Moves

Here are all the moves Pokemon can use in URPG, and their descriptions. See the keys below for info on how to interpret the information presented on each move.

Range-

Tags

#Nr. | Attack | Type | Power | Hit % | PP | Category | Range | Tags |
[Description]

  1. Absorb | Grass | 20 | 100% | 25 | Special | 1 | (None) | 
    User Pokémon absorbs 1/2 the damage dealt to the Enemy Pokémon (rounded down).
    Z-Move: Bloom Doom – 100 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 90 Base Power.
  2. Accelerock | Rock | 40 | 100% | 20 | Physical | 1 | Con | 
    Always attacks first. {Priority +1}
    Z-Move: Continental Crush – 100 Base Power. (Continental Crush is Priority 0.) Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 90 Base Power.
  3. Acid | Poison | 40 | 100% | 30 | Special | 2 | Force | 
    10% chance to lower SPECIAL DEFENSE -1.
    Z-Move: Acid Downpour – 100 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 70 Base Power.
  4. Acid Armor | Poison | n/a | n/a | 20 | Status | S | Sn | 
    Gain DEFENSE +2.
    Z-Acid Armor: Reset all of the user’s lowered stats (before Acid Armor’s effect). Max Guard: Protects from all moves, including Max Moves.
  5. Acid Spray | Poison | 40 | 100% | 20 | Special | 1 | Force | 
    Lowers the target’s Special Defense by two stages.
    Z-Move: Acid Downpour – 100 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 70 Base Power.
  6. Acrobatics | Flying | 55 | 100% | 15 | Physical | 1 | Con | 
    Power doubles if the user is not holding an item. If the user is holding a Flying Gem, it will be consumed first, and Acrobatics will get the no-item boost in addition to the Flying Gem boost. Can hit non-adjacent opponents in a Triple Battle.
    Z-Move: Supersonic Skystrike – 100 Base Power. Max Airstream: User and allies gain SPEED +1. 110 Base Power.
  7. Acupressure | Normal | n/a | n/a | 30 | Status | S or A | (None) | 
    User Pokémon randomly gains Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, or Evasion +2. In a Double Battle, either the User Pokémon or Ally can be chosen as the target, though it will not work on the ally if they have a Substitute up.
    Z-Acupressure: Increase critical hit ratio by 2 stages. Max Guard: Protects from all moves, including Max Moves.
  8. Aerial Ace | Flying | 60 | n/a | 20 | Physical | 1 | Con | 
    Always hits if Enemy Pokémon is on screen; it ignores all accuracy and evasion modifiers. It misses if Dig, Dive, Fly, Protect/Detect or Bounce are used. Can hit non-adjacent opponents in a Triple Battle.
    Z-Move: Supersonic Skystrike – 120 Base Power. Max Airstream: User and allies gain SPEED +1. 110 Base Power.
  9. Aeroblast | Flying | 100 | 95% | 25 | Special | 1 | (None) | 
    Increased Critical Hit rate (1 stage).
    Z-Move: Supersonic Skystrike – 180 Base Power. Max Airstream: User and allies gain SPEED +1. 130 Base Power.
  10. After You | Normal | n/a | n/a | 15 | Status | S | Sub | 
    After this move is used, the target will attack first the next turn, ignoring priority.
    Z-After You: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  11. Agility | Psychic | n/a | n/a | 30 | Status | S | Sn | 
    Gain SPEED +2.
    Z-Agility: Reset all of the user’s lowered stats (before Agility’s effect). Max Guard: Protects from all moves, including Max Moves.
  12. Air Cutter | Flying | 60 | 95% | 25 | Special | 2 | (None) | 
    Increased Critical Hit rate (1 stage).
    Z-Move: Supersonic Skystrike – 120 Base Power. Max Airstream: User and allies gain SPEED +1. 110 Base Power.
  13. Air Slash | Flying | 75 | 95% | 15 | Special | 1 | Force | 
    30% chance to FLINCH. Can hit non-adjacent opponents in a Triple Battle.
    Z-Move: Supersonic Skystrike – 140 Base Power. Max Airstream: User and allies gain SPEED +1. 130 Base Power.
  14. Ally Switch | Psychic | n/a | n/a | 15 | Status | S | (None) | 
    Allows a user on one side of the field to swap places with the Pokémon on the opposite side. changes positions with the ally on the far side in a triple battle; will fail if the user is in the middle in a triple battle; changes positions with the ally in a double battle; will fail if the user is the last remaining Pokemon; will always fail in a single battle; and does not trigger Pursuit. {Priority+2}
    Z-Ally Switch: Gain SPEED +2. Max Guard: Protects from all moves, including Max Moves.
  15. Amnesia | Psychic | n/a | n/a | 20 | Status | S | Sn | 
    Gain SPECIAL DEFENSE +2.
    Z-Amnesia: Reset all of the user’s lowered stats (before Amnesia’s effect). Max Guard: Protects from all moves, including Max Moves.
  16. Anchor Shot | Steel | 80 | 100% | 20 | Physical | 1 | Con | 
    Enemy Pokémon can’t leave battle unless user Pokémon switches out. Can switch with U-Turn, Volt Switch, Eject Button, or Shed Shell. Can switch out with Baton Pass, but it is currently unknown if the effects are still passed on if the Baton Pass user is the one being trapped.
    Z-Move: Corkscrew Crash – 160 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  17. Ancient Power | Rock | 60 | 100% | 5 | Special | 1 | Force | 
    User Pokémon has a 10% chance to gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1.
    Z-Move: Continental Crush – 120 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 110 Base Power.
  18. Apple Acid | Grass | 80 | 100% | 10 | Special | 1 | Force |
    Lowers the target’s Sp. Def stat.
    Z-Move: Bloom Doom – 160 Base Power.
    Max Overgrowth: Causes GRASSY TERRAIN for five turns. 0 Base Power.
  19. Aqua Jet | Water | 40 | 100% | 20 | Physical | 1 | Con | 
    Always attacks first. {Priority +1}
    Z-Move: Hydro Vortex – 100 Base Power. (Hydro Vortex is Priority 0.) Max Geyser: Rain Storm for 5 turns. See RAINY weather. 90 Base Power.
  20. Aqua Ring | Water | n/a | n/a | 20 | Status | S | Sn | 
    Recover 6.25% HP at the end of each turn. This effect is removed when User Pokémon switches or uses U-turn.
    Z-Aqua Ring: Gain DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  21. Aqua Tail | Water | 90 | 90% | 10 | Physical | 1 | Con | 
    No effect.
    Z-Move: Hydro Vortex – 175 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  22. Arm Thrust | Fighting | 15 | 100% | 20 | Physical | 1 | Con | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: All-Out Pummeling – 100 Base Power. Max Knuckle: User and allies gain ATTACK +1. 70 Base Power.
  23. Aromatherapy | Grass | n/a | n/a | 5 | Status | P | Sn | 
    Cures BURN, FROZEN, PARALYZE, POISON, TOXIC, and SLEEP from every Pokémon on that team.
    Z-Aromatherapy: Fully restores HP. Max Guard: Protects from all moves, including Max Moves.
  24. Aromatic Mist | Fairy | n/a | n/a | 20 | Status | S/A | Sub | 
    Target Ally Pokemon gains SPECIAL DEFENSE +1. Fails if used on Enemy Pokemon.
    Z-Aromatic Mist: User Pokemon gains SPECIAL DEFENSE +2. Max Guard: Protects from all moves, including Max Moves.
  25. Assist | Normal | n/a | n/a | 20 | Status | R | (None) | 
    Uses a random move from a random Pokémon in Trainer’s party. Can pick moves from a fainted Pokémon. If Assist copies a multi-turn move (eg. Outrage), the user will be locked into that specific move.
    In an Open match, unless all spots are filled, Assist has a chance to call a random move from any random Pokemon in the user’s stats. (Roll for active slot first, then mon, then move).
    Assist cannot select the following attacks:
    Assist, Baneful Bunker, Beak Blast, Belch (even if the user has consumed a berry), Bestow, Bounce, Celebrate, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dig, Dive, Dragon Tail, Endure, Feint, Fly, Focus Punch, Follow Me, Helping Hand, Hold Hands, King’s Shield, Mat Block, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Phantom Force, Protect, Rage Powder, Roar, Shadow Force, Shell Trap, Sketch, Sky Drop, Sleep Talk, Snatch, Spiky Shield, Spotlight, Struggle, Switcheroo, Thief, Transform, Trick, and Whirlwind. URPG ETIQUETTE: If you wish to send Assist, you must send the referee a numbered list of moves (feel free to use the ,sleeptalk function). For Assist, this list must be generated once the mon is rolled; by sending Assist, you are committing to creating a list once the mon is rolled, and the referee may confirm this with you beforehand. If this criteria is not met, the referee may refuse to ref the move, and you must send another move (or provide the list).
    Z-Assist: Turns the called move into its respective Z-Move. Z-Power effects from status moves will not apply. Max Guard: Protects from all moves, including Max Moves.
  26. Assurance | Dark | 60 | 100% | 10 | Physical | 1 | Con | 
    If Enemy Pokémon has received damage on this turn before this move is used, for any reason (Life Orb damage, recoil, Spikes), this move has double power. If the user has Parental Bond and no other damage was incurred in the turn beforehand, the first hit has normal power and the second hit is doubled.
    Z-Move: Black Hole Eclipse – 120 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 110 Base Power.
  27. Astonish | Ghost | 30 | 100% | 15 | Physical | 1 | Con, Force | 
    30% chance to FLINCH.
    Z-Move: Never-Ending Nightmare – 100 Base Power. Max Phantasm: Lowers DEFENSE -1. 90 Base Power.
  28. Astral Barrage | Ghost | 120 | 100% | 5 | Special | 2 | (None) | 
    No effect.
    Z-Move: Never-Ending Nightmare – 190 Base Power. Max Phantasm: Lowers DEFENSE -1. 140 Base Power.
  29. Attack Order | Bug | 90 | 100% | 15 | Physical | 1 | (None) | 
    Increased Critical Hit rate (1 stage).
    Z-Move: Savage Spin-Out – 175 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 130 Base Power.
  30. Attract | Normal | n/a | 100% | 15 | Status | 1 | Sub, Magic | 
    Enemy Pokémon of opposite gender will be induced with the ATTRACT status. 50% chance of not being able to attack every turn. Genderless Pokémon can’t be Attracted. Attract ends when the User or Enemy Pokémon faint, use Shed Shell, switch, Baton Pass, or U-Turn or Volt Switch out of the field. Attract does work through Substitute.
    Z-Attract: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  31. Aura Sphere | Fighting | 80 | n/a | 20 | Special | 1 | (None) | 
    Always hits if Enemy Pokémon is on screen; it ignores all accuracy and evasion modifiers. It misses if Dig, Dive, Fly, Protect/Detect or Bounce are used.
    Z-Move: All-Out Pummeling – 160 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  32. Aura Wheel | Electric | 110 | n/a | 20 | Physical | 1 | Con |
    Attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. Full Belly = Electric, Hangry = Dark.
    Z-Move: Gigavolt Havoc – 185 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 140 Base Power.
  33. Aurora Beam | Ice | 65 | 100% | 20 | Special | 1 | Force | 
    10% chance to lower ATTACK -1.
    Z-Move: Subzero Slammer – 120 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 120 Base Power.
  34. Aurora Veil | Ice | n/a | n/a | 20 | Status | P | Sn | 
    Halves the amount of damage from all attacks for 5 turns. Stacks with Reflect and Light Screen. Aurora Veil can only be used under Hail and will fail otherwise, but its effect remains even after Hail has ended. Cannot be used if Hail is in play but negated. In Double Battles, damage is reduced by 1/3 and affects both User and Ally. Aurora Veil can be removed by Brick Break, Defog or Psychic Fangs. Critical Hits ignore Aurora Veil.
    Z-Aurora Veil: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  35. Autotomize | Steel | n/a | n/a | 15 | Status | S | Sn | 
    Gain SPEED +2 and decreases the user’s weight by 220 lbs (100 kg). This effect is stackable but cannot reduce the user’s weight to less than 0.1kg. This lowers the base power of Heavy Slam (when used by the user of Autotomize), Low Kick and Grass Knot (when targeting the user of Autotomize), since these moves are calculated by the user’s weight. Autotomize’s weight reduction cannot be Baton Passed.
    Z-Autotomize: Reset all of the user’s lowered stats (before Autotomize’s effect). Max Guard: Protects from all moves, including Max Moves.
  36. Avalanche | Ice | 60 | 100% | 10 | Physical | 1 | Con | 
    If User Pokémon is hurt by Enemy Pokémon (but not through Pain Split), deals double damage. Always attacks last. {Priority -4}
    Z-Move: Subzero Slammer – 120 Base Power. (Subzero Slammer is Priority 0.) Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 110 Base Power.
  37. Baby-Doll Eyes | Fairy | n/a | 100% | 30 | Status | 1 | Magic | 
    Lowers the target’s ATTACK one stage. {Priority +1}
    Z-Baby-Doll Eyes: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  38. Baneful Bunker | Poison | n/a | n/a | 10 | Status | S | (none) | 
    Protects the user from all effects of moves that target it during the turn it is used, including damage. Additionally, if it blocks an attack that would make contact with the user, the attacker gets Poisoned. Inflicts POISON on Poison and Steel-type Pokemon if they make contact while the user has Corrosion. If used successfully consecutively, Detect/Protect/Endure/King’s Shield/Spiky Shield/Baneful Bunker’s succession rate is reduced by 1/3 each turn – eg. 100%, 1/3, 1/9, 1/27, 1/81 etc. Always fails if the user goes last. {Priority +4}
    Z-Baneful Bunker: Gain DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  39. Barrage | Normal | 15 | 85% | 20 | Physical | 1 | (None) | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  40. Barrier | Psychic | n/a | n/a | 20 | Status | S | Sn | 
    Gain DEFENSE +2.
    Z-Barrier: Reset all of the user’s lowered stats (before Barrier’s effect). Max Guard: Protects from all moves, including Max Moves.
  41. Baton Pass | Normal | n/a | n/a | 40 | Status | S | (None) | 
    User Pokémon switches with another Pokémon in your Party.
    When this move is executed, the following conditions are passed: Aqua Ring, Bind, Block (both on you and your opponent), CONFUSE, Clamp, Curse (Ghost type), Embargo, Fire Spin, Focus Energy/Lansat Berry, Gastro Acid, Infestation, Ingrain, Leech Seed, Lock-On, Magma Storm, Magnet Rise, Mind Reader, Perish Song count, Power Trick, Sand Tomb, Substitute (keeps its HP), Whirlpool, Wrap, and any Stat boosts and drops.
    Note that as of Gen V, if the user uses Baton Pass after using either Mean Look or Spider Web, the effects are no longer passed on to the incoming Pokémon. It is currently unknown if the effects are still passed on if the Baton Pass user is the one being trapped. Also note that Baton Pass does not transfer drowsiness due to Yawn.
