Abilities

Below you will find all the Abilities available in URPG, and their descriptions. Please read the notes below for information on how to referee these abilities.

Notes:

Enter / Active / Hidden:

Adaptability | Hidden
If an attack by bearer shares a type with one of bearer’s types, that attack’s effectiveness is doubled instead of multiplied by 1.5.

Aerilate | Hidden
Any Normal-type attacks used by the bearer become Flying-type and have have their power multiplied by 1.2. This effect takes priority over Ion Deluge. Hidden Power is not affected.

Aftermath | Active
If a contact move by a non-bearer causes bearer to faint, that non-bearer loses 1/4 of total HP unless an active Pokémon that isn’t rotated out has Damp (not considered recoil damage).

Air Lock | Enter
No effects due to the weather are applied. Weather can still occur though. For example, rain could be the current weather but there would be no damage modifier for Water or Fire type attacks or for abilities like Rain Dish.

Analytic | Hidden
Power of attacks by bearer is multiplied by 1.3 if bearer strikes last this round. If the opponent switches out, the bonus is still applied for the bearer. (For the use of Pursuit as a Pokémon is about to switch, bearer “strikes last” if all other Pokémon have started to take an action this round.)

Anger Point | Active
Whenever bearer is hit by an attack by a non-bearer that results in a critical hit, bearer’s Attack modifier becomes Attack +6. This does not activate when behind a Substitute.

Anticipation | Enter*
When bearer becomes active, a message is displayed if any opposing Pokémon has a one-hit KO move that would not be ineffective against bearer or a damaging move whose original type has at least double effectiveness against bearer’s types, but not Hidden Power, Judgment, Natural Gift, Counter, Mirror Coat, or Metal Burst. Anticipation also triggers if the opponent has either Self-Destruct or Explosion.
*The ability is NOT revealed if there is no “dangerous” moves.

Arena Trap | Active*
An adjacent opposing Pokémon can’t switch or flee unless it has Levitate, is under the effects of Magnet Rise, or its current type includes Flying or Ghost. The opposing Pokemon can still switch by means of Baton Pass, U-Turn, or Volt Switch (provided that the opponent is not immune to it) or if the opposing Pokemon is holding a Shed Shell.
*Only when a battler tries to switch when they can’t. They must still send a move. Because of this, switching out against a Pokémon which can have this ability while you would be unable to if it had it cannot be cancelled after sending in Private rules (Flying or Ghost types and Pokémon with Levitate are unaffected).

Aroma Veil Active
The bearer and its allies are protected from effects that would reduce their move choices, specifically: Taunt, Torment, Encore, Disable, Heal Block, and Attract. Imprison is NOT prevented. Unlike other ability immunities, Aroma Veil only prevents the conditions from happening and does not cure them instantly if it happens.

As One | Enter
Bearer enters battle with the combined effects of Unnerve and either Chilling Neigh (if Ice Rider form) or Grim Neigh (if Shadow Rider form). Subsequent triggers that cause one of the component abilities to show a message do so citing the name of the component ability as appropriate, rather than As One. Non-bearer is notified of this ability.

Aura Break | Enter
The effects of the Fairy Aura and Dark Aura abilities are reversed.

Bad Dreams | Active
At the end of each round, each sleeping adjacent opposing Pokémon loses 1/8 of total HP. (This effect is cumulative.) This does not work on allied Pokemon.

Ball Fetch | Active
This ability has no use in battle.

At the end of each URPG battle, there is a 10% chance that the owner of the bearer is allowed a free item that is not an HM, Mega Ring/Z-Ring, Mega Stone, or Z-Crystal from the Pokemart. Trainers must post in the Pokémart with a link to the battle log to claim the free item. Only one item may be claimed from Ball Fetch per week, and it shares a timer with Pickup.

Battery | Hidden
Bearer’s allies have their Special moves boosted by 30%.

Battle Armor | Hidden
Attacks against bearer will never result in critical hits.

Battle Bond | Active
A Greninja with this ability will transform into Ash-Greninja after causing an opponent to faint. Water Shuriken used by Ash-Greninja has it’s power increased from 15 to 20 and always hits 3 times. A Greninja with the ability Battle Bond cannot use Role Play.

Beast Boost | Active
Boosts the bearer’s highest stat by one stage after knocking out a Pokemon, ignoring modifiers from status conditions, items or moves. In the case of equal highest stats, the priority order is Attack, Defence, Special Attack, Special Defence, Speed.

Berserk | Active
Boosts the bearer’s Special Attack by one stage every time the bearer’s HP drops below 50% as a result of direct damage. Indirect damage (i.e. Leech Seed, Poison, recoil, Hail, Sticky Barb, Rocky Helmet etc.) does not trigger this ability.

Big Pecks | Active
Bearer’s Defense stat cannot be lowered by opponent’s moves. Guard Swap still works as normal.

Blaze | Hidden
If bearer’s current HP is less than or equal to 1/3 of its total HP, rounded down, Attack and Special Attack for Fire-type attacks by bearer is multiplied by 1.5.

Bulletproof Active
The bearer is immune to “ball” and “bomb” attacks. The following moves are blocked by this ability:

Cheek Pouch | Active
The bearer regains 1/3 Max HP when eating a Berry in addition to the Berry’s regular effect.

Chilling Neigh | Active
Whenever an attack by the bearer causes a non-bearer (including allies) to faint, bearer’s Attack is increased by 1 stage.

Chlorophyll | Hidden
During sunny weather, bearer’s Speed is doubled. This is NOT Speed +2.

Clear Body | Active
Attacks and Abilities by non-bearers can’t reduce bearer’s stat stages. Moves the bearer uses may still lower stat stages if applicable (Examples: Superpower, Shell Smash, Close Combat). This ability does not prevent the effects of Power Swap, Guard Swap, or Power Trick.

Cloud Nine | Enter
No effects due to the weather are applied. Weather can still occur though. For example, rain could be the current weather but there would be no damage modifier for Water or Fire type attacks or for abilities like Rain Dish.

Color Change | Active
After taking a hit from a damaging hit from a non-bearer, the bearer’s type changes to the type of the attack used by the non-bearer. For multi-hit attacks like Rock Blast, this effect occurs after the last hit of the attack.

Comatose | Active
Effects of the Sleep status are inflicted on the bearer, without the status being applied. The bearer is immune to status conditions. Bearer is able to use Sleep Talk, but not Snore or Rest. Bearer will take doubled damage from Hex and Wake-Up Slap, and can be affected by Dream Eater. Comatose cannot be Traced, copied with Role Play, swapped by Skill Swap, suppressed with Gastro Acid, or negated by Mold Breaker, Turboblaze or Teravolt.

Competitive | Active
Whenever an attack by a non-bearer or an Ability from a non-bearer causes a stat stage of bearer to be reduced, bearer’s Special Attack is increased by 2 stages. (Triggers once for each stat stage reduced.) Moves used by the bearer that trigger a stat stage to drop do not activate this ability (Examples: Close Combat, Superpower, Shell Smash).

Compoundeyes | Hidden
Accuracy of attacks by bearer is multiplied by 1.3.

Contrary | Hidden*
Effects that would decrease bearer’s stat stages increase bearer’s stat stages by the same amount instead, and vice versa. (Effects that merely copy or reset stat stages are not affected.)
*While it never says Contrary, the fact that the boosts happen reversed is public.

Corrosion | Hidden*
Bearer is able to inflict the Poison and Toxic statuses on any type, ignoring the immunity of Poison and Steel-type Pokemon. Does not allow the bearer to damage Steel-type Pokemon with Poison-type moves. Does not negate the abilities Immunity, Comatose, or Shields Down. Poison and Steel type Pokemon will still be immune to Toxic Spikes. Works in tandem with Baneful Bunker.
*While the Ability is never announced, a Poison or Steel-type Pokemon becoming Poisoned is still public.

