Items

This page contains all the Items available in URPG.

Absorb Bulb
Whenever holder is hit by a damaging Water-type attack by a non-holder, this item is consumed and holder’s Special Attack is increased by 1 stage. Damage is not nullified.

Adamant Orb
If the holder is Dialga, the power of the holder’s Dragon and Steel type attacks are multiplied by 1.2.

Adrenaline Orb
Whenever the holder is affected by the ability Intimidate, item is consumed and holder gains Speed +1.

Air Balloon
When a holder is sent into battle with this item, a message is given indicating the holder is holding this item. Holder is immune to Ground-type attacks, and holder is unaffected by Spikes and Toxic Spikes, and holder can switch and flee despite Arena Trap, as though it had Levitate (even if effects due to the holder’s Ability are not applied). (Overridden by Ingrain and Gravity.) If a non-holder hits the holder with a damaging attack, this item is consumed (the item “pops”).

Aguav Berry
Restores 33% HP when HP falls below 25%. Causes confusion if user’s lowest raw stat is Special Defense. Ties are broken in order of Beast Boost stat hierarchy.

Apicot Berry
When holder’s HP is less than or equal to 1/4 of total HP, increases holder’s Special Defense by 1 stage and this item is consumed.

Assault Vest
Increases the Special Defense of the holder by one stage, but prevents the use of status moves.

Babiri Berry (Steel), Charti Berry (Rock), Chilon Berry (Normal), Chople Berry (Fighting), Coba Berry (Flying), Colbur Berry(Dark), Haban Berry (Dragon), Kasib Berry (Ghost), Kebia Berry (Poison), Occa Berry (Fire), Passho Berry (Water), Payapa Berry (Psychic), Rindo Berry (Grass), Roselie Berry (Fairy), Shuca Berry (Ground), Tanga Berry (Bug), Wacan Berry (Electric), Yache Berry (Ice)
Reduces the power of a super-effective move of its corresponding type by 50%. For normal, it reduces regardless of effectiveness. Do not activate if holder has a Disguise up when hit by a Super Effective attack.

Berserk Gene
As soon as a Pokemon holding this item is sent out (before commands are chosen; after Abilities activate; after entry hazards occur), if holder is holding this item, its Attack is increased by 2 stages and then, the holder becomes permanently confused until it leaves the field. This type of confusion can be passed by Baton Pass, and replaces regular confusion if Baton Pass is used to switch from a confused Pokemon to a Pokemon holding a Berserk Gene.

Big Root
The HP stolen by holder’s draining moves is increased by 30%. The item affects the moves Absorb, Drain Punch, Dream Eater, Giga Drain, Horn Leech, Leech Life, Mega Drain and Leech Seed. Aqua Ring and Ingrain are also amplified. This does not affect Regenerator.

Binding Band
The damage dealt at the end of the turn by multi-turn trapping moves (Bind, Clamp, Fire Spin, Infestation, Magma Storm, Sand Tomb, Whirlpool, Wrap) is increased from 1/8 to 1/6 of the target’s maximum HP.

Black Belt (Fighting), Blackglasses (Dark), Charcoal (Fire), Dragon Fang (Dragon), Hard Stone (Rock), Magnet (Electric), Metal Coat (Steel), Miracle Seed (Grass), Mystic Water (Water), Nevermeltice (Ice), Poison Barb (Poison), Sharp Beak (Flying), Silk Scarf (Normal), Silverpowder (Bug), Soft Sand (Ground), Spell Tag (Ghost), Twistedspoon (Psychic)
Power of attacks of the item’s corresponding type by holder is multiplied by 1.2.

Black Sludge
The holder loses 1/8 of total HP if the the holder’s type is not Poison at the end of each round. If the holder’s type is Poison, the holder restores 1/16 of total HP at the end of each round.

Blunder Policy
Boosts holder Pokémon’s Speed by 2 stages if a move that it uses misses due to its accuracy.

BrightPowder
Accuracy of attacks against the holder is multiplied by 0.9.

Bug Gem, Dark Gem, Dragon Gem, Electric Gem, Fighting Gem, Fire Gem, Flying Gem, Ghost Gem, Grass Gem, Ground Gem, Ice Gem, Normal Gem, Poison Gem, Psychic Gem, Rock Gem, Steel Gem, Water Gem
As an attack by the holder other than Fire Pledge, Grass Pledge, or Water Pledge begins, if it would deal damage against at least one of its targets and has the same type as that named by this item, that attack’s power is multiplied by 1.3 and this item is consumed before damage calculation. (Counts all hits of a multi-hit attack. Attacks used on different rounds are considered separate attacks. The appropriate type item will also trigger if Present would try to recover HP to the opponent, even if it can’t do so.)