    When a Toxic’d Pokémon uses Baton Pass to a normal Poisoned Pokémon, the normal Poisoned Pokémon will not become Toxic.
    In Public Rules, you say what Pokémon will be Baton Passed to when the move is executed.
    Z-Baton Pass: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  42. Beak Blast | Flying | 100 | 100% | 15 | Physical | 1 | (none) | 
    Moves first in turn to charge, and last in the same turn to Attack. If opponent makes physical contact between this, the opponent is Burned. Always moves last. {Priority -3}
    Z-Move: Supersonic Skystrike – 180 Base Power. (Supersonic Skystrike is Priority 0.) Max Airstream: User and allies gain SPEED +1. 130 Base Power.
  43. Beat Up | Dark | 1 | 100% | 10 | Physical | 1 | (None) | 
    Beat Up uses the Attack of the user and Defense of the target. Amount of hits is equal to the amount of ally party members that have not fainted an do not have a major status condition. Each hit has a different BP that is calculated based on each remaining ally party member that has not fainted and does not have a major status condition. BP for each hit = 5 + (Base Attack of eligible Party Member / 10). BP for each unsent Pokemon = 12. Beat Up does not announce the name of party member users. If the user’s Attack is boosted, all Beat Up hits will be boosted as well. Beat Up hits through Wonder Guard, even if the Pokémon isn’t weak to Dark. Life Orb only makes the Beat Up user lose 10%.
    Z-Move: Black Hole Eclipse – 100 Base Power.
    Max Darkness: Lowers SPECIAL DEFENSE -1. 100 Base Power.
  44. Behemoth Bash | Steel | 100 | 100% | 5 | Physical | 1 | Con | 
    This move deals twice the damage if the target is Dynamaxed.
    Z-Move: Corkscrew Crash – 180 Base Power Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  45. Behemoth Blade | Steel | 100 | 100% | 5 | Physical | 1 | Con | 
    This move deals twice the damage if the target is Dynamaxed.
    Z-Move: Corkscrew Crash – 180 Base Power Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  46. Belch | Poison | 120 | 90% | 10 | Special | 2 | (none) | 
    If the user is not holding a Berry, or has consumed a Berry with Natural Gift/Fling, Belch cannot be selected and the player is forced to select another move. After eating a Berry, the player may use Belch for the rest of the battle, even if the Pokémon has been switched out and back in or the Berry is restored with Recycle, Harvest, or Pickup. If Belch is used via Copycat, Me First, or Mirror Move, the move will fail, regardless of whether the user of that move has eaten a Berry or not.
    Z-Move: Acid Downpour – 190 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 95 Base Power.
  47. Belly Drum | Normal | n/a | n/a | 10 | Status | S | Sn | 
    Attack becomes ATTACK +6 while sacrificing 50% HP. Move fails if User Pokémon has HP 50% or less.
    Z-Belly Drum: Fully restore HP (before HP deduction from Belly Drum). Max Guard: Protects from all moves, including Max Moves.
  48. Bestow | Normal | n/a | 100% | 15 | Status | 1 or A | Sub | 
    The user transfers its held item to the target, which can be either an ally or an opponent. It will always fail if the user has no held item or is holding Mail. It also fails if the target already has a held item or is behind a Substitute.
    Z-Bestow: Gain SPEED +2. Max Guard: Protects from all moves, including Max Moves.
  49. Bide | Normal | n/a | 100% | 10 | Physical | 1 | Con | 
    Bide last three turns. The first two turns, User Pokémon takes any damage dealt to it. On the third turn, attacks the last Pokémon to hit it (even if it was an ally) for twice the damage received. Type resistence is negated. Ghost Types are immune. You can not do anything else while Bide is being used. Sleep ends Bide. Always attacks first. {Priority +1}
    Z-Move: Breakneck Blitz – 100 Base Power. (Breakneck Blitz is Priority 0.) Max Strike: Lowers SPEED -1. 100 Base Power.
  50. Bind | Normal | 15 | 85% | 20 | Physical | 1 | Con | 
    Deals damage and traps the target for 4-5 turns, dealing 1/8 of the target’s maximum HP at the end of each of those turns and preventing the target from switching. The target will only be freed at the end of the next turn (both flavor text and stats-wise). For example, if the target is trapped for 5 turns, the target will be dealt damage for 5 turns, and will be freed at the end of the 6th turn.
    If the user is holding a Grip Claw, the duration will always be 7 turns. If a trapped Pokemon uses or switches through means of moves like Rapid Spin, Baton Pass, U-turn, Volt Switch, or if it is holding Shed Shell, it will be freed. If the user switches out or faints, the target is freed and the damage ends. Ghost Types are immune to the trapping effect, but still receive damage. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/6 of the target’s maximum HP. This effect is not stackable or reset by using this or another partial-trapping move.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  51. Bite | Dark | 60 | 100% | 25 | Physical | 1 | Con, Force | 
    30% chance to FLINCH.
    Z-Move: Black Hole Eclipse – 120 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 110 Base Power.
  52. Blast Burn | Fire | 150 | 90% | 5 | Special | 1 | (None) | 
    Attacks first turn. Must recharge second turn; can’t be switched out. Will not require recharge if the attack does not connect for any reason other than Substitute.
    Z-Move: Inferno Overdrive – 200 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 150 Base Power.
  53. Blaze Kick | Fire | 85 | 90% | 10 | Physical | 1 | Con, Force | 
    10% chance to gain BURN. Increased Critical Hit rate (1 stage). Note: Burn is affected by Sheer Force but not the Critical Hit rate.
    Z-Move: Inferno Overdrive – 160 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  54. Blizzard | Ice | 110 | 70% | 5 | Special | 2 | Force | 
    10% chance to gain FREEZE. Cannot miss in Hail.
    Z-Move: Subzero Slammer – 185 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 140 Base Power.
  55. Block | Normal | n/a | 100% | 5 | Status | 1 | Magic | 
    Enemy Pokémon can’t be switched as long as User Pokémon remains in battle. Ignores accuracy/evasion modifiers. Pokémon can still escape with Baton Pass, U-Turn, Volt Switch, Shed Shell, or Eject Button. User can still be switched out through means of Roar, Dragon Tail, etc.
    Z-Block: Gain DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  56. Blue Flare | Fire | 130 | 85% | 5 | Special | 1 | Force | 
    20% chance to burn the target.
    Z-Move: Inferno Overdrive – 195 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 140 Base Power.
  57. Body Press | Fighting | 80 | 100% | 10 | Physical | 1 | Con | 
    This move deals damage based on the user’s Defense stat.
    Z-Move: All-Out Pummeling – 180 Base Power Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  58. Body Slam | Normal | 85 | 100% | 15 | Physical | 1 | Con, Force | 
    Enemy Pokémon has 30% chance to gain PARALYZE. Power doubles and never misses if target used Minimize.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  59. Bolt Beak | Electric | 85 | 100% | 10 | Physical | 1 | Con | 
    If the user attacks before the target, the power of this move doubles.
    Z-Move: Gigavolt Havoc – 160 Base Power Max Lightning: Causes ELECTRIC TERRAIN for five turns. 0 Base Power.
  60. Bolt Strike | Electric | 130 | 85% | 5 | Physical | 1 | Con, Force | 
    20% chance to gain PARALYZE.
    Z-Move: Gigavolt Havoc – 195 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 140 Base Power.
  61. Bone Club | Ground | 65 | 85% | 20 | Physical | 1 | Force | 
    10% chance to FLINCH.
    Z-Move: Tectonic Rage – 120 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 120 Base Power.
  62. Bone Rush | Ground | 25 | 90% | 10 | Physical | 1 | (None) | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Tectonic Rage – 140 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  63. Bonemerang | Ground | 50 | 90% | 10 | Physical | 1 | (None) | 
    Attacks two times in one turn.
    Z-Move: Tectonic Rage – 100 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  64. Boomburst | Normal | 140 | 100% | 10 | Special | 3 | (none) | 
    No effect. Sound-based.
    Z-Move: Breakneck Blitz – 200 Base Power. Max Strike: Lowers SPEED -1. 140 Base Power.
  65. Bounce | Flying | 85 | 85% | 5 | Physical | 1 | Con, Force | 
    First turn, User Pokémon bounces up in the sky and can’t be damaged (except by Gust, Twister, Sky Uppercut, Hurricane, Smack Down, and any move involving Lock on, Mind Reader or No Guard). Attacks second turn. 30% chance to gain PARALYZE. Smack Down cancels Bounce. Sky Uppercut and Thunder can hit a Pokémon using Bounce. Gust and Twister double in Power if used during the first turn.
    Z-Move: Supersonic Skystrike – 160 Base Power. Max Airstream: User and allies gain SPEED +1. 130 Base Power.
  66. Branch Poke | Grass | 40 | 100% | 40 | Physical | 1 | Con | 
    No effect.
    Z-Move: Bloom Doom – 100 Base Power Max Overgrowth: Causes GRASSY TERRAIN for five turns. 0 Base Power.
  67. Brave Bird | Flying | 120 | 100% | 15 | Physical | 1 | Con | 
    User Pokémon is dealt recoil damage equal to 1/3 damage dealt to Enemy Pokémon. Can hit non-adjacent Pokemon in Triple Battles.
    Z-Move: Supersonic Skystrike – 190 Base Power. Max Airstream: User and allies gain SPEED +1. 140 Base Power.
  68. Breaking Swipe | Dragon | 60 | 100% | 15 | Physical | 2 | Con | 
    Lowers opponent’s Attack stat when it hits.
    Z-Move: Devastating Drake – 120 Base Power Max Wyrmwind: Lowers ATTACK -1. 110 Base Power.
  69. Brick Break | Fighting | 75 | 100% | 15 | Physical | 1 | Con | 
    Brick Break destroys Reflect, Light Screen and Aurora Veil, and then hits the Pokémon for regular damage. Cannot break Reflect/Light Screen/Aurora Veil if the target is immune or if the attack misses.
    Z-Move: All-Out Pummeling – 140 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  70. Brine | Water | 65 | 100% | 10 | Special | 1 | (None) | 
    Power doubles if Enemy Pokémon’s HP is 50% or less.
    Z-Move: Hydro Vortex – 120 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 120 Base Power.
  71. Brutal Swing | Dark | 60 | 100% | 20 | Physical | 3 | Con | 
    No effect.
    Z-Move: Black Hole Eclipse – 120 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 110 Base Power.
  72. Bubble | Water | 40 | 100% | 30 | Special | 2 | Force | 
    10% chance to lower SPEED -1.
    Z-Move: Hydro Vortex – 100 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 90 Base Power.
  73. Bubble Beam | Water | 65 | 100% | 20 | Special | 1 | Force | 
    10% chance to lower SPEED -1.
    Z-Move: Hydro Vortex – 120 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 120 Base Power.
  74. Bug Bite | Bug | 60 | 100% | 20 | Physical | 1 | Con | 
    If Enemy Pokémon is holding any kind of Berry, the User Pokémon takes it and uses it immediately. If the Enemy is holding a Jaboca or Rowap Berry, the Berry has no effect, but is still removed. If the Enemy is holding a Tanga Berry, it activates and reduces the damage of Bug Bite before it can be stolen. If an Embargoed Pokémon uses Bug Bite on a Pokémon holding a Berry, the Berry is destroyed without being activiated.
    Z-Move: Savage Spin-Out – 120 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 110 Base Power.
  75. Bug Buzz | Bug | 90 | 100% | 10 | Special | 1 | Force | 
    10% chance to lower SPECIAL DEFENSE -1. Sound-based.
    Z-Move: Savage Spin-Out – 175 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 130 Base Power.
  76. Bulk Up | Fighting | n/a | n/a | 20 | Status | S | Sn | 
    Gain ATTACK and DEFENSE +1.
    Z-Bulk Up: Gain an additional ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  77. Bulldoze | Ground | 60 | 100% | 20 | Physical | 3 | Force | 
    Lowers the target’s Speed stat by one stage. In double battles, it strikes both the opponents and the user’s partner. In triple battles, it strikes all adjacent Pokémon.
    Z-Move: Tectonic Rage – 120 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 110 Base Power.
  78. Bullet Punch | Steel | 40 | 100% | 30 | Physical | 1 | Con | 
    Always attacks first. {Priority +1}
    Z-Move: Corkscrew Crash – 100 Base Power. (Corkscrew Crash is Priority 0.) Max Steelspike: User and allies gain DEFENSE +1. 90 Base Power.
  79. Bullet Seed | Grass | 25 | 100% | 30 | Physical | 1 | (None) | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Bloom Doom – 140 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 130 Base Power.
  80. Burn Up | Fire | 130 | 100% | 5 | Special | 1 | (none) | 
    Removes Fire type from user. If user was Pure Fire type, it becomes typeless. Burn Up will fail is user is not Fire type. Will not work if Protean is used to change to Fire type (Type is checked before Protean activates). User regains Fire type upon switching out. Thaws the user if FROZEN.
    Z-Move: Inferno Overdrive – 195 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 140 Base Power.
  81. Burning Jealousy | Fire | 70 | 100% | 5 | Special | 2 | (none) | 
    Leaves all opposing Pokemon that had their stats boosted during this turn with a burn.
    Z-Move: Inferno Overdrive – 140 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 120 Base Power.
  82. Calm Mind | Psychic | n/a | n/a | 20 | Status | S | Sn | 
    Gain SPECIAL ATTACK and SPECIAL DEFENSE +1.
    Z-Calm Mind: Reset all of the user’s lowered stats (before Calm Mind’s effect). Max Guard: Protects from all moves, including Max Moves.
  83. Camouflage | Normal | n/a | n/a | 20 | Status | S | Sn | 
    Type changes based on surroundings. Generation 4 terrain must be specified at the start of battle.
    RSE: Normal.
    Generation 4: Water/Underwater = Water. Mountains/Cave = Rock. Grass/Tall Grass = Grass. Desert = Ground. Normal = Normal. Road = Ground. Snow = Ice.
    Z-Camouflage: Gain EVASION +1. Max Guard: Protects from all moves, including Max Moves.
  84. Captivate | Normal | n/a | 100% | 20 | Status | 2 | Magic | 
    Target’s SPECIAL ATTACK is lowered by 2 if Enemy Pokémon is the opposite gender as User Pokémon. Fails if Enemy is genderless, if they are the same gender, or if the Enemy Pokemon has the ability Oblivious.
    Z-Captivate: Gain SPECIAL DEFENSE +2. Max Guard: Protects from all moves, including Max Moves.
  85. Celebrate | Normal | n/a | n/a | 40 | Status | 2 | (none) | 
    Each week, you may use Celebrate in a battle, FFA, Festival or Contest, and it will award any participant and ref/judge an extra 500. This will be tracked by the Pay Day command on RecordBot, and will reset every week. This timer is shared with the moves Pay Day, Happy Hour, and Hold Hands.
