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This version of contests was based partly on the anime and heavily on URPG battles. It needs two Coordinators. It is set up like a battle, using any official battle rules. There is no overall contest attribute type. The contest ends when one players knocks out (KOs) all of the opposing Trainer’s Pokemon or if they run out of PP. Both players start with 300 PP. The coordinator with the highest score at the end wins. KOing Pokemon and move combos boost their scores. Each move costs an amount PP to use, and that price will increase or decrease as certain conditions are met. Ribbons are awarded according to the battle size.

B/W Rules

Stats
No stats exist for this contest mode. Instead, the appeal round is affected by Abilities, which have special effects during the battle.

Appeal Order

Turn order only applies if battlers are using a Public mode. Coordinators can choose who goes first or randomly roll it.

Team Selection

Because the contest has no type attribute, Pokémon instead represent different attributes depending on their type. Before the battle begins, players must decide which attribute their Pokémon is defined as. Attribute affects how much PP their moves cost.

Normal – Cute
Flying – Cute
Electric – Cute
Fairy – Cute

Fighting – Cool
Dragon – Cool
Dark – Cool
Bug – Cool

Ground – Tough
Rock – Tough
Steel – Tough

Water – Beauty
Ice – Beauty
Fire – Beauty

Grass – Smart
Psychic – Smart
Ghost – Smart
Poison – Smart

Appeal Round

Once the battle begins, Coordinators perform moves until all Pokémon on one side are KOed or one team runs out of PP. BW move list located here. All moves have a tier value, which determines how much PP a move costs:

Move compatibility still applies in BW Contests. Coordinators start with 300 PP. Every time a move is used, PP is subtracted. A move performed that is the same attribute type as the Pokémon costs 10 less PP. An incompatible move costs 10 extra PP. A compatible move’s cost doesn’t change.

Extra Points

Coordinators can earn points by KOing Pokémon. Pokémon fall into four different tiers, which are all worth different points. Pokémon Tier List. If a Pokémon runs out of PP, it is not considered a KO by the opponent and they do not earn points for its KO.

Besides moves and KOs, there are some extra ways that Coordinators can earn points in a BW Contest:

Ribbons

Ribbons are awarded based on the number of Pokémon, divided in half, rounded down. This means in a 6v6, 3 ribbons can be earned. BW Contests that are higher than a 6v6 must be approved by a Head or Chief Judge before they are legal for prizes.

Coordinators get to choose which ribbons they receive and which Pokémon they go on. Choosable ribbon types depend on which attributes were represented in battle. The Pokémon who receives the ribbon does not have to be of that matching attribute. More than one ribbon can be placed on one Pokémon. Coodinators inform the Judge which Pokémon receive which ribbon(s) for the contest log.

Earnings: B/W

Judges: $750 per Pokémon used per side in any combination of CC and normal $.

Normal Rank
Winner: $2,000 + $1,500 CC + Ribbon
Loser: $1,000 + $500 CC

Super Rank
Winner: $2,000 + $2,000 CC + Ribbon
Loser: $1,000 + $1,000 CC

Hyper Rank
Winner: $2,000 + $3,000 CC + Ribbon
Loser: $1,000 + $1,500 CC

Master Rank
Winner: $2,000 + $4,000 CC + Ribbon
Loser: $1,000 + $2,000 CC

Earnings: Division League

Judges: $750 per Pokémon used per side in any combination of CC and normal $.

Winner: $2,000 + $2,500 CC
Loser: $1,000 + $1,500 CC


B/W Abilities

Instead of stats, BW mode uses Abilities to add extra effects to battles. When sending a team to the Judge, be mindful of what each Pokémon’s Ability does to the contest. Adaptability – Moves that are of the same Attribute as the bearer cost half the PP.

Aerilate – +1 heart if the bearer uses a Normal-type move.

Aftermath – If a direct attack by a non-bearer causes bearer to faint, that non-bearer loses 1/4 of total PP unless an active Pokémon that isn’t rotated out has Damp.

Air Lock – +1 heart each turn the bearer performs in weather.

Analytic – +1 heart if the bearer moves after the opponent.

Anger Point – PP is fully restored when bearer is hit by a critical.

Anticipation – If Stats are in effect user Pokémon steals a quarter of those points and adds them to its own (random opposing Pokémon is chosen).

Arena Trap – The opponent loses 10PP per turn.

Aroma Veil – +1 heart each time the opponent uses a move that is blocked by this ability

Aura Break – All move costs are reduced by 10PP if another Pokémon on the field has Dark Aura or Fairy Aura.

Bad Dreams – Sleeping opponents lose 20PP each turn they spend sleeping.

Battle Armor – Opposing Abilities cannot cause extra PP loss.

Big Pecks – All Cute-Attribute moves cost -10PP.

Blaze – If current HP is 1/3 or less, Beauty-attribute appeals cost half the PP.

Bulletproof – +1 heart each time the opponent uses a move that is blocked by this ability

Cheek Pouch – Gain 50PP upon ability activation

Chlorophyll – +1 heart for each attacking move performed under sunlight.

Clear Body – Opposing Abilities cannot cause extra PP loss.

Cloud Nine – +1 heart each turn the bearer performs in weather

Color Change – The Pokémon’s Attribute becomes the Attribute of the last attack to hit it.

Competitive – Gain 50PP upon ability activation

Compoundeyes – -20PP cost for each move that has 90% acc or less

Contrary – The PP cost of a move is the following: 60 minus the move’s normal cost

Cursed Body – 30% chance that the hitter loses 30PP (rolled separately to Disable chance)

Cute Charm – 30% chance that the hitter loses 30PP if they’re of the opposite gender (rolled separately to attraction chance)

Damp – -20PP cost for each Beauty-attribute move

Dark Aura – -10PP cost whenever a dark-type move is used by the bearer

Defeatist – PP cost of moves is doubled if bearer is below 50% HP

Defiant – Gain 50PP upon ability activation

Download – Your Pokémon’s Attribute becomes one that is neutral to the scanned Pokémon’s Attribute (Trainer’s choice)

Drizzle – -10pp for each Beauty-attribute move used while Rain is up

Drought – -10pp for each Beauty-attribute move used while Sun is up

Dry Skin – Recover 20PP each time you heal from Rain

Early Bird – +1 heart each turn that user is asleep

Effect Spore – +1 heart upon successful ability activation

Fairy Aura – -10PP cost whenever a fairy-type move is used by the bearer

Filter – +2 hearts upon being struck by a super-effective move

Flame Body – 30% chance that the hitter loses 30PP (rolled separately to Burn chance)

Flare Boost – recovers 30PP each turn user is inflicted by Burn

Flash Fire – recovers 50PP upon Ability activation

Flower Gift – +1 heart upon Ability activation

Flower Veil – Opposing Abilities cannot cause extra PP loss.

Forecast – +1 heart each time Castform transforms

Forewarn – Divide the selected move’s BP by 50 then round to the nearest whole number. The Pokémon gets that many hearts.

Friend Guard – Allies’ move cost is reduced by 20PP

Frisk – +1 heart upon Frisk detecting an item

Fur Coat – +1 heart upon a physical move hitting the bearer

Gale Wings – Cost of flying-type moves reduced by 10PP

Gluttony – Recover 50PP upon Ability activation

Gooey – +1 heart upon a contact move hitting the bearer

Grass Pelt – +1 heart whenever Grassy Terrain is active

Guts – For every turn that the Pokémon is afflicted with a Status gain +1 heart.