Cotton Down | Active
When bearer is hit by an attack, it lowers the Speed of all other Pokemon by 1 stage. If bearer is hit with a multi-attacking move, each hit activates the ability.

Curious Medicine | Enter
Resets stat stages of allies to 0 when bearer enters a battle.

Cursed Body | Active
Whenever a non-bearer hits the bearer with a damaging attack, the effect of Disable may begin against that non-bearer with the affected move set to that move, unless Disable is in effect against that non-bearer (30% chance, not considered an additional effect; doesn’t stop any multi-hit attack in progress). Ability may activate even if the bearer faints. This ability does not activate if the bearer has a Substitute, but it may activate if the non-bearer is behind a Substitute. Cursed Body can activate on a Z-Move. It will disable the Z-Move and not the base move, however, effectively making it useless in this case. A disable counter should still be applied, however, and for the duration of this counter no other move can be disabled on the affected Pokemon.

Cute Charm | Active
Whenever bearer is hit by a contact move from a non-bearer, that non-bearer may become infatuated if its gender is different from bearer’s and neither is genderless (30% chance, not considered an additional effect).

Damp | Active
Self-Destruct, Explosion and Mind Blown will fail for all active Pokémon. The ability Aftermath is also negated. The user will not faint if either Self-Destruct or Explosion is used.

Dancer | Active
Bearer will immediately attempt to copy any Dance move used by another Pokemon, with the exception of Rain Dance. This does not use the bearer’s turn. The bearer may hurt itself in confusion or flinch when attempting to copy a dance. A copied Petal Dance will last a single turn. The bearer will still attempt to copy a dance but fail if it is not able to execute the move, such as due to the effect of Taunt or being locked into a move such as Outrage.

Dark Aura | Enter
Any Dark-type moves used by the bearer and its allies are increased in power by 1/3.

Dauntless Shield | Active
Raises bearer’s Defense by 1 stage when it enters a battle.

Dazzling | Active
If an opponent uses a priority damaging or status move (including moves boosted by Prankster, Gale Wings or Triage) on bearer or bearer’s allies, the opponent is prevented from executing the move (similar to Taunt mechanics). Negative priority moves boosted by Prankster are not blocked, as their priority is still at or below 0.

Moves that target all Pokemon like Haze and moves that target all foes cannot be blocked even if they become priority moves (except Perish Song, Flower Shield, and Rototiller). Queenly Majesty has no effect on allies’ priority moves.

Defeatist | Hidden
If bearer’s HP is less than or equal to half of total HP, bearer’s Attack and Special Attack are halved.

Defiant | Active
Whenever an attack by a non-bearer or an Ability from a non-bearer causes a stat stage of bearer to be reduced, bearer’s Attack is increased by 2 stages. (Triggers once for each stat stage reduced.) Defiant is triggered twice when Memento is used. Moves used by the bearer that trigger a stat stage to drop do not activate this ability (eg. Close Combat, Superpower, Shell Smash). Defiant is not triggered when an ally uses Strength Sap on the bearer.

Delta Stream Active
When bearer becomes active, the effect of a Mysterious Air Current begins. This weather causes all weather-inducing moves and abilities to fail except Desolate Land, Primordial Sea, Air Lock, and Cloud Nine. While this wethaer is in effect, all Flying-type Pokemon take neutral damage from Rock, Electric, and Ice-type moves instead of Super Effective damage. In an Inverse Battle, Flying-type Pokemon instead take neutral damage from Bug, Fighting, Grass, and Ground-type moves instead of Super Effective damage. This weather has no effect on Stealth Rock or Anticipation. Damage-reducing Berries and Weakness Policy do not activate if the holder takes damage from a move that is no longer Super Effective due to this weather. This weather remains in effect until it is replaced or the bearer leaves the field.

Desolate Land Active
When bearer becomes active, the effect of Extremely Harsh Sunlight begins. This weather has all of the same effects as Sun, but also causes all Water-type moves and all weather-inducing moves and abilities to fail except Primordial Sea, Delta Stream, Air Lock, and Cloud Nine. This weather remains in effect until it is replaced or the bearer leaves the field.

Disguise | Active
Once per battle, when the bearer is hit by a damaging attack or takes damage from the Confusion status, the Pokemon will take 1/8th of its Maximum HP as damage, rounded down. This does not factor in Dynamax HP. Activates on the first hit of a multi-hit move and only prevents the damage of one hit. Sound-based moves and Infiltrator do not bypass Disguise. Weakness Policy and type-resist Berries do not activate if Disguise prevents damage to the bearer. Substitute will block damage to the bearer before Disguise activates. Recoil moves do not damage the attacker if it breaks a Disguise. Entry hazards still affect a Pokemon with a Disguise but do not break it. Rocky Helmet still does damage if the holder’s Disguise is in tact. Kee Berry, Maranga Berry, Red Card, and Eject Button activate immediately after a Disguise breaks from an attack (on the same turn). Transform, Imposter, and Illusion copy the current form of the bearer of Disguise, but Disguise will not protect a transformed Pokemon from damage. Secondary move effects occur before Disguise is busted. Disguise cannot be negated, copied, or stolen by any means.

Download | Active
When bearer becomes active or gains this Ability, if the opposing Pokemon’s Defense stat is lower than the Special Defense stat, bearer’s Attack stat stage is increased by 1; otherwise, the bearer’s Special Attack stage is increased by 1.

Dragon’s MawHidden
Boosts the damage of Dragon-type moves used by the bearer by 50%.

Drizzle | Active
When bearer becomes active, the effect of Rain Dance begins, and continues for five turns. Does not reset any pre-existing Rain counter or lack thereof.

Drought | Active
When bearer becomes active, the effect of Sunny Day begins, and continues for five turns. Does not reset any pre-existing Sun counter or lack thereof.

Dry Skin | Active*
At the end of every round, if Rain Dance is in effect, bearer gains 1/8 of total HP. At the end of every round, if Sunny Day is in effect, bearer loses 1/8 of total HP. Power of Fire-type attacks against bearer is multiplied by 1.25. Whenever a Water-type attack (even a non-damaging one) by a non-bearer targets bearer, and the attack is not otherwise ineffective against bearer, bearer gains 1/4 of total HP and the attack becomes ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation.)
*Reveals for healing from Rain, damage from Sun, and healing from Water hits. Hidden for Fire hits.

Early Bird | Hidden
Bearer’s sleep counter is decreased by 2 after being rolled or otherwise determined. The bearer must still be asleep for at least 1 turn, unless cured by an item or other effect. This ability affects the sleep count if Rest is used.

Effect Spore | Active
Whenever bearer is hit by a contact move from a non-bearer, that non-bearer may be poisoned, paralyzed, or put to sleep (30% chance of occurring; 1-11 causes SLEEP, 12-21 causes PARALYZE, 22-30 causes POISON; if the target is immune to the status condition that is rolled, the effect does not occur; not considered an additional effect, prevented by Safeguard but not a Substitute on the attacking Pokemon).

Electric Surge | Active
When bearer becomes active, the effect of Electric Terrain begins, and continues for five turns. Does not reset any pre-existing Electric Terrain counter or lack thereof.

Emergency Exit | Active
Forces the bearer to switch out when it’s health drops to or below 50%. The Pokemon switching in can be selected by the battler. Activates after held items (pending further testing). If the held item raises the bearer’s health above 50%, the ability will not activate.

Fairy Aura | Enter
Any Fairy-type moves used by the bearer and its allies are increased in power by 1/3.

Filter | Hidden
Effectiveness of attacks by non-bearers against bearer whose types have at least double effectiveness against bearer’s types is multiplied by 3/4.

Flame Body | Active
Whenever bearer is hit by a direct attack by a non-bearer, that non-bearer may be burned (30% chance, not considered an additional effect, Safeguard and Substitute don’t affect this).