    Z-Celebrate: Gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  86. Charge | Electric | n/a | n/a | 20 | Status | S | Sn | 
    Doubles the Power of any Electric type moves used by User Pokémon in the next turn. Gain SPECIAL DEFENSE +1.
    Z-Charge: Gain an additional SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  87. Charge Beam | Electric | 50 | 90% | 10 | Special | 1 | Force | 
    User Pokémon has a 70% chance to gain SPECIAL ATTACK +1.
    Z-Move: Gigavolt Havoc – 100 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 100 Base Power.
  88. Charm | Fairy | n/a | 100% | 20 | Status | 1 | Magic | 
    Enemy Pokemon’s ATTACK is lowered by 2.
    Z-Charm: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  89. Chatter | Flying | 65 | 100% | 20 | Special | 1 | Force* | 
    100% chance to CONFUSE. CONFUSE only works if used by Chatot. Can hit non adjacent targets in Triple Battles.
    *only if the user is Chatot. Sound-based.
    Z-Move: Supersonic Skystrike – 120 Base Power. Max Airstream: User and allies gain SPEED +1. 120 Base Power.
  90. Chip Away | Normal | 70 | 100% | 20 | Physical | 1 | Con | 
    Ignores the target’s Defense and Evasion boosts. This move does not bypass Reflect, abilities, or items.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  91. Circle Throw | Fighting | 60 | 90% | 10 | Physical | 1 | Con | 
    Deals damage and forces the target to switch out (if the target’s team has anybody left to switch to). Can be selected by Sleep Talk but not Assist. The target is not forced out if they have a Substitute up, or if the user faints from recoil due to Rocky Helmet/Life Orb/etc. Red Card does not activate if the holder is switched out by this move. Forces the switch before Emergency Exit/Wimp Out/Red Card are triggered. {Priority-6}
    Z-Move: All-Out Pummeling – 120 Base Power. (All-Out Pummeling is Priority 0.) Max Knuckle: User and allies gain ATTACK +1. 80 Base Power.
  92. Clamp | Water | 35 | 85% | 10 | Physical | 1 | Con | 
    Deals damage and traps the target for 4-5 turns, dealing 1/8 of the target’s maximum HP at the end of each of those turns and preventing the target from switching. The target will only be freed at the end of the next turn (both flavor text and stats-wise). For example, if the target is trapped for 5 turns, the target will be dealt damage for 5 turns, and will be freed at the end of the 6th turn.
    If the user is holding a Grip Claw, the duration will always be 7 turns. If a trapped Pokemon uses or switches through means of moves like Rapid Spin, Baton Pass, U-turn, Volt Switch, or if it is holding Shed Shell, it will be freed. If the user switches out or faints, the target is freed and the damage ends. Ghost Types are immune to the trapping effect, but still receive damage. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/6 of the target’s maximum HP. This effect is not stackable or reset by using this or another partial-trapping move.
    Z-Move: Hydro Vortex – 100 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 90 Base Power.
  93. Clanging Scales | Dragon | 110 | 100% | 5 | Special | 2 | Sub | 
    Lowers user’s DEFENSE -1. Sound-based.
    Z-Move: Devastating Drake – 185 Base Power. Kommonium Z-Move: Clangorous Soulblaze – 185 Base Power, raises ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, SPEED +1. Max Wyrmwind: Lowers ATTACK -1. 140 Base Power.
  94. Clangorous Soul | Dragon | n/a | 100% | 5 | Status | S | Sn | 
    +1 to all user’s stats at the cost of 33% of their HP. Max Guard: Protects from all moves, including Max Moves.
  95. Clear Smog | Poison | 50 | n/a | 15 | Special | 1 | (None) | 
    Returns any changed stats of the target back to normal. Always hits the target unless it is in the middle of Fly, Dig, Dive, Bounce, or Shadow Force.
    Z-Move: Acid Downpour – 100 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 75 Base Power.
  96. Close Combat | Fighting | 120 | 100% | 5 | Physical | 1 | Con | 
    User Pokémon lowers DEFENSE and SPECIAL DEFENSE -1.
    Z-Move: All-Out Pummeling – 190 Base Power. Max Knuckle: User and allies gain ATTACK +1. 95 Base Power.
  97. Coaching | Fighting | n/a | n/a | 10 | Status | A | (none) | 
    Boost’s Ally Pokemon’s ATTACK & DEFENSE +1. Will fail in Singles Battles, or if there is no ally present.
    Z-Move: ???. Max Guard: Protects from all moves, including Max Moves.
  98. Coil | Poison | n/a | n/a | 20 | Status | S | Sn | 
    Gain ATTACK, DEFENSE and ACCURACY +1.
    Z-Coil: Reset all of the user’s lowered stats (before Coil’s effect). Max Guard: Protects from all moves, including Max Moves.
  99. Comet Punch | Normal | 18 | 85% | 15 | Physical | 1 | (None) | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 100 Base Power.
  100. Confide | Normal | n/a | n/a | 20 | Special | 1 | Sub, Magic | 
    Lowers the target’s SPECIAL ATTACK one stage. Always hits, even through Protect and Detect. Sound-based.
    Z-Confide: User Pokemon gains SPECIAL DEFENSE +1. Max Strike: Lowers SPEED -1. 100 Base Power.
  101. Confuse Ray | Ghost | n/a | 100% | 10 | Status | 1 | Magic | 
    Gain CONFUSE.
    Z-Confuse Ray: User Pokemon gains SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  102. Confusion | Psychic | 50 | 100% | 25 | Special | 1 | Force | 
    10% chance to gain CONFUSE.
    Z-Move: Shattered Psyche – 100 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 100 Base Power.
  103. Constrict | Normal | 10 | 100% | 35 | Physical | 1 | Con, Force | 
    10% chance to lower SPEED -1.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  104. Conversion | Normal | n/a | n/a | 30 | Status | S | Sn | 
    User Pokémon’s type becomes the same type as one of its moves, chosen at the start of a battle (must be sent to referee at the same time the Pokemon is sent). In the event that no type was sent, Conversion automatically changes the user’s type to the first level-up move listed in the trainer’s stats (if the trainer does not display level-up moves in his/her stats, use the Ultra Dex instead). The user is always changed into a new type. Curse cannot be selected by Conversion. Hidden Power and Weather Ball are considered Normal moves. Move fails if all of user’s move are the same type as user’s.
    Z-Conversion: Gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  105. Conversion 2 | Normal | n/a | 100% | 30 | Status | S | Sub | 
    User Pokemon’s type is changed into a new type that resists most/is most immune to the last attack to hit the user. Works even if attack hits a Substitute. Fails if user is Steel-type and is hit by Dragon-type attacks.
    Z-Conversion 2: Fully restore HP. Max Guard: Protects from all moves, including Max Moves.
  106. Copycat | Normal | n/a | n/a | 20 | Status | R | Sub | 
    Uses the last successful move used (even if the last move used was by the user). Copycat cannot select Circle Throw or Dragon Tail to copy. Copycat fails if the last move used was Roar/Whirlwind, if the target did not make a move selection in the round before the use of Copycat, switches out during the round Copycat is used, or if the last move used was Copycat/Mirror Move.
    Paralysis, confusion, recharging, and building up for a multi-turn move have no effect to the last move used. If Copycat is used against a target that was fully paralyzed or hurt itself right before its use, Copycat will still use the last move that the target used. If Copycat is used during the first turn of a multi-turn move, Copycat will use the move that the opponent used before that move (or fail if no move was previously made).
    A Pokémon will be able to use a move that is Disabled if it is called via Copycat.
    If used in a battle after switching out, the move that is copied is the last one used within that battle. Copycat will not receive increased priority if a Pokémon with the ability Prankster uses a move with decreased priority.
    Copycat fails if the last move used was any of the following: Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, or Trick. It is unknown if it will also fail if attempting to copy Baneful Bunker, Crafty Shield, King’s Shield, Mat Block, Quick Guard, Spiky Shield, or Wide Guard (needs further testing).
    Z-Copycat: Gain ACCURACY +1. Turns the called move into its respective Z-Move. Z-Power effects from status moves will not apply. Max Guard: Protects from all moves, including Max Moves.
  107. Core Enforcer | Dragon | 100 | 100% | 10 | Special | 2 | (none) | 
    If the user was inflicted damage by the target this turn, the target’s ability is nullified.
    Z-Move: Devastating Drake – 140 Base Power. Max Wyrmwind: Lowers ATTACK -1. 130 Base Power.
  108. Corrosive Gas | Poison | n/a | 100% | 40 | Status | 1 | Magic | 
    Removes Held Item from target (including when switched out). The target Pokemon can not regain the item through effects such as Recycle or Harvest.
    Z-Poison Powder: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  109. Cosmic Power | Psychic | n/a | n/a | 20 | Status | S | Sn | 
    Gain DEFENSE and SPECIAL DEFENSE +1.
    Z-Cosmic Power: Gain an additional SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  110. Cotton Guard | Grass | n/a | n/a | 10 | Status | S | Sn | 
    Gain DEFENSE +3.
    Z-Cotton Guard: Reset all of the user’s lowered stats (before Cotton Guard’s effect). Max Guard: Protects from all moves, including Max Moves.
  111. Cotton Spore | Grass | n/a | 100% | 40 | Status | 1 | Magic | 
    Lowers SPEED -2.
    Z-Cotton Spore: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  112. Counter | Fighting | Varies | 100% | 20 | Physical | 1 | Con | 
    If hit by an Physical based move, Counter deals double the received damage back on the last Enemy Pokémon to deal damage via a Physical attack on the user. Does not affect Ghost types, but hits everything else with normal effectiveness. Only counters the last attack, not all. Counter fails if the necessary physical attack damage is against a Substitute. Always attacks last. {Priority -4}
    Z-Move: All-Out Pummeling – 100 Base Power. (All-Out Pummeling is Priority 0.) Max Knuckle: User and allies gain ATTACK +1. 75 Base Power.
  113. Court Change| Normal | n/a | 100% | 10 | Status | S | Sub | 
    Swaps barriers, veils and other effects (such as hazards) between each side of the battlefield. Max Guard: Protects from all moves, including Max Moves.
  114. Covet | Normal | 60 | 100% | 25 | Physical | 1 | Con | 
    Steals target’s item. Item is not taken if: User Pokémon already has a Hold Item, Enemy Pokémon doesn’t have a Hold Item, Sticky Hold and Multitype prevent theft. If a consumable item becomes consumed as a result of the move, the item is not stolen. Items are returned to their original Trainer after battle.
    Z-Move: Breakneck Blitz – 120 Base Power. Max Strike: Lowers SPEED -1. 110 Base Power.
  115. Crabhammer | Water | 100 | 90% | 10 | Physical | 1 | Con | 
    Increased Critical Hit rate (1 stage).
    Z-Move: Hydro Vortex – 180 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  116. Crafty Shield | Fairy | n/a | n/a | 10 | Status | A | (none) | 
    Protects all Pokemon on the user’s side from Status moves. {Priority+3}
    Z-Crafty Shield: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  117. Cross Chop | Fighting | 100 | 80% | 5 | Physical | 1 | Con | 
    Increased Critical Hit rate (1 stage).
    Z-Move: All-Out Pummeling – 180 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  118. Cross Poison | Poison | 70 | 100% | 20 | Physical | 1 | Con, Force* | 
    Increased Critical Hit Rate (1 stage). 10% chance to gain POISON.
    *Critical Hit rate bonus is unaffected.
    Z-Move: Acid Downpour – 140 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 85 Base Power.
  119. Crunch | Dark | 80 | 100% | 15 | Physical | 1 | Con, Force | 
    20% chance to lower DEFENSE -1.
    Z-Move: Black Hole Eclipse – 160 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  120. Crush Claw | Normal | 75 | 95% | 10 | Physical | 1 | Con, Force | 
    50% chance to lower DEFENSE -1.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  121. Crush Grip | Normal | Varies | 100% | 5 | Physical | 1 | Con | 
    The Base Power for Crush Grip is 1 + (120 * Foe’s Current HP / Foe’s Max HP). Always round down.
    Z-Move: Breakneck Blitz – 190 Base Power. Max Strike: Lowers SPEED -1. 140 Base Power.
  122. Curse | Ghost | n/a | n/a | 10 | Status | 1 or S | Sub* | 
    If user is Ghost type, Enemy Pokémon takes 25% HP damage per turn. User Pokémon sacrifices 50% HP. The effect is removed when the target switches. Normal-type Pokemon are not immune.
    Z-Curse: Fully restores HP (before HP deduction from Curse).
    If user is any other type, User Pokémon gains ATTACK and DEFENSE +1, and lowers SPEED -1.
    Z-Curse: Gain ATTACK +1.
    *If user is Ghost type Max Guard: Protects from all moves, including Max Moves.
  123. Cut | Normal | 50 | 95% | 30 | Physical | 1 | Con | 
    No effect.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 100 Base Power.
  124. Dark Pulse | Dark | 80 | 100% | 15 | Special | 1 Enemy | Force | 
    20% chance to FLINCH.
    Z-Move: Black Hole Eclipse – 160 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  125. Dark Void | Dark | n/a | 50% | 10 | Status | 2 | Magic | 
    Gain SLEEP. Fails if used by any Pokemon other than Darkrai.
    Z-Dark Void – Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  126. Darkest Lariat | Dark | 85 | 100% | 10 | Physical | 1 | Con | 
    Ignores the target’s Defense and Evasion boosts. This move does not bypass Reflect, abilities, or items.
    Z-Move: Black Hole Eclipse – 160 Base Power. Incinium Z-Move: Malicious Moonsault – 180 Base Power, Power doubles if target used Minimize.. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  127. Dazzling Gleam | Fairy | 80 | 100% | 10 | Special | 2 | (none) | 
    No effect.
    Z-Move: Twinkle Tackle – 160 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 130 Base Power.
  128. Decorate | Fairy | n/a | 100% | 15 | Status | S | Sub | 
    The user sharply raises the target’s Attack and Sp. Atk stats. Max Guard: Protects from all moves, including Max Moves.
  129. Defend Order | Bug | n/a | n/a | 10 | Status | S | Sn | 
    Gain DEFENSE and SPECIAL DEFENSE +1.
    Z-Defend Order: Gain an additional DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  130. Defense Curl | Normal | n/a | n/a | 40 | Status | S | Sn | 
    Gain DEFENSE +1. Doubles Power for Rollout and Ice Ball; this side effect is not baton passed and lasts until the user leaves the field.