Harvest – Recover 50PP upon Berry being restored

Healer – +1 heart upon successful Ability activation

Heatproof – Beauty-Attribute moves used by the opponent cost an extra 20pp

Heavy Metal – Earn one extra heart for using a weight-based move

Honey Gather – +1 heart for using Cool-Attribute moves

Huge Power – 10PP cost for using Physical moves

Hustle – -10pp cost for using Physical moves

Hydration – Recover 20PP upon ability activation

Hyper Cutter – Recover 50PP each time Ability negates an attack drop

Ice Body – Recover 20PP each time you heal from Hail

Illuminate – One extra heart upon completing a Combo

Illusion – Recover 50pp upon Illusion being broken

Immunity – Moves that can cause Poison/Toxic cost the opponent 20pp more to use

Imposter – +1 heart upon Ability activation

Infiltrator – Moves cost -10PP when Reflect, Light Screen or Safeguard is up

Inner Focus – Moves that can cause flinching cost the opponent 20pp more to use

Insomnia – Moves that can cause sleep cost the opponent 20pp more to use

Intimidate – Pokémon affected by Intimidate loses 30pp

Iron Barbs – +1 heart upon Ability activation

Iron Fist – Punching moves cost -10pp to perform

Justified – Recover 20pp when hit by a Dark move

Keen Eye – Moves that can cause accuracy loss cost the opponent 20pp more to use

Klutz – -10pp cost for all moves if the user is holding an item

Leaf Guard – Recover 20pp every turn in sunlight

Levitate – Tough-attribute moves cost the opponent 10pp more to use

Light Metal – Cost for using weight-based moves is halved

Lightningrod – recovers 50PP upon an electric attack being absorbed

Limber – Moves that can cause paralysis cost the opponent 20pp more to use

Liquid Ooze – HP-draining moves cost the opponent 20pp more to use

Magic Bounce – Recover 20pp upon ability activation

Magic Guard – Recover 10pp a turn

Magician – Recover 20PP upon ability activation

Magma Armour – Moves that can cause Freeze cost the opponent 20pp more to use

Magnet Pull – +1 heart each turn your opponent is Steel-typed

Marvel Scale – All moves cost 50% pp while this ability is active

Mega Launcher – The cost of all moves affected by this ability is reduced by 20PP

Minus – Earn an extra heart for each move while a Plus-bearing mon is on the field

Mold Breaker – +1 heart each time this Ability activates

Moody – One of the following occurs randomly: Recover 30pp, Recover 20pp, Recover 10pp, Lose 40pp, Lose 30pp, Lose 20pp, Lose 10pp

Motor Drive – Restore 50pp on activation

Moxie – Restore 30pp when a Pokémon is KOed by the bearer.

Mulitscale – Moves cost -10pp when this ability is active

Multitype – +1 heart every turn

Mummy – Pokémon who don’t have Mummy as a natural ability cost double PP to perform moves

Natural Cure – Recover 30pp upon healing using this ability

No Guard – +1 heart each time a move would have missed without No Guard

Normalize – All moves have the Cute Attribute.

Oblivious – Moves that can cause attraction cost the opponent 20pp more to use

Overcoat – +10pp per turn in hazardous weather

Overgrow – If current HP is 1/3 or less, Smart moves cost half PP

Own Tempo – Moves that can cause confusion cost the opponent 20pp more to use

Parental Bond – On the first hit of this ability, the moves have a regular PP cost. On the second, the moves have a 50% reduced cost. No additional hearts are given on the second hit.

Pickpocket – Restore 10PP on Activation

Pickup – 10% chance to pick up a berry of your choice after the battle. Trainers must post in the Berry Store to collect.

Pixilate – +1 heart if the bearer uses a Normal-type move.

Plus – Earn an extra heart for each move while a Minus-bearing mon is on the field

Poison Heal – +10 PP per turn if you’re poisoned.

Poison Point – Earn an extra Heart if you induce poison on your opponent.

Poison Touch – Earn an extra Heart if you induce poison on your opponent.

Prankster – –10PP cost for using Status moves

Pressure – +10pp cost to all opponent moves, whilst ability is in effect.

Protean – Changes attribute to move attribute (?)

Pure Power – –10PP cost for using Physical moves

Quick Feet – recovers 30PP each turn user is inflicted by Paralysis

Rain Dish – +1 Heart every round when the weather is Rain

Rattled – +1 Heart when hit by a Dark-, Bug-, or Ghost-type attack

Reckless – Costs 10pp extra to use recoil-inducing attacks

Refrigerate – +1 heart if the bearer uses a Normal-type move.

Regenerator – Regains a third of the maximum PP when switched back in.

Rivalry – When the opposite gender is on the field, physical attacks cost half the PP

Rock Head – Recoil attacks cost 10PP less.

Rough Skin – Non-bearer loses 20PP on contact with the bearer of this ability.

Run Away – +1 heart upon switching out

Sand Force – +1 Heart when they use a Tough-attribute Move.

Sand Rush – +1 heart for each attacking move performed under Sandy Weather.

Sand Stream – -10pp for each Tough-attribute move used while Sandstorm is up

Sand Veil – +1 heart if this Ability causes a miss

Sap Sipper – +2 Hearts when hit by a Grass Move

Scrappy +1 heart for each Normal-type attack to hit a Ghost Pokémon

Serene Grace – +10 PP cost for every move that is affected by this ability.

Shadow Tag – The opponent loses 10PP per turn.

Shed Skin – +1 Heart if this ability works

Sheer Force – -10PP cost for every move effected by this ability

Shell Armor – +20pp cost for opponent to use moves with a crit chance

Shield Dust – +1 heart each time the opponent uses a move that can potentially cause an effect blocked by this ability

Simple – PP costs and heals are doubled

Skill Link – Regain 5PP for each multi-hit move hit on opponent?

Slow Start – All PP usage is doubled until 5 rounds, and then it returns to normal.

Sniper – +2 Hearts if this ability activates

Snow Cloak – +1 heart if this Ability causes a miss

Snow Warning – -10PP cost for using Beauty-Attribute moves while Hail is up

Solar Power – Earns an extra heart each turn if sun is play, however loses -10 PP at the end of the round.

Solid Rock – +1 heart upon being struck by a super-effective move

Soundproof – +1 heart upon being struck by a Sound Move.

Speed Boost – +10PP move cost if opponent is faster than bearer

Stall – -10PP cost if the user moves after the opponent.

Stance Change – +10PP when the bearers form is changed.

Static – Earn an extra Heart if you induce Paralysis on your opponent through this ability.

Steadfast – Earn an extra Heart if you are Flinched.****

Stench – Earn an extra Heart if you cause the opponent to flinch.

Sticky Hold – +1 Heart if someone tries to take your item away from you.

Storm Drain – +2 Hearts when hit by a Water Move

Strong Jaw – The cost of all moves affected by this ability is reduced by 10PP

Sturdy – +2 Hearts if this ability is used

Suction Cups – +1 Heart if your opponent tries to end or switch out. Bonus does not work when you try and withdraw it out yourself.

Super Luck – +1 heart for every Critical Hit.

Swarm – If current HP is 1/3 or less, Cool-attribute appeals cost half the PP.

Sweet Veil – Moves that can cause sleep cost the opponent 20PP more to use

Swift Swim – +1 heart for each attacking move performed under Rainy Weather.

Symbiosis – Upon activation of this ability, the user gains +2 hearts

Synchronize – +1 Heart if you’ve been inflicted with a status.

Tangled Feet – -10PP cost when you are confused.

Technician – -10PP cost for all moves effected by this ability.

Telepathy – +1 heart each time you avoid a move with this Ability

Teravolt – -20PP cost for all moves when the bearer of this Ability is versus a mon with Turboblaze

Thick Fat – Beauty-attribute moves used against the bearer of this ability, cost 10PP more.

Tinted Lens – -10pp cost for all ineffective moves

Torrent – If current HP is 1/3 or less, Beauty-attribute appeals cost half the PP.

Tough Claws – The cost of all moves affected by this ability is reduced by 10PP

Toxic Boost – -10pp cost when the user is under toxic status

Trace – Copies PP when switched in

Truant – +2 Hearts for every move used.

Turboblaze – -20PP cost for all moves when the bearer of this Ability is versus a mon with Turboblaze

Unaware – -10pp cost when positive changes are ignored, and +10pp cost when negative stat changes are ignored

Unburden – When an item is used up, -10PP cost for all moves.

Unnerve – -20PP cost for all bearer moves if opponent is holding a Berry

Victory Star – -10PP cost for the bearer and its allies.

Vital Spirit – If the user is tried to put to sleep, +1 Heart

Volt Absorb – recovers 50PP upon a Electric attack being absorbed

Water Absorb – recovers 50PP upon a water attack being absorbed

Water Veil – +1 heart upon being struck by a move that can Burn

Weak Armor – User regains 10x number of physical hits in PP at the end of the turn.

White Smoke – Opposing Abilities cannot cause PP loss.