Flare Boost | Hidden
As long as bearer is burned, the power of special attacks by bearer against non-bearers is multiplied by 1.5.

Flash Fire | Active
Whenever a Fire-type attack by a non-bearer targets bearer (even non-damaging ones, even if bearer is frozen, and even if the attack is otherwise ineffective against it), that attack is ineffective against bearer, and effectiveness of Fire-type attacks by bearer is multiplied by 1.5 (effect is not cumulative) until bearer is replaced or bearer doesn’t have this ability. (Applied after effects that change targets, but before accuracy check and damage calculation.) If the ability activates in battle, select Flash Fire On in the abilities menu.

Flower Gift | Active
During Sunny Day, Attack and Special Defense of bearer and its allies are multiplied by 1.5. (This effect is cumulative.)

Flower Veil
Prevents the stats of the bearer (only if it is Grass-type) and its Grass-type allies from being lowered. Self-inflicted stat reductions, such as from Leaf Storm or Weak Armor, are not prevented. The bearer (if it is Grass-type) and its Grass-type allies are also immune to major status conditions and Yawn. It does not prevent a Pokemon from falling asleep if it is already drowsy from Yawn. Rest, Flame Orb, and Toxic Orb is not affected.

Fluffy | Hidden
Bearer will take half damage from moves which make contact, and doubled damage from Fire-type moves. Fire-type moves which make contact will deal regular damage.

Forecast | Active
When bearer becomes active, if bearer’s species is Castform, bearer’s type becomes Fire during Sunny Day, Water during Rain Dance, Ice during Hail, and Normal otherwise.

Forewarn | Active
When bearer becomes active, a message displays a random move with the highest power among all moves known by all opposing Pokémon. For moves that have differing base powers or are not assigned a base power, see the chart below for assigned base powers.

Friend Guard
Effectiveness of attacks against allies of the bearer (except confusion damage or recoil) is multiplied by 3/4. (This effect is cumulative.)

Frisk | Active
When bearer becomes active, a message displays the name of the item held by the opposing Pokemon. If it is a Double Battle or greater, all Held Items are revealed.

Full Metal Body | Active
Attacks and Abilities by opponents can’t reduce bearer’s stat stages. Moves the bearer uses may still lower stat stages if applicable (Examples: Superpower, Shell Smash, Close Combat). This ability does not prevent the effects of Power Swap, Guard Swap, or Power Trick. This ability is not negated by Mold Breaker, Teravolt or Turboblaze.

Fur Coat | Hidden
The damage taken from physical moves by the bearer is reduced by 50%.

Gale Wings | Hidden
Any Flying-type moves used by the bearer gain +1 Priority only if the bearer is at full HP. If Fly is used, it gets priority for both turns. Hidden Power Flying is not affected.

Galvanize | Hidden
Any Normal-type attacks used by the bearer become Electric-type and have their power multiplied by 1.2. This effect takes priority over Ion Deluge. Hidden Power is not affected.

Gorilla Tactics | Hidden
Boosts the Pokemon’s Attack stat by 1.5x but only allows use of the first selected move.

GluttonyActive
Bearer uses “pinch” Berries (Liechi, Salac, etc.) when bearer’s HP is less than or equal to half instead of 1/4 of total HP.

Gooey Active
If a Pokemon with Gooey is hit by a contact move, the attacker will have their Speed decreases by one stage. Activates on each hit of a multi-hit move.

Grass Pelt | Hidden
The bearer’s Defense stat is boosted in Grassy terrain.

Grassy Surge | Active
When bearer becomes active, the effect of Grassy Terrain begins, and continues for five turns. Does not reset any pre-existing Grassy Terrain counter or lack thereof.

Grim Neigh | Active
Whenever an attack by the bearer causes a non-bearer (including allies) to faint, bearer’s Special Attack is increased by 1 stage.

Gulp Missile | Active
Will change form to either Gulping or Gorging Form when using Surf or Dive. If hit afterwards, form reverts and it shoots out its prey to attack, doing 1/4th of opponent’s maximum HP in damage. If the Cramorant was in Gulping Form, the opponent’s Defense is lowered 1 stage. If the Cramorant was in Gorging Form, the opponent is paralyzed.

Guts | Hidden
If bearer is burned, poisoned, paralyzed, or asleep, bearer’s Attack is multiplied by 1.5. Attack reduction for burns is ignored.

Harvest | Active
At the end of each round, if bearer isn’t holding an item and the last item consumed by the bearer is a Berry, the bearer has a 50% chance of receiving the last item consumed by the bearer and that item is reset. This ability always activates if the weather is sunny.

Healer Active
At the end of each round, each of bearer’s adjacent allies is cured of its status problem at a 30% chance each.

Heatproof | Hidden
Power of fire-type attacks against bearer is halved, and bearer loses 1/16 instead of 1/8 of total HP because of burns.

Heavy Metal | Hidden
Bearer’s weight is doubled.

Honey Gather | Active
If bearer appears anywhere in party and has no items, bearer gains Honey after the battle (National Park Item).

Huge Power | Hidden
Bearer’s Attack is doubled.

Hunger Switch | Active
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.

Hustle | Hidden
Bearer’s Attack is multiplied by 1.5. Accuracy of physical attacks by bearer is multiplied by 4/5. This does not count as Attack+1.

Hydration | Active
At the end of every round, if Rain Dance is in effect, bearer is cured of its status problem. (No effect if Rain Dance’s effect just ended.)

Hyper Cutter | Active
Attacks and Abilities by non-bearers can’t reduce bearer’s Attack stat stage. Bearer may still reduce its own Attack stat through means like Superpower. Power Swap and Power Trick still work as normal.

Ice Body | Active
At the end of every round, if Hail is in effect, bearer gains 1/16 of total HP and doesn’t lose HP because of the Hail effect.

Ice Face | Active
The bearer’s ice head can take a physical attack as a substitute, but the attack also changes the bearer’s appearance and stats. The ice will be restored between battles.

Ice Scales | Active
The Pokemon takes halved damage from Special attacks.

Illuminate | Hidden
This ability has no function in URPG battling.

Illusion | Active*
As bearer becomes active, bearer’s appearance becomes that of the last listed unfainted Pokémon in the bearer’s party (unless the bearer is the last Pokémon) until bearer doesn’t have this ability or a non-bearer hits the bearer with a damaging attack (Illusion is not announced). (Bearer is not considered to have transformed.) Illusion still remains if the user is hit by indirect damage like Sandstorm or Hail. If Illusion is used, you should keep track of the exact order of the party, accounting for switches swapping the old active’s position with the new active’s position.
*Upon “breaking”

Immunity | Active
Bearer can’t be poisoned. If Bearer was poisoned before gaining this ability, it is healed of poison. Items always activate before a gained ability can cure the Bearer.

Imposter | Active
Transforms into an exact copy of the Enemy Pokémon, copying all of the opponent’s current typing, stats (except HP), stat modifications (but not stat multipliers such as with Choice Specs), and moves. All moves will only have 5 PP. Fails during the effects of moves like Fly or Dig. Fails if the opponent is transformed, has Illusion, or is behind a Substitute.

A transformed Pokemon can use Z-Moves exclusive to a species it has Transformed into, if it holds an appropriate Z-Crystal. If the user Transformed into a Mega-Evolved Pokemon, it cannot use any Z-Moves, even if it holds the appropriate crystal. If a Pokemon Transforms into a Pokemon with Disguise/Shields Down/Battle Bond, the ability will not work for the transformed Pokemon. A Pokemon can Transform into an already existing Ash-Greninja, but Water Shuriken will not be boosted by Battle Bond still. Imposter/Transform Ditto is not affected by Eviolite.

