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Diamond/Pearl/Platinum Style (DPPt)

This contest mode is a slightly altered version from the DPPt games. It needs four Coordinators. In DPPt, there are three judges to appeal to: the lead/main judge and two side judges. Players have four turns to appeal to any of the three judges to increase their score. Jam points and move combinations are not played in this mode. Players can gain additional hearts from the three judges (voltage) if specific conditions are met. The coordinator with the most points in the end wins. If Traditional stats are on, this is a combined score; if not, only the score from the appeals round is used. Additionally, as of Contest Carnival 2019, any special rule may be run in a DPPt contest (once approved by a Chief Judge).

Appeal Order

This refers to which Pokemon gets to act first. If traditional stats are on, the voting score from the Primary round determines which contestant can begin its appeal first. Those with higher voting scores get to appeal first. In subsequent appeal rounds, appeal order is determined by the last round’s appeals. Those with lower scores get to appeal first. (Note that this is opposite of RSE.) In case of a tie in scoring or determining appeal order, the Pokemon who wins the tie is determined at random.

If stats are off, the order for the first turn is randomly rolled. Judges may use whatever ordering system they like, but many find it easiest to put the Pokemon in alphabetical order and then roll placement. Subsequent rounds are determined normally by lowest score. Ties are still rolled.

Appeal Round

Unlike RSE, DPPt doesn’t use combos, jam, or nervousness. Coordinators choose moves for their Pokemon to perform, and in addition, they also choose which judge to appeal to. Picking the right judge to maximize score and fill Voltage meters is the main strategy of this mode. A Pokemon cannot choose the same move twice in a row in DPPt Mode contests. The DPPt move list is found here.

In addition to Voltage, there is also another way that helps to increase appeal score each turn. Every turn, each Judge will hand out extra hearts based on the number of appeals they have viewed. 1 Appeal = +3 Hearts. 2 Appeals = +2 Hearts. 3 Appeals = +1 Heart. All 4 Appeals = No Hearts.

Voltage

DPPt Style contests use Voltage instead of the Contest Meter, but it is essentially the same concept. Unlike RSE Contest Mode, the Pokemon’s appeal score will not gain a bonus point even if he performs a move of the Contest type. The Voltage will increase when a Pokemon uses a move of the Contest type and decrease when a Pokemon uses a move of an incompatible attribute. It will neither increase nor decrease if a compatible move is used.

There are three judges to appeal to in the DPPt Contest Mode. Each one has a separate Voltage meter. The two side judges will increase your appeal by +5 if you max out their Voltage (Voltage: 5); the main/lead judge will increase your appeal by +8 if you max out his Voltage (Voltage: 5).


DPPt Spreadsheet: moves organized by effects and types.

Credit to Rick for the above Spreadsheet!

A
Absorb | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Accelrock | Tough | +2 |
User Pokemon performs first next round.

Acid | Smart | +3 |
No additional effect.

Acid Armor | Tough | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Acid Spray | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Acrobatics | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Acupressure | Cool | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Aerial Ace | Cool | +2 |
If performed first, earn +2 more.

Aeroblast | Cool | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

After You | Cute | +2 |
Next round turn order is randomized for all moves (overrides position moves).

Agility | Cool | +2 |
User Pokémon performs first next round.

Air Cutter | Cool | +3 |
No additional effect.

Air Slash | Cool | +2 |
If performed first, earn +2 more.

Ally Switch | Cute | n/a |
Appeal Points are four minus chosen Judge’s Voltage. (eg. 4 – 1 = 3 Appeal Points)

Amnesia | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Ancient Power | Tough | +2 |
If performed last, earn +2 more.

Anchor Shot | Smart | +2 |
Voltage of all Judges are lowered by 1.

Aqua Jet | Beauty | +2 |
User Pokémon performs first next round.

Aqua Ring | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Aqua Tail | Cute | +3 |
No additional effect.

Arm Thrust | Tough | +2 |
Can perform twice in a row.

|Aromatic Mist| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Aromatherapy | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Assist | Cute | +2 |
Next round, turn order is randomized for all Pokémon.

Assurance | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Astonish | Smart | +3 |
No additional effect.

Attack Order | Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Attract | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Aura Sphere | Beauty | +2 |
If performed first, earn +2 more.

Aurora Beam | Beauty | +2 |
If performed first, earn +2 more.