Wonder Guard – +1 heart for being struck by a move that doesn’t deal damage

Wonder Skin – +1 heart upon ability activation

Zen Mode – When the ability has been activated, Darmantian will have 200PP. If the Darmantian had a PP lower than 200 before transformation, it will keep the same PP.


B/W Moves

A
|Absorb| Smart | +20 |
Drains 25 move points – Tier 2

|Acid| Smart | +20 |
Tier 2

|Acid Armor| Smart | +10 |
Tier 1

|Acid Spray| Smart | +20 |
Tier 2

|Acrobatics| Cute | +30 |
Tier 3

|Acupressure| Cute | +10 |
Tier 1

|Aerial Ace| Cute | +30 |
Tier 1

|Aeroblast| Cute | +40 |
Tier 4

|After You| Cute | +10 |
Tier 1

|Agility| Smart | +10 |
Tier 1

|Air Cutter| Cute | +30 |
Tier 3

|Air Slash| Cute | +30 |
Tier 3

|Ally Switch| Smart | +10 |
Switches move points of the Pokémon that swap places – Tier 1

|Amnesia| Smart | +10 |
Tier 1

|Ancientpower| Tough | +30 |
Tier 3

|Aqua Jet| Beauty | +20 |
Tier 2

|Aqua Ring| Beauty | +10 |
Recover 10 move points until user switches out – Tier 1

|Aqua Tail| Beauty | +40 |
Tier 4

|Arm Thrust| Cool | +10 per hit |
Tier 3

|Aromatherapy| Smart | +10 |
Tier 1

|Aromatic Mist| Cute | +10 |
Transfers 10 move points to the targeted ally – Tier 1

|Assist| Cute | ??? |
Copies info on the move called.

|Assurance| Cool | +10 |
Tier 1

|Astonish| Cool | +20 |
Tier 2

|Attack Order| Cool | +40 |
Tier 4

|Attract| Cute | +10 |
Tier 1

|Aura Sphere| Cool | +40 |
Tier 4

|Aurora Beam| Beauty | +30 |
Tier 3

|Autotomize| Tough | +10 |
Tier 1

|Avalanche| Beauty | +35 |
Tier 3
B
|Baby-Doll Eyes| Cute | +10 |
Tier 1

|Barrage| Cool | +10 per hit |
Tier 3

|Barrier| Smart | +10 |
Tier 1

|Baton Pass| Cute | +10 |
Tier 1

|Beat Up| Cool | +10 |
Tier 1

|Belly Drum| Cute | +10 |
Tier 1

|Belch| Smart | +40 |
Tier 4

|Bestow| Cute | +10 |
Tier 1

|Bide| Cute | +10 |
Tier 1

|Bind| Cute | +20 |
5 extra points earned whenever target takes trap damage from this move – Tier 3

|Bite| Cool | +30 |
Tier 3

|Blast Burn| Beauty | +50 |
Tier 5

|Blaze Kick| Beauty | +40 |
Tier 4

|Blizzard| Beauty | +40 |
Tier 4

|Block| Cute | +10 |
Tier 1

|Blue Flare| Beauty | +50 |
Tier 5

|Body Slam| Cute | +40 |
Tier 4

|Bolt Strike| Cute | +50 |
Tier 5

|Bone Club| Tough | +30 |
Tier 3

|Bone Rush| Tough | +10 per hit |
Tier 3

|Bonemerang| Tough | +40 |
Tier 4

|Boomburst| Cool | +40 |
Tier 4

|Bounce| Cute | +40 |
Tier 4

|Brave Bird| Cute | +40 |
Tier 4

|Brick Break| Cool | +30 |
Tier 3

|Brine| Beauty | +40 |
Tier 4

|Bubble| Beauty | +20 |
Tier 2

|Bubble Beam| Beauty | +30 |
Tier 3

|Bug Bite| Cool | +40 |
Tier 4

|Bug Buzz| Cool | +40 |
Tier 4

|Bulk Up| Cool | +10 |
Tier 1

|Bulldoze| Tough | +30 |
Tier 3

|Bullet Punch| Tough | +20 |
Tier 2

|Bullet Seed| Smart | +10 per hit |
Tier 3
C
|Calm Mind| Smart | +10 |
Tier 1

|Camouflage| Cute | +10 |
Changes attribute to match new type – Tier 1

|Captivate| Cute | +10 |
Tier 1

|Celebrate| Cute | +10 |
Restores all move points of all Pokémon (allied and enemy).

|Charge| Cute | +20 |
Tier 2

|Charge Beam| Cute | +30 |
Tier 3

|Charm| Cute | +10 |
Tier 1

|Chatter| Cute | +30 |
Tier 3

|Chip Away| Cute | +30 |
Tier 3

|Circle Throw| Cool | +30 |
Tier 3

|Clamp| Beauty | +20 |
5 extra points earned whenever target takes trap damage from this move – Tier 3

|Clear Smog| Smart | +30 |
Tier 3

|Close Combat| Cool | +40 |
Tier 4

|Coil| Cute | +20 |
Tier 2

|Comet Punch| Cute | +10 per hit |
Tier 3

|Confide| Smart | +10 |
Tier 1

|Confuse Ray| Smart | +10 |
Tier 1

|Confusion| Smart | +30 |
Tier 3

|Constrict| Cute | +10 |
Tier 1

|Conversion| Cute | +10 |
Changes attribute to match new type – Tier 1

|Conversion 2| Cute | +10 |
Changes attribute to match new type – Tier 1

|Copycat| Cute | ??? |
Copies effects of the move it uses.

|Cosmic Power| Smart | +10 |
Tier 1

|Cotton Spore| Smart | +10 |
Tier 1

|Cotton Guard| Smart | +10 |
Tier 1

|Counter| Cool | +10 |
Tier 1

|Covet| Cute | +30 |
Tier 3

|Crabhammer| Beauty | +40 |
Tier 4

|Crafty Shield| Smart | +10 |
Tier 1
NOTE: Moves that are protected from still earn points and use move points.

|Cross Chop| Cool | +40 |
Tier 4

|Cross Poison| Smart | +30 |
Tier 3

|Crunch| Tough | +30 |
Tier 3

|Crush Claw| Cute | +30 |
Tier 3

|Crush Grip| Cute | +30 |
Tier 3

|Curse| Smart | +10 |
Tier 1

|Cut| Cute | +30 |
Tier 3

D
|Dark Pulse| Cool | +30 |
Tier 3

|Dark Void| Cool | +10 |
Tier 1

|Dazzling Gleam| Smart | +30 |
Tier 3

|Defend Order| Cool | +10 |
Tier 1

|Defense Curl| Tough | +10 |
Tier 1

|Defog| Cute | +10 |
Tier 1

|Destiny Bond| Smart | +10 |
Tier 1
Note: The opponent will get KO points and the user doesn’t.

|Detect| Cool | +10 |
Tier 1
Note: The opponent will still earn points and use move points.

|Dig| Tough | +30 |
Tier 3

|Disable| Smart | +10 |
Tier 1

|Disarming Voice| Smart | +20 |
Tier 2

|Discharge| Cute | +30 |
Tier 3

|Dive| Beauty | +30 |
Tier 3

|Dizzy Punch| Cute | +30 |
Tier 3

|Doom Desire| Tough | +40 |
Tier 4

|Double Hit| Cute | +30 |
Tier 3

|Double Kick| Cool | +30 |
Tier 3

|Double Team| Cute | +10 |
Tier 1

|Double-Edge| Cute | +40 |
Tier 4

|Doubleslap| Cute | +10 per hit |
Tier 3

|Draco Meteor| Cool | +50 |
Tier 5

|Dragon Claw| Cool | +30 |
Tier 3

|Dragon Dance| Cool | +10 |
Tier 1

|Dragon Pulse| Cool | +40 |
Tier 4

|Dragon Rage| Cool | +10 |
Tier 1

|Dragon Rush| Cool | +40 |
Tier 4

|Dragon Tail| Cool | +30 |
Tier 3

|Dragon Breath| Cool | +30 |
Tier 3

|Drain Punch| Cool | +30 |
Drains 25 move points – Tier 3

|Draining Kiss| Cute | +20 |
Drains 40 PP – Tier 2

|Dream Eater| Smart | +40 |
Drains 25 move points – Tier 4

|Drill Peck| Cute | +30 |
Tier 3

|Drill Run|*Tough | +30 |
Tier 3

|Dual Chop| Cool | +30 |
Tier 3

|Dynamic Punch| Cool | +40 |
Tier 4
E
|Earth Power| Tough | +40 |
Tier 4

|Earthquake| Tough | +40 |
Tier 4

|Echoed Voice| Cute | +30 |
Tier 3

|Eerie Impulse| Smart | +10 |
Tier 1

|Egg Bomb| Cute | +30 |
Tier 3

|Electric Terrain| Smart | +10 |
+10 points to a Pokémon woken up by it. +5 points to a Pokémon whose move is boosted by it – Tier 3

