In the medieval, pre-tech world inhabited by Pokemon and people alike, tales have long been told about a mirage island untouched by either species. People and Pokemon have glimpsed the island, but only for a few moments, never able to reach it. The stories and rumors swirling around it are endless, from tall tales about immortality for landing on its shores to stories that a beast carries it on its back through the sea, evading contact. The thread that runs through all of them, however, is that nobody has ever been able to keep sight of its misty shores for long, and certainly not long enough to make landfall on it.
There’s a half truth in that.
While the island of Mautte once was inaccessible, Pokemon (including Pokemon who were once humans) have begun washing up on its shores, their memories wiped, retaining only their names and only the slightest inclinations of who they once were.
They don’t know it yet, but the longer they stay, the stronger they will grow. The island’s radiant energy will give them powers beyond what they’ve ever known: the ability to shapeshift, at will, into a myriad of different forms.
Morphic is like most other free-form RPs. As such, we have several standard RP rules that apply to the entire section, both In-Character and Out-of-Character.
While not rules, there are a few details to keep in mind about the RP, and information that might be helpful for you to know.
URPG progression in Morphic is based off of post count. Through the number of posts you make, you unlock forms, characters, EMs, etc.
There are three different ways that you’ll need to track your posts, and all of those are tied together:
If you want an easy way to track all of this, consider using our custom Google Sheets tracking template. You by no means have to use it, or even have a solution of your own nearly as complex (tracking your posts in your stats or character applications works just as well!), but it makes it a lot easier!
Below is a list of all of those numbers and milestones in one place. Be sure to read each section where the rules for the below milestones are detailed fully; not all information and restrictions to the below are listed here.
These are Milestones that happen repeatedly, at a set interval of posts.
Earning a New Pokemon:
Below are the number of posts needed to complete an earned form. Remember that you do not gain EMs while making posts to complete an earned form.
Mautte is a sprawling island, host to a plethora of diverse biomes. The legends and rumors about it can never pinpoint it to one exact location. From outside eyes, it’s always shrouded by mist or storm, or simply invisible altogether.
Up until recently, the island has been uninhabited. Now, however, Pokemon have begun washing up on the black sands of its southern shore—as well as Pokemon who were once human before washing up on the island. All who enter (or leave) lose their memory, keeping only their name and some vague sense of who they are. While some begin to experience confusing flashbacks of their lives before after remaining on the island for some time, they never come close to fully regaining their identities and memories.
Most of the island’s shores are vicious and inhospitable—steep, unforgiving crags and rocks under constant assault by vicious waves. But there are a few places where the oceans and the shores calm, and much more mystery within.
You can explore the Island of Mautte’s boards to read about its many unique terrains and territories.
The premise of Morphic is that your characters are Pokemon who, after washing up on this island, gain the power to shapeshift into other Pokemon forms. You can choose to RP in the form of a Pokemon you already own in order to earn EMs on it, both in the RP and in URPG. Alternatively, you can choose to RP with a Pokemon you don’t own yet, and once you make a certain number of posts in that form, you can earn the Pokemon in URPG!
The general guidelines and rules for character creation, as well as specific details on lore and powers that applies to characters, is detailed below.
When starting off in Morphic, each player has a maximum of two separate characters that they can freely create. Each character has its own name, personality, and backstory. Each character can also have its own Pokemon forms.
You earn a slot to create a new character when you reach a certain of RP posts across all of your characters. You unlock each slot at a certain number of posts:
Each character has different forms that they can shift freely between within the RP. There are two different types of forms:
When you create a character, you start with only one form. A character’s first initial form is an imported form. You can choose what Pokemon you’re linking that form to when you sign up. Your character’s imported form can have different names, genders, and natures/personalities from its linked Pokemon, but they share the same Level-Up moves and EMs (TMs, HMs, MTs, BMs, and SMs).