Bug Memory, Dark Memory, Dragon Memory, Electric Memory, Fairy Memory, Fighting Memory, Fire Memory, Flying Memory, Ghost Memory, Grass Memory, Ground Memory, Ice Memory, Poison Memory, Psychic Memory, Rock Memory, Steel Memory, Water Memory
Pokemon with the RKS System ability become the type corresponding with the memory. Multi-Attack changes its type to correspond with the memory held.

Burn Drive (Fire), Chill Drive (Ice), Douse Drive (Water), Shock Drive (Electric)
Changes the type of the move Techno Blast to the corresponding type.

Cell Battery
Whenever holder is hit by a damaging Electric-type attack by a non-holder, holder’s Attack is increased by 1 stage and this item is consumed. Damage is not nullified.

Choice Band
Holder’s Attack is multiplied by 1.5. Holder can’t choose any move for use other than the first move it chose for use and that wasn’t prevented from being used (and where the holder held this item as it started to use the move), for as long as holder remains active, has that move, and is holding this item. (Effect is reset even if Trick or Switcheroo causes holder to gain the same or a different choice item. Applies to use of Pursuit as a Pokémon is about to switch. Doesn’t apply to moves used by other moves, to moves that are prevented from being used, or to moves used by the holder because of Snatch, Magic Coat, or Magic Bounce. Affected move is not reset if it runs out of PP and then has its PP restored.)

Choice Scarf
Holder’s Speed is multiplied by 1.5. Holder can’t choose any move for use other than the first move it chose for use and that wasn’t prevented from being used (and where the holder held this item as it started to use the move), for as long as holder remains active, has that move, and is holding this item. (Effect is reset even if Trick or Switcheroo causes holder to gain the same or a different choice item. Applies to use of Pursuit as a Pokémon is about to switch. Doesn’t apply to moves used by other moves, to moves that are prevented from being used, or to moves used by the holder because of Snatch, Magic Coat, or Magic Bounce. Affected move is not reset if it runs out of PP and then has its PP restored.)

Choice Specs
Holder’s Special Attack is multiplied by 1.5. Holder can’t choose any move for use other than the first move it chose for use and that wasn’t prevented from being used (and where the holder held this item as it started to use the move), for as long as holder remains active, has that move, and is holding this item. (Effect is reset even if Trick or Switcheroo causes holder to gain the same or a different choice item. Applies to use of Pursuit as a Pokémon is about to switch. Doesn’t apply to moves used by other moves, to moves that are prevented from being used, or to moves used by the holder because of Snatch, Magic Coat, or Magic Bounce. Affected move is not reset if it runs out of PP and then has its PP restored.)

Custap Berry
If holder’s HP is less than or equal to 1/4 of total HP and holder is holding this item after commands are chosen but before Pokémon are switched out, this item is consumed and holder strikes before all other Pokémon whose moves have equal or lower priority than holder’s move this round. (Affected by Gluttony.)

Damp Rock
If holder uses Rain Dance, its effect lasts eight rounds instead of five rounds.

Deep Sea Scale
Doubles Special Defense if the holder is Clamperl.

Deep Sea Tooth
Doubles Special Attack if the holder is Clamperl.

Destiny Knot
If the holder becomes infatuated, the foe does too.

Draco Plate (Dragon), Dread Plate (Dark), Earth Plate (Ground), Fist Plate (Fighting), Flame Plate (Fire), Icicle Plate (Ice), Insect Plate (Bug), Iron Plate (Steel), Meadow Plate (Grass), Mind Plate (Psychic), Pixie Plate (Fairy), Sky Plate (Flying), Splash Plate (Water), Spooky Plate (Ghost), Stone Plate (Rock), Toxic Plate (Poison), Zap Plate (Electric)
The power of moves with the corresponding plate type is multiplied by 1.2. Pokemon with the Multitype ability become the type corresponding with the plate.

Eject Button
At the end of all hits of a damaging attack by a non-holder, if holder has at least 1 HP and if there is at least one unfainted non-active Pokémon with the same controller as the holder, this item causes the holder to switch even if it cannot switch, and this item is consumed. (The new Pokémon becomes active immediately. Prevented by Sheer Force if the attack has an additional effect. Does not trigger if Knocked Off.) Activates before Emergency Exit/Wimp Out.