|Electrify| Cool | +10 |
Tier 1

|Electro Ball| Cute | +10 x (user speed/target speed, rounded down, minimum 1) |
Tier 4

|Electroweb| Cute | +30 |
Tier 3

|Embargo| Cool | +10 |
Tier 1

|Ember| Beauty | +30 |
Tier 3

|Encore| Cute | +10 |
Tier 1

|Endeavor| Cute | +10 |
Target’s move points becomes equal to the user’s move points – Tier 1

|Endure| Cute | +10 |
Tier 1

|Energy Ball| Smart | +30 |
Tier 3

|Entrainment| Cute | +10 |
Target’s move points becomes equal to the user’s move points – Tier 1

|Eruption| Beauty | +50 |
Tier 5

|Explosion| Cute | +50 |
Tier 5
Note: Opponent DOES get points for user fainting.

|Extrasensory| Smart | +30 |
Tier 3

|ExtremeSpeed| Cute | +30 |
Tier 3
F
|Facade| Cute | +40 |
Costs 10 less move points if the user is Burned, Paralyzed, Poisoned, or Badly Poisoned – Tier 4

|Fairy Lock| Smart | +10 |
Tier 1

|Fairy Wind| Cute | +20 |
Tier 2

|Fake Out| Cute | +30 |
Tier 3

|Fake Tears| Cool | +10 |
Tier 1

|False Swipe| Cute | +2 |
Tier 2

|Feather Dance| Cute | +10 |
Tier 1

|Feint| Cute | +20 |
Tier 2

|Feint Attack| Cool | +30 |
Tier 3

|Fell Stinger| Tough | +20 |
Additional 40 points if it KOs – Tier 3

|Fiery Dance| Beauty | +30 |
Tier 3

|Final Gambit| Cool | +50 |
Tier 5
Note: Opponent DOES get points for user’s KO.

|Fire Blast| Beauty | +40 |
Tier 4

|Fire Fang| Tough | +30 |
Tier 3

|Fire Pledge| Smart | +30 |
Tier 3

|Fire Punch| Tough | +30 |
Tier 3

|Fire Spin| Beauty | +20 |
5 extra points earned whenever target takes trap damage from this move – Tier 3

|Fissure| Tough | +50 |
Tier 5

|Flail| Cute | + (120 – user %)/2, rounded down |
Tier 4

|Flame Burst| Beauty | +30 |
Tier 3

|Flame Charge| Beauty | +30 |
Tier 3

|Flame Wheel| Beauty | +30 |
Tier 3

|Flamethrower| Beauty | +40 |
Tier 4

|Flare Blitz| Beauty | +40 |
Tier 4

|Flash| Cute | +10 |
Tier 1

|Flash Cannon| Smart | +30 |
Tier 3

|Flatter| Cool | +10 |
Tier 1

|Fling| Cool | +45 |
No points earned if no item is flung – Tier 3

|Flower Shield| Smart | +20 per Pokémon affected |
Tier 3

|Fly| Cute | +40 |
Tier 4

|Flying Press| Cool/Cute | +40 |
This move is Cool and Cute simultaneously (+0 for Cool, Cute, and Beauty; +10 for Tough and Smart) (probably could use something better) – Tier 4

|Focus Blast| Cool | +40 |
Tier 4

|Focus Energy| Cute | +10 |
Tier 1

|Focus Punch| Cool | +50 |
Tier 5

|Forest’s Curse| Smart | +10 |
Target becomes Smart – Tier 1

|Follow Me| Cute | +10 |
Tier 1

|Force Palm| Cool | +30 |
Tier 3

|Foresight| Cute | +10 |
Tier 1

|Foul Play| Cool | +40 |
Tier 4

|Freeze-Dry| Cool | +10 |
+40 if target is Beauty – Tier 3

|Freeze Shock| Beauty | +50 |
Tier 5

|Frenzy Plant| Smart | +50 |
Tier 5

|Frost Breath| Beauty | +30 |
Tier 3

|Frustration| Cute | +40 |
Tier 4

|Fury Attack| Cute | +10 per hit |
Tier 3

|Fury Cutter| Cool | +20 for first consecutive use, +40 for second, +60 for third on |
Tier 4

|Fury Swipes| Cute | +10 per hit |
Tier 3

|Fusion Bolt| Cute | +40 |
Tier 4

|Fusion Flare| Beauty | +40 |
Tier 4

|Future Sight| Smart | +40 |
Tier 4
G
|Gastro Acid| Smart | +10 |
Tier 1

|Gear Grind| Tough | +40 |
Tier 4

|Geomancy| Cool | +10 |
Tier 2

|Giga Drain| Smart | +30 |
Drains 25 move points – Tier 3

|Giga Impact| Cute | +50 |
Tier 5

|Glaciate| Beauty | +30 |
Tier 3

|Glare| Cute | +10 |
Tier 1

|Grass Knot| Smart | +50 |
Tier 5

|Grass Pledge| Smart | +30 |
Tier 3

|Grass Whistle| Smart | +10 |
Tier 1

|Grassy Terrain| Cool | +20 |
Whenever a player’s Pokémon is healed by Grassy Terrain, that player gets +5 points – Tier 3

|Gravity| Smart | +10 |
Tier 1

|Growl| Cute | +10 |
Tier 1

|Growth| Smart | +10 |
Tier 1

|Grudge| Cute | +10 |
Tier 1

|Guard Split| Smart | +10 |
Tier 1

|Guard Swap| Smart | +10 |
Tier 1

|Guillotine| Cute | +50 |
Tier 5

|Gunk Shot| Smart | +40 |
Tier 4

|Gust| Cute | +20 |
Tier 2

|Gyro Ball| Tough | +10 x (target speed/user speed, rounded down, minimum 1) |
Tier 3

H
|Hail| Beauty | +10 |
Tier 1

|Hammer Arm| Cool | +40 |
Tier 4

|Happy Hour| Cool | +30 |
Fully restore all move points of all Pokémon (ally and enemy) – Tier 3

|Harden| Tough | +10 |
Tier 1

|Haze| Beauty | +10 |
Tier 1

|Head Charge| Cute | +40 |
Tier 4

|Head Smash| Tough | +50 |
Tier 5

|Headbutt| Cute | +30 |
Tier 3

|Heal Bell| Cute | +10 |
Tier 1

|Heal Block| Smart | +10 |
Move points can’t be restored until the effect wears off – Tier 1

|Heal Order| Cool | +10 |
Recover 50 move points – Tier 1

|Heal Pulse| Smart | +10 |
Target recovers 50 move points – Tier 1

|Healing Wish| Smart | +10 |
Next user Pokémon’s move points are full restored – Tier 1

|Heart Stamp| Smart | +30 |
Tier 3

|Heart Swap| Smart | +10 |
Exchange move points with target – Tier 1

|Heat Crash| Beauty | +10x (user weight/target weight rounded down, minimum 1 maximum 6) |
Tier 3

|Heat Wave| Beauty | +40 |
Tier 4

|Heavy Slam| Tough | +10x (user weight/target weight rounded down, minimum 1 maximum 6) |
Tier 3

|Helping Hand| Cute | +10 |
If target’s move is successful and boosted by this move, it earns +10 points – Tier 1

|Hex| Smart | +30 |
Tier 3

|Hi Jump Kick| Cool | +50 |
Lose 50 move points if user crashes – Tier 5

|Hidden Power| Varies | +30 |
Appeal type is that of Hidden Power’s type – Tier 3

