Art in URPG is a great way to get creative, earn some constructive feedback, and pick up some Pokemon and some cash ingame, all rolled into one! Whether you’ve been at art for years, or you’re just starting out, URPG accepts all Pokemon-related art, in any visual medium.
There are two main ways to participate:
However you participate, the most important rule? To have fun!
When you submit an artwork, it will be claimed as soon as possible by a Curator. When a Curator claims a piece, they’ll spend some time evaluating what your work did well on and what could be improved. Then, using the curating guidelines, they place it at a certain rank, and that placement decides how much cash you get or if you successfully capture a Pokemon. They will post that verdict with a brief (or, if you specified In-Depth) critique of the work!
Each curation will come as a Concise, and then be followed up by an In-depth if one has been requested by the artist. An In-depth grade tries to provide feedback about many different aspects of your artwork, and provide detailed advice for improving your work. A Concise grade, on the other hand, will try to hone in on only the most important positives and negatives, just enough to explain why you’re receiving the given grade and the basic touch-points for how to reach the next rank.
Even with a consistent ranking system, all art is subjective, which means that Curators will sometimes differ in opinion! If you find a piece was not judged appropriately, you are free to politely notify the Head or an Expert Curator. They will then consult with each other/other Curators, review the piece, and make the final call. We’re always happy to discuss and be extra-certain when evaluating an artwork. Ultimately, we’re all here to make some awesome art, get some Pokemon and currency, and have a good time improving!
We rank an artwork based on how strong that art ranks in certain categories. These categories are based on certain principles in art and we apply these principles in a way that works flexibly for nearly all visual mediums! There are two types of categories:
Required categories: These are things that a work of visual art will always have by nature of being a visual medium.
Optional categories: These are qualities that any given piece of artwork may or may not have, depending on the piece itself! Different ranks require a different amount of these to be fulfilled at certain skill levels.
These ranks place how well a work scores in a certain category. The criteria for meeting each of these expertise levels changes based on what category it’s scoring, but they all adhere to the same general idea(s), listed below. If you’d like to see an in-depth breakdown on how expertise level is evaluated for each category, check out the Curating Guidelines.
Capture ranks for basic Pokemon (up to the Demanding Rank) will not require Exceptional expertise in any category–Exceptional is used for climbing the ranks more easily, or for getting extra cash for above-and-beyond ranks like Merciless and Stupefying. Don’t worry about too much where you’ll place on any given category while you’re making your art; just give it your best shot and you’ll gradually get a feel for where things place and how you can improve naturally!
Below is a list of ranks and their category/expertise level requirements. This is just to give you an idea of what certain ranks take in each category. Remember, if you’d like a full breakdown of how each expertise rank of each category is scored, check out the Curating Guidelines!
To cut down on scrolling, we’ve collapsed each of the ranks into an expandable list. Click and expand a category to see the requirements for it!
At least two of the following:
At least three of the following:
At least three of the following:
At least three of the following:
All of the following:
At least TWO ADVANCED and ONE INTERMEDIATE of the following:
NOTE: For each exceptional in the required categories (form and technique), an Advanced requirement above may be reduced to an Intermediate requirement (for Complex only).
All of the following:
At least TWO ADVANCED and ONE EXCEPTIONAL of the following:
All of the following:
At least three of the following:
All of the following:
In the Curating system, we aim to not discriminate or curate more harshly against certain mediums. When applying the above criteria, instead of being any more or less harsh about how we grade a particular medium, we look at how to instead apply the categories to better fit that medium. For example, since a photograph of a sculpture will always have a background, scene wouldn’t be evaluated based on whether or not the work has a background, but rather how much attention was put into arranging or creating it. In a fully abstract, cubist-inspired work of a Charmander, we wouldn’t rate on anatomical accuracy for form, but rather on how the intended Pokemon and its signifying features are communicated using shape.