Eject Pack
When holder Pokemon’s stats are lowered, holder Pokemon is switched out.

Electric Seed
Whenever Electric Terrain becomes active or holder becomes active during Electric Terrain the item is immediately consumed and holder gains Defense +1.

Enigma Berry
When holder is hit with a Super Effective attack, holder recover’s 1/4 of total HP after damage.

Eviolite
If holder’s species has a higher evolutionary form, its Defense and Special Defense are multiplied by 1.5.

Expert Belt
Effectiveness of attacks by holder against non-holders is multiplied by 1.2 if the attack is super-effective.

Figy Berry
Restores 33% HP when HP falls below 25%. Causes confusion if user’s lowest raw stat is Attack. Ties are broken in order of Beast Boost stat hierarchy.

Flame Orb
At the end of each round, holder becomes burned. (Not prevented by Safeguard or Substitute.)

Float Stone
Holder’s weight is halved.

Focus Band
If the holder would normally faint from an attack, it has a 10% chance of surviving with 1 HP. (Treats each hit of a multi-hit attack as a separate attack. Endure and Sturdy take precedence over this item’s effect.)

Focus Sash
If holder’s HP is full and damage (including confusion damage) would reduce holder’s HP to less than 1, instead that damage reduces holder’s HP to 1 and this item is consumed immediately. (Treats each hit of a multi-hit attack as a separate attack. Includes returned attack from Future Sight and Doom Desire. Endure and Sturdy take precedence over this item’s effect.)

Full Incense
This Pokemon will move last as long as its opponent chooses moves in the same priority bracket. If two Pokemon that are holding Full Incense are out at the same time, the faster Pokemon will move last. If a Pokemon holding Full Incense is facing a Pokemon with the ability Stall, the Pokemon with Full Incense will move last. If a Pokemon with Stall is holding one of these items, Stall is ignored. Full Incense ignores the effects of Trick Room. This item is identical to Lagging Tail.

Ganlon Berry
When holder’s HP is less than or equal to 1/4 of total HP, increases holder’s Defense by 1 stage and this item is consumed.

Grassy Seed
Whenever Grassy Terrain becomes active or holder becomes active during Grassy Terrain the item is immediately consumed and holder gains Defense +1.

Grip Claw
If holder uses a multi-turn attack, its effect always lasts seven turns

Heat Rock
If holder uses Sunny Day, its effect lasts eight rounds instead of five rounds.

Heavy Duty Boots
Holder avoids the effects of Stealth Rock, Spikes, or Toxic Spikes.

Iapapa Berry
Restores 33% HP when HP falls below 25%. Causes confusion if user’s lowest raw stat is Defense. Ties are broken in order of Beast Boost stat hierarchy.

Icy Rock
If holder uses Hail, its effect lasts eight rounds instead of five rounds.

Iron Ball
Holder’s Speed is halved [even if Embargo is in effect for the holder and even if it has Klutz]. Ground-type moves have normal effectiveness against the holder if its current type includes Flying, and they are effective against the holder as though it did not have Levitate. Holder can receive the effect of Spikes and Toxic Spikes, and the holder is prevented from switching and fleeing because of Arena Trap, as though it did not have Levitate and as though its current type did not include Flying. (Overrides Magnet Rise and Telekinesis.)

Jaboca Berry
If the holder is hit by a physical attack, the attacker takes 12.5% of its max HP as damage and the item is consumed. The holder must survive the hit for this to activate. Pokemon with Magic Guard do not activate this Berry.

Kee Berry
When holder is hit by a physical attack, its Defense is raised one stage and the berry is consumed.

King’s Rock
Whenever a non-holder is hit by a damaging attack by the holder that doesn’t have an additional effect of causing its opponent to flinch, that non-holder may flinch this round (10% chance; considered an additional effect by Shield Dust and Serene Grace but not Sheer Force; not cumulative with Stench; prevented by Substitute). Each hit of a multi-hit move will have an independent chance to flinch.

Lagging Tail
This Pokemon will move last as long as its opponent chooses moves in the same priority bracket. If two Pokemon that are holding Lagging Tail are out at the same time, the faster Pokemon will move last. If a Pokemon holding Lagging Tail is facing a Pokemon with the ability Stall, the Pokemon with Lagging Tail will move last. If a Pokemon with Stall is holding one of these items, Stall is ignored. Lagging Tail ignores the effects of Trick Room. This item is identical to Full Incense.