Each post that you make in an imported form counts toward earning an EM on that Pokemon. You earn new EM on a Pokemon every 5 posts. You can choose and claim that EM in this thread, and may add it to your URPG stats and start using it ICly as soon as the claim is approved by an Arbiter.
This means that you should keep track of how many posts you’ve made in each form in your character’s sign up, with links to those posts or threads.
If you change forms during a post, the post count for that post goes to the form that you ended the post in. There’s no limit on how many times you can change form in a post (except for in Morphic battles).
If your linked Pokemon owns every single move that it can possibly obtain in URPG, then every 5 posts, you will instead unlock a Daycare Pass that can be used normally on any Pokemon in your URPG stats. This effect only happens if you have completely maxed out that Pokemon with every available move. Ditto is an example of a common Pokemon where this may happen frequently (and in Ditto’s case, immediately), since its only move is Transform, which is Level Up.
Only Daycare Passes can be earned with this effect, meaning that TMs cannot be earned through this effect.
When you unlock a new form, you can choose to make it a Pokemon you do not yet own (or a Pokemon you’d like to obtain another of) in order to work toward obtaining in URPG. That Pokemon is role played in its basic form, and can be earned through posting with that form.
The amount of posts required to unlock a Pokemon depends on the rank of its basic:
Once you’ve met the requirement for posts in that form, you can claim the Pokemon you earned here. That Pokemon is claimed into your URPG stats as a basic Pokemon.
While you’re earning a new Pokemon, you don’t earn EMs on that Pokemon while in that form. However, once you have earned that Pokemon and it is in your URPG stats, it becomes a imported form that is linked to that Pokemon, which means that you can earn EMs on it as usual from there.
Each of your character’s forms may have their own individual appearances and genders. You have liberal freedom with the appearance of your forms–you can create them as shiny, or perhaps of a completely different coloration that isn’t shiny or regular.
However, when you choose that initial appearance, you can’t make major changes to it later in the RP without purchasing a major appearance change. Major changes that happen logically and ICly (for example, scarring receiving or losing a limb from an IC event, your character deciding to use natural dyes to change their color, etc.) don’t need to be purchased. A major appearance change in this case would be something like your character’s coat/skin completely changing color, changing from the appearance of a regular Pokemon to a shiny, etc.
This is to keep continuity and consistency for other characters in the RP. While a major appearance change is something that may happen unexpectedly to a character, Morphic characters are ultimately (as far as they know in-character) at the whim of the island’s mysterious forces for what forms they obtain and how those forms look, so they typically shouldn’t be having major appearance changes regularly, which is why it must be purchased.
If you’d like your character to have natural accessories from the island (such as, but not limited to: shells, feathers, vines, etc.), you may freely to add those to your character’s appearance!
Man-made items, however, are special. The Island of Mautte is placed somewhere within the oceans of the canonical Pokemon world, but that Pokemon world is medieval, predating Pokemon technology such as Pokeballs, spray Potions, Pokemon Centers and weapon technology (in this more realistic world) such as guns. “Owned” Pokemon in the outside world are tamed through friendship, or forcibly subdued in what ways they can be.
Occasionally, these medieval man-made items may wash up on a specific shore on the island, known as Flotsam Bluff. They don’t show up anywhere else, likely due to the complex currents that run around Mautte.
The accessories that wash up on Flotsam Bluff are sorted OOCly into two categories, each requiring a certain number of posts in an Arbiter-guided thread to obtain:
To begin an adventure to the Bluff to obtain one of these items, start a thread with your character in the Bluff’s RP board. Be sure to specify in the OOC notes of the post what item you’re looking to obtain, and an Arbiter will claim and respond to that thread. All Flotsam Bluff threads are Private, meaning that only your character and the Arbiter may post in it. Each of your characters are limited to one ongoing Flotsam Bluff thread at a time. Once you have made the required number of posts in that thread, you may consider the item earned!
Each imported form has the same choice of abilities as its linked Pokemon, and the way they work when characters are switching between forms works similarly to how they work in battles in URPG. When you switch into a form, you declare (whether OOCly or ICly) which ability you will be using for the duration that you’re in that form.