Infiltrator | Hidden
Attacks by the bearer ignore the effects of Reflect, Light Screen, Aurora Veil, Mist and Safeguard on the opposing Pokémon’s side, and allows attacks to bypass Substitute. Does not work on anything not listed like Protect or Lucky Chant. Does not bypass Magic Bounce. Does not bypass Disguise.

Innards Out | Active
When the bearer faints as a result of direct damage, damage is dealt to the attacker equal to the amount of HP the bearer had remaining before fainting.

Inner Focus | Active
Effects can’t cause bearer to flinch. (Triggers only after an attack that causes flinching is used, and not at the beginning of bearer’s turn.) This ability does not apply to being hit while trying to use Focus Punch. Blocks Intimidate.

Insomnia | Active
Bearer can’t fall asleep (even with Rest). If bearer was put to sleep before gaining this ability, it is healed of sleep. Items always activate before a gained Ability can cure the bearer.

Intimidate | Enter
When bearer becomes active or gains this ability, decreases each opposing Pokémon’s Attack by 1 stage. Fails against Substitute.

Intrepid Sword | Active
Raises bearer’s Attack by 1 stage when it enters a battle.

Iron Barbs | Active
Whenever bearer is hit by a contact move from a non-bearer, that non-bearer loses 1/8 of its total HP (not considered recoil damage, stacks with Rocky Helmet). Applies to each hit of a multi-hit contact move.

Iron Fist | Hidden
Power of “punch” attacks by the bearer is multiplied by 1.2. The following moves are “punch” attacks (Sucker Punch is not affected by this ability):

Justified | Active
Whenever bearer is hit by a damaging Dark-type attack by a non-bearer, bearer’s Attack is increased by 1 stage. Triggers for each hit of Beat Up. Does not provide immunity.

Keen Eye | Active
Attacks and Abilities by non-bearers can’t reduce bearer’s accuracy stat stage. The bearer will also ignore its target’s Evasion boosts.

Klutz | Hidden
Effects due to bearer’s held item are not applied.

Leaf Guard | Active
During Sunny Day, bearer can’t receive status problems. This includes Rest, Flame Orb, and Toxic Orb. Yawn will fail against bearer. This ability does not cure pre-existing Status.

Levitate | Active
Bearer is immune to damaging Ground-type attacks. This ability also includes immunity to Spikes, Toxic Spikes, and the ability Arena Trap. The move Sky Drop also deals no damage. Gravity, Ingrain, or the held item Iron Ball negate Levitate, though the move Roost does not.

Libero | Active
Before doing damage, the bearer becomes the type of the move it is using. STAB and type effectiveness apply to the new type. If Sleep Talk is used, the Pokemon’s type is transformed into the type of the chosen move, and not the type of Sleep Talk. Libero will not change the Pokemon’s type when it is asleep, if it hits itself in confusion, if it is immobilized by love, or if it is fully paralyzed.

Light Metal | Hidden
Bearer’s weight is halved.

Lightning Rod | Active
All single-target electric type attacks are drawn toward the bearer. (If more than one non-user has this ability, higher speed stat determines the target). The ability happens after Follow Me but before Magic Coat. If an electric type attack targets the bearer, bearer’s Special Attack is increased by 1 stage and that attack is ineffective against bearer. The boost is still given if the bearer has a type immunity to electric type attacks. Static is not prevented by this ability.

Limber | Active
Bearer can’t be paralyzed. If Bearer gains the Ability after being paralyzed, it will be healed of paralysis. Items always activate before a gained Ability can cure the Bearer.

Liquid Ooze | Active
When Absorb, Drain Punch, Giga Drain, Leech Life, Mega Drain, Oblivion Wing, Horn Leech, or the effect of Leech Seed drains HP from bearer, instead of a non-bearer recovering HP, that non-bearer loses that much HP.

Liquid Voice | Hidden
Any sound-based attacks used by the bearer become Water-type.

Long Reach | Hidden
If the bearer uses a contact move, it will not activate any effects caused by contact.

Magic Bounce | Active
Reflects any moves that change status effects (bar Memento), status conditions, entry hazards, Taunt, Encore, Disable, Topsy-Turvy, and all other pseudo-conditions, and provides an immunity to said effects. If both Pokemon have Magic Bounce, only the ability of the target triggers. Magic Bounce only activates once per turn. Prankster boosted moves that are reflected back to a Dark-type opponent still affect them. Does not reflect Abilities such as Intimidate.

Magic Guard | Hidden
Effects other than damage can’t reduce bearer’s HP, with these exceptions: Pain Split, Belly Drum, effects that make the bearer “faint” (Destiny Bond), Curse when used, confusion damage, Future Sight Doom Desire, and HP loss from Struggle. (Liquid Ooze will cause neither HP loss nor HP gain.)

Magician
The bearer will steal the held item of an opponent it hits with an attack. Assumed to have no effect if the bearer is already holding an item.

Magma Armor
Bearer can’t be frozen. If a frozen Pokemon gains the ability in the middle of a battle, it is instantly cured of freeze. Items always activate before a gained Ability can cure the Bearer.

Magnet Pull | Active*
An [adjacent] opposing Pokémon can’t switch or flee if its current type includes Steel but not Ghost.
*If they try to switch out while unable to. They will need to send a move still.

Marvel Scale | Hidden
Bearer’s Defense is multiplied by 1.5 if it has a status problem.

Mega Launcher | Hidden
Increases the power of “aura” and “pulse” moves used by the bearer by 50%. The following moves are affected by this ability: Aura Sphere, Dark Pulse, Dragon Pulse, Heal Pulse, Origin Pulse, and Water Pulse.

Merciless | Hidden (pending confirmation)
The bearer’s attacks become critical hits against targets with the Poison or Toxic status.

Mimicry | Active
Changes Pokemon’s type to match the terrain.

Minus Hidden
If at least one ally other than the bearer has this ability or the Plus ability, Special Attack of bearer is multiplied by 1.5.

Misty Surge | Active
When bearer becomes active, the effect of Misty Terrain begins, and continues for five turns. Does not reset any pre-existing Misty Terrain counter or lack thereof.

Mold Breaker | Enter
Abilities that hinder attacks by the bearer are negated. The following abilities are negated by Mold Breaker:

Moody | Active
At the end of every round, a random stat stage (excluding Accuracy and Evasion) of bearer is increased by 2 stages, and a different random stat stage of bearer is decreased by 1 stage. This is not altered by clauses. It can’t raise a maximized stat or lower a minimized stat or the one that it just raised.

Motor Drive | Active
Whenever an Electric-type attack (even a non-damaging one) by a non-bearer targets the bearer (accuracy is not checked), bearer’s Speed is increased by 1 stage and that attack is ineffective against bearer. This ability does not activate if the bearer has a type immunity to electric attacks.

Moxie | Active
Whenever an attack by the bearer causes a non-bearer (including allies) to faint, bearer’s Attack is increased by 1 stage. (Mummy takes precedence over this ability.)

Multiscale | Hidden
If bearer’s HP is full, the effectiveness of attacks by non-bearers against bearer is halved. (Treats each hit of a multi-hit attack as a separate attack.) Multiscale does not block damage dealt by the following moves: Bide, Counter, Endeavor, Final Gambit, Guardian of Alola, Metal Burst, Mirror Coat, Nature’s Madness, Night Shade, Psywave, Seismic Toss, Super Fang

Multitype | Hidden*
As bearer becomes active, if bearer is an Arceus, its type becomes a type that depends on the Plate held if bearer is actually holding a Plate, or Normal otherwise. Plates can’t be stolen or removed. Bearer remains Fire-type even after Burn Up is used.
*While technically Multitype isn’t announced, Arceus’ type is visible.

Mummy | Active
Whenever bearer is hit by a contact move by a non-bearer, that non-bearer’s ability becomes this ability until the non-bearer switches out, unless that non-bearer has Multitype, Wonder Guard, or this ability. A non-bearer given this ability can still use this ability like the bearer. Has no effect on Pokemon with Disguise.