Aurora Veil | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Autotomize | Smart | +2 |
User Pokémon performs first next round.

Avalanche | Cool | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).
B
Baby-Doll Eyes| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Baneful Bunker | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Barrage | Tough | +2 |
Can perform twice in a row.

Barrier | Cool | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Baton Pass | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Beak Blast | Cool | +2 |
Can be used twice in a row.

Beat Up | Smart | +2 |
Can perform twice in a row.

Belch| Tough | +2 |
If performed last, earn +2 more.

Belly Drum | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Bestow | Smart | n/a |
If previous Pokémon hit max Voltage, user will earn the same points as that Pokémon (even if different Judge is selected).

Bide | Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Bind | Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Bite | Tough | +3 |
No additional effect.

Blast Burn | Beauty | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Blaze Kick | Beauty | +2 |
If performed first, earn +2 more.

Blizzard | Beauty | +2 |
If performed first, earn +2 more.

Blue Flare | Beauty | +2 |
If performed first, earn +2 more.

Block | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Body Slam | Tough | +3 |
No additional effect.

Bone Club | Tough | +3 |
No additional effect.

Bone Rush | Tough | +2 |
Can be performed twice in a row.

Bonemerang | Tough | +2 |
Can be performed twice in a row.

Bolt Strike | Cool | +2 |
If performed first, earn +2 more.

Boomburst| Tough | +2 |
If performed last, earn +2 more.

Bounce | Cute | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Brave Bird | Cute | +2 |
If performed last, earn +2 more.

Brick Break | Cool | +3 |
No additional effect.

Brine | Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Brutal Swing | Cool | +3 |
No additional effect.

Bubble | Cute | +2 |
User Pokémon performs last next round.

Bubble Beam | Beauty | +2 |
User Pokémon performs last next round.

Bug Bite | Tough | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Bug Buzz | Cute | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Bulk Up | Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Bulldoze | Tough | +2 |
User Pokémon performs last next round.

Bullet Punch | Smart | +2 |
User Pokémon performs first next round.

Bullet Seed | Cool | +2 |
Can be used twice in a row.

Burn Up | Beauty | +3 |
No additional effect.
C
Calm Mind | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Camouflage | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Captivate | Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Celebrate| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Charge | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Charge Beam | Beauty | +2 |
If performed first, earn +2 more.

Charm | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Chatter | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Chip Away | Tough | +2 |
If performed first, earn +2 more.

Circle Throw | Cool | +2 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Clamp | Tough | +3 |
No additional effect.

Clanging Scales | Beauty | +3 |
No additional effect.

Clear Smog | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Close Combat | Smart | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Coil | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Comet Punch | Tough | +2 |
Can be used twice in a row.

Confide| Smart | +3 |
No additional effect.

Confuse Ray | Smart | +2 |
Lowers Voltage of all Judges by 1.

Confusion | Smart | +3 |
No additional effect.

Constrict | Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Conversion | Beauty | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Conversion 2 | Beauty | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Copycat | Cool | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Core Enforcer | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Cosmic Power | Cool | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Cotton Guard | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Cotton Spore | Beauty | +2 |
User Pokémon performs first next round.

Counter | Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Covet | Cute | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Crabhammer | Tough | +2 |
If performed last, earn +2 more.

|Crafty Shield| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Cross Chop | Cool | +2 |
If performed last, earn +2 more.

Cross Poison | Cool | +3 |
No additional effect.

Crunch | Tough | +1 |
If performed last, earn +2 more.

Crush Claw | Cool | +3 |
No additional effect.

Crush Grip | Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Curse | Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Cut | Cool | +3 |
No additional effect.

D

Darkest Lariat | Smart | +3 |
No additional effect.

Dark Pulse | Cool | +2 |
If performed first, earn +2 more.

Dark Void | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Dazzling Gleam| Cute | +2 |
Lowers the Voltage of all Judges by 1.

Defend Order | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Defense Curl | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Defog | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Destiny Bond | Smart | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Detect | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Diamond Storm | Beauty | +2 |
If performed first, earn +2 more.

Dig | Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Disable | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Disarming Voice| Cute | +2 |
If performed first, earn +2 more.

Discharge | Cool | +2 |
If performed first, earn +2 more.

Dive | Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Dizzy Punch | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Doom Desire | Cool | +2 |
If performed first, earn +2 more.