While curators will be tweaking the way the criteria apply on a case-by-case basis per medium, some notable or more common exceptions are listed in the Notable Exceptions section of the Curating Guidelines.
These lists only show the rank of a basic/lowest evolution of a Pokemon, so look for the basic version of what you’re looking to capture to find its rank! If you still want to aim for a higher evolution, each evolution is one rank higher than its previous one (for example, Caterpie is Easiest, so Metapod is Simple, and Butterfree is Medium).
Pidgey, Rattata, Spearow, Magikarp, Caterpie, Hoothoot, Sentret, Ledyba, Spinarak, Sunkern, Unown, Wurmple, Poochyena, Taillow, Wynaut, Kricketot, Bidoof, Burmy, Patrat, Pidove, Sewaddle, Scatterbug, Pikipek, Yungoos, Skwovet
Weedle, Ekans, Doduo, Sandshrew, Zubat, Oddish, Paras, Poliwag, Bellsprout, Geodude, Machop, Mankey, Goldeen, Tentacool
Mareep, Hoppip, Wooper, Pineco, Slugma, Snubbull, Phanpy, Stantler, Dunsparce, Delibird, Plusle, Minun, Pichu Magby, Elekid, Smoochum, Cleffa, Igglybuff
Wingull, Zigzagoon, Surskit, Slakoth, Nincada, Whismur, Luvdisc, Skitty, Gulpin, Spoink, Cacnea, Barboach, Spheal, Relicanth, Makuhita, Wailmer, Spinda
Budew, Shinx, Cherubi, Mantyke, Combee, Shellos, Chingling, Bonsly, Finneon, Snover, Carnivine
Lillipup, Purrloin, Pansage, Pansear, Panpour, Roggenrola, Woobat, Tympole, Maractus, Klink, Foongus
Grubbin, Cutiefly, Fomantis, Bounsweet, Spritzee, Swirlix, Morelull
Greedent, Blipbug, Nickit, Gossifleur, Wooloo
Nidoran F, Nidoran M, Vulpix, Venonat, Meowth, Psyduck, Growlithe, Diglett, Magnemite, Seel, Grimer, Shellder, Krabby, Voltorb, Exeggcute, Cubone, Koffing, Drowzee, Lickitung
Chinchou, Natu, Yanma, Teddiursa, Corsola, Remoraid, Houndour, Tyrogue, Shuckle
Lotad, Seedot, Shroomish, Azurill, Illumise, Numel, Aron, Duskull, Carvanha, Trapinch, Shuppet, Snorunt, Corphish, Baltoy, Castform, Clamperl, Zangoose, Seviper
Starly, Pachirisu, Buizel, Glameow, Stunky, Bronzor, Mime Jr., Croagunk, Chatot, Hippopotas
Munna, Blitzle, Venipede, Petilil, Sandile, Dwebble, Scraggy, Trubbish, Gothita, Solosis, Ducklett, Vanillite, Deerling, Emolga, Karrablast, Joltik, Elgyem, Cubchoo, Shelmet, Stunfisk, Heatmor, Basculin, Alomomola
Bunnelby, Fletchling, Litleo, Flabebe, Skiddo, Pancham, Espurr, Binacle, Helioptile, Dedenne, Phantump, Pumpkaboo, Bergmite
Crabrawler, Rockruff, Dewpider, Stufful, Togedemaru, Wimpod, Pyukumuku
Rookidee, Yamper, Silicobra, Clobbopus, Pincurchin, Snom, Morpeko, Milcery, Stonjourner
Bulbasaur, Charmander, Squirtle, Ponyta, Slowpoke, Onix, Eevee, Rhyhorn, Tangela, Horsea, Staryu, Farfetch’d, Pinsir, Omanyte, Kabuto
Chikorita, Cyndaquil, Totodile, Togepi, Aipom, Murkrow, Misdreavus, Girafarig, Qwilfish, Miltank, Sneasel, Smeargle, Swinub
Treecko, Torchic, Mudkip, Ralts, Nosepass, Mawile, Meditite, Electrike, Volbeat, Swablu, Lunatone, Solrock, Torkoal, Lileep, Anorith, Tropius
Turtwig, Chimchar, Piplup, Drifloon, Buneary, Skorupi, Carnivine, Cranidos, Shieldon
Snivy, Tepig, Oshawott, Audino, Timburr, Cottonee, Yamask, Minccino, Frillish, Ferroseed, Tynamo, Mienfoo, Golett, Rufflet, Vullaby, Tirtouga, Archen, Throh, Sawk, Cryogonal, Bouffalant, Druddigon