Natural Cure | Hidden
As bearer is replaced (but not if it becomes active), bearer is cured of its status problem. (Checks bearer’s current Ability. Doesn’t apply during battle if effects due to the bearer’s Ability are not applied.)

Neuroforce | Hidden
Effectiveness of attacks by bearer against non-bearers is multiplied by 1.2 if the attack is super-effective.

Neutralizing Gas | Active
If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.

No Guard | Hidden
Attacks by and against bearer hit without fail in accuracy checks.

Normalize | Hidden
Attacks by bearer have the Normal type and their Power is increased by 20%. STAB, weaknesses and resistances apply normally. However, a Normalized Will-O-Wisp will not activate Flash Fire and will burn Ghosts. Fire-types will not be burned because they are immune to the burn status.

Oblivious | Active
Bearer can’t be infatuated. Grants immunity to the moves Captivate and Taunt. If Bearer was infatuated or taunted before gaining this ability, it is healed of infatuation or taunt. Items always activate before a gained ability can cure the Bearer. Blocks Intimidate.

Overcoat | Active*
Bearer doesn’t lose HP because of Sandstorm and Hail, and is immune to Powder-based moves and Effect Spore.
*Immunity to Powder based moves mentions the ability, but for weather the Pokémon just doesn’t take damage and doesn’t announce why.

Overgrow | Hidden
If bearer’s current HP is less than or equal to 1/3 of its total HP, rounded down, Base Power for Grass-type attacks by bearer is multiplied by 1.5.

Own Tempo | Active
Bearer can’t be confused. If a non-bearer gains this ability during battle, it is instantly cured of its confusion. Items always activate before a gained Ability can cure the Bearer. Blocks Intimidate.

Parental Bond
Allows the bearer to move twice in a single turn when using a single-target damaging attack. The second attack occurs at 25% power, but has an equal chance to trigger all effects. An accuracy check is only performed once; if the parent misses, then the baby misses. If the parent hits, then the baby hits. If Circle Throw is used, it deals damage twice and forces out the target only once. If Sleep Talk is used, what move that was selected will be used twice. If any recoil-causing move like Double-Edge is used, recoil only happens after the second hit, in which recoil is dealt for the total amount of damage done. If a move could hit multiple targets (Earthquake, Rock Slide, etc), it will not strike twice unless it can only hit one Pokemon (like in a Single battle). Counter, Mirror Coat, Metal Burst, and Bide will deal the full damage for both strikes. Does not trigger on Z-Moves.

Pastel Veil | Active
Protects the Pokémon and its ally Pokémon from being poisoned. Does not remove Poison if the Pokemon is swapped in.

Perish Body | Active
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Pickpocket
The bearer immediately steals an item from an attacker using a contact move even if the attacker is behind a substitute. Does not work if the Pickpocket Pokemon is holding an item, has a Substitute, or faints from the attack. (For multi-hit moves, the bearer steals on the final hit of the attack; works even if the non-bearer faints

Pickup | Active
At the end of each turn, if the non-bearer had used a one-time use item (including throwing an item with Fling or using Natural Gift), the bearer will collect the item if it is not holding anything. If multiple Pokemon possess Pickup or Harvest, the faster Pokemon will restore an item first. If multiple items can be collected, the Pokemon will collect the item most recently consumed. Pickup will not activate more than once per turn. Pickup will not collect an item if the Pokemon that consumed it is no longer on the field at the end of the turn (even if the Pokemon switched out and back in before the end of the turn), or if it had already been recovered (such as with Recycle or another Pokemon’s Pickup). Pickup cannot collect items that have been destroyed with Incinerate, eaten with Bug Bite or Pluck, knocked off with Knock Off, or a popped Air Balloon.

At the end of each URPG battle, there is also a 10% chance that the owner of the bearer is allowed a free item that is not an HM, Mega Ring/Z-Ring, Mega Stone, or Z-Crystal from the Pokemart. Trainers must post in the Pokémart with a link to the battle log to claim the free item. Only one item may be claimed from Pickup per week.

Pixilate | Hidden
Any Normal-type attacks used by the bearer become Fairy-type and have their power multiplied by 1.2. This effect takes priority over Ion Deluge. Hidden Power is not affected.

Plus | Hidden
If at least one ally other than the bearer has this ability or the Minus ability, Special Attack of bearer is multiplied by 1.5.

Poison Heal | Active
If bearer is poisoned, bearer gains 1/8 of total HP at the end of every round instead of losing HP because of poison. (Takes precedence over Mummy.) Note: please keep count of how many turns have passed if the bearer has Toxic. If the ability is removed, damage is applied according to its current Toxic count (though the healing rate is always 1/8 of total HP).

Poison Point | Active
Whenever bearer is hit by a contact move from a non-bearer, that non-bearer may be poisoned (30% chance, not considered an additional effect, prevented by Safeguard but not Substitute).

Poison Touch | Active
Whenever a non-bearer is hit by a contact move from the bearer, that non-bearer may be poisoned (30% chance; considered an additional effect by Shield Dust but not Serene Grace; prevented by Safeguard and when the bearer is behind a Substitute). Does not bypass Shields Down if Sunsteel Strike is used by a Pokémon with this ability.

Power Construct | Active
Allows Zygarde to change into Complete Form. When Zygarde 10% Form or Zygarde 50% Form falls below 50% HP, it changes into Complete Form and gains HP equal to the difference between each form’s Max HP – 324 HP from 10% Form and 216 HP from 50% Form.

Power Spot | Active
Boosts the Base Power of all allies’ moves by 1.3x.

Power of Alchemy | Active
When the bearer’s ally faints in battle, the bearer will gain the fainted ally’s ability. The gained ability can activate immediately as if it had just entered battle. Power of Alchemy cannot cause the bearer to gain Wonder Guard, Stance Change, Zen Mode, Multitype, Imposter, Flower Gift, or Illusion.

Prankster | Hidden
The priority level of the bearer’s status moves is temporarily increased by 1 while determining priority. Dark-types are immune to any move that gain priority due to Prankster, including moves called by moves that call other moves (such as Assist and Nature Power). Immunity does not extend to ally Dark-types. Moves that target all Pokemon (such as Haze, weather moves, etc) and entry hazard moves are not blocked by Dark-types with Prankster, with the exception of Perish Song and Rototiller. Prankster Snatch is not blocked by Dark-types, but Defog is.

Dark-type Pokémon can still bounce moves back with Magic Bounce or Magic Coat; as moves that have increased priority due to Prankster which are reflected by Magic Bounce or Magic Coat can affect Dark-type Pokémon, unless the Pokémon that bounced the move with Magic Coat also has Prankster.

Primordial Sea | Active
When bearer becomes active, the effect of Heavy Rain begins. This weather has all of the same effects as Rain, but also causes all Fire-type moves and all weather-inducing moves and abilities to fail except Desolate Land, Delta Stream, Air Lock, and Cloud Nine. This weather remains in effect until it is replaced or the bearer leaves the field.

Pressure | Enter
Whenever an attack by a non-bearer [as well as those that target “opposing Pokémon’s side”] targets bearer when it is used, the PP of [the move that attack’s user chose for use this round] is reduced by an additional 1, but not to less than 0.

Prism Armor | Hidden
Effectiveness of super effective attacks by opponents against bearer is reduced to 75%. This ability is not negated by Mold Breaker, Turboblaze or Teravolt.

Propellor Tail Hidden
Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

Protean | Active
Before doing damage, the bearer becomes the type of the move it is using. STAB and type effectiveness apply to the new type. If Sleep Talk is used, the Pokemon’s type is transformed into the type of the chosen move, and not the type of Sleep Talk. Protean will not change the Pokemon’s type when it is asleep, if it hits itself in confusion, if it is immobilized by love, or if it is fully paralyzed.