    Z-Defense Curl: Gain an additional ACCURACY +1. Max Guard: Protects from all moves, including Max Moves.
  131. Defog | Flying | n/a | n/a | 15 | Status | 1 | Sub*, Magic | 
    Lowers EVASION -1. Removes Light Screen, Reflect, Aurora Veil, Safeguard, and Mist from the side that is receiving the attack. Entry hazards (Spikes, Toxic Spikes, Stealth Rock and Sticky Web) are also removed from both sides of the field. If Mist is up, the Evasion lowering effect does not occur until Defog is used again. Defog will still clear hazards, screens, etc. if its effect of lowering Evasion is prevented, unless it is blocked by Protect, Detect or Crafty Shield.
    *Does not lower evasion if a Substitute exists
    Z-Defog: Gain ACCURACY +1. Max Guard: Protects from all moves, including Max Moves.
  132. Destiny Bond | Ghost | n/a | n/a | 5 | Status | 1 | Sub | 
    If the user faints before their next move, the Pokémon that fainted the user will faint as well. Does not take into account of any end-of-turn damage, such as Hail, Sandstorm, Leech Seed, Status, Doom Desire, or Future Sight. Effect disappears if the turn is spent being inactive (Flinch, Sleep). If used successfully consecutively, Destiny Bond’s succession rate is reduced by 1/3 each turn – eg. 100%, 1/3, 1/9, 1/27, 1/81 etc. (The success rate of Destiny Bond is not affected by the use of Protect, Detect, etc.)
    Z-Destiny Bond: All moves are redirected to User Pokemon. Destiny Bond’s effect carries over between turns until the user’s next move, but the Follow Me effect does not. In a Double Battle with an ally Pokemon using Follow Me, Z-Destiny Bond’s redirection will take precedence. Max Guard: Protects from all moves, including Max Moves.
  133. Detect | Fighting | n/a | Varies | 5 | Status | S | (None) | 
    Prevents damage from attacks. Feint hits through Detect. Moves not prevented are:
    Acupressure, After You, Ally Switch, Conversion2, Copycat, Curse, Destiny Bond, Doom Desire, Feint, Future Sight, Grudge, Haze, Imprison, Perish Song, Psych Up, Roar, Role Play, Shadow Force, Sketch, Spikes, Stealth Rock, Sticky Web, Toxic Spikes, Transform, and Whirlwind. If used successfully consecutively, Detect/Protect/Endure/King’s Shield/Spiky Shield/Baneful Bunker’s succession rate is reduced by 1/3 each turn – eg. 100%, 1/3, 1/9, 1/27, 1/81 etc. Always fails if the user goes last. {Priority +4}
    Z-Detect: Gain EVASION +1. Max Guard: Protects from all moves, including Max Moves.
  134. Diamond Storm | Rock | 100 | 95% | 5 | Physical | 2 | Force |
    User Pokémon has a 50% chance to gain DEFENSE +2. Applies on each hit in a Double or Triple battle.
    Z-Move: Continental Crush – 180 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 130 Base Power.
  135. Dig | Ground | 80 | 100% | 10 | Physical | 1 | Con | 
    First turn, User Pokémon digs underground and can’t be damaged. Attacks second turn. Earthquake and Magnitude double in power if used during the first turn. Moves against the user will still hit if Lock-On or Mind Reader was used the previous turn or if either Pokemon has No Guard. User is immune to Sandstorm or Hail damage on the first turn.
    Z-Move: Tectonic Rage – 160 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  136. Disable | Normal | n/a | 100% | 20 | Status | 1 | Sub, Magic | 
    Disables the last move used by an Enemy Pokémon for 4 turns, even if the move missed or failed. Only works on one move at a time. Disable fails if no move is used; due to switching in; a status effect/recharging; or if the move has 0 PP left. If an Encored Pokémon is disabled, they will be forced to use Struggle until one of the effects ends. Disable can be reflected by Magic Coat. In this case, Disable itself will become Disabled. Disable can be used on a Z-move. It will disable the Z-move and not the base move, however, effectively making it useless in this case. A disable counter should still be applied, however, and for the duration of this counter no other move can be disabled on the affected Pokemon.
    Z-Disable: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  137. Disarming Voice | Fairy | 40 | n/a | 15 | Special | 1 | (none) | 
    Never misses. Sound-based.
    Z-Move: Twinkle Tackle – 100 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 90 Base Power.
  138. Discharge | Electric | 80 | 100% | 15 | Special | 3 | Force | 
    30% chance for each target to gain PARALYZE.
    Z-Move: Gigavolt Havoc – 160 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 130 Base Power.
  139. Dive | Water | 80 | 100% | 10 | Physical | 1 Enemy | Con | 
    First turn, User Pokémon dives underwater and can’t be damaged. Attacks second turn. Surf doubles in Power if used during the first turn. Moves against the user will still hit if Lock On or Mind Reader was used the previous turn or if either Pokemon has No Guard. User is immune to Sandstorm or Hail damage on the first turn.
    Z-Move: Hydro Vortex – 160 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  140. Dizzy Punch | Normal | 70 | 100% | 10 | Physical | 1 | Con,Force | 
    20% chance to gain CONFUSE.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  141. Doom Desire | Steel | 140 | 100% | 5 | Special | 1 | (None) | 
    At the end of the third turn, deals damage. The damage dealt is calculated based on the Special Defense of the hit Pokemon and no longer from the one that was originally targeted. The damage is based on the Special Attack of the user and Special Defense of the target at the time of striking, not at the time it was used on the original target. If the user is KO’d or you switch the user of Doom Desire out when the attack hits, then the user’s Special Attack is calculated without boosts from items or abilities. Types affect damage and this move can get STAB. Gems activate on the turn Doom Desire does damage. Life Orb now boosts Doom Desire’s damage, and the user will suffer recoil damage. Does not hit Wonder Guard Pokémon. Can KO a Pokémon that used Endure. Focus Sash and Sturdy do block Future Sight. Cannot Critical Hit. Doom Desire cannot be stacked. If Protect, Detect are used the same turn Doom Desire was first used, it will prevent the damage. Pokemon using semi-invulnerable moves (such as Fly or Dive) can be hit by Doom Desire.
    Z-Move: Corkscrew Crash – 200 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 140 Base Power.
  142. Double Hit | Normal | 35 | 90% | 10 | Physical | 1 | Con | 
    Attacks twice in one turn. Both hits are counted as separate attacks.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  143. Double Kick | Fighting | 30 | 100% | 30 | Physical | 1 | Con | 
    Attacks twice in one turn.
    Z-Move: All-Out Pummeling – 100 Base Power. Max Knuckle: User and allies gain ATTACK +1. 80 Base Power.
  144. Double Slap | Normal | 15 | 85% | 10 | Physical | 1 | Con | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  145. Double Team | Normal | n/a | n/a | 15 | Status | S | Sn | 
    Gain EVASION +1.
    Z-Double Team: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  146. Double-Edge | Normal | 120 | 100% | 15 | Physical | 1 | Con | 
    User Pokémon is dealt recoil damage equal to 1/3 of the damage dealt to Enemy Pokémon.
    Z-Move: Breakneck Blitz – 190 Base Power. Max Strike: Lowers SPEED -1. 140 Base Power.
  147. Draco Meteor | Dragon | 130 | 90% | 5 | Special | 1 | (None) | 
    Lowers User Pokémon’s SPECIAL ATTACK -2.
    Z-Move: Devastating Drake – 195 Base Power. Max Wyrmwind: Lowers ATTACK -1. 140 Base Power.
  148. Dragon Ascent | Flying | 120 | 100% | 5 | Physical | 1 | Con | 
    Lowers User Pokémon DEFENSE and SPECIAL DEFENSE -1.
    Z-Move: Supersonic Skystrike – 190 Base Power. Max Airstream: User and allies gain SPEED +1. 140 Base Power.
  149. Dragon Breath | Dragon | 60 | 100% | 20 | Special | 1 | Force | 
    30% chance to gain PARALYZE.
    Z-Move: Devastating Drake – 120 Base Power. Max Wyrmwind: Lowers ATTACK -1. 110 Base Power.
  150. Dragon Claw | Dragon | 80 | 100% | 15 | Physical | 1 | Con | 
    No effect.
    Z-Move: Devastating Drake – 160 Base Power. Max Wyrmwind: Lowers ATTACK -1. 130 Base Power.
  151. Dragon Dance | Dragon | n/a | n/a | 20 | Status | S | Sn | 
    Gain ATTACK and SPEED +1.
    Z-Dragon Dance: Reset all of the user’s lowered stats (before Dragon Dance’s effect). Max Guard: Protects from all moves, including Max Moves.
  152. Dragon Darts | Dragon | 50 | 100% | 10 | Physical | 2 | (none) | 
    User attacks twice. If there are two targets, it attacks each target once. Dragon Darts redirects to non-immune, non-protecting opponents.
    Z-Move: Devastating Drake – 100 Base Power. Max Wyrmwind: Lowers ATTACK -1. 130 Base Power.
  153. Dragon Energy | Dragon | 150 | 100% | 5 | Special | 2 | (None) | 
    Power decreases as User Pokémon’s HP lowers. Formula: 150 x Current HP / Max HP. At 100%, Power is 150.
    Z-Move: Devastating Drake – 200 Base Power. Max Wyrmwind: Lowers ATTACK -1. 150 Base Power.
  154. Dragon Hammer | Dragon | 90 | 100% | 15 | Physical | 1 | Con | 
    No effect.
    Z-Move: Devastating Drake – 175 Base Power. Max Wyrmwind: Lowers ATTACK -1. 130 Base Power.
  155. Dragon Pulse | Dragon | 85 | 100% | 10 | Special | 1 | (None) | 
    No effect.
    Z-Move: Devastating Drake – 160 Base Power. Max Wyrmwind: Lowers ATTACK -1. 130 Base Power.
  156. Dragon Rage | Dragon | n/a | 100% | 10 | Special | 1 | (None) | 
    Always deals 40 HP damage toward Enemy Pokémon, regardless how effective it is.
    Z-Move: Devastating Drake – 100 Base Power. Max Wyrmwind: Lowers ATTACK -1. 100 Base Power.
  157. Dragon Rush | Dragon | 100 | 75% | 10 | Physical | 1 | Con,Force | 
    20% chance to FLINCH. Power is doubled and will never miss if the target has used Minimize.
    Z-Move: Devastating Drake – 180 Base Power. Max Wyrmwind: Lowers ATTACK -1. 130 Base Power.
  158. Dragon Tail | Dragon | 60 | 90% | 20 | Physical | 1 | Con | 
    Deals damage and forces the target to switch out (if the target’s team has anybody left to switch to). Can be selected by Sleep Talk. The target is not forced out if they have a Substitute up, if the target is under the effects of Suction Cups or Ingrain, or if the user faints from recoil due to Rocky Helmet/Life Orb/etc. Forces the switch before Emergency Exit/Wimp Out/Red Card are triggered. {Priority-6}
    Z-Move: Devastating Drake – 120 Base Power. Max Wyrmwind: Lowers ATTACK -1. 110 Base Power.
  159. Drain Punch | Fighting | 75 | 100% | 10 | Physical | 1 | Con | 
    User Pokémon absorbs 1/2 the damage dealt to Enemy Pokémon.
    Z-Move: All-Out Pummeling – 140 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  160. Draining Kiss | Fairy | 50 | 100% | 10 | Special | 1 | Con | 
    User Pokemon absorbs 75% of the damage dealt to the opponent.
    Z-Move: Twinkle Tackle – 100 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 100 Base Power.
  161. Dream Eater | Psychic | 100 | 100% | 15 | Special | 1 | (None) | 
    Works only if Enemy Pokémon has SLEEP status. User Pokémon absorbs 1/2 the damage dealt to Enemy Pokémon. Can be used successfully on a Pokemon with Comatose.
    Z-Move: Shattered Psyche – 180 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  162. Drill Peck | Flying | 80 | 100% | 20 | Physical | 1 | Con | 
    No effect. Can hit non-adjacent opponents in Triple Battles.
    Z-Move: Supersonic Strike – 160 Base Power. Max Airstream: User and allies gain SPEED +1. 130 Base Power.
  163. Drill Run | Ground | 80 | 95% | 10 | Physical | 1 | Con | 
    Increased Critical Hit chance (1 stage).
    Z-Move: Tectonic Rage – 160 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  164. Drum Beating | Grass | 80 | 100% | 10 | Physical | 1 | Force | 
    Lowers opponent’s Speed.
    Z-Move: Bloom Doom – 160 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 130 Base Power.
  165. Dual Chop | Dragon | 40 | 90% | 15 | Physical | 1 | Con | 
    Attacks twice in one turn.
    Z-Move: Devastating Drake – 100 Base Power. Max Wyrmwind: Lowers ATTACK -1. 130 Base Power.
  166. Dual Wingbeat | Flying | 40 | 90% | 10 | Physical | 1 | Con | 
    Attacks twice in one turn.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  167. Dynamax Cannon | Dragon | 100 | 100% | 5 | Special | 1 | (none) | 
    This move deals twice the damage if the target is Dynamaxed.
    Z-Move: Devastating Drake – 180 Base Power. Max Wyrmwind: Lowers ATTACK -1. 140 Base Power.
  168. Dynamic Punch | Fighting | 100 | 50% | 5 | Physical | 1 | Con,Force | 
    Gain CONFUSE.
    Z-Move: All-Out Pummeling – 180 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  169. Earth Power | Ground | 90 | 100% | 10 | Special | 1 | Force | 
    10% chance to lower SPECIAL DEFENSE -1.
    Z-Move: Tectonic Rage – 175 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  170. Earthquake | Ground | 100 | 100% | 10 | Physical | 3 | (None) | 
    Double Power if the Enemy Pokémon used Dig.
    Z-Move: Tectonic Rage – 180 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  171. Echoed Voice | Normal | 40 | 100% | 15 | Special | 1 | (None) | 
    Deals damage, and the base power is increased when used consecutively. The base power increases by 40 with each use but reaches a maximum power at 200. In double and triple battles, the power increases if used consecutively by the user’s teammates. Sound-based.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  172. Eerie Impulse | Electric | n/a | 100% | 15 | Status | 1 | Magic | 
    Lowers the target’s SPECIAL ATTACK two stages.
    Z-Eerie Impulse: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  173. Eerie Spell | Psychic | 80 | 100% | 5 | Special | 1 | Sub | 
    Target loses 3 PP from the last move used. Sound-based.
    Z-Move: Shattered Psyche – 160 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  174. Egg Bomb | Normal | 100 | 75% | 10 | Physical | 1 | (None) | 
    No effect.
    Z-Move: Breakneck Blitz – 180 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  175. Electric Terrain | Electric | n/a | n/a | 10 | Status | 4 | (none) | 
    Causes ELECTRIC TERRAIN for five turns.
    Z-Electric Terrain: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  176. Electrify | Electric | n/a | n/a | 15 | Status | 1 | (none) | 
    If the user moves first, changes the target’s move to Electric type.
    Z-Electrify: Gain SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  177. Electro Ball | Electric | Varies | 100% | 10 | Special | 1 | (None) | 
    Power depends on the Speed of the user and the target.