Lansat Berry
When holder’s HP is less than or equal to 1/4 of total HP, and Focus Energy is not in effect for the holder, begins the effect of Focus Energy and this item is consumed.

Leftovers
At the end of each round, holder gains 1/16 of total HP.

Liechi Berry
When holder’s HP is less than or equal to 1/4 of total HP, increases holder’s Attack by 1 stage and this item is consumed.

Life Orb
Raw damage dealt by attacks by holder against non-holders is multiplied by 1.3. At the end of an attack by the holder, the holder loses 1/10 of total HP if the holder hit at least one non-holder at least once with that attack. The recoil damage is prevented by Sheer Force (if activated by move) and Magic Guard. If this item is taken by Thief or Covet, then the user of that move receives recoil damage.

Light Ball
If the holder is Pikachu, its Attack and Special Attack are doubled.

Light Clay
If holder uses Reflect, Light Screen, or Aurora Veil, its effect lasts eight rounds instead of five rounds.

Lucky Punch
If holder is a Chansey, its critical hit rate is increased by 2 stages.

Lum Berry
If the holder is afflicted with sleep, burn, paralysis, poison, toxic poison, confusion, or freeze, this item is immediately consumed and the holder is cured of its status problem.

Luminous Moss
If the holder is hit by a Water-type attack, its Special Defense is raised one stage and the item is consumed.

Mago Berry
Restores 33% HP when HP falls below 25%. Causes confusion if user’s lowest raw stat is Speed. Ties are broken in order of Beast Boost stat hierarchy.

Maranga Berry
If the holder is hit by a special attack, its Special Defense is raised one stage and the berry is consumed.

Mental Herb
When holder is infatuated or Taunt, Disable, Torment, or Encore is in effect for the holder, holder is no longer infatuated and those moves’ effects end for the holder, and this item is consumed.

Metal Powder
If holder is a Ditto and hasn’t transformed, its Defense and Special Defense are multiplied by 1.5.

Metronome
The power of an attack is increased by 10% on each consecutive use, up to a maximum of +100%, i.e. double its original power. The boosts are lost if the holder uses another attack or switches out. The boost is only applied on multiple selections of a move, not multiple executions (like Rock Blast). If a Pokemon uses a move that selects another move (for instance, Sleep Talk), Metronome’s bonus will increase when that move selects and attack, and do nothing (neither boost nor reset the counter) when that move fails to select an attacking move. Metronome’s bonus will be lost if the opposing Pokemon is immune to the move (i.e. a Ghost switching into a Normal move).

Micle Berry
When the holder’s HP falls to 1/4 or less, this Berry is consumed and the holder’s next used move will always hit. Micle Berry ignores all accuracy and evasion modifiers.

Misty Seed
Whenever Misty Terrain becomes active or holder becomes active during Misty Terrain, the item is immediately consumed and the holder’s Special Defense increases by 1 stage.

Muscle Band
Power of physical attacks by holder is multiplied by 1.1.

Petaya Berry
When holder’s HP is less than or equal to 1/4 of total HP, increases holder’s Special Attack by 1 stage and this item is consumed.

Power Herb
Whenever the holder uses a two-turn attack other than Sky Drop, if that attack would take two turns, it takes one turn instead and this item is consumed. It affects Solar Beam, Solar Blade, Skull Bash, Sky Attack, Razor Wind, Fly, Dig, Dive, Bounce, Shadow Force, Phantom Force, and Geomancy. Moves like Hyper Beam are unaffected.

Psychic Seed
Whenever Psychic Terrain becomes active or holder becomes active during Psychic Terrain the item is immediately consumed and holder gains Special Defense +1.

Protective Pads
Any damage or effects the holder may sustain from making contact when attacking is prevented.

Quick Claw
At a 20% chance, holder strikes before all other Pokémon with equal or lower priority than holder’s move. The effects of Trick Room are ignored if the chance succeeds

Quick Powder
If holder is a Ditto and hasn’t transformed, its Speed is doubled.

Razor Claw
Holder’s critical hit rate is increased by 1 stage.

Razor Fang
Whenever a non-holder is hit by a damaging attack by the holder that doesn’t have an additional effect of causing its opponent to flinch, that non-holder may flinch this round (10% chance; considered an additional effect by Shield Dust and Serene Grace but not Sheer Force; not cumulative with Stench; prevented by Substitute). Each hit of a multi-hit move will have an independent chance to flinch.