You may re-choose that ability freely every time you switch into a new form. So, for example, if I switch into a Sylveon form with Pixilate, I will only gain the effect of the Pixilate ability while I’m in that form. If I switch to, for example, my Incineroar form, then back to Sylveon again, I could choose Cute Charm instead, and so on.
You may only use forms that your linked Pokemon owns, so Hidden Abilities are locked until you unlock them in URPG. Pokemon in earned forms only have access to their regular abilities of that evolution form, and not their HAs.
In Morphic, you have some flexibility in what your abilities do from character to character, form to form. You can (to an extent) customize all of a Pokemon’s abilities in some way.
When you create a character or earn a new form, you must outline how each of that new form’s abilities will work. These abilities will be approved by an Arbiter, who will help ensure that those abilities are fair and plausible for everyone.
I sign up with my character Inferno, whose first form is a Chandelure from my stats. I import the Chandelure form with all of the abilities it has in URPG, and I decide to make some cool effects for them:
An Arbiter would then look over these abilities and approve them with my character sign up. An Arbiter must approve any new abilities that I gain on any of my forms in order for them to be used in the RP. When earning a new form here, the abilities should be described and approved with the form. If you’ve gained access to an ability outside of earning a new form (for example, evolving a Pokemon or purchasing an HA), you can post the ability and its effects here to have it approved.
Morphic will typically give you a fair amount of freedom with the effects of the abilities you customize, but there are a few things you need to keep in mind:
There are some abilities and moves that need a little clarification in order to build off of, so we’ve taken the time to list the basic effects of how they work in an RP setting here. You can still customize these to an extent, but their basic structure must function as outlined. These are for the major, major outliers, but if you have any suggestions, feel free to send them to a Head or Elder Arbiter.
Imposter and Transform
Transform is a tiring move that requires concentration. As such, a Ditto can only Transform once per post. The Ditto can only transform into player characters within its line of sight. While transformed, it can make use of all of the opponent’s moves and abilities. However, they do not gain any of the other player’s items.
The Imposter ability will, if active, take effect as soon as a character changes into their Ditto form. The character with the Imposter ability will then immediately take the shape of another player character within its line of sight (player’s choice). This counts as a use of Transform.
When a Pokemon transforms into a form with Illusion as the active ability, the user adopts the appearance of another chosen player character within its line of sight at the time. This can happen immediately, appearing to others as if they simply transformed into the character that Illusion takes the shape of; or, the Pokemon with the Illusion ability can choose to activate it at a later time, still taking on the appearance of a Pokemon in their line of sight when the ability is activated. They adopt the full appearance of that character, including the appearance of their items, but cannot actually use them or any of that character’s moves or abilities, only their own. The illusion is broken when/if the player is touched or dealt damage.
Hits that aren’t super effective pass right through this Pokemon. However, if they take a direct hit from a super effective attack, they are forced completely randomly into another form–an Arbiter must roll the dice for this.
If it is valid for them to do so, Smeargle can use Sketch in Morphic just as they would in battles in order to learn a move used in a visible character’s last post. Sketches in Morphic apply as Sketches in URPG, so Sketch may only be used if they have available moves allotted left to do so. Once they hit the cap of moves in URPG, they can no longer Sketch until they have the room to do so.
Moves work on a similar principle as abilities; they’re flexible and up to interpretation within reason. Unlike with abilities, you don’t have to have your variations on moves set or approved. You can use them in your posts however you wish to interpret them.
A great way to see how moves are interpreted differently is to check the variations of what they do in the anime. Bulbapedia is a great resource for this. Each move has an “in the anime” section at the bottom, that shows with description and images how the move has been used. Air Slash is a good example of some variation in how a move is executed depending on what’s using it.