Psychic Surge | Active
When bearer becomes active, the effect of Psychic Terrain begins, and continues for five turns. Does not reset any pre-existing Psychic Terrain counter or lack thereof.

Punk Rock | Active
Power of sound attacks by bearer is multiplied by 1.3. The Pokémon also takes half the damage from these kinds of moves.

Pure Power | Hidden
Bearer’s Attack is doubled.

Queenly Majesty | Active
If an opponent uses a priority damaging or status move (including moves boosted by Prankster, Gale Wings or Triage) on bearer or bearer’s allies, the opponent is prevented from executing the move (similar to Taunt mechanics). Negative priority moves boosted by Prankster are not blocked, as their priority is still at or below 0.

Moves that target all Pokemon like Haze and moves that target all foes cannot be blocked even if they become priority moves (except Perish Song, Flower Shield, and Rototiller). Queenly Majesty has no effect on allies’ priority moves.

Quick Draw | Active
If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket. If the Ability activates, this is announced at the start of the turn (after move selection). This chance is cumulative with a held Quick Claw; however, if Quick Claw and Quick Draw would both activate on the same turn for the same Pokémon, only Quick Draw’s message is shown. A Pokémon’s held Custap Berry will never activate on a turn in which its Quick Draw activates (but it may still activate in a later turn in which its Quick Draw does not activate).

If either Quick Draw or Quick Claw activate on the same turn for multiple different Pokémon, their moves are processed in standard Speed order.

Quick Feet | Hidden
As long as bearer has a status problem, bearer’s Speed is multiplied by 1.5. Bearer’s Speed is not reduced because of paralysis.

Rain Dish | Active
At the end of every round, bearer gains 1/16 of total HP if Rain Dance is in effect.

Rattled | Active
Whenever bearer is hit by a damaging Dark-, Bug-, or Ghost-type attack by a non-bearer, bearer’s Speed is increased by 1 stage. For multi-hit attacks, each hit gives a speed boost to the bearer. Does not provide immunity. Blocks Intimidate.

Receiver | Active
When the bearer’s ally faints in battle, the bearer will gain the fainted ally’s ability. The gained ability can activate immediately as if it had just entered battle. Receiver cannot cause the bearer to gain Wonder Guard, Stance Change, Zen Mode, Multitype, Imposter, Flower Gift, or Illusion.

Reckless | Hidden
Power of attacks by bearer that cause recoil damage, as well as Jump Kick and High Jump Kick is multiplied by 1.2. (Struggle is excluded.)

Refrigerate | Hidden
Any Normal-type attacks used by the bearer are become Ice-type and have their power multiplied by 1.2. This effect takes priority over Ion Deluge. Hidden Power is not affected.

Regenerator | Hidden
As bearer is replaced (but not if it becomes active or a battle ends), if it has at least 1 HP, bearer gains 1/3 of total HP. (Checks bearer’s current Ability. Doesn’t apply during battle if effects due to the bearer’s Ability are not applied.)

Ripen | Active
Ripens Berries and doubles their effects when activated.

Rivalry | Hidden
Power of attacks by bearer is multiplied by 1.25 if bearer and the bearer’s opponent are both male or both female, or multiplied by 75/100 if one is male and one is female. Damage is unaltered if either of the Pokemon are genderless.

RKS System | Hidden*
As bearer becomes active, if bearer is a Silvally, its type becomes a type that depends on the Memory held if bearer is actually holding a Memory, or Normal otherwise. Memories can’t be stolen or removed.
*While technically RKS System isn’t announced, Silvally’s type is visible.

Rock Head | Hidden
Bearer does not receive recoil damage (with the exceptions of Life Orb, Jaboca or Rowap Berries, or the recoil from missing Jump Kick or High Jump Kick).

Rough Skin | Active
Whenever bearer is hit by a contact move from a non-bearer, that non-bearer loses 1/8 of its total HP (not considered recoil damage; stacks with Rocky Helmet).

Run Away | Hidden
This ability has no function in URPG battling.

Sand Force | Hidden
During Sandstorm, the power of Rock-, Steel-, and Ground-type attacks by bearer is multiplied by 1.3, and bearer doesn’t lose HP because of the Sandstorm effect.

Sand Rush | Hidden
During Sandstorm, bearer’s Speed is doubled and bearer doesn’t lose HP because of the Sandstorm effect. This is NOT Speed+2.

Sand Spit | Active
When bearer is hit by an attack, the effect of Sandstorm begins, and continues for five turns. Does not reset any pre-existing Sandstorm counter or lack thereof.

Sand Stream | Hidden
When bearer becomes active, the effect of Sandstorm begins, and continues for five turns. Does not reset any pre-existing Sandstorm counter or lack thereof.

Sand Veil | Hidden
During Sandstorm, accuracy of attacks against bearer is multiplied by 8/10 and bearer doesn’t lose HP because of the Sandstorm effect.

Sap Sipper | Active
Whenever a Grass-type attack (even a non-damaging one) by a non-bearer targets bearer, bearer’s Attack is increased by 1 stage and that attack is ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation.)

Schooling | Active
Allows Wishiwashi to switch between School Form and Solo Form. At the start of battle, switch in or end of a turn, if Wishiwashi’s HP is above 25% it will change to or remain in School Form. Schooling cannot be Traced, copied with Role Play, suppressed with Gastro Acid, or replaced with Simple Beam, Worry Seed, Entrainment, or Skill Swap.

Scrappy | Hidden
Normal- and Fighting-type attacks by bearer have normal effectiveness against the Ghost type. Blocks Intimidate.

Screen Cleaner | Hidden
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

Serene Grace | Hidden
Chance of additional effects from attacks by bearer is doubled.

Shadow Shield | Hidden
If bearer’s HP is full, the effectiveness of attacks by non-bearers against bearer is halved. (Treats each hit of a multi-hit attack as a separate attack.) This ability is not negated by Mold Breaker, Turboblaze or Teravolt.

Shadow Tag | Active*
An opposing Pokémon can’t flee or switch unless it has this ability. The opposing Pokémon can still switch through the means of Baton Pass, U-Turn, Volt Switch, or the held item Shed Shell. Does not affect an allied Pokémon. Ghost types are immune. Pokemon with Shadow Tag (or about to gain Shadow Tag) may not select Encore, and Pokemon affected by Shadow Tag are released from Encore immediately and may no longer be encored, unless the Pokemon Encoring and Shadow Tagging is Wynaut or Wobbuffet.
*If they try to switch, They must still send lock in a move first. If they are trapped they must be told to change this send.

Shed Skin | Active
At the end of each round, there is a 30% chance that bearer’s status problems will be removed.

Sheer Force | Hidden
Power of attacks by bearer with an additional effect is multiplied by 1.3. No secondary effects of attacks by the bearer can occur. Recoil, user stat penalties, increased critical hit ratio, perfect accuracy, and variable-power attacks are primary effects and so moves with these effects are not boosted by Sheer Force. If the selected move is boosted by Sheer Force, the following effects are negated: bearer’s Life Orb recoil, bearer’s Shell Bell HP restoration, target’s Red Card, target’s Eject Button and target’s Emergency Exit/Wimp Out.

Shell Armor | Hidden
Attacks against bearer can’t be critical hits.

Shield Dust | Hidden
No additional effects of attacks by non-bearers can occur against bearer. (Additional effects that don’t affect the bearer are not prevented.) This prevents effects from moves that ensure secondary effects (like Inferno and Dynamic Punch) but not moves in which the effect is the only thing the move intends (like Thunder Wave or Will-o-Wisp)

Shields Down | Active
At the start of battle, switch in or end of a turn, if Minior’s HP is above 50%, it will change to or remain in Meteor Form. If Minior’s HP is at or below 50%, it will change to or remain in Core Form. While in Meteor Form, Minior is immune to major status conditions, including drowsiness due to Yawn. Rest will fail when used by Minior in Meteor Form with Shields Down. If Minior receives a status condition while in Core Form and later changes into Meteor Form, the status condition remains in effect.