Chespin, Fennekin, Froakie, Furfrou, Inkay, Skrelp, Clauncher, Tyrunt, Amaura, Klefki, Noibat
Rowlet, Litten, Popplio, Oricorio, Wishiwashi, Mudbray, Salandit, Sandygast, Bruxish, Comfey, Oranguru, Passimian, Komala
Grookey, Scorbunny, Sobble, Chewtle, Applin, Arrokuda, Sizzlipede, Hatenna, Impidimp, Falinks, Eiscue, Indeedee, Cufant, Duraludon, Rolycoly
Tauros, Lapras, Ditto, Dratini
Larvitar, Feebas, Kecleon, Bagon, Beldum, Absol, Happiny, Gible, Gligar, Sableye, Spiritomb, Phione
Drilbur, Darumaka, Zorua, Litwick, Axew, Pawniard, Durant, Deino, Sigilyph
Mareanie, Minior, Turtonator, Hawlucha, Drampa, Dhelmise, Jangmo-o
Toxel, Sinistea, Dreepy, Dracozolt, Arctozolt, Dracovish, Arctovish
Abra, Gastly, Kangaskhan, Scyther, Porygon, Aerodactyl, Riolu, Munchlax, Rotom, Larvesta, Honedge, Mimikyu, Type:Null
Yes, you can actually capture a Permanent Legendary Pokemon through art by either submissions or Curating. See this page for more info.
In the Art section, you can capture multiple Pokemon in a single art submission! Here’s how it works:
Remember that for multi-captures, the overall quality of the work must rise! Even if you’re capturing an Easiest and a Medium at the Hard rank, both subjects and the rest of the work will need to be at Hard rank to pass! Using this example of capturing an Easiest and a Medium at the Hard rank, this means that if the rendering of your Easiest subject on its own doesn’t also fulfill the requirements of Hard (in Hard’s case, shading, anatomy, an original pose), then you may not be awarded that subject with the capture until it is brought up to standard. This is to keep additional subjects from being added into higher-ranked works as afterthoughts.
Art Passes are special items that you may receive from time to time, often as the result of participation in an event. These items help you to earn better rewards for your effort. There are two types of Art Passes you might receive:
Art Pass – A regular Art Pass reduces the difficulty rank of your target Pokemon by one stage. For example, if you are aiming to capture a Demanding-level Pokemon but you use an Art Pass, you’ll only need to pass at the Complex rank for a successful capture.
Boosted Art Pass – A Boosted Art Pass does not reduce the difficulty rank of your target Pokemon. When you successfully capture your target, a Boosted Art Pass allows you to capture another Pokemon of the same rank (or lower) for free. For example, if you successfully capture a Complex-level Pokemon, you’d receive a second Complex-level Pokemon of your choice at no extra cost. When using a Boosted Art Pass on a Pokemon that’s already been reduced (in situations where allowed), the rank of your extra prize will be the rank that you actually passed, not the target’s original rank.
Both types of Art Pass come with some extra rules to keep in mind.
If a user doesn’t want to draw to capture a Pokemon, they have another option in making art for cash instead. The process is the same as normal. A member submits a piece of art, a Curator evaluates it, and then, depending on which rank it passes under, the artist them claims cash as their prize instead of a Pokemon.