Double Hit | Smart | +2 |
Can be used twice in a row.

Double Kick | Cool | +2 |
Can be used twice in a row.

Double Slap | Tough | +2 |
Can be used twice in a row.

Double Team | Cool | +2 |
User Pokémon performs first next round.

Double-Edge | Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Draco Meteor | Smart | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Dragon Ascent | Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Dragon Breath | Cool | +2 |
If performed first, earn +2 more.

Dragon Claw | Cool | +2 |
If performed first, earn +2 more.

Dragon Dance | Cool | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Dragon Hammer | Tough | +2 |
If performed first, earn +2 more.

Dragon Pulse | Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Dragon Rage | Cool | +3 |
No additional effect.

Dragon Rush | Cool | +2 |
If performed last, earn +2 more.

Dragon Tail | Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Drain Punch | Beauty | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Draining Kiss | Cute | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Dream Eater | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Drill Peck | Cool | +3 |
No additional effect.

Drill Run | Tough | +3 |
No additional effect.

Dual Chop | Cool | +2 |
Can be used twice in a row.

Dynamic Punch | Cool | +2 |
If performed last, earn +2 more.
E
Earth Power | Smart | +2 |
If performed last, earn +2 more.

Earthquake | Tough | +2 |
If performed last, earn +2 more.

Echoed Voice | Tough | +2 |
Can be used twice in a row.

Eerie Impulse| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Egg Bomb | Tough | +3 |
No additional effect.

Electric Terrain| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Electrify| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Electro Ball | Cool | +3 |
No additional effect

Electroweb | Cool | +3 |
User Pokémon performs last next round.

Embargo | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Ember | Beauty | +3 |
No additional effect.

Encore | Cute | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Endeavor | Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Endure | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Energy Ball | Beauty | +2 |
If performed first, earn +2 more.

Entrainment | Tough | n/a |
If previous Pokémon hit max Voltage, user will earn the same points as that Pokémon (even if a different Judge).

Eruption | Beauty | +2 |
If performed last, earn +2 more.

Explosion | Beauty | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Extrasensory | Cool | +2 |
If performed first, earn +2 more.

Extreme Speed | Cool | +2 |
User Pokémon performs first next round.
F
Facade | Cute | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Fairy Lock| Cute | +2 |
Voltage of all Judges are lowered by 1.

Fairy Wind| Cute | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Fake Out | Cute | +2 |
If performed first, earn +2 more.

Fake Tears | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

False Swipe | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Feather Dance | Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Feint | Beauty | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Feint Attack | Smart | +2 |
If performed last, earn +2 more.

Fell Stinger| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Fiery Dance | Beauty | +2 |
If performed first, earn +2 more.

Final Gambit | Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all Pokémon choose the same Judge.

Fire Blast | Beauty | +2 |
If performed first, earn +2 more.

Fire Fang | Beauty | +3 |
No additional effect.

Fire Lash | Cool | +3 |
No additional effect.

Fire Pledge | Beauty | +2 |
Can be performed twice in a row.

Fire Punch | Beauty | +2 |
If performed first, earn +2 more.

Fire Spin | Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

First Impression | Cool | +2 |
If performed first, earn +2 more.

Fissure | Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Flail | Cute | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Flamethrower | Beauty | +2 |
If performed first, earn +2 more.

Flare Blitz | Smart | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Flame Burst | Beauty | +2 |
Can be performed first, earn +2 more.

Flame Charge | Cool | +2 |
User Pokemon performs first next round.

Flame Wheel | Beauty | +2 |
Can be performed twice in a row.

Flash | Beauty | +2 |
Lowers the Voltage of all Judges by 1.

Flash Cannon | Smart | +2 |
If performed first, earn +2 more.

Flatter | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Fleur Cannon | Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Fling | Tough | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Floral Healing | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Flower Shield| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Fly | Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Flying Press| Cool | +2 |
If performed first, earn +2 more.

Focus Blast | Cool | +2 |
If performed first, earn +2 more.

Focus Energy | Cool | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Focus Punch | Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Follow Me | Cute | +2 |
Next round, turn order is randomized for all Pokémon.

Force Palm | Cool | +2 |
If performed last, earn +2 more.

Foresight | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Forest’s Curse| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Foul Play | Cool | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Freeze-Dry| Beauty | +2 |
If performed first, earn +2 more.