    • 150 base power, if target’s speed is lower or equal to 1/4 (25%) of user’s speed
    • 120 base power, if target’s speed is greater than 1/4 (25%) of user’s speed and lower or equal to 1/3 (33%) of user’s speed
    • 80 base power, if target’s speed is greater than 1/3 (33%) of user’s speed and lower or equal to 1/2 (50%) of user’s speed
    • 60 base power, if target’s speed is greater than 1/2 (50%) of user’s speed

    Z-Move: Gigavolt Havoc – 160 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 130 Base Power.

  178. Electroweb | Electric | 55 | 95% | 15 | Special | 2 | Force | 
    Lowers the target’s Speed stat by one stage. Hits all opponents in double battles and all adjacent opponents in triple battles.
    Z-Move: Gigavolt Havoc – 100 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 110 Base Power.
  179. Embargo | Dark | n/a | 100% | 15 | Status | 1 | Magic | 
    Enemy Pokémon and Trainer can’t use Items for 5 turns, or until it switches out. If an Embargoed Pokémon uses Bug Bite or Pluck on a Pokémon holding a Berry, the Berry is eaten but not activated. This effect carries over with Baton Pass.
    Z-Embargo: Gain SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  180. Ember | Fire | 40 | 100% | 25 | Special | 1 | Force | 
    10% chance to gain BURN.
    Z-Move: Inferno Overdrive – 100 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 90 Base Power.
  181. Encore | Normal | n/a | 100% | 5 | Status | 1 | Sub, Magic | 
    Forces the target to repeat its last successfully executed move for 3 turns. Encore ends if the affected Pokemon switches out or if the affected move has ran out of PP. Fails if the target is already under this effect, if it has not moved yet, or if the move has 0 PP. Pokemon protected by Magic Coat or the ability Magic Bounce are unaffected and instead use this move themselves. Encore fails against the following moves: Encore, Mimic, Mirror Move, Sketch, Sleep Talk, Struggle, and Transform.
    If Disable is used on the target after Encore, then the target is forced to Struggle until the effects of either move wear off. If Disable is used on the target before Encore, the Disabled move would fail. Starting on the second turn onwards, the user will be forced to Struggle. Similarly, if Torment is used after Encore, the target is forced to Struggle on every other turn. Encore can lock the target into Snatch. If a Taunted Pokemon is encored into a status move, it will Struggle. URPG ONLY: Pokemon with Shadow Tag (or about to gain Shadow Tag) may not select Encore, and Pokemon affected by Shadow Tag are released from Encore immediately and may no longer be encored, unless the Pokemon Encoring and Shadow Tagging is Wynaut or Wobbuffet.