How It Works:
Money Values Earned (by Rank):
Note on earning cash while capturing: While submitting a capture work, if you score higher than what you were trying to capture, you receive the difference between the required rank and work’s rank in cash along with the Pokemon. For example, if you were capturing a Simple but the work placed at Medium, you’ll receive an additional $7,500.
Previously, once you submitted a work for capture, you couldn’t change that after it had been curated. This was to encourage people to use curator feedback to continue to improve on works they’d already created, with the help of curators guiding them through that journey. But sometimes, maybe you’ve done your best and just can’t quite get it there yet (it’s okay, it happens to the best of us!), or maybe you did it in a bomb-ass medium that just can’t be altered again. We don’t want your work or your effort to go to waste!
With this in mind, you may opt to turn a capture attempt into a cash piece if you’ve:
Beyond the specific medium requirements, here are some general tips/things to keep in mind when creating art.
This includes not only Pokemon anatomy but shapes and lines in general. A line can portray many things depending on the way it is drawn. Are the lines clear? Do they take the correct shape? Pay attention to how the object looks as a whole, in relation to other lines. Is the anatomy of the Pokemon correct? Of course, some things may be changed due to style, but the main pieces should still be there. Does anything look off? Did you forget a wing segment or attach a limb in the wrong place? This can skew the entire look of the image, so be careful.
Little things can sometimes make an image. Pay close attention to things like fur, scales, other textures, background objects, and other small things that are easy to overlook. They may not seem too important, but putting in those tiny touches not only improves quality but also shows viewers that the artist put time and effort into the piece.
Sometimes its good to make use of negative space in order to portray a theme, but make sure the image doesn’t look empty either. Too much white or blank areas gives a feel that the image is not finished. If the Pokemon doesn’t take up enough of the page, think about trimming edges until the image has a better look. How close or far are objects in the piece? Things can overlap to add depth, and size of objects helps develop spatial relationships between them.
Keep in mind which direction the light is coming from. If an object blocks out light on one side, there is probably shadow on the other side. There are also usually shadows underneath things or darker shades on things farther away, depending on where the light is. Shadows make a piece seem more realistic and less flat. Remember too that light reflects off of surfaces as well, even ones that aren’t necessarily “shiny”!
Color doesn’t have to be used, but when it is, colors follow similar rules to light and should have shadows. Color can make objects and Pokemon easier to distinguish, so make sure to match the colors as best as you can. Color is also helpful in portraying mood and tone, too, such as red meaning anger, power, or love. Different values of the same color should also be used, especially with shadows or distance. Try to blend colors together smoothly to avoid an abrupt change with a noticeable line. Remember that the light of an object near something else can make its color reflect onto that object; a tuft of grass near a foot might very-subtly cast its green onto things near it.
Is the piece balanced? Every piece of work has a type of “weight” assigned to it. If the piece was hung on the wall, would it lean to one side or the other? Try to distribute that art weight evenly across the piece, as it can make the art seem off otherwise. This also helps an artist fill up the canvas and avoid too much empty space.
Perspective refers to the angle of the image. Do viewers look straight at the Pokemon with a flat background? Are they following the view of a Pokeball swinging in for the capture? Depending on the lens an artist gives a piece of art, the dynamic, or exciting factor, is increased. While looking at a Pokemon just sitting in a field may fulfill basic requirements, it’s not always very interesting. Think creatively when figuring out where to position objects. Having a camera angle looking down usually displays things like power, while looking up at something reveals meekness.
This is probably the most important thing to consider when making art. Does everything fit together? This goes beyond just plopping things down on the canvas. Everything must seem like it belongs in the artwork. It’s very easy to tell when something is forced, filler, and just doesn’t belong with the rest of the piece. Try to keep everything in a similar style, with shading, themes, and other principles. At the end of the day, the piece should stand strong as a whole, not just with great individual portions.