Freeze Shock | Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Frenzy Plant | Cool | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Frost Breath | Beauty | +2 |
If performed first, earn +2 more.

Frustration | Cute | +2 |
If performed last, earn +2 more.

Fury Attack | Cool | +2 |
Can be performed twice in a row.

Fury Cutter | Cool | +2 |
Can be performed twice in a row.

Fury Swipes | Tough | +2 |
Can be performed twice in a row.

Fusion Bolt | Beauty | +2 |
Can be performed twice in a row.

Fusion Flare | Beauty | +2 |
Can be performed twice in a row.

Future Sight | Smart | +2 |
If performed first, earn +2 more.
G
Gastro Acid | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Gear Grind | Tough | +2 |
Can be performed twice in a row.

Gear Up | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Geomancy| Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Giga Drain | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Giga Impact | Beauty | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Glaciate | Beauty | +2 |
User Pokémon performs last next round.

Glare | Tough | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Grass Knot | Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Grass Pledge | Smart | +2 |
Can be performed twice in a row.

Grass Whistle | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Grassy Terrain| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Gravity | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Growl | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Growth | Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Grudge | Tough | +2 |
Lowers the Voltage of all Judges by 1.

Guard Split | Cute | n/a |
Appeal Points are four minus chosen Judges’ Voltage. (eg. 4 – 1 = 3)

Guard Swap | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Guillotine | Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Gunk Shot | Cool | +3 |
No additional effect.

Gust | Smart | +3 |
No additional effect.

Gyro Ball | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

H
Hail | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Hammer Arm | Cool | +2 |
User Pokémon performs last next round.

Harden | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Happy Hour| Cool | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Haze | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Headbutt | Tough | +3 |
No additional effect.

Head Charge | Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Head Pulse | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Head Smash | Tough | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Heal Bell | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Heal Block | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Healing Wish | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Heal Order | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Heal Pulse | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Heart Stamp | Cute | +3 |
No additional effect.

Heart Swap | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Heat Crash | Beauty | +3 |
No additional effect.

Heat Wave | Beauty | +2 |
If performed first, earn +2 more.

Heavy Slam | Tough | +3 |
No additional effect.

Helping Hand | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Hex | Smart | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to Voltage).

High Horsepower | Tough | +2 |
If performed last, earn +2 more.

High Jump Kick | Cool | +3 |
No additional effect.

Hidden Power | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Hold Back  | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points) Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Hold Hands | Cute | +1 |
Appeal Points are four minus chosen Judges’ Voltage. (eg. 4 – 1 = 3).

Hone Claws | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Horn Attack | Cool | +3 |
No additional effect.

Horn Drill | Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Horn Leech | Smart | +1 |
If previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is a different), earn +3 more.

Howl| Cool | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Hurricane | Cool | +2 |
If performed first, earn +2 more.

Hydro Cannon | Beauty | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Hydro Pump | Beauty | +2 |
If performed first, earn +2 more.

Hyperspace Fury | Tough | +2 |
If performed first, earn +2 more.

Hyperspace Hole | Smart | +2 |
If performed first, earn +2 more.

Hyper Beam | Cool | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Hyper Fang | Cool | +2 |
If performed last, earn +2 more.

Hyper Voice | Cool | +3 |
No additional effect.

Hypnosis | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
I
Ice Ball | Beauty | +2 |
Can be performed twice in a row.

Ice Beam | Beauty | +2 |
If performed first, earn +2 more.

Ice Burn | Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Ice Fang | Cool | +3 |
No additional effect.

Ice Hammer | Beauty | +2 |
User Pokemon performs last next round.

Ice Punch | Beauty | +2 |
If performed first, earn +2 more.

Ice Shard | Beauty | +2 |
User Pokémon performs first next round.

Icicle Crash | Beauty | +3 |
No additional effect.

Icicle Spear | Beauty | +2 |
Can be performed twice in a row.

Icy Wind | Beauty | +2 |
User Pokémon performs last next round.

Imprison | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Inferno | Beauty | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Infestation| Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Incinerate | Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Ingrain | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Iron Defense | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Iron Head | Tough | +2 |
If performed last, earn +2 more.

Iron Tail | Cool | +2 |
If performed last, earn +2 more.

Ion Deluge| Beauty | +3 |
No additional effect.