    • When Encore targets most Call Moves (moves that use other moves), the Call Move is fixed. Examples include Me First and Metronome.
    • An Encored Metronome will still be able to call out different moves every turn.
    • Encore count advances during sleep (counts as “selecting” the move)

    Z-Encore: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.

  182. Endeavor | Normal | n/a | 100% | 5 | Physical | 1 | Con | 
    Target’s HP is lowered to user’s HP. Endeavor fails if User Pokémon’s HP is higher. It’s not affected by types, but fails against ghosts.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  183. Endure | Normal | n/a | n/a | 10 | Status | Self | (None) | 
    If an attack would have done enough damage to cause the user to faint, it instead leaves them with 1 HP. Doom Desire will KO through Endure. Protects against multiple attacks. If used successfully consecutively, Detect/Protect/Endure/King’s Shield/Spiky Shield/Baneful Bunker’s succession rate is reduced by 1/3 each turn – eg. 100%, 1/3, 1/9, 1/27, 1/81 etc. Always fails if the user goes last. {Priority +4}
    Z-Endure: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  184. Energy Ball | Grass | 90 | 100% | 10 | Special | 1 | Force | 
    10% chance to lower SPECIAL DEFENSE -1.
    Z-Move: Bloom Doom – 175 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 130 Base Power.
  185. Entrainment | Normal | n/a | 100% | 15 | Status | 1 | Magic | 
    Temporarily changes the target’s ability to match the user’s. It does not work on Pokémon with the Truant, Zen Mode or Multitype abilities. Any Pokemon whose ability is changed by Entrainment will revert to its originally sent ability if it leaves the field (this only affects the Pokemon leaving the field).
    Z-Entrainment: User Pokemon gains SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  186. Eruption | Fire | 150 | 100% | 5 | Special | 2 | (None) | 
    Power decreases as User Pokémon’s HP lowers. Formula: 150 x Current HP / Max HP. At 100%, Power is 150. Base power cannot be less than 1.
    Z-Move: Inferno Overdrive – 200 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 150 Base Power.
  187. Eternabeam | Dragon | 160 | 90% | 5 | Special | 1 | (none) | 
    The user can’t move on the next turn.
    Z-Move: Devastating Drake – 200 Base Power. Max Wyrmwind: Lowers ATTACK -1. 150 Base Power.
  188. Expanding Force | Psychic | 80 | 100% | 10 | Special | 1 | (None) | 
    Move’s Power is increased by 1.5x and hits both opponents in a Double Battle when used in Psychic Terrain. (Still apply additional 1.3x Psychic Terrain boost.)
    Z-Move: Shattered Psyche– 160 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  189. Explosion | Normal | 250 | 100% | 5 | Physical | 4 | (None) | 
    User Pokémon KOs self. If the target protects, the user still KOs itself but the target does not take any damage.
    Z-Move: Breakneck Blitz – 200 Base Power. Max Strike: Lowers SPEED -1. 150 Base Power.
  190. Extrasensory | Psychic | 80 | 100% | 20 | Special | 1 | Force | 
    10% chance to FLINCH.
    Z-Move: Shattered Psyche – 160 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  191. Extreme Speed | Normal | 80 | 100% | 5 | Physical | 1 | Con | 
    Always attacks first. {Priority +2}
    Z-Move: Breakneck Blitz – 160 Base Power. (Breakneck Blitz has Priority 0.) Max Strike: Lowers SPEED -1. 130 Base Power.
  192. Facade | Normal | 70 | 100% | 20 | Physical | 1 | Con | 
    Attack Power is doubled if User Pokémon is inflicted with POISON, PARALYZE or BURN. The physical Attack drop from BURN is negated as well.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  193. Fairy Lock | Fairy | n/a | n/a | 10 | Status | 4 | Sub | 
    Prevents all Pokemon on the field from switching or fleeing until the end of the next turn, or until the user leaves the field.
    Z-Fairy Lock: Gain DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  194. Fairy Wind | Fairy | 40 | 100% | 30 | Special | 1 | (none) | 
    No effect.
    Z-Move: Twinkle Tackle – 100 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 90 Base Power.
  195. Fake Out | Normal | 40 | 100% | 10 | Physical | 1 | Con, Force | 
    Hits only on the first turn User Pokémon comes out. Gain FLINCH. Always attacks first. {Priority +3}
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  196. Fake Tears | Dark | n/a | 100% | 20 | Status | 1 | Magic | 
    Gain SPECIAL DEFENSE -2.
    Z-Fake Tears: User Pokemon gains SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  197. False Surrender | Dark | 80 | n/a | 10 | Physical | 1 | Con | 
    This attack never misses.
    Z-Move: Black Hole Eclipse – 160 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  198. False Swipe | Normal | 40 | 100% | 40 | Physical | 1 | Con | 
    Always leaves Enemy Pokémon with at least 1 HP left. Effect is ignored on Substitutes.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  199. Feather Dance | Flying | n/a | 100% | 15 | Status | 1 | Magic | 
    Gain ATTACK -2.
    Z-Feather Dance: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  200. Feint | Normal | 30 | 100% | 10 | Physical | 1 | (None) | 
    Hits and nullifies the effects of Protect/Detect. Will still hit even if Protect/Detect isn’t used. Removes the effects of Quick Guard or Wide Guard. {Priority +2}
    Z-Move: Breakneck Blitz – 100 Base Power. (Breakneck Blitz is Priority 0.) Max Strike: Lowers SPEED -1. 90 Base Power.
  201. Feint Attack | Dark | 60 | n/a | 20 | Physical | 1 | Con | 
    Always hits if Enemy Pokémon is on screen; it ignores all accuracy and evasion modifiers. It misses if Dig, Dive, Fly, Protect/Detect or Bounce are used.
    Z-Move: Black Hole Eclipse – 120 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 110 Base Power.
  202. Fell Stinger | Bug | 50 | 100% | 25 | Physical | 1 | (none) | 
    If this move results in a KO, the user’s gains ATTACK +3.
    Z-Move: Savage Spin-Out – 100 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 100 Base Power.
  203. Fiery Dance | Fire | 80 | 100% | 10 | Special | 1 | Force | 
    50% chance of raising user’s Special Attack by one stage.
    Z-Move: Inferno Overdrive – 160 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  204. Fiery Wrath | Dark | 90 | 100% | 10 | Special | 2 | Force | 
    20% chance to FLINCH.
    Z-Move: Black Hole Eclipse – 175 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  205. Final Gambit | Fighting | Varies | 100% | 5 | Special | 1 | Con | 
    KOs the user and deals damage equal to the amount of HP the user had before using the move. However, the user will not faint if Final Gambit fails to affect the target whether due to a miss, Protect/Detect, or type immunity. Focus Sash or Sturdy can prevent the target from being KO’d by this move.
    Z-Move: All-Out Pummeling – 180 Base Power. Max Knuckle: User and allies gain ATTACK +1. 100 Base Power.
  206. Fire Blast | Fire | 110 | 85% | 5 | Special | 1 | Force | 
    10% chance to gain BURN.
    Z-Move: Inferno Overdrive – 185 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 140 Base Power.
  207. Fire Fang | Fire | 65 | 95% | 15 | Physical | 1 | Con, Force | 
    10% chance to gain BURN and 10% to FLINCH.
    Z-Move: Inferno Overdrive – 120 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 120 Base Power.
  208. Fire Lash | Fire | 80 | 100% | 15 | Physical | 1 | Con | 
    Lowers DEFENSE -1.
    Z-Move: Inferno Overdrive – 160 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  209. Fire Pledge | Fire | 80 | 100% | 10 | Special | 1 | (None) | 
    Inflicts regular damage in normal situations. Inflicts double damage and causes a secondary effect if combined with Grass Pledge or Water Pledge. Fire Pledge does not affect the Fire Gem.
    If it is followed on the same turn by Grass Pledge, it will cause all foes to take damage equal to 1/8 of their maximum HP at the end of each turn for four turns. If it follows Water Pledge on the same turn, it will double the probability of secondary effects taking place for four turns. This effect does not stack with Serene Grace.
    Z-Move: Inferno Overdrive – 160 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  210. Fire Punch | Fire | 75 | 100% | 15 | Physical | 1 | Con, Force | 
    10% chance to gain BURN.
    Z-Move: Inferno Overdrive – 140 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  211. Fire Spin | Fire | 35 | 85% | 15 | Special | 1 | (None) | 
    Deals damage and traps the target for 4-5 turns, dealing 1/8 of the target’s maximum HP at the end of each of those turns and preventing the target from switching. The target will only be freed at the end of the next turn (both flavor text and stats-wise). For example, if the target is trapped for 5 turns, the target will be dealt damage for 5 turns, and will be freed at the end of the 6th turn.
    If the user switches out or faints, the target is freed and the damage ends. Ghost Types are immune to the trapping effect, but still receive damage. If the user is holding a Grip Claw, the duration will always be 7 turns. If a trapped Pokemon uses or switches through means of moves like Rapid Spin, Baton Pass, U-turn, Volt Switch, or if it is holding Shed Shell, it will be freed. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/6 of the target’s maximum HP. This effect is not stackable or reset by using this or another partial-trapping move.
    Z-Move: Inferno Overdrive – 100 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 90 Base Power.
  212. First Impression | Bug | 90 | 100% | 10 | Physical | 1 | Con | 
    Hits only on the first turn User Pokemon comes out. Always attacks first. {Priority +2}
    Z-Move: Savage Spin-Out – 175 Base Power. (Savage Spin-Out is Priority 0.) Max Flutterby: Lowers SPECIAL ATTACK -1. 130 Base Power.
  213. Fishious Rend | Water | 85 | 100% | 10 | Physical | 1 | Con | 
    If the user attacks before the target, the power of this move doubles.
    Z-Move: Hydro Vortex – 160 Base Power Max Geyser: Rain Storm for 5 turns. See RAINY weather. 0 Base Power.
  214. Fissure | Ground | n/a | 30% | 5 | Physical | 1 | (None) | 
    Knocks out Enemy Pokémon in one hit regardless of HP. Prohibited if OHKO Clause is active. Stat modifiers in Accuracy or Evasion do not affect Fissure.
    Z-Move: Tectonic Rage – 180 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  215. Flail | Normal | n/a | 100% | 15 | Physical | 1 | Con | 
    The less HP User Pokémon has, the more damage Flail does.