If Core Form Minior is switched in while grounded (due to Gravity or Baton Passed Ingrain), it will be poisoned by Toxic Spikes before Shields Down changes it back to Meteor Form. Shields Down cannot be copied by Trace, Power of Alchemy, or Receiver. Entrainment, Gastro Acid, Role Play, Simple Beam, and Worry Seed will fail if the target has Shields Down. Skill Swap fails if either Pokemon has Shields Down. Cannot be replaced by Mummy or suppressed by Core Enforcer. Any other Pokemon with Shields Down will not change forms, and will not be immune to status conditions (even if Ditto Transformed into Meteor Form Minior).

Simple | Hidden*
Effects that increase or decrease bearer’s stat stages by a certain number of stages do so by twice that many stages instead. Stat boosts are still capped at +/-6. Effects that copy or steal modifiers such as Psych Up, Heart Swap, or Baton Pass will transfer or copy stat boosts at the stage they were, it won’t double or halve them. Any stats gained through Spectral Thief are doubled. Stat increases caused by the Z-Power effects of status Z-Moves are not modified by Simple. However, the stat stage increases from Extreme Evoboost is modified.
*The ability is not announced, however the stat modifiers are publicly doubled.

Skill Link | Hidden
Multi-hit attacks by bearer that “strike two to five times in a row” always strike five times. Double Kick and Triple Kick are unaffected.

Slow Start | Enter, Active*
When bearer becomes active, bearer’s Attack and Speed are halved for five rounds, including the current round, or until bearer is replaced or bearer loses this ability. The effect is reset whenever bearer adopts this ability even if it already had this ability.
*Announced both when entering and when it wears off

Slush Rush | Hidden
During Hail, bearer’s Speed is doubled and bearer doesn’t lose HP because of the Hail effect. This is NOT Speed+2.

Sniper | Hidden
If an attack by bearer is a critical hit, the damage dealt is 2.25x instead of 1.5x.

Snow Cloak | Hidden
During Hail, accuracy of attacks against bearer is multiplied by 8/10 and bearer doesn’t lose HP because of the Hail effect.

Snow Warning | Active
When bearer becomes active, the effect of Hail begins, and continues for five turns. Does not reset any pre-existing Hail counter or lack thereof.

Solar Power | Active*
During Sunny Day, bearer’s Special Attack is multiplied by 1.5. At the end of every round, if Sunny Day is in effect, bearer loses 1/8 of total HP.
*Announced for being hurt by it, not boosting damage

Solid Rock | Hidden
Effectiveness of attacks by non-bearers against bearer whose types have at least double effectiveness against bearer’s types is multiplied by 3/4.

Soul-Heart | Active
Boosts the bearer’s Special Attack by one stage every time a Pokemon faints.

Soundproof | Active
Bearer does not receive the effects of sound-based attacks. (Uproar can still affect bearer’s sleep status; bearer doesn’t receive a perish count, but its perish count will still decline; doesn’t affect Heal Bell). The following moves are blocked by this ability:

Perish Song can still be baton passed to a Pokemon with this ability.

Speed Boost | Active
At the end of each round, increases bearer’s Speed by 1 stage unless bearer became active after the beginning of this round. Still triggers on the same turn if it is gained via Skill Swap, Trace, Entrainment, Role Play, etc.

Stakeout | Hidden
Damage dealt to Pokemon switching in is doubled.

Stall | Hidden
Bearer strikes after all other Pokémon whose moves have equal or greater priority than bearer’s move.

Stalwart Hidden
Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

Stamina | Active
Boosts the Defence stat of the bearer by one stage when hit by an attack, after damage is taken.

Stance Change | Active
Allows Aegislash to switch between Blade Form and Shield Form. Changes to Blade Form when using an attacking move, and reverts to Shield Form when using King’s Shield. Other status moves will not change its Form. Whenever Aegislash is sent in, it will always be in Shield Form.

As of Gen VII, if Aegislash attempts to use a move and cannot execute it due to an effect such as a status condition or confusion, Stance Change will no longer activate. Moves that call other moves such as Sleep Talk will not trigger Stance Change.

Stance Change cannot be copied by Trace, Power of Alchemy, or Receiver. Entrainment, Gastro Acid, Role Play, Simple Beam, and Worry Seed will fail if the target has Stance Change. Skill Swap fails if either Pokemon has Stance Change. Cannot be replaced by Mummy or suppressed by Core Enforcer. Any other Pokemon with Stance Change will not change forms (even if Ditto Transformed into Aegislash, Ditto would remain in whatever form it has Transformed into).

Static | Active
Whenever bearer is hit by a contact move by a non-bearer, that non-bearer may be paralyzed (30% chance, not considered an additional effect, prevented by Safeguard but not Substitute). Ground type’s immunity, Volt Absorb, Lightning Rod and Motor Drive do not prevent this ability from occurring. Immunity to paralysis, such as from Limber or being Electric type will prevent it.

Steadfast | Active
Whenever bearer flinches, bearer’s Speed is increased by 1 stage. Focus Punch loss of focus doesn’t trigger this.

Steam Engine | Active
When this Pokémon is hit by a Fire-type or Water-type move, its Speed is increased by 6 stages.

Steelworker | Hidden
Boosts the damage of Steel-type moves used by the bearer by 50%.

Steely Spirit | Hidden
Boosts the damage of Steel-type moves used by allies and the user by 50%.

Stench | Active
Damaging attacks by the bearer that don’t already have an additional effect of causing the opponent to flinch may cause the opponent to flinch (10% chance; not cumulative with King’s Rock or Razor Fang; prevented by Substitute).

Sticky Hold
Bearer’s held item can’t be removed from it by non-bearers. (This includes Knock Off, Pluck, Incinerate, and Bug Bite.) (Bearer can use Trick, Switcheroo, and Bestow normally, and Item Drop can still be used on it.)

Storm Drain | Active
All single target Water-type attacks, even those from your ally in multi-battles, hit this Pokémon with 100% accuracy, regardless of the intended target, and give a Special Attack boost of one stage instead of doing damage. If a Pokemon with Storm Drain and a Pokemon using Follow Me are out at the same time, and a Pokemon uses a Water-type attack targeted at the Follow Me user’s team, Follow Me will take precedence and absorb the attack. Soak is never attracted by Storm Drain. Water moves that hit all Pokémon have their targetting unchanged by Storm Drain, but will still cause the stat rise from the part of the attack that hits the bearer. Activates on Perish Song if user has Liquid Voice.

Strong Jaw | Hidden
Power of “bite” attacks by the bearer is increased by 50%, as listed here.

Sturdy | Active
One-hit KO attacks against bearer will fail for non-bearers (whether or not bearer’s HP is full). If bearer’s HP is full and damage (including confusion damage) would reduce bearer’s HP to less than 1, instead that damage reduces bearer’s HP to 1. (Treats each hit of a multi-hit attack as a separate attack. Takes precedence over Focus Sash and Focus Band. Endure takes precedence over this ability.)

Suction Cups | Active
Attacks by non-bearers and items held by non-bearers can’t force bearer to end a wild battle or cause bearer to be replaced with a different non-active Pokémon.

Super Luck | Hidden
Bearer’s critical hit rate increases one stage (See critical hits section for details).

Surge Surfer | Hidden
On Electric Terrain, bearer’s Speed is doubled. This is NOT Speed+2.

Swarm | Hidden
If bearer’s current HP is less than or equal to 1/3 of its total HP, rounded down, the base power for Bug-type attacks by bearer is multiplied by 1.5.