Red Card
The opponent is forced out immediately after attacking the holder, after all effects of the attack have occured. Will not activate if either Pokemon is KO’d as a result of the attack, if the attacking player has no valid Pokemon that can be forced in, or if the attack is boosted by Sheer Force. The item is consumed even if the effect is prevented. Red Card triggers simultaneous with Emergency Exit/Wimp Out and both Pokemon are forced out. Red Card triggers before an attacker switches out with U-Turn or Volt Switch.

Ring Target
Attacks against the holder have normal effectiveness against types that those attacks’ types would otherwise be ineffective against. (For example, if the holder’s type includes Dark, Psychic-type attacks against it have normal effectiveness against the Dark type.) Effects can inflict status problems on the holder if they otherwise wouldn’t because of the holder’s type.

Rocky Helmet
Whenever holder is hit by a contact move by a non-holder, that non-holder loses 1/6 of total HP (not considered recoil damage).

Room Service
Lowers Speed of holder by 1 stage when Trick Room takes effect.

Rowap Berry
If the holder is hit by a special attack, the attacker takes 12.5% of its max HP as damage and the item is consumed. The holder must survive the hit for this to activate. Pokemon with Magic Guard do not activate this Berry.

Safety Goggles
Protects the holder from weather-related damage and the effects of powder and spore-based moves.

Salac Berry
When holder’s HP is less than or equal to 1/4 of total HP, increases holder’s Speed by 1 stage and this item is consumed.

Scope Lens
Holder’s critical hit rate is increased by 1 stage.

Shed Shell
The holder can switch out, even if under the effects of Ingrain, Arena Trap, Magnet Pull, Shadow Tag, Block, Mean Look, Spider Web, Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, or Wrap. Pokémon that have used Ingrain and or have the ability Suction Cups are still not affected by Roar and Whirlwind. A Pokemon locked into Ice Ball, Outrage, Petal Dance, Rollout, Thrash, or Uproar will still not be able to switch out.

Shell Bell
Whenever the holder deals damage, the holder restores 1/8 of the damage dealt as HP.

Sitrus Berry
When holder’s HP is less than or equal to 1/2 of total HP, restores 1/4 of total HP.

Smooth Rock
If holder uses Sandstorm, its effect lasts eight rounds instead of five rounds.

Snowball
When holder is hit with an Ice-type attack, its Attack is raised one stage and the item is consumed.

Soul Dew
Increases Psychic-type and Dragon-type moves by 20% if the holder is Latias or Latios.

Starf Berry
When holder’s HP is less than or equal to 1/4 of total HP and at least one of the Attack, Defense, Speed, Special Attack, or Special Defense stage is less than 6, increases by 2 stages one of those stat stages that are less than 6, and this item is consumed.

Stick
If holder is a Farfetch’d (Kanto or Galar, or Sirfetch’d), its critical hit rate is increased by 2 stages.

Sticky Barb
At the end of every round, holder loses 1/8 of total HP. Whenever holder loses HP due to a contact move by a non-holder and that non-holder isn’t holding an item, that non-holder receives this item even if the holder has Sticky Hold, unless the holder has a substitute.

Terrain Extender
If holders uses Grassy Terrain, Mistry Terrain, Electric Terrain, or Psychic Terrain, it lasts eight rounds rather than five.

Thick Club
If holder is a Cubone or Marowak, its Attack is doubled.

Throat Spray
Raises Special Attack by 1 stage when user Pokémon uses a sound-based move. Consumed on successful hit.

Toxic Orb
At the end of each round, holder becomes badly poisoned. (Not prevented by Safeguard or Substitute.)

Utility Umbrella
Prevents the holder Pokémon from receiving any effects of weather.

Weakness Policy
If the holder is hit by a super effective attack, its Attack and Special Attack are raised two stages. Does not trigger if the holder has a Diguise in-tact when it is hit with a Super Effective move..

White Herb
When holder has stats lowered to a stage below 0, they are brought back to 0 and then this item is consumed.

Wide Lens
Accuracy of attacks by the holder is multiplied by 1.1.

Wiki Berry
Restores 33% HP when HP falls below 25%. Causes confusion if user’s lowest raw stat is Special Attack. Ties are broken in order of Beast Boost stat hierarchy.

Wise Glasses
Power of attacks by holder against non-holders is multiplied by 1.1 if the attack is special.

Zoom Lens
Accuracy of attacks by the holder is multiplied by 1.2 if holder strikes after their opponent this round. (Also applies to Future Sight and Doom Desire, even if holder didn’t strike after its opponent, except if the opponent became active after the beginning of the round.)