    • From 68.75% to 100% 20 Power
    • From 35.42% to 68.74% 40 Power
    • From 20.83% to 35.41% 80 Power
    • From 10.42% to 20.82% 100 Power
    • From 4.17% to 10.41% 150 Power
    • From 0.01% to 4.16% 200 Power

    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.

  216. Flame Burst | Fire | 70 | 100% | 15 | Special | 1 | (None) | 
    The Pokémon adjacent to the target will lose 1/16 of their maximum HP (not considered an attack against the adjacent Pokemon).
    Z-Move: Inferno Overdrive – 140 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 120 Base Power.
  217. Flame Charge | Fire | 50 | 100% | 20 | Physical | 1 | Con, Force | 
    Raises SPEED +1.
    Z-Move: Inferno Overdrive – 100 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 100 Base Power.
  218. Flame Wheel | Fire | 60 | 100% | 25 | Physical | 1 | Con, Force | 
    10% chance to gain BURN. User Pokémon is cured of FROZEN at the start of this move.
    Z-Move: Inferno Overdrive – 120 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 110 Base Power.
  219. Flamethrower | Fire | 90 | 100% | 15 | Special | 1 | Force | 
    10% chance to gain BURN.
    Z-Move: Inferno Overdrive – 175 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  220. Flare Blitz | Fire | 120 | 100% | 15 | Physical | 1 | Con, Force*
    10% chance to gain BURN. User Pokémon is dealt recoil damage equal to 1/3 damage dealt to Enemy Pokémon. User Pokemon is cured of FROZEN at the start of this move.
    *Prevents Burn chance; does not prevent recoil damage
    Z-Move: Inferno Overdrive – 190 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 140 Base Power.
  221. Flash | Normal | n/a | 100% | 20 | Status | 1 | Magic | 
    Lower ACCURACY -1.
    Z-Flash: User Pokemon gains EVASION +1. Max Guard: Protects from all moves, including Max Moves.
  222. Flash Cannon | Steel | 80 | 100% | 10 | Special | 1 | Force | 
    10% chance to lower SPECIAL DEFENSE -1.
    Z-Move: Corkscrew Crash – 160 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  223. Flatter | Dark | n/a | 100% | 15 | Status | 1 | Magic | 
    Gain CONFUSE and SPECIAL ATTACK +1. Boost is still gained even if safeguarded but not if the Pokemon has Own Tempo.
    Z-Flatter: User Pokemon gains SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  224. Fleur Cannon | Fairy | 130 | 90% | 5 | Special | 1 | (none) | 
    Lowers User Pokemon’s SPECIAL ATTACK -2.
    Z-Move: Twinkle Tackle – 195 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 140 Base Power.
  225. Fling | Dark | Varies | 100% | 10 | Physical | 1 | (None) | 
    Hurls out hold item at the target, which consumes the item. You will receive the item back after battle. Fling still works with Sticky Hold. Even if Fling fails to do any damage, the item being Flung is lost. Fling fails if Embargo is in effect for the user, if the user has Klutz, if the user has a gem item, if the user isn’t holding an item, or if the user is holding an item which doesn’t appear in the following list. Z-Crystals cannot be thrown. Mega Stones cannot be thrown if the holder can Mega Evolve using the Mega Stone it is holding.

    • 130 power: Iron Ball
    • 100 power: Hard Stone
    • 90 power: Deep Sea Tooth, Grip Claw, All Plates, Thick Club
    • 80 power: Assault Vest, Dawn Stone, Dusk Stone, Electirizer, Magmarizer, Mega Stones (must not be the Mega Stone that could cause the holder to Mega Evolve), Oval Stone, Protective Pads, Protector, Quick Claw, Razor Claw, Shiny Stone, Sticky Barb, Weakness Policy
    • 70 power: Burn Drive, Chill Drive, Dragon Fang, Douse Drive, Poison Barb, Shock Drive
    • 60 power: Damp Rock, Heat Rock, Rocky Helmet, Stick, Terrain Extender
    • 50 power: Dubious Disc, Memory, Sharp Beak
    • 40 power: Eviolite, Icy Rock, Lucky Punch
    • 30 power: Absorb Bulb, Adrenaline Orb, Binding Band, Black Belt, Black Sludge, Black Glasses, Cell Battery, Charcoal, Deep Sea Scale, Dragon Scale, Eject Button, Fire Stone, Flame Orb, Float Stone, Heart Scale, Honey, King’s Rock, Leaf Stone, Life Orb, Light Ball, Light Clay, Lucky Egg, Magnet, Metal Coat, Metronome, Miracle Seed, Moon Stone, Mystic Water, Never-Melt Ice, Nugget, Pokedoll, Prism Scale, Razor Fang, Scope Lens, Shell Bell, Spell Tag, Sun Stone, Toxic Orb, Twisted Spoon, Up-Grade, Water Stone
    • 10 power: All Berries, Air Balloon, Big Root, Blue Scarf, Bright Powder, Choice Band, Choice Scarf, Choice Specs, Destiny Knot, Electric Seed, Expert Belt, Focus Band, Focus Sash, Full Incense, Grassy Seed, Green Scarf, Lagging Tail, Leftovers, Mental Herb, Metal Powder, Misty Seed, Muscle Band, Pink Scarf, Power Herb, Psychic Seed, Quick Powder, Reaper Cloth, Red Card, Red Scarf, Ring Target, Shed Shell, Silk Scarf, Silver Powder, Smooth Rock, Soft Sand, Soothe Bell, White Herb, Wide Lens, Wise Glasses, Yellow Scarf, Zoom Lens

    Some items have additional effects when Flung.

    • Flame Orb – Burns the target.
    • King’s Rock – Flinches the target.
    • Light Ball – Paralyzes the target.
    • Poison Barb – Poisons the target.
    • Razor Fang – Flinches the target.
    • Toxic Orb – Badly poisons the target.
    • Berries – All Berries activate on the target when Flung.
    • White Herb – Removes all negative stat levels on the target.
    • Mental Herb – Removes target’s infatuation, Taunt, Encore, Torment, Disable, and Cursed Body.
    • Kee Berry – Raises the target’s Defense when flung.
    • Maranga Berry – Raises the target’s Special Defense when flung.

    Z-Move: Black Hole Eclipse – 100 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 100 Base Power.