You can also freely combo and combine moves. For example, I could make a sort of “fake” Blaze Kick by using Mega Kick while cloaking my leg in fire, or combine a Powder Snow and a Fairy Wind to create a pseudo-Icy Wind. Feel free to get creative as long as the effects still relate back to the original move in some way.
Moves in Morphic don’t necessarily have PP, but note that stronger moves, or repetitively using the same moves, is more likely to tire out your character.
Combining a fantasy world like Pokemon with a more realistic RP setting always has some strange bits. Here are a few details that might be useful for your own world-building:
Clans are the main social structure of Morphic. Clans are character-formed groups that settle in territories, claiming those territories as their own. Your characters can seek to join clans throughout the course of the RP, and their allegiances may shift and change as the clans themselves do.
Morphic’s first clans are currently in the process of being founded! See the winners here!
When you first sign up with your character, they begin as a Rogue. A Rogue is a rank that means that you have no allegiance to a clan. In order to join a clan, you must be accepted into that clan through the RP. Some clans will require a leader to accept you, while others may allow any member to accept you into the clan.
While a clan can accept you anywhere, the best way to join a clan that you want your character to be in is to have that character go to that clan’s territory board. Clan territory boards are marked with a color that marks that clan’s territory. Post a thread with your character visiting their borders, and play out asking to join the clan from there.
You do not need to meet any post requirements to join a clan. As long as there is an IC post with a qualified character accepting you, you can then be considered a part of that clan!
Each clan has a pinned thread in their territory that has the clan’s description, ranks, list of members, and rules. You can read up on the clan there! Typically, you don’t have to RP someone telling you these rules; it’s assumed that your character is told them in passing in some way, but you can also RP it out if you’d like.
Each clan will have different rules for leaving. Some may require you to notify them, while others will let you leave without mentioning it to anyone ICly. Check the clan rules on the clan page to be sure! Once you’ve left a clan, you can join another freely.
Clans can be obtained by characters in three different ways: founding a clan, challenging for a clan, and exchanging clan leadership.
Clans can be founded by characters with at least 35 character posts as long as there is an open slot in the game to do so.
As of now, there are 3 total clan slots, with 2 clan slots open for claiming!
Clan slots are opened when another clan disbands. A clan may do this for a variety of reasons, by choice of the leader or if the leader fails their activity requirements. Slots opening will be announced in the #morphic and/or #announcements channel on Discord.
When a slot is open, an eligible character may post a founding thread. To claim a territory and found a clan there, a character must simply post a thread in that territory that has [FOUNDING] at the beginning of the thread title, and post staking out their claim! Note that only sub-boards are claimable territories, so while the Shimmering Caverns can be claimed, The Spine itself cannot. Territories in the Entry Grounds cannot be claimed.
When someone else makes a claim, one other character interested in founding a clan may contest their claim, leading to a fight over the right to found the clan. The winner may found the clan in an unclaimed, claimable territory of their choice.
Note that claiming an open clan slot is first-come, first serve. The first person to post a founding thread will automatically fill that clan slot, and the first person to contest that claim will be the only other person who gets a chance at it. When a new clan is founded, that clan’s leader has immunity to challenges for the first month, in order to give them time to establish the clan.
If their claim goes unchallenged for 72 hours, then that character is allowed to officially found their clan! They may post their clan thread in that board that contains their clan’s name, description, ranks, list of members, and rules, and may begin RPing as that clan’s leader!
Characters can choose to challenge the leadership of existing clans to battle in order to take the clan for their own. The player posts in that territory calling the leader to the challenge, and the leader then has 72 hours to respond to the challenge. If they do not respond to the challenge within 72 hours, the clan is automatically won by the challenger, its members become rogues, and the clan may be moved and ruled how the new leader pleases.
When a new clan is founded, that clan’s leader has immunity to challenges for the first month, in order to give them time to establish the clan.
For more information on the fight for the clan itself, see the Fighting Guide.
There are times when it may be appropriate in the RP for a clan leader to decide to pass the leadership to the clan to someone else. This can only be done once per month, and must be done in an IC thread for the leadership to be officially passed. When a clan is passed to a new leader peacefully, they do not gain the one-month immunity from challenges.