Instruct | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

J
Judgment | Smart | +2 | |
Order of appeals is randomized next turn.

Jump Kick | Cool | +3 |
No additional effect.
K
Karate Chop | Tough | +3 |
No additional effect.

Kinesis | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

King’s Shield| Tough | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Knock Off | Smart | +3 |
No additional effect.
L
Land’s Wrath| Tough | +2 |
If performed last, earn +2 more.

Laser Focus | Cool | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Last Resort | Cute | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Lava Plume | Tough | +2 |
If performed first, earn +2 more.

Leafage | Cool | +3 |
No additional effect.

Leaf Blade | Cool | +2 |
If performed first, earn +2 more.

Leaf Storm | Cute | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Leaf Tornado | Smart | +2 |
If performed last, earn +2 more.

Leech Life | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Leech Seed | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Leer | Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Lick | Tough | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Liquidation | Tough | +3 |
No additional effect.

Light Screen | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Lock-On | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Lovely Kiss | Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Low Kick | Tough | +3 |
No additional effect.

Low Sweep | Cool | +2 |
User Pokémon performs last next turn.

Lucky Chant | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Lunar Dance | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Lunge | Cute | +3 |
No additional effect.

Luster Purge | Smart | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).
M
Mach Punch | Cool | +2 |
User Pokémon performs first next round.

Magic Coat | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Magical Leaf | Beauty | +2 |
If performed first, earn +2 more.

Magic Room | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Magma Storm | Tough | +2 |
Can be used twice in a row.

Magnet Bomb | Cool | +3 |
No additional effect.

Magnet Rise | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Magnetic Flux| Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Magnitude | Tough | +2 |
If performed last, earn +2 more.

Mat Block| Cool | +2 |
If performed first, earn +2 more.

Me First | Cute | +2 |
User Pokémon performs first next round.

Mean Look | Beauty | +2 |
Voltage of all Judges are lowered by 1.

Meditate | Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Mega Drain | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Mega Kick | Cool | +2 |
If performed last, earn +2 more.

Mega Punch | Tough | +2 |
If performed last, earn +2 more.

Megahorn | Cool | +2 |
If performed last, earn +2 more.

Memento | Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Metal Claw | Cool | +2 |
If performed last, earn +2 more.

Metal Burst | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Metal Sound | Smart | +2 |
Voltage of all Judges are lowered by 1.

Meteor Mash | Cool | +2 |
If performed last, earn +2 more.

Metronome | Cute | +2 |
Next round, turn order is randomized for all Pokémon.

Milk Drink | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Mimic | Cute | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Mind Blown | Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Mind Reader | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Minimize | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Miracle Eye | Cute | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Mirror Coat | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Mirror Move | Smart | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Mirror Shot | Cute | +2 |
If performed first, earn +2 more.

Mist | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Misty Terrain| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Mist Ball | Smart | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Moonblast| Cute | +2 |
If performed first, earn +2 more.

Moongeist Beam | Smart | +3 |
No additional effect.

Moonlight | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Morning Sun | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Mud Bomb | Smart | +2 |
If performed last, earn +2 more.

Mud Shot | Tough | +2 |
User Pokémon performs last next round.

Mud Sport | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Muddy Water | Tough | +2 |
If performed last, earn +2 more.

Mud-Slap | Cute | +3 |
No additional effect.

Multi-Attack | Beauty | +2 |
Order of appeals is randomized next turn.

Mystical Fire| Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

N
Nasty Plot | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Natural Gift | Cool | +2 |
If performed last, earn +2 more.

Nature Power | Beauty | +2 |
Next round, turn order is randomized for all Pokémon.

Nature’s Madness | Beauty | +3 |
No additional effect.

Needle Arm | Smart | +3 |
No additional effect.

Night Daze | Cool | +2 |
If performed last, earn +2 more.

Night Shade | Smart | +3 |
No additional effect.

Night Slash | Beauty | +3 |
No additional effect.

Nightmare | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Noble Roar| Cool | +2 |
Appeal score is increased by +4 if user is in position 4.

Nuzzle| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
O
Oblivion Wing| Cool | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Octazooka | Tough | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Odor Sleuth | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Ominous Wind | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Origin Pulse | Beauty | +2 |
If performed first, earn +2 more.

Outrage | Cool | +2 |
Can be performed twice in a row.