|Hone Claws| Cool | +10 |
Tier 1

|Horn Attack| Cute | +30 |
Tier 3

|Horn Drill| Cute | +50 |
Tier 5

|Horn Leech| Smart | +30 |
Drains 25 move points – Tier 3

|Howl| Cute | +10 |
Tier 1

|Hurricane| Cute | +40 |
Tier 4

|Hydro Cannon| Beauty | +50 |
Tier 5

|Hydro Pump| Beauty | +40 |
Tier 4

|Hyper Beam| Cute | +50 |
Tier 5

|Hyper Fang| Cute | +30 |
Tier 3

|Hyper Voice| Cute | +40 |
Tier 4

|Hypnosis| Smart | +10 |
Tier 1
I
|Ice Ball| Beauty | +40 |
Tier 4

|Ice Beam| Beauty | +40 |
Tier 4

|Ice Burn| Cool | +50 |
Tier 5

|Ice Fang| Tough | +30 |
Tier 3

|Ice Punch| Tough | +30 |
Tier 3

|Ice Shard| Beauty | +30 |
Tier 3

|Icicle Crash| Beauty | +40 |
Tier 4

|Icicle Spear| Beauty | +10 per hit |
Tier 3

|Icy Wind| Beauty | +30 |
Tier 3

|Imprison| Smart | +10 |
Tier 1

|Incinerate| Beauty | +20 |
Tier 2

|Inferno| Beauty | +40 |
Tier 4

|Infestation| Smart | +20 |
5 extra points earned whenever target takes trap damage from this move – Tier 3

|Ingrain| Smart | +10 |
Recover 10 move points until user is forced out – Tier 1

|Ion Deluge| Smart | +10 |
Tier 1

|Iron Defense| Tough | +10 |
Tier 1

|Iron Head| Tough | +30 |
Tier 3

|Iron Tail| Tough | +40 |
Tier 4
J
|Judgement| Varies | +40 |
Tier 4 – See plate for Appeal type

|Jump Kick| Cool | +40 |
Lose 50 move points if user crashes – Tier 4
K
|Karate Chop| Cool | +30 |
Tier 3

|Kinesis| Smart | +10 |
Tier 1

|King’s Shield| Tough | +10 |
Tier 1
NOTE: Moves that are protected from still earn points and use move points.

|Knock Off| Tough | +20 |
Earn an additional 20 points if an item is knocked off – Tier 2
L
|Land’s Wrath| Cool | +40 |
Tier 4

|Last Resort| Cute | +40 |
Tier 4

|Lava Plume| Beauty | +40 |
Tier 4

|Leaf Blade| Smart | +40 |
Tier 4

|Leaf Storm| Smart | +50 |
Tier 5

|Leaf Tornado| Smart | +40 |
Tier 4

|Leech Life| Cool | +20 |
Drains 25 move points – Tier 2

|Leech Seed| Cool | +10 |
Drains 10 move points per turn until affected Pokémon switches out – Tier 1

|Leer| Cute | +10 |
Tier 1

|Lick| Smart | +20 |
Tier 2

|Light Screen| Smart | +10 |
Tier 1

|Lock-On| Cute | +10 |
Tier 1

|Lovely Kiss| Cute | +10 |
Tier 1

|Low Kick| Cool | +50 |
Tier 5

|Low Sweep| Cool | +30 |
Tier 3

|Lucky Chant| Cute | +10 |
Tier 1

|Lunar Dance| Smart | +10 |
Next user Pokémon’s move points are full restored – Tier 1

|Luster Purge| Smart | +30 |
Tier 3
M
|Mach Punch| Cool | +20 |
Tier 2

|Magic Coat| Smart | +10 |
Tier 1

|Magic Room| Smart | +10 |
Tier 1

|Magical Leaf| Smart | +30 |
Tier 3

|Magma Storm| Beauty | +20 |
10 extra points earned whenever target takes trap damage from this move – Tier 5

|Magnet Bomb| Tough | +30 |
Tier 3

|Magnet Rise| Cute | +10 |
Tier 1

|Magnetic Flux| Smart | +10 |
Each affected Pokémon gets +20 – Tier 3

|Magnitude| Tough | +10 x (Magnitude # – 3) |
Tier 3

|Mat Block| Cool | +20 |
Tier 1
NOTE: Moves that are protected from still earn points and use move points.

|Me First| Cute | ??? |
Copies effects of move used

|Mean Look| Cute | +10 |
Tier 1

|Meditate| Smart | +10 |
Tier 1

|Mega Drain| Smart | +20 |
Drains 25 move points – Tier 2

|Mega Kick| Cute | +40 |
Tier 4

|Mega Punch| Cute | +30 |
Tier 3

|Megahorn| Cool | +40 |
Tier 4

|Memento| Smart | +10 |
Tier 1
Note: Opponent DOES get points for user’s KO.

|Metal Burst| Tough | +10 |
Tier 1

|Metal Claw| Tough | +30 |
Tier 3

|Metal Sound| Tough | +10 |
Tier 1

|Meteor Mash| Tough | +40 |
Tier 4

|Metronome| Cute | ??? |
Copies effects of move used

|Milk Drink| Cute | +10 |
Recover 50 move points – Tier 1

|Mimic| Cute | +10 |
Tier 1

|Mind Reader| Cute | +10 |
Tier 1

|Minimize| Cute | +10 |
Tier 1

|Miracle Eye| Smart | +10 |
Tier 1

|Mirror Coat| Smart | +10 |
Tier 1

|Mirror Move| Cute | ??? |
Copies effects of move used

|Mirror Shot| Tough | +30 |
Tier 3

|Mist| Beauty | +10 |
Tier 1

|Mist Ball| Smart | +30 |
Tier 3

|Misty Terrain| Beauty | +20 |
Any Pokémon that takes reduced damage from a Dragon move or is saved from a status condition earns 10 extra points – Tier 2

|Moonblast| Beauty | +40 |
Tier 4

|Moonlight| Cute | +10 |
Recover 50 move points – Tier 1

|Morning Sun| Cute | +10 |
Recover 50 move points – Tier 1

|Mud Bomb| Tough | +30 |
Tier 3

|Mud Shot| Tough | +30 |
Tier 3

|Mud Sport| Tough | +10 |
Tier 1

|Mud-Slap| Tough | +20 |
Tier 2

|Muddy Water| Beauty | +40 |
Tier 4

|Mystical Fire| Beauty | +30 |
Tier 3

N
|Nasty Plot| Cool | +10 |
Tier 1

|Natural Gift| n/a | +30 |
Tier 3

|Nature Power| n/a | ??? |
Copies effect of move used

|Needle Arm| Smart | +30 |
Tier 3

|Night Daze| Cool | +40 |
Tier 4

|Night Shade| Smart | +30 |
Tier 3

|Night Slash| Cool | +30 |
Tier 3

|Nightmare| Smart | +30 |
Tier 3

|Noble Roar| Cute | +10 |
Tier 1

|Nuzzle| Cute | +20 |
Tier 2
O
|Oblivion Wing| Tough | +30 |
Drains 40 move points – Tier 5

|Octazooka| Beauty | +30 |
Tier 3

|Oder Sleuth| Cute | +10 |
Tier 1

|Ominous Wind| Smart | +30 |
Tier 3

|Outrage| Cool | +40 |
Tier 4

|Overheat| Beauty | +50 |
Tier 5
P
|Pain Split| Cute | +40 |
Tier 4

|Parabolic Charge| Beauty | +20 |
Drains 40 move points – Tier 2

|Parting Shot| Cool | +10 |
Tier 1

|Pay Day| Cute | +20 |
Tier 2

|Payback| Cool | +30 |
Tier 3

|Peck| Cute | +20 |
Tier 2

|Perish Song| Cute | +30 |
Tier 5
Note: If user dies to this move, opponent DOES get KO points.