Because clan slots are limited, and a leader’s inactivity may affect the rest of the characters in the game, Morphic has minimal requirements for a leader’s activity. A leader must post at least twice per month in order to keep their clan. If they fail to meet this requirement, the clan disbands, and a clan slot in the game opens.
This disbandment can be explained through a variety of IC ways, but can typically be reflected in the leader’s absence causing members to decide to leave. However, if you control a leader whose Clan disbanded, and you would like there to be a different IC reason (for example, a flood striking that Clan’s lands, driving them out of the territory and scattering its members), feel free to let a Head or Elder Arbiter know, and they will come up with one for you.
At the top of each territory board is that clan’s page. It contains all of the information about the clan that people need to know.
The rules of a clan are entirely up to the leader. You can create anything from a casual clan who doesn’t mind people wandering through the territory, to a cutthroat one that fights anyone who breathes near the border, to anything in-between. When detailing the rules of your clan, here are some things to keep in mind:
Each leader can decide the ranks of their clan. The only requirement is that there can not be more than one “official” leader of a clan in order to track activity requirements, but other ranks can be created that have the same powers that you decide, and can be treated as the same ICly.
You can everything from the names and numbers of ranks, how many characters can hold those ranks, and what authority they have in the clan.
In Morphic, there are two types of fights between characters:
Judged fights are fights where the outcome is determined by Arbiters. Judged fights are judged off of a certain set of criteria that add up to a certain number of points. The character who has the highest score wins the fight.
When a fight challenge is issued by a character, the players decide together whether they want to predetermine the winner or not. If they don’t, then Arbiters can determine the outcome of the fight based on set criteria. They also determine how many rounds/posts each player needs to make and complete.
Judged fights are recommended to be at least 3-5 rounds. The fighting players work out the number of rounds they want the fight to last before the fight starts. This number determines when the Arbiter will step in and determine the outcome.
Players then post to play out the fight to that number of posts. Once players reach that number, they can decide if they’d like to extend the fight if they feel like it’s necessary. Otherwise, they will submit the fight for judging here and an Arbiter will determine the outcome. A fight may also continue past that point if the Arbiter reaches a numerical tie in the score and deems that more rounds are necessary to break the tie.
When a judged fight is declared in-character, the character that has been challenged to the fight then has 72 hours to respond with an IC post. This 72 hour deadline will apply to every round–if Character A and Character B are fighting, when A posts to the fight, B will have 72 hours to respond, then A will have 72 hours from B’s post to respond again, and so on.
These deadlines are to keep fights from stagnating, especially when they involve important character events or Clans. If a character does post within the 72 hour deadline, the fight will automatically “default” into the other character’s favor, and they will be considered the winner of that fight automatically.
At the beginning or end of each fight post, you should make sure that you note several things:
Each player starts out with the maximum score of 30 points, with mistakes subtracting from that total. Below is the rubric for these categories.
While you start out with 30 points across the above categories, you may earn bonus points that add onto your total through:
When mistakes are made, a certain amount of points are deducted from the category that the mistake belongs to:
When a winner is determined in a judged fight, that winner achieves victory. If they were fighting over a Clan, they win that Clan. If they were fighting over something else, such as for sparring, fun, or for dominance, it becomes apparent ICly that they have won the fight and achieved that goal, and the fight ends.
When a character loses a fight, the two players can work out how the losing character is defeated if they’d like, but the losing character can no longer participate in Judged fights in that thread.
It’s important to be considerate OOCly when people win or lose fights; rudeness between players over fight results will not be permitted. It’s important to remember, too, that a character being a sore loser or hateful in-character does not mean they feel that way or are saying it to you personally as a player!
If you’re looking to get better at fighting in Morphic, or want more details on what counts as a potential deduction, try to check out the judgments of pre-existing fights, or check out the Arbiter Guide section on judging fights.