Sweet Veil
The bearer and its allies are immune to sleep.

Swift Swim | Hidden
During Rain Dance, bearer’s Speed is doubled. This is NOT Speed+2.

Symbiosis
Passes along the user’s item to its partner immediately after the partner’s item is consumed. Will not trigger if opponent removes an ally Pokemon’s item through the use of Thief, Covet, Knock Off, Magician, or Pickpocket. If a Pokemon is given a Choice item via Symbiosis, it will be able to choose a different move on the next turn.

Synchronize | Active
Whenever the bearer is burned, poisoned, or paralyzed by an attack by a non-bearer or an Ability from a non-bearer, that non-bearer also receives the same status problem. (This doesn’t include Toxic Spikes. Safeguard and Substitute don’t affect this. If bearer became badly poisoned, the non-bearer becomes badly poisoned. Effect happens immediately.) This ability is not triggered by self-inflicted statuses. This will trigger but fail if the opponent is immune to the status condition that the bearer received.

Tangled Feet | Hidden
As long as bearer is confused, accuracy of attacks against bearer is multiplied by 80/100.

Tangling Hair | Active
If a Pokemon with Tangling Hair is hit by a contact move, the attacker will have their Speed decreases by one stage. Activates on each hit of a multi-hit move.

Technician | Hidden
If an attack by bearer against a non-bearer has a power of 60 or less, that attack’s power is multiplied by 1.5. (Includes Struggle. Applied after effects of the attack itself that vary its power and after Defense Curl and Helping Hand, and before other effects that modify its power.)

Telepathy
Pokemon with Telepathy cannot be damaged by allies in a double or triple battle.

Teravolt | Enter
While bearer is using an attack, effects that hinder the bearer’s moves are negated. The following is a list of abilities negated by Teravolt:

Thick Fat | Hidden
Damage from Fire- and Ice-type attacks against bearer is halved.

Tinted Lens | Hidden
Damage of attacks by bearer against non-bearers whose types have less than normal effectiveness against bearer’s types is doubled.

Torrent | Hidden
If bearer’s current HP is less than or equal to 1/3 of its total HP, rounded down, the power for Water-type attacks by bearer is multiplied by 1.5.

Tough Claws | Hidden
Power of attacks by the bearer which make direct contact is multiplied by 1.3.

Toxic Boost | Hidden
As long as bearer is poisoned, the bearer’s Attack stat is multiplied by 1.5. This is not Attack+1.

Trace | Active
When bearer becomes active, it adopts the Ability of a random adjacent opposing Pokémon that actually has an Ability other than Multitype, Wonder Guard, Trace, Forecast, Flower Gift, Zen Mode, Illusion, Imposter, Stance Change, Disguise, Power Construct, Battle Bond, Schooling, or Shields Down. If there is no such Pokémon, this ability doesn’t trigger. Any Pokémon whose ability is changed by Trace will revert to its originally sent ability if it leaves the field. Trace can only target traceable abilities.

Transistor | Hidden
Boosts the damage of Electric-type moves used by the bearer by 50%.

Triage | Hidden
Grants +3 priority to damaging moves and status moves used by the bearer which restore HP. Does not give added priority to Leech Seed, Pain Split, or Ingrain. Wish, Healing Wish, and Lunar Dance are affected by Triage.

Truant | Active
Every other round, bearer does nothing instead of using an attack. Moves that cause the user to lose a turn (like Hyper Beam) will recharge on the turn Truant affects. Bearer is immune to Worry Seed, Entrainment and Simple Beam.

Turboblaze | Enter
While bearer is using an attack, abilities that hinder the attack are negated. The following abilities are negated by Turboblaze:

Unaware | Hidden
Attacks by bearer against non-bearers ignore their opponent’s Defense, Special Defense, and evasiveness stat changes. Attacks by non-bearers against bearer ignore the Attack, Special Attack, and accuracy stat changes. (This effect applies only in damage calculation and accuracy checks. Punishment and Stored Power are not specially affected.) Boosts that stem from abilities like Sand Force, Aerilate, or Pixilate are not affected.

Unburden | Hidden
Bearer’s Speed is doubled if an item that the bearer held was consumed or removed from the bearer while bearer had this ability and since bearer became active. (This applies even if the item switches to the same or different item. This includes if the bearer drops its held item because of Knock Off.) This is not Speed+2. If the Pokémon gains a new item after receiving an Unburden boost, the boost is removed. Boost is not affected by Haze.

Unnerve | Enter
Berries held by opposing Pokémon can’t trigger. (Item Urge will have no effect for Berries held by such Pokémon. An opposing Pokémon can use Natural Gift and Fling normally and items involved in Pluck, Bug Bite, and Fling attacks by and against an opposing Pokémon will take effect normally.) Non-bearer is notified of this ability.

Unseen Fist | Hidden
When using contact moves, this Pokemon ignores the protecting effects of Protect and similar moves. This includes bypassing the secondary effects of moves like King’s Shield/Baneful Bunker/Spiky Shield.

Victory Star | Hidden
Accuracy of attacks by bearer and its allies is multiplied by 1.1. (This effect is cumulative.)

Vital Spirit | Active
Bearer can’t fall asleep. Rest will fail when used by the bearer. If a Pokémon is sleeping, and then gains Vital Spirit, it is instantly cured of sleep. Items always activate before a gained Ability can cure the Bearer.

Volt Absorb | Active
Whenever an Electric-type attack (even a non-damaging one) by a non-bearer targets bearer, and the attack is not otherwise ineffective against bearer, bearer gains 1/4 of total HP and that attack is ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type opponents in normal cases.) Protect when used against an Electric type attack does not trigger Volt Absorb.

Wandering Spirit | Active
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

Water Absorb | Active
Whenever a Water-type attack (even a non-damaging one) by a non-bearer targets bearer, and the attack is not otherwise ineffective against bearer, bearer gains 1/4 of total HP and that attack is ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation.) Protect when used against an Watertype attack does not trigger Water Absorb. Activates on Perish Song if user has Liquid Voice.

Water Bubble | Hidden
Doubles the power of damaging Water-type moves used by the bearer and halves damage taken by the bearer from Fire-type moves. Pokemon with this ability cannot be Burned.

Water Compaction | Active
Boosts the Defence stat of the bearer by two stages when hit by a Water type attack, after damage is taken.

Water Veil | Active
Bearer can’t be burned. If a Pokémon is burned, and then gains Water Veil, it is instantly cured of its burn. Items always activate before a gained Ability can cure the Bearer.

Weak Armor | Active
Whenever bearer is hit by a physical attack by a non-bearer, bearer’s Defense is decreased by 1 stage and its Speed is increased by 2 stages. Multi-hit moves trigger this ability on each hit.

White Smoke | Active
Attacks and Abilities by non-bearers can’t reduce bearer’s stat stages. Moves the bearer uses may still lower stat stages if applicable (Examples: Superpower, Shell Smash, Close Combat). This ability does not prevent the effects of Power Swap, Guard Swap, or Power Trick.

Wimp Out | Active
Forces the bearer to switch out when it’s health drops to or below 50%. Activates after held items (pending further testing). The Pokemon switching in can be selected by the battler.

Wonder Guard | Active
Bearer is immune to damaging attacks whose type has less than double effectiveness against bearer’s types.

Wonder Skin | Active
Accuracy of non-damaging attacks by non-bearers against bearer is 50% (before accuracy-modifying effects).

Zen Mode | Active
At the end of each round, if bearer is a Darmanitan and hasn’t transformed, bearer assumes Zen Mode if its current HP is less than or equal to half of total HP, or Standard Mode otherwise, and bearer reverts to Standard Mode when it’s replaced or when bearer doesn’t have this ability. (Its stats are recalculated if it changes to a different form this way.)