To become an active curator, simply check in with an Expert or Head curator. Curators with an asterisk next to their name are ones that have not been tested under the new curating system, and that did not submit test curations in time to re-qualify under the new system. They simply need to send Concise curations of the Curator Test pieces to an Expert or Head curator to re-qualify.
The sketchbook is another way for user’s to claim an extra bit of cash and/or exp on the side. The sketchbook allows users to submit sketches over a month and earn cash based on the number of sketches and the effort applied in each one. This system has two types of rewards: cash and exp. You can choose which one you receive, or how much of each to receive, when claiming your rewards.
To get started with the sketchbook, first you need to create your own thread in the Sketchbook subsection. The title of your thread should have your username in it, but otherwise can be whatever appropriate title that you like!
Once you have created your thread, you may post on Pokemon-related sketch a day, each in a new post. The rewards are explained below!
Each sketch you post will immediately net you $500 for an original sketch or $250 for an improvement on an existing sketch/artwork.
Alternatively, instead of money, you can choose to claim up to three experience points distributed how you like across any Pokemon of your choice (for example, you could do one EXP on three Pokemon, two on one and one on another, or all three on one, etc), valued at $250. This means that if you post a $500 sketch, you can claim $250 and three EXP, and if you post a $250 sketch, you can claim no money and three EXP.
You should post your money the same way you would if you were making a Mart purchase (example: if you have $20,000 in your stats, when you post an original sketch for the day, you’d post “$20,000 + $500 = $20,500”). If you’re claiming EXP, you should say which Pokemon you’re claiming the EXP for in your sketch post.
Any bonuses (such as bonuses from streaks or Sketchbook Prompts) should not be claimed when posting a sketch. Instead, after completing any streaks or prompts, you can post your sketchbook in the Sketchbook Streak & Prompt Pay Claim thread to claim your streak and theme bonuses for the month. You can fill out the form in the first post of that thread — be sure to include all of the listed info in the form!
As with all art pieces submitted for cash, Sketchbook earnings will count toward your Legend tracker unless otherwise specified in the Sketchbook pay claim thread. An EXP claim still counts as $250 toward the art legend tracker.
You also get additional rewards for keeping up with your sketchbook every day, with the rewards scaling based on how long you’ve kept it up without missing a day.
Summary of Rewards:
Each Sketch – $250 or $500
One-week (7 day) streak – $1,000
30-day streak Bonus – $2,000
Weekly prompt bonus – $500 (maximum of 1 per week
Monthly Max – $23,500
Here are some bonus things that the Art Section often does, if you’re looking for some variety or some other purpose for making art.
Every once in a while, URPG will hold some sort of art contest. In the past, these have mostly been Banner Contests for threads missing them, but the more artists available, the more interesting things we can do. Have an idea? Share it with a Curator!
Monthly Art Themes
Need a little inspiration to begin? Every month, there is a themed challenge where artists can follow prompts to earn extra cash. It doesn’t even matter if the artwork passes or fails! So long as you fit the theme properly, you are rewarded. These prompts can be color, a specific setting, type of Pokemon, or abstract idea. There are usually a couple to choose from if one of them leaves you stumped. You can see the full list of Monthly Art Themes here.
Sketchbook prompts are designed to give you an idea of a little something that you can draw once per week. Each one is assigned to a week in the month. If you complete the one sketch to match that theme within that week, that sketch nets you a little extra something at the end of the month! You can see the full list of Weekly Sketchbook Prompts here.
Don’t want any more Pokemon but still want to make art? You can always set up an art deal. Other members are constantly looking for specific Pokemon that might not be easy to get themselves. That’s where you come in. By capturing a Pokemon through art for them, you can then set up a trade for a different Pokemon or a TM Case of appropriate value. Post in #trading-post what rank Pokemon you can draw or what you’re willing to draw, or reach out to someone you know is looking for a trade for a Pokemon!