Overheat | Beauty | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).
P
Pain Split | Smart | +2 |
Voltage of all Judges are lowered by 1.

Parabolic Charge| Beauty | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Parting Shot| Tough | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Pay Day | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Payback | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Peck | Cool | +3 |
No additional effect.

Perish Song | Beauty | +2 |
Voltage of all Judges are lowered by 1.

Petal Blizzard| Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Petal Dance | Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Phantom Force| Smart | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Photon Geyser | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Pin Missile | Cool | +2 |
Can be performed twice in a row.

Plasma Fists | Cool | +2 |
If performed last, earn +2 more.

Play Nice| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Play Rough| Tough | +3 |
No additional effect.

Pluck | Cute | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Poison Fang | Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Poison Gas | Smart | +3 |
No additional effect.

Poison Jab | Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Poison Sting | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Poison Tail | Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Poison Powder | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Pollen Puff | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Pound | Tough | +3 |
No additional effect.

Powder| Smart | +2 |
Next round, turn order is randomized for all Pokémon (overides move that set position).

Powder Snow | Beauty | +3 |
No additional effect.

Power-Up Punch| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Power Gem | Beauty | +3 |
No additional effect.

Power Split | Cute | n/a |
Appeal Points are four mins Judge’s Voltage (eg. 4 – 1 = 3).

Power Swap | Beauty | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Power Trick | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Power Trip | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Power Whip | Beauty | +3 |
No additional effect.

Precipice Blades | Cool | +2 |
If performed last, earn +2 more.

Present | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Prismatic Laser | Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Protect | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Psybeam | Beauty | +2 |
If performed first, earn +2 more.

Psych Up | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Psychic | Smart | +2 |
If performed first, earn +2 more.

Psychic Fangs | Cute | +3 |
No additional effect.

Psychic Terrain | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Psycho Boost | Smart | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Psycho Cut | Cool | +2 |
If performed first, earn +2 more.

Psycho Shift | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Psyshock | Smart | n/a |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Psystrike | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Psywave | Smart | +3 |
No additional effect.

Punishment | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Purify | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Pursuit | Smart | +1 |
If the previous Pokémon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.
Q
Quash | Cool | +2 |
If performed last in a turn, earn +2 more.

Quick Attack | Cool | +2 |
User Pokémon performs first next round.

Quick Guard | Tough | +2 |
If performed first, earn +2 more.

Quiver Dance | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)
R
Rage | Cool | n/a|
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Rage Powder | Beauty | +2 |
Next round, turn order is randomized for all Pokémon (overides move that set position).

Rain Dance | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Rapid Spin | Cool | +2 |
If performed first, earn +2 more.

Razor Leaf | Cool | +3 |
No additional effect.

Razor Shell | Cute | +3 |
No additional effect.

Razor Wind | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Recover | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Recycle | Smart | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Reflect | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Reflect Type | Smart | +3 |
No additional effect.

Refresh | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Relic Song | Cool | +2 |
Voltage of all Judges is lowered by -1.

Rest | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Retaliate | Tough | +2 |
If performed last, earn +2 more.

Return | Cute | +2 |
If performed first, earn +2 more.

Revelation Dance | Beauty | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Revenge | Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Reversal | Cool | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Roar| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Roar of Time | Cool | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Rock Blast | Tough | +2 |
Can be performed twice in a row.

Rock Climb | Cool | +2 |
If performed last, earn +2 more.

Rock Polish | Tough | +2 |
User Pokémon performs first next round.

Rock Slide | Tough | +3 |
No additional effect.

Rock Smash | Tough | +2 |
If performed last, earn +2 more.

Rock Throw | Tough | +3 |
No additional effect.

Rock Tomb | Smart | +2 |
User Pokémon performs last next round.

Rock Wrecker | Tough | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Role Play | Cute | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Rolling Kick | Cool | +3 |
No additional effect.

Rollout | Tough | +2 |
Can be performed twice in a row.

Roost | Cool | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Rototiller| Tough | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Round | Cute | +1 |
At the end of the turn (after points from Judges’ impressions are added), if the user’s score is the lowest of all the scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

S
Sacred Fire | Beauty | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Sacred Sword | Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Safeguard | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Sand Attack | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Sand Tomb | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Sandstorm | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Scald | Beauty | +3 |
No additional effect.