|Petal Blizzard| Beauty | +40 |
Tier 4

|Petal Dance| Smart | +40 |
Tier 4

|Phantom Force| Smart | +40 |
Tier 4

|Pin Missile| Cool | +10 per hit |
Tier 3

|Play Nice| Cute | +10 |
Tier 1

|Play Rough| Tough | +40 |
Tier 4

|Pluck| Cute | +30 |
Tier 3

|Poison Fang| Smart | +30 |
Tier 3

|Poison Gas| Smart | +10 |
Tier 1

|Poison Jab| Smart | +30 |
Tier 3

|Poison Sting| Smart | +20 |
Tier 2

|Poison Tail| Smart | +30 |
Tier 3

|Poison Powder| Smart | +10 |
Tier 1

|Pound| Cute | +20 |
Tier 2

|Powder| Beauty | +10 |
Earn 10 points if Powder activates. User of move that triggered it earns no points for that move – Tier 3

|Powder Snow| Beauty | +20 |
Tier 2

|Power-Up Punch| Tough | +20 |
Tier 2

|Power Gem| Tough | +30 |
Tier 3

|Power Split| Smart | +10 |
Tier 1

|Power Swap| Smart | +10 |
Tier 1

|Power Trick| Smart | +10 |
Tier 1

|Power Whip| Smart | +40 |
Tier 4

|Present| Cute | +40 |
Tier 4

|Protect| Cute | +10 |
Tier 1
Note: The opponent will still earn points and use move points.

|Psybeam| Smart | +40 |
Tier 4

|Psych Up| Cute | +10 |
Copy target move points – Tier 1

|Psychic| Smart | +40 |
Tier 4

|Psycho Boost| Smart | +50 |
Tier 5

|Psycho Cut| Smart | +30 |
Tier 3

|Psycho Shift| Smart | +10 |
Tier 1

|Psyshock| Smart | +30 |
Tier 3

|Psystrike| Smart | +40 |
Tier 4

|Psywave| Smart | +40 |
Tier 4

|Punishment| Cool | +40 |
Tier 4

|Pursuit| Cool | +20 |
Tier 2
Q
|Quash| Cool | +10 |
Tier 1

|Quick Attack| Cute | +20 |
Tier 2

|Quick Guard| Cool | +10 |
Tier 1

|Quiver Dance| Cool | +10 |
Tier 1
R
|Rage| Cute | +20 |
Tier 2

|Rage Power| Cool | +10 |
Tier 1

|Rain Dance| Beauty | +10 |
Tier 1

|Rapid Spin| Cute | +20 |
Tier 2

|Razor Leaf| Smart | +30 |
Tier 3

|Razor Shell| Beauty | +30 |
Tier 3

|Razor Wind| Cute | +30 |
Tier 3

|Recover| Cute | +10 |
Recover 50 move points – Tier 1

|Recycle| Cute | +10 |
Tier 1

|Reflect| Smart | +10 |
Tier 1

|Reflect Type| Cute | +10 |
Copies target’s attribute – Tier 1

|Refresh| Cute | +10 |
Tier 1

|Relic Song| Cute | +30 |
Tier 3

|Rest| Cute | +10 |
Recover 100 move points – Tier 1

|Retaliate| Cute | +30 |
Tier 3

|Return| Cute | +40 |
Tier 4

|Revenge| Cool | +30 |
Tier 3

|Reversal| Cool | +40 |
Tier 4

|Roar| Cute | +10 |
Tier 1

|Roar Of Time| Cool | +50 |
Tier 5

|Rock Blast| Tough | +10 per hit |
Tier 3

|Rock Climb| Cute | +40 |
Tier 4

|Rock Polish| Tough | +10 |
Tier 1

|Rock Slide| Tough | +30 |
Tier 3

|Rock Smash| Cool | +20 |
Tier 2

|Rock Throw| Tough | +30 |
Tier 3

|Rock Tomb| Tough | +30 |
Tier 3

|Rock Wrecker| Tough | +50 |
Tier 5

|Role Play| Cute | +10 |
Tier 1

|Rolling Kick| Cool | +30 |
Tier 3

|Rollout| Tough | +40 |
Tier 4

|Roost| Cute | +10 |
Recover 50 move points – Tier 1

|Rototiller| Tough | +20 per Pokémon affected |
Tier 3

|Round| Cute | +30 |
Tier 3

S
|Sacred Fire| Beauty | +40 |
Tier 4

|Sacred Sword| Cool | +40 |
Tier 4

|Safeguard| Cute | +10 |
Tier 1

|Sand Tomb| Tough | +20 |
5 extra points earned whenever target takes trap damage from this move – Tier 3

|Sand-Attack| Tough | +10 |
Tier 1

|Sandstorm| Tough | +10 |
Tier 1

|Scald| Beauty | +30 |
Tier 3

|Scary Face| Cute | +10 |
Tier 1

|Scratch| Cute | +20 |
Tier 2

|Screech| Cute | +10 |
Tier 1

|Searing Shot| Beauty | +40 |
Tier 4

|Secret Power| Cute | +30 |
Tier 3

|Secret Sword| Cool | +40 |
Tier 4

|Seed Bomb| Smart | +30 |
Tier 3

|Seed Flare| Smart | +40 |
Tier 4

|Seismic Toss| Cool | +30 |
Tier 3

|SelfDestruct| Cute | +50 |
Tier 5

|Shadow Ball| Smart | +30 |
Tier 3

|Shadow Claw| Smart | +30 |
Tier 3

|Shadow Force| Smart | +40 |
Tier 4

|Shadow Punch| Smart | +30 |
Tier 3

|Shadow Sneak| Smart | +20 |
Tier 2

|Sharpen| Cute | +10 |
Tier 1

|Sheer Cold| Beauty | +50 |
Tier 5

|Shell Smash| Cute | +10 |
Tier 1

|Shift Gear| Tough | +10 |
Tier 1

|Shock Wave| Cute | +30 |
Tier 3

|Signal Beam| Cool | +30 |
Tier 3

|Silver Wind| Cool | +30 |
Tier 3

|Simple Beam| Cute | +10 |
Tier 1

|Sing| Cute | +10 |
Tier 1

|Sketch| Cute | +10 |
Tier 1

|Skill Swap| Smart | +10 |
Tier 1

|Skull Bash| Cute | +40 |
Tier 4

|Sky Attack| Cute | +50 |
Tier 5

|Sky Drop| Cute | +30 |
Tier 3

|Sky Uppercut| Cool | +40 |
Tier 4

|Slack Off| Cute | +10 |
Tier 1

|Slam| Cute | +30 |
Tier 3

|Slash| Cute | +30 |
Tier 3

|Sleep Powder| Smart | +10 |
Tier 1

|Sleep Talk| Cute | +10 |
Tier 1

|Sludge| Smart | +30 |
Tier 3

|Sludge Bomb| Smart | +40 |
Tier 4

|Sludge Wave| Smart | +40 |
Tier 4

|Smack Down| Tough | +30 |
Tier 3

|Smelling Salt| Cute | +30 |
Tier 3

|Smog| Smart | +20 |
Tier 2

|Smokescreen| Cute | +10 |
Tier 1

|Snarl| Cool | +30 |
Tier 3

|Snatch| Cool | +10 |
Tier 1

|Snore| Cute | +20 |
Tier 2

|Soak| Beauty | +10 |
Tier 1

|Softboiled| Cute | +10 |
Recover 50 move points – Tier 1

|Solarbeam| Smart | +40 |
Tier 4

|Sonicboom| Cute | +10 |
Tier 1

|Spacial Rend| Cool | +40 |
Tier 4

|Spark| Cute | +30 |
Tier 3

|Spider Web| Cool | +10 |
Tier 1

|Spike Cannon| Cute | +10 per hit |
Tier 3

|Spikes| Tough | +10 |
Tier 1

|Spiky Shield| Cool | +10 |
Attackers that make contact lose 10 move points – Tier 1
NOTE: Moves that are protected from still earn points and use move points.