Becoming a Curator is easy! All you have to do is tell us what you think of some pictures and answers a few teeny tiny questions. Well… maybe not that easy. Curators should have a balanced judgement and not bring personal bias into their curations. It’s important to let the artist know what you enjoyed but also tell them what they can improve on for next time. Tips on how to improve, new techniques to try, and different elements to add (say to a background) are all viable suggestions, among others.
Keep in mind that Curators should only be claiming one piece at a time. This is both to be fair to other Curators (nobody likes a hog) and to make sure you can get the work done in a reasonable amount of time.
The below guide will tell you how our curation system works, what passes at what ranks, and what qualifies as what expertise level. To become a curator, you don’t need to memorize this; you can reference it freely, and you’re encouraged to do so! If you have any questions about scoring a part of a work (as long as it’s not a part of the curator test), please feel free to ask!
While we try to be as clear as possible in these guidelines, you may find that you hit an occasional edge case for a particular category. Even if that category wouldn’t make or break a rank one way or another, you always want to decide on a single ruling so that the artist gets an accurate reading of where they performed with the work. Don’t be afraid to ask in the curator Discord if you’d like clarification.
Form covers the pose and anatomy of the main subject(s) of the work, as well as for secondary subject(s). Note that this must be determined on a case-by-case basis; anatomical details may be altered or omitted based on the artists’ style, and these stylistic choices should be evaluated based on whether they work for the artwork, rather than for one hundred percent accuracy. This doesn’t mean that accuracy isn’t important and all anatomical mistakes can be chalked up to artist’s choice; look at the style they’re going for and the level of detail in the work and decide on what level of accuracy would work best with it as a whole.
Curators are encouraged to exercise a bit more leniency for images with multiple subjects–something with multiple, thoughtfully-executed subjects could still get away with some anatomical mistakes at higher levels. Curators should also note complexity when evaluating form. A more complex anatomical form (like Rhyhorn and other detailed anatomies) done well will be rewarded a higher rank than a more simple anatomical form (like untransformed Ditto, or a Voltorb, etc.). In cases of simple-anatomy, higher ranks can be achieved by the dynamism or creativity/difficulty of the pose, what it adds to the work, and how it was implemented.
Technique covers the skillful use of the artist’s chosen medium. It also assesses the way they use the medium to create a visual style, and how well that visual style ties the work together.
The value category covers the use of light and dark colors or tones in the work, and how this value is used to show the texture and shape of the subjects. It also covers the use of contrast between light and dark tones. Most aspects of shading are covered by the value category.
The color category covers the use of hue and saturation in the work, and how these colors are used to create interest. It also addresses tone to a limited extent through color psychology.
The narrative category covers the emotion or story conveyed with the work. This can be done through expressions or other props, details, and similar tools.
The scene category covers the setting in which the subject(s) are depicted, and the placement of elements and figures within this setting. It addresses the way these elements are used to convey information within the work.
While almost all mediums can fall under the above criteria and the above criteria should comfortably fit almost all typical mediums, the nature of certain mediums necessitates slight tweaking of the evaluation criteria. Below are the circumstances that we feel are notable. When in doubt, try to ask another curator or even artist who has experience with that medium, or do some extra research yourself!
While most categories remain very similar in their application (with differences in approach detailed below), Form and Scene are the two major “equalizers” for photomanipulation, being the more difficult expertise levels to attain. Most of these concepts can be applied to regular mixed graphic art works as well.
If there’s one thing you take away from how to critique artwork (in both URPG and in the real world!), it is that there are four critical parts of a good constructive criticism:
Critiquing a piece is also where your personal artistic knowledge is important, as there is no standard criteria across all art forms. We expect you to have a good understanding of the important aspects of any art form you are evaluating. We understand that you may not have a grasp over every art form, and that’s okay! You can always leave something you’re not comfortable with to a curator more experienced with the medium. In a case where you want to curate a work but are unfamiliar with the medium, please either reach out to a medium-experienced artist/curator about that medium, or do some research on the important points of the technique!