Scary Face | Tough | +2 |
User Pokémon performs last next round.

Scratch | Tough | +3 |
No additional effect.

Screech | Smart | +2 |
Voltage of all Judges are lowered by 1.

Searing Shot | Beauty | +3 |
No additional effect.

Secret Power | Smart | +2 |
Next round, turn order is randomized for all Pokémon.

Secret Sword | Tough | +3 |
No additional effect.

Seed Bomb | Smart | +3 |
No additional effect.

Seed Flare | Smart | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Seismic Toss | Tough | +3 |
No additional effect.

Self-Destruct | Beauty | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Shadow Ball | Smart | +2 |
If performed first, earn +2 more.

Shadow Bone | Cool | +2 |
Can be performed twice in a row.

Shadow Claw | Cute | +2 |
If performed first, earn +2 more.

Shadow Force | Smart | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Shadow Punch | Smart | +2 |
If performed first, earn +2 more.

Shadow Sneak | Smart | +2 |
User Pokémon performs first next round.

Sharpen | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Sheer Cold | Beauty | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Shell Smash | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Shell Trap | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Shock Wave | Cool | +2 |
If performed first, earn +2 more.

Shore Up | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Shift Gear | Cool | +2 |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Signal Beam | Beauty | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Silver Wind | Beauty | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Simple Beam | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Sing| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Sketch | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Skill Swap | Smart | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Skull Bash | Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more..

Sky Attack | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Sky Drop | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Sky Uppercut | Cool | +2 |
If performed first, earn +2 more.

Slack Off | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Slam | Tough | +3 |
No additional effect.

Slash | Cool | +3 |
No additional effect.

Sleep Powder | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Sleep Talk | Cute | +3 |
No additional effect.

Sludge | Tough | +2 |
If performed last, earn +2 more.

Sludge Bomb | Tough | +2 |
If performed last, earn +2 more.

Sludge Wave | Tough | +2 |
If performed first, earn +2 more.

Smack Down | Cool | +3 |
No additional effect.

Smart Strike | Smart | +2 |
If performed first, earn +2 more.

Smelling Salts| Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Smog | Tough | +3 |
No additional effect.

Smokescreen | Smart | +2 |
Voltage of all Judges are lowered by 1.

Snarl | Tough | +2 |
User Pokémon perfroms last next round.

Snatch | Smart | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Snore | Cute | +3 |
No additional effect.

Soak | Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Soft-Boiled | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Solar Beam | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Solar Blade | Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Sonic Boom | Cool | +3 |
No additional effect.

Spacial Rend | Tough | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Sparkling Aria | Beauty | +2 |
If performed first, earn +2 more.

Spark | Cool | +3 |
No additional effect.

Spectral Thief | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Speed Swap | Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Spider Web | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Spike Cannon | Cool | +2 |
Can be performed twice in a row.

Spikes | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Spiky Shield| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Spirit Shackle | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Spit Up | Tough | +2 |
If performed last, earn +2 more.

Spite | Tough | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Splash | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Spore | Beauty | +2 |
Voltage of all Judges is lowered by 1.

Spotlight | Cute | +2 |
Next round, turn order is randomized for all Pokemon (overides move that set position).

Stealth Rock | Cool | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Steamroller | Tough | +3 |
No additional effect.

Steam Eruption | Beauty | +3 |
No additional effect.

Steel Wing | Cool | +3 |
No additional effect.

Sticky Web| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Stockpile | Tough | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Stomp | Tough | +3 |
No additional effect.

Stomping Tantrum | Tough | +2 |
Can be performed twice in a row.

Stone Edge | Tough | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Stored Power | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Storm Throw | Tough | +2 |
If performed first, earn +2 more.

Strength | Tough | +3 |
No additional effect.

Strength Sap | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

String Shot | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Struggle Bug | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Stun Spore | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Submission | Cool | +3 |
No additional effect.

Substitute | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Sucker Punch | Smart | +2 |
User Pokémon performs first next round.

Sunny Day | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Sunsteel Strike | Cool | +3 |
No additional effect.

Super Fang | Tough | +3 |
No additional effect.

Superpower | Tough | +2 |
If performed last, earn +2 more.

Supersonic | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Surf | Beauty | +2 |
If performed first, earn +2 more.