|Spit Up| Cute | +40 |
Tier 4

|Spite| Smart | +10 |
Tier 1

|Splash| Cute | +10 |
Tier 1

|Spore| Smart | +10 |
Tier 1

|Stealth Rock| Tough | +10 |
Earn 5 points every time something is injured by this move – Tier 3

|Steamroller| Cool | +30 |
Tier 3

|Steel Wing| Tough | +30 |
Tier 3

|Sticky Web| Cool | +10 |
Earn 5 points every time it triggers – Tier 3

|Stockpile| Cute | +10 |
Tier 1

|Stomp| Cute | +30 |
Tier 3

|Stone Edge| Tough | +40 |
Tier 4

|Stored Power| Smart | +20 |
Tier 2

|Storm Throw| Cool | +20 |
Tier 2

|Strength| Cute | +30 |
Tier 3

|String Shot| Cool | +10 |
Tier 1

|Struggle| Cute | +65 |
Lose 1/4 of move points (after applying cost) – Tier 3

|Struggle Bug| Cute | +20 |
Tier 2

|Stun Spore| Smart | +10 |
Tier 1

|Submission| Cool | +30 |
Tier 3

|Substitute| Cute | +10 |
Tier 1

|Sucker Punch| Cool | +30 |
Tier 3

|Sunny Day| Beauty | +10 |
Tier 1

|Super Fang| Cute | +50 |
Tier 5

|Superpower| Cool | +40 |
Tier 4

|Supersonic| Cute | +10 |
Tier 1

|Surf| Beauty | +40 |
Tier 4

|Swagger| Cute | +10 |
Tier 1

|Swallow| Cute | +10 |
Tier 1

|Sweet Kiss| Cute | +10 |
Tier 1

|Sweet Scent| Cute | +10 |
Tier 1

|Swift| Cute | +30 |
Tier 3

|Switcheroo| Cool | +10 |
Tier 1

|Swords Dance| Cute | +10 |
Tier 1

|Synchronoise| Smart | +30 |
Tier 3

|Synthesis| Smart | +10 |
Recover 50 move points – Tier 1

T
|Tackle| Cute | +30 |
Tier 3

|Tail Glow| Cool | +10 |
Tier 1

|Tail Slap| Cute | +10 per hit |
Tier 3

|Tail Whip| Cute | +10 |
Tier 1

|Tailwind| Cute | +10 |
Tier 1

|Take Down| Cute | +40 |
Tier 4

|Taunt| Cool | +10 |
Tier 1

|Techo Blast| Cute | +40 |
Tier 4

|Teeter Dance| Cute | +10 |
Tier 1

|Telekinesis| Smart | +10 |
Tier 1

|Teleport| Smart | +10 |
Tier 1

|Thief| Cool | +30 |
Tier 3

|Thrash| Cute | +40 |
Tier 4

|Thunder| Cute | +40 |
Tier 4

|Thunder Fang| Tough | +30 |
Tier 3

|Thunder Wave| Cute | +10 |
Tier 1

|Thunderbolt| Cute | +40 |
Tier 4

|ThunderPunch| Tough | +30 |
Tier 3

|ThunderShock| Cute | +30 |
Tier 3

|Tickle| Cute | +10 |
Tier 1

|Topsy-Turvy| Cool | +10 |
Makes target’s move points 400 – current, max 300 – Tier 1

|Torment| Cool | +10 |
Tier 1

|Toxic| Smart | +10 |
Tier 1

|Toxic Spikes| Smart | +10 |
Earn 5 points when something is poisoned or badly poisoned by this move – Tier 1

|Transform| Cute | +10 |
Copy attribute and move points – Tier 1

|Tri Attack| Cute | +30 |
Tier 3

|Trick| Smart | +10 |
Tier 1

|Trick-or-Treat| Cool | +10 |
Target becomes Smart – Tier 1

|Trick Room| Smart | +10 |
Tier 1

|Triple Kick| Cool | +15 per hit |
Tier 3

|Trump Card| Cute | +10 x (7 -remaining PP) |
Tier 3

|Twineedle| Cool | +20 |
Tier 2

|Twister| Cool | +50 |
Tier 3
U
|Uproar| Cute | +40 |
Tier 4

|U-turn| Cool | +30 |
Tier 3
V
|Vacuum Wave| Cool | +30 |
Tier 3

|V-create| Beauty | +50 |
Tier 5

|Venom Drench| Cool | +30 |
Earns no points if the target isn’t poisoned – Tier 3

|Venoshock| Smart | +30 |
Tier 3

|Vice Grip| Cute | +30 |
Tier 3

|Vine Whip| Smart | +40 |
Tier 4

|Vital Throw| Cool | +30 |
Tier 3

|Volt Switch| Cute | +30 |
Tier 3

|Volt Tackle| Cute | +40 |
Tier 4
W
|Wake-up Slap| Cool | +30 |
Tier 3

|Water Gun| Beauty | +30 |
Tier 3

|Water Pledge| Beauty | +30 |
Tier 3

|Water Pulse| Beauty | +30 |
Tier 3

|Water Shuriken| Cool | +10 per hit |
Tier 3

|Water Sport| Beauty | +10 |
Tier 1

|Water Spout| Beauty | +30 |
Tier 3

|Waterfall| Beauty | +30 |
Tier 3

|Weather Ball| n/a | +30 |
Appeal type is based on weather – Tier 3

|Whirlpool| Beauty | +20 |
5 extra points earned whenever target takes trap damage from this move – Tier 3

|Whirlwind| Cute | +10 |
Tier 1

|Wide Guard| Tough | +10 |
Tier 1

|Wild Charge| Cute | +40 |
Tier 4

|Will-o-Wisp| Beauty | +10 |
Tier 1

|Wing Attack| Cute | +30 |
Tier 3

|Wish| Cute | +10 |
Recover 50 move points when Wish comes true – Tier 1

|Withdraw| Beauty | +10 |
Tier 1

|Wonder Room| Smart | +10 |
Tier 1

|Wood Hammer| Smart | +40 |
Tier 4

|Work Up| Cute | +10 |
Tier 1

|Worry Seed| Smart | +10 |
Tier 1

|Wrap| Cute | +20 |
5 extra points earned whenever target takes trap damage from this move – Tier 3

|Wring Out| Cool | +30 |
Tier 3
X
|X-Scissor| Cool | +30 |
Tier 3
Y
|Yawn| Cute | +10 |
Tier 1
Z
|Zap Cannon| Cute | +40 |
Tier 4

|Zen Headbutt| Smart | +30 |
Tier 3


Contest Combos

These are moves that, if used after one another, will earn you bonus Hearts during the Secondary Round. The Combo Standby move is the move you have to use first. Then, you may use any Combo Secondary to complete the Combo. These Combos are only for B/W.
Confusion –> Psychic

Defense Curl –> Rollout

Endure –> Reversal|Flail

Fire Pledge <–> Water Pledge|Grass Pledge
*This combo can also be performed by multiple Pokémon on the same team in one turn.
**This combo works as a three move combo, with the third use (of all three separate moves) earning 2.5x points and costing double PP.

Flamethrower –> Fire Blast

Fusion Flare <–> Fusion Bolt
*This combo can also be performed by multiple Pokémon on the same team in one turn.

Hail –> Blizzard

Hypnosis –> Dream Eater|Nightmare

Ice Fang <—> Thunder Fang|Fire Fang
**This combo works as a three move combo, with the third use (of all three separate moves) earning 2.5x points and costing double PP.

Ingrain <–> Leech Seed

Jump Kick –> Hi Jump Kick

Mega Punch <–> Mega Kick

Quiver Dance –> Baton Pass

Rain Dance –> Hurricane

Reflect <–> Light Screen

Rest –> Snore|Sleep Talk

Scratch –> Slash

Shell Smash –> Amnesia|Iron Defense

Slam –> Heavy Slam

Sludge –> Sludge Bomb

Spikes <–> Toxic Spikes

Stockpile –> Spit Up|Swallow

Substitute –> Focus Punch

Sunny Day –> Moonlight|Synthesis|Solar Beam|Morning Sun

Surf –> Hydro Pump

Swagger <–> Flatter

Taunt –> Counter|Magic Coat

Thunderbolt –> Thunder

Thunder Punch <–> Fire Punch|Ice Punch
**This combo works as a three move combo, with the third use (of all three separate moves) earning 2.5x points and costing double PP.

*Combo Standby –> Combo
**Combo Standby+Combo <–> Combo+Combo Standby – Moves can go on either side.


B/W Judge Quiz

Questions:

1. On the first turn of a contest, Swift Swim Ludicolo and Drizzle Politoed are sent. Ludicolo uses Bullet Seed. How much PP does it cost Ludicolo and how many points does it earn Ludicolo’s team?

2. When a Pokémon is sent in a BW Contest, what information must its trainer include?

3. Explain BW Contest Power Points in detail.

4. What rules can be set in a BW Contest?

5. What is the Contest section’s analogy for the Gym League, how are the acceptable lineups determined, and how many people must one defeat to become the Contest Champion?