It should go without saying that no-one should be maliciously critical of any artwork. You should be providing constructive criticism. Even work you perceive as rushed or unpracticed work should be treated with a respectful suggestion that they improve.
Also note that not all advice, techniques, or other suggestions fit a certain piece based on what the artist was going for. Just because it’s a cool method or would dramatically shake the work up does not mean that is what the artist should do. Consider their goals, unity of the entire piece, and what would fit thematically too. Ultimately, it’s their work, not yours–you should help them accomplish their vision, and give them the tools to do it.
Curators are paid roughly every month or so depending on how many or few wages there are. In order to receive these, Curators need to keep a record of their work, located in the Log Thread in the Art board. If a Curator’s log isn’t updated by the time wages go up, they may not be paid until the next wage period. Curators should be updating their logs after each time they claim new wages.
List any pieces, including a link, that need to be paid. Clearly mark which pieces are paid or unpaid. You can use any format you like as long as this is clear. Many people put past work in a spoiler tag and put unpaid work on top in the open. Some also track total wages or legend tracker, but this is optional (but recommended if interested in a legend, to save counting time later).
Pay is determined by what quality category the curation falls under (Concise and In-Depth). Keep in mind that the wage-payer can adjust pay from these categories based on their own judgment. Extra effort will be rewarded while a lack of it will be deducted from. These ranks are just guidelines of what to expect:
Concise – $4,000 – $8,000
These curations should preface any in-depth curation, and provide a list of 5-10 points (similar to a bulleted list, although format is flexible) comprising the most salient successes and opportunities for improvement in the artwork and justifying your expertise level for each category. While they, of course, don’t have to go too in-depth, you still need to briefly mention the hows and the whys of what you’re pointing out, including a brief suggestion on how to fix any negative aspects.
Feel free to reference artistic concepts and leave room for the artist to ask you about them if they want to learn more, or link out to those concepts so they can read themselves. Here are a few guidelines for the payscale for concise:
Below $4,000 – The concise curation is threadbare in actual substance, perhaps providing minimal to no justification for their expertise level rankings or giving little to no constructive ways to improve on the criticisms made.
$5,000 – The concise curation lists the good and bad of a piece, but not much more. It may make a good suggestion of improvement or two, but may also be missing a few good points of criticism or encouragement, or actionable suggestions on improvement.
$6,000 – The concise curation lists several good general points of what an artist did or didn’t do well in each category, and a few suggestions on how to improve each of those things.
$7,000 – The concise curation covers all major points needed to address the artwork’s successes and flaws, while also pointing out specific examples of these points, as well as providing resources or giving helpful tips for the artist to reference or use to improve in the future.
$8,000 – The concise curation does all of the above, while also going above and beyond. “Exceptional” level.
In-Depth – $7,000 – $20,000
Simple – $7,000
The in-depth curation hits most ups and downs with good detail that sets it apart from concise, but may still be missing the hows or whys at some points.
Intermediate – $12,000
Hits all of the main points specified in Simple, but with a “just-right” amount of detail and critique on the hows/whys/etc. Most in-depths will fall into this range.
Elaborate – $17,000+
These curations are rarer and are reserved for special circumstances, like an artist’s request on getting specific technical help or a supremely high quality piece.
This is the Curator Test. Anyone who wishes to become a Curator of the Art section must complete this test.
For the visual section, we expect you to evaluate the pieces of art provided with both a Concise and an In-Depth curation. Samples of reasonable evaluations can be found in the Art section on individual pieces by other Curators. You should also accompany the evaluation with a final verdict.
When it is complete, submit it to an Art Tester. Your suitability will be assessed, and we will let you know what our decision is. There will be a minimum of 1 weekbetween retestings.
Available Art Testers
Art Section Knowledge