Swagger | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Swallow | Tough | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Sweet Kiss | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Sweet Scent | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Swift | Cool | +2 |
If performed first, earn +2 more.

Swords Dance | Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Switcheroo | Cool | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Synchronoise | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Synthesis | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

T
Tackle | Tough | +3 |
No additional effect.

Tail Glow | Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Tail Slap | Cute | +2 |
Can be used twice in a row.

Tail Whip | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Tailwind | Smart | +2 |
User Pokémon performs first next round.

Take Down | Tough | +3 |
No additional effect.

Taunt | Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Tearful Look | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Techno Blast | Cool | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokermon are tied for lowest).

Teeter Dance | Cute | +2 |
Next round, turn order is randomized for all Pokémon.

Telekinesis | Smart | +2 |
Lowers the Voltage of all Judges by -1.

Teleport | Cool | +2 |
User Pokémon performs first next round.

Thief | Tough | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Thrash | Tough | +2 |
Can be performed twice in a row.

Throat Chop | Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Thousand Arrows | Beauty | +3 |
No additional effect.

Thousand Waves | Tough | +2 |
Voltage of all Judges are lowered by 1.

Thunder | Cool | +2 |
If performed first, earn +2 more.

Thunderbolt | Cool | +2 |
If performed first, earn +2 more.

Thunder Fang | Smart | +3 |
No additional effect.

Thunder Punch | Cool | +2 |
If performed first, earn +2 more.

Thunder Shock | Cool | +3 |
No additional effect.

Thunder Wave | Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Tickle | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Topsy-Turvy| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Torment | Tough | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Toxic | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Toxic Spikes | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Toxic Thread | Smart | +2 |
User Pokemon performs last next round.

Transform | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokémon are tied for lowest).

Tri-Attack | Beauty | +3 |
No additional effect.

Trick | Smart | n/a |
If previous Pokémon hit max Voltage, User will earn the same points as that Pokémon (even if a different Judge is selected).

Trick Room | Cute | +2 |
Next round, turn order is randomized for all Pokémon.

Trick-or-Treat| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Triple Kick | Cool | +2 |
Can be performed twice in a row.

Trop Kick | Tough | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Trump Card | Cool | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Twineedle | Cool | +2 |
Can be performed twice in a row.

Twister | Cool | +3 |
No additional effect.
U
Uproar | Cute | +2 |
Voltage of all Judges is lowered by 1.

U-Turn | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.
V
Vacuum Wave | Smart | +2 |
User Pokémon performs first next round.

V-Create | Cool | +3 |
No additional effect.

Venom Drench| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Venoshock | Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Vicegrip | Tough | +3 |
No additional effect.

Vine Whip | Cool | +3 |
No additional effect.

Vital Throw | Cool | +2 |
User Pokémon performs last next round.

Volt Tackle | Cool | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Volt Switch | Cool | n/a |
Appeal Points are four minus chosen Judges’s Voltage. (eg. 4 – 1 = 3 Appeal Points)
W
Wake-Up Slap | Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Water Gun | Cute | +3 |
No additional effect.

Water Pledge | Beauty | +3 |
No additional effect.

Water Pulse | Beauty | +2 |
If performed first, earn +2 more.

Water Shuriken | Beauty | +3 |
No additional effect.

Water Sport | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Water Spout | Beauty | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).

Waterfall | Tough | +3 |
No additional effect.

Weather Ball | Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Whirlpool | Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Whirlwind | Smart | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Wide Guard | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Wild Charge | Cool | +3 |
No additional effect.

Will-O-Wisp | Beauty | +2 |
If performed first, earn +2 more.

Wing Attack | Cool | +3 |
No additional effect.

Wish | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Withdraw | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Wonder Room | Smart | +2 |
Next round, turn order is randomized for all Pokémon (overides moves of placement).

Wood Hammer | Tough | +2 |
If performed last, earn +2 more.

Work Up | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Worry Seed | Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Wrap | Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Wring Out | Smart | +2 |
If the previous Pokémon hit max Voltage, earn +3 more (even if the Judge is different).
X
X-Scissor | Beauty | +2 |
If performed first, earn +2 more.
Y
Yawn | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
Z
Zap Cannon | Cool | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Zen Headbutt | Beauty | +2 |
If performed last, earn +2 more.

Zing Zap | Cool | +2 |
If performed last, earn +2 more.