6. A Co-ordinator KOs a Conkeldurr, immediately followed by a Blaziken. How many hearts is the Co-ordinator awarded, ignoring the hearts they earned for the moves themselves?

7. What is the pay for a 5v5 Super Rank B/W Contest pay, in both URPG money and Contest Credits, for all parties involved? And how many ribbons does the winner get?

8. A Co-ordinator wins a 3v3 Normal Rank B/W Contest with the following team: Mawile, Hydreigon, Gyarados. Which Ribbon(s) may be given to the Hydreigon for this victory?

9. Name two situations in which the fainting of a Pokémon does not result in the awarding of points to the opponent?

10: A Co-ordinator’s Chansey has 80PP remaining. Its Tangela opponent uses Protect, after which Chansey uses Soft-Boiled, a Tier 1 move. How much PP does Chansey have remaining now?

Scenarios:

1:
Pinsir 100%, ATK+1, DEF+1 {290pp, 12 hearts} | RAIN | Golduck 25%, SPD+1 {300pp, 9 hearts}

Judge the following turn. Pinsir is using Swords Dance and Golduck is using Screech (assume it hits). Ignore all missing (but not un-stated) information.

2:
Unown 100% {280pp, 3 hearts} | Aggron 29.06%, ATK+1, DEF+1, SPD-1 {290pp, 1 heart}

The battle has only just started. Unown is going to use Hidden Power (Fighting). State the end-of-turn stats only for each of the following situations:
Aggron uses Metal Burst.
Aggron swaps into Mismagius F Levitate [Smart].
Aggron swaps into Mr Mime M Filter [Smart].
Aggron swaps into Rhyperior M Solid Rock [Tough].
Aggron uses Protect.

3:
Rules:
Super Rank B/W Contest
B/W Double Battle
Helds On
Sandstorm Weather/Ocean Terrain

Co-ordinator Jimmy’s team: Volcarona F Swarm [Beauty] @ Leftovers, Excadrill M Sand Rush [Tough] @ Life Orb
Co-ordinator Mary’s team: Shiftry M Early Bird [Smart] @ Expert Belt, Weavile F Pressure [Cool] @ Focus Band

Current turn: Volcarona 21.92% ~ Excadrill 78.53%, ATK+1, DEF+1 {230pp, 240pp, 7 hearts} | SAND | Shiftry 57.55% ~ Weavile 100% {180pp, 300pp, 6 hearts}

Judge the following turn, using the following move commands and rolls:

Volcarona is using Quiver Dance. Excadrill is using Iron Head on Weavile. Shifty is using Nature Power on Volcarona. Weavile is using Ice Punch on Excadrill.
Rolls: 34, 7, 6, 66

4:
Judge the following turn.

Machamp Female No Guard [Cool]
Hitmontop Male Technician [Cool]

Last turn:
Hitmontop used Detect.
Machamp used Flamethrower. Hitmontop protected itself.
Machamp 100% [35PP] <580 points> | Hitmontop 20.06% [150PP] | Rain

This turn:
Machamp use Fire Blast, Hitmontop use Triple Kick.
Rolls: 100, 100, 1, 100, 1, 100, 1, 100, 1, 100, 1, 1

5:
Player A:
Mew Genderless Synchronize Active, Unsent, Unsent, Unsent, Unsent, Unsent
Player B:
Mewtwo Genderless Pressure Active, Arceus Genderless Multitype KO, Lugia Genderless Multiscale KO, Genesect Genderless Download KO, Kyurem-White Genderless Turboblaze KO, Darkrai Genderless Bad Dreams KO
Last turn:
Mewtwo uses Metronome. Mewtwo uses Fusion Flare.
Mew uses Metronome. Mew uses Fusion Bolt.

Mew 60.39% [100PP] <900 points> | Mewtwo 59.61% [100PP] <1060 points> | Sun

This turn:
Mew use Metronome, Mewtwo use Metronome (use an unabridged alphabetical list).
Metronome rolls: 205, 206
Other rolls: 42, 84, 100, 1, 1, 1


Made by TheProtobabe

Leaders’ Division

The Leaders’ Division is a battle league devoted to Contests. Leaders award a ribbon, berries, and extra money for defeating them. They are only allowed to use Pokémon in their lineup, although they may choose to edit their lineup with the approval of a Head or Chief Judge. Leaders are limited to using the types involved in their attribute. Therefore, there will be no use of of wildcard Pokémon in this league; variety is already encouraged and doesn’t need to be bolstered. Leaders are able to set the rules of their division contest, as long as the rule is a legal rule. However, the contest must be 3 vs. 3+. If the contest mode involves sending Pokémon and moves in the chat/thread instead of privately, the leader can decide who sends his/her Pokémon first.

A Trainer may challenge a Leader for his/her Leader position if the Trainer believes he/she can better defend the Division. However, the challenge must be approved by a Head or Chief Judge, who will decide the specifics of the challenge.

Current Divisions

Celestic City
Attribute: Cool
Ribbon: 
Leader: Ash K. | Stats
AIM: MewAlcadiesMew or MewAshMew
Berries: Starf | Lum | Salacc | Chople | Charti
Pokémon: Blaziken | Breloom | Dragonite | Hydreigon | Kingdra | Masquerain | Medicham | Salamence | Scrafty | Vespiquen | Weavile
Rented Pokémon: Volcarona

Solaceon City
Attribute: Beauty
Ribbon: 
Leader: Open
AIM:
Berries:
Pokémon:
Rented Pokémon:

Chocovine City 
Attribute: Cute
Ribbon: 
Leader: Webmaster | Stats
AIM: WebDragoon1337
Berries: Sitrus | Chople | Shuca | Jaboca | Lum
Pokémon: Dragonite | Drifblim | Gliscor | Gyarados | Jolteon | Lopunny | Manectric | Raichu | Rotom-Wash | Togekiss
Rented Pokémon: Cinccino | Porygon-Z

Sandalstraw City
Attribute: Tough
Ribbon: 
Leader: WinterVines | Stats
AIM: WinterVines
Berries: Chople | Shuca | Yache | Passho | Salac
Pokémon: Archeops | Cradily | Empoleon | Excadrill | Ferrothorn | Garchomp | Lucario | Mamoswine | Metagross | Nidoking | Rhyperior | Tyranitar
Rented Pokémon: ???

Beach Rose City
Attribute: Smart
Ribbon: 
Leader: Gmandiddy | Stats
AIM: Gmandiddy
Berries: Petaya | Galon | Durin | Rabuta | Hondew
Pokémon: Alakazam | Breloom | Crobat | Cofagrigus | Drifblim | Dusknoir | Gallade | Gengar | Nidoking | Whimsicott | Xatu
Rented Pokémon: Rotom-Cut

Division History

Celestic: Ash K.

Solaceon: SLC04 -> Buoy

Chocovine: Webmaster

Sandalstraw: WinterVines

Beach Rose: Gmandiddy

Winter’s Notes:
New BW style notes: possible 1v1 format, possible team. like the battle aspect sort of, but can’t be a “battle” per se. Needs to be more rooted in contests, which current format is not. (points/hearts instead of KOs, with balance in mind. dont want to spam attacks OR non attacks. ash where are the other notes i pm’d you about this lol i wish we had steam history)

contests perhaps have attribute like others, get extra points for that type, no extra for neutral compatibility, penalty for going against (according to 5type chart). similar to CM/VM but prob can’t work the same way because spamming too easily for points (unless it was a converse and you boosted your FOE’s meter, but that dissuades using move of the attribute type. one of the biggest problems with the BW “gyms” was that the leader had to use mons under the contest type but challengers didn’t.) like the idea that pokemon are assigned an attribute based on types too and only pokemon of that attribute are allowed in that type (sort of like ribbon requirements in the others. however, that woudl ALSO mean mons can only get ribbon of their types/attributes instead of all of them, but that might not be bad, just a difference. would be easier in theory to get higher ranked, you coudl only just get 2 max masters on one mon throubh bw, which would require doing other contest types, which is also good encouragement for activity in the section)

considered set rounds or keeping PP limit (although current value too high for what moves cost)