  226. Flip Turn | Water | 60 | 100% | 20 | Physical | 1 | Con | 
    User Pokémon switches out automatically after attacking. Can escape trapping moves, Ingrain, Arena TrapMagnet Pull, and Shadow Tag. User Trainer picks which Pokémon switches out. User does not switch if Emergency Exit or Wimp Out are triggered.
    Regardless of format, you say what mon will be switched to when the move is executed. Pursuit does double damage only if the Pursuit user is faster.
    Z-Move: Hydro Vortex – 120 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY Weather. 110 Base Power.
  227. Floral Healing | Fairy | n/a | n/a | 10 | Status | 1 | (none) | 
    Recover 50% HP. Recovers 2/3 of the target’s maximum HP in Grassy Terrain.
    Z-Floral Healing: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  228. Flower Shield | Fairy | n/a | n/a | 10 | Status | 4 | (none) | 
    Raises DEFENSE +1 for all Grass-Type Pokemon on the field.
    Z-Flower Shield: User Pokemon gains an additional DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  229. Fly | Flying | 90 | 95% | 15 | Physical | 1 | Con | 
    First turn, User Pokémon bounces up in the sky and can’t be damaged. Attacks second turn. Sky Uppercut, Hurricane, Thunder, and Whirlwind can hit a Pokémon using Fly. Gust and Twister double in Power if used during the first turn. Sandstorm and Hail damage also take effect as normal. This move can hit non-adjacent Pokemon in triple battles.
    Z-Move: Supersonic Skystrike – 175 Base Power. Max Airstream: User and allies gain SPEED +1. 130 Base Power.
  230. Flying Press | Fighting | 100 | 95% | 10 | Physical | 1 | Con | 
    This move’s type effectiveness is both Fighting and Flying. Only receives STAB for Fighting. Power doubles and never misses if target used Minimize.
    Z-Move: All-Out Pummeling – 170 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  231. Focus Blast | Fighting | 120 | 70% | 5 | Special | 1 | Force | 
    10% chance to lower SPECIAL DEFENSE -1.
    Z-Move: All-Out Pummeling – 190 Base Power. Max Knuckle: User and allies gain ATTACK +1. 95 Base Power.
  232. Focus Energy | Normal | n/a | n/a | 30 | Status | S | Sn | 
    Increases the critical hit stage of all moves by 2.
    Z-Focus Energy: Gain ACCURACY +1. Max Guard: Protects from all moves, including Max Moves.
  233. Focus Punch | Fighting | 150 | 100% | 20 | Physical | 1 | Con | 
    If User Pokémon takes damage from another attack, this attack fails. Damage to a sub does not cause loss of focus. Always attacks last. {Priority -3}
    Z-Move: All-Out Pummeling – 200 Base Power. (All-Out Pummeling is Priority 0.) Max Knuckle: User and allies gain ATTACK +1. 100 Base Power.
  234. Follow Me | Normal | n/a | n/a | 20 | Status | S | 
    All moves are redirected to User Pokémon. This only works in Double Battles. Does not work on attacks in which the user is out of range in a triple battle. Follow Me takes precedence over Lightning Rod and Storm Drain. Always attacks first. {Priority +2}
    Z-Follow Me: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  235. Force Palm | Fighting | 60 | 100% | 10 | Physical | 1 | Con, Force | 
    30% chance to gain PARALYZE.
    Z-Move: All-Out Pummeling – 120 Base Power. Max Knuckle: User and allies gain ATTACK +1. 80 Base Power.
  236. Foresight | Normal | n/a | n/a | 40 | Status | 1 | Sub, Magic | 
    Enemy Pokémon’s EVASION returns and stays normal. Hold Item EVASION are not effected. Allows Normal and Fighting Type attacks to hit Ghost Type Pokémon. Can be reflected by Magic Coat/Bounce.
    Z-Foresight: Increase critical hit ratio by 2 stages. Max Guard: Protects from all moves, including Max Moves.
  237. Forest’s Curse | Grass | n/a | 100% | 20 | Status | 1 | (none) | 
    Adds Grass type to the target. Can be added as a third type. Will fail if the target already has Grass type.
    Z-Forest’s Curse: Gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  238. Foul Play | Dark | 95 | 100% | 15 | Physical | 1 | Con | 
    Uses the target’s Attack stat (including regular stat boost) instead of the user’s Attack stat to calculate damage. With the exception of the Attack stat and its modifier, all other factors affecting damage calculation, including the item, Ability, and status ailment of the user of Foul Play, are incorporated as normal. If the user has Huge Power/Pure Power, Foul Play will be calculated with double the target’s attack stat. The target’s Attack boosts are ignore if the target has Unaware.
    Z-Move: Black Hole Eclipse – 175 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  239. Freeze-Dry | Ice | 70 | 100% | 20 | Special | 1 | Force | 
    10% chance to cause FREEZE. This move is super-effective on Water types.
    Z-Move: Subzero Slammer – 140 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 120 Base Power.
  240. Freeze Shock | Ice | 140 | 90% | 5 | Physical | 1 | Force | 
    User charges up on the first turn, then attacks on the second. 30% chance to paralyze the target.
    Z-Move: Subzero Slammer – 200 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 140 Base Power.
  241. Freezing Glare | Psychic | 90 | 100% | 10 | Special | 1 | Force | 
    10% chance to gain FROZEN.
    Z-Move: Shattered Psyche – 175 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  242. Frenzy Plant | Grass | 150 | 90% | 5 | Special | 1 | (None) | 
    Attacks first turn. Must recharge second turn; can’t be switched out. Will not require recharge if the attack does not connect for any reason other than Substitute.
    Z-Move: Bloom Doom – 200 Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 150 Base Power.
  243. Frost Breath | Ice | 60 | 90% | 10 | Special | 1 | (None) | 
    Inflicts damage and will always result in a critical hit unless the target has Battle Armor, Shell Armor, or is under the effect of Lucky Chant.
    Z-Move: Subzero Slammer – 120 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 110 Base Power.
  244. Frustration | Normal | 102 | 100% | 20 | Physical | 1 Enemy | Con | 
    The more User Pokémon dislikes you, the more damage this attack does. Damage is constant in URPG.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  245. Fury Attack | Normal | 15 | 85% | 20 | Physical | 1 | Con | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  246. Fury Cutter | Bug | 40 | 95% | 20 | Physical | 1 | Con | 
    Power doubles every consecutive turn this attack is successfully used. Maximum power is 160.
    Z-Move: Savage Spin-Out – 100 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 90 Base Power.
  247. Fury Swipes | Normal | 18 | 80% | 15 | Physical | 1 | Con | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 100 Base Power.
  248. Fusion Bolt | Electric | 100 | 100% | 5 | Physical | 1 | (None) | 
    Base power doubles if another Pokémon uses Fusion Flare directly before the Pokémon using Fusion Bolt, and this boost will only last until the end of turn.
    Z-Move: Gigavolt Havoc – 180 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 130 Base Power.
  249. Fusion Flare | Fire | 100 | 100% | 5 | Special | 1 | (None) | 
    Base power doubles if another Pokémon uses Fusion Bolt directly before the Pokémon using Fusion Flare, and this boost will only last until the end of turn. If the user is frozen, Fusion Flare will thaw it.
    Z-Move: Inferno Overdrive – 180 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  250. Future Sight | Psychic | 120 | 100% | 10 | Special | 1 | (None) | 
    At the end of the third turn, deals damage. The damage dealt is calculated based on the Special Defense of the hit Pokemon and no longer from the one that was originally targeted. The damage is based on the Special Attack of the user and Special Defense of the target at the time of striking, not at the time it was used on the original target. If the user is KO’d or you switch the user of Future Sight out when the attack hits, then the user’s Special Attack is calculated without boosts from items or abilities. Types affect damage and this move can get STAB. Gems activate on the turn Future Sight does damage. Life Orb now boosts Future Sight’s damage, and the user will suffer recoil damage. Does not hit Wonder Guard Pokémon. Can KO a Pokémon that used Endure. Focus Sash and Sturdy do block Future Sight. Cannot Critical Hit. Future Sight cannot be stacked. Pokemon using semi-invulnerable moves (such as Fly or Dive) can be hit by Future Sight.
    Z-Move: Shattered Psyche – 190 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 140 Base Power.
  251. Gastro Acid | Poison | n/a | 100% | 10 | Status | 1 | Magic | 
    Cancels the effect of the Enemy Pokémon’s ability until it switches out. Can be baton passed. Effects of “as bearer becomes active” still apply.
    Z-Gastro Acid: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  252. Gear Grind | Steel | 50 | 85% | 15 | Physical | 1 | Con | 
    Hits twice in a row. Each hit counts as a different attack. Life Orb treats both hits as a single attack. Type resistant berries count for the first hit only.
    Z-Move: Corkscrew Crash – 180 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  253. Gear Up | Steel | n/a | n/a | 20 | Status | P | Sub, Sn | 
    User or Ally Pokemon with ability Plus or Minus gains ATTACK and SPECIAL ATTACK +1.
    Z-Gear Up: User Pokemon gains SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  254. Geomancy | Fairy | n/a | n/a | 10 | Status | S | (none) | 
    The user charges for one turn. On the second turn, it gains SPECIAL ATTACK, SPECIAL DEFENSE and SPEED +2.
    Power Herb allows this move to be used in one turn.
    If the user is Taunted on the charge turn, it will fail on the next.
    Z-Geomancy: Gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  255. Giga Drain | Grass | 75 | 100% | 10 | Special | 1 | (None) | 
    User Pokémon absorbs 1/2 the damage dealt to Enemy Pokémon.
    Z-Move: Bloom Doom – 140 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 130 Base Power.
  256. Giga Impact | Normal | 150 | 90% | 5 | Physical | 1 | Con | 
    Attacks first turn. Must recharge second turn; can’t be switched out. Will not require recharge if the attack does not connect for any reason other than Substitute.
    Z-Move: Breakneck Blitz – 200 Base Power. Snorlium Z-Move: Pulverizing Pancake – 210 Base Power. Max Strike: Lowers SPEED -1. 150 Base Power.
  257. Glacial Lance | Ice | 130 | 100% | 5 | Physical | 2 | (None) | 
    No effect.
    Z-Move: Subzero Slammer – 200 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 140 Base Power.
  258. Glaciate | Ice | 65 | 95% | 10 | Special | 2 | Force | 
    Lowers Enemy Pokemon’s SPEED -1. Glaciate hits all opponents in double battles and all adjacent opponents in triple battles.
    Z-Move: Subzero Slammer – 120 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 120 Base Power.
  259. Glare | Normal | n/a | 100% | 30 | Status | 1 | Magic | 
    Gain PARALYZE.
    Z-Glare: User Pokemon gains SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  260. Grass Knot | Grass | Varies | 100% | 20 | Special | 1 Enemy | Con | 
    Power depends on the weight of the Enemy Pokémon. (See Ultra Dex)

    • .1 – 10 kg = 20 Base Power
    • 10.1 – 25 kg = 40 Base Power
    • 25.1 – 50 kg = 60 Base Power
    • 50.1 – 100 kg = 80 Base Power
    • 100.1 – 200 kg = 100 Base Power
    • 200.1 kg or more = 120 Base Power

    Z-Move: Bloom Doom – 160 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 130 Base Power.

  261. Grass Pledge | Grass | 80 | 100% | 10 | Special | 1 | (None) | 
    Inflicts regular damage in single battles. Inflicts double damage with additional effect when combined by Fire Pledge or Water Pledge in double or triple battles.
    If it is followed on the same turn by Water Pledge, it will decrease the speed of all foes by half for four turns. If it follows Fire Pledge on the same turn, it will cause all foes to take damage equal to 1/8 of their maximum HP at the end of every turn for four turns.
    Z-Move: Bloom Doom – 160 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 130 Base Power.
  262. Grass Whistle | Grass | n/a | 55% | 15 | Status | 1 | Magic | 
    Foe gains SLEEP. Sound-based.
    Z-Grass Whistle: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  263. Grassy Glide | Grass | 70 | 100% | 20 | Physical | 1 | Con | 
    Gains Priority +1 when used in GRASSY TERRAIN.
    Z-Move: Bloom Doom – 140 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 120 Base Power.
  264. Grassy Terrain | Grass | n/a | n/a | 10 | Status | 4 | (none) | 
    Causes GRASSY TERRAIN for five turns.
    Z-Grassy Terrain: Gain DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  265. Gravity | Psychic | n/a | n/a | 5 | Status | 4 | (None) | 
    For 5 turns, Flying type Pokémon, Levitate, and Magnet Rise can be hit by Ground type attacks, Toxic Spikes, Spikes, and Arena Trap. Bounce, Fly, High Jump Kick, Jump Kick, Magnet Rise, and Splash will fail. The item Air Balloon and the effects of Telekinesis are nullified. If in the middle of Fly or Bounce, Pokémon returns to ground and the move ends. During Gravity, all evasions are reduced by 2 stages. Does not affect OHKO moves. Evasion returns to normal once Gravity ends.
    Z-Gravity: Gain SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  266. Grav Apple | Grass | 80 | 100% | 10 | Physical | 1 | Force |
    Lowers the target’s Defense stat.
    Z-Move: Bloom Doom – 160 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 0 Base Power.
  267. Growl | Normal | n/a | 100% | 40 | Status | 2 | (None) | 
    Lower ATTACK -1. Hits all adjacent Pokemon in Double and Triple Battles. Sound-based.
    Z-Growl: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  268. Growth | Normal | n/a | n/a | 40 | Status | S | Sn | 
    Gain ATTACK +1 and SPECIAL ATTACK +1. If under Sun, Growth raises ATTACK +2 and SPECIAL ATTACK +2.
    Z-Growth: Gain an additional SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  269. Grudge | Ghost | n/a | n/a | 5 | Status | S | Sub | 
    Until user’s next turn, if a move causes the user to faint, that move’s PP is decreased to 0.
    Z-Grudge: All moves are redirected to User Pokemon. In a Double Battle with an ally Pokemon using Follow Me, Z-Grudge’s redirection will take precedence. Max Guard: Protects from all moves, including Max Moves.
  270. Guard Split | Psychic | n/a | n/a | 10 | Status | 1 | (none) | 
    Averages the user’s original Defense and SpDef stats with the target’s. Stat boosts are not factored into this. Any stat boosts are applied afterwards, to the averaged stats. The split stats are retained even if one Pokemon switches out, until both Pokemon switch out. Cannot be Baton Passed.
    Z-Guard Split: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  271. Guard Swap | Psychic | n/a | n/a | 10 | Status | 1 | Sub | 
    User Pokémon swaps DEFENSE and SPECIAL DEFENSE boosts/drops with Enemy Pokémon. Not the actual stats themselves, only if they were boosted by another attack. For example, DEFENSE +3.
    Z-Guard Swap: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  272. Guillotine | Normal | n/a | 30% | 5 | Physical | 1 | Con | 
    Knocks out Enemy Pokémon in one hit regardless of HP. Prohibited if OHKO Clause is active. Stat modifiers in Accuracy or Evasion do not affect Guillotine.
    Z-Move: Breakneck Blitz – 180 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  273. Gunk Shot | Poison | 120 | 80% | 5 | Physical | 1 | Force | 
    30% chance to gain POISON.
    Z-Move: Acid Downpour – 190 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 95 Base Power.
  274. Gust | Flying | 40 | 100% | 40 | Special | 1 | (None) | 
    Power is doubled if Enemy Pokémon used Fly or Bounce. Can target non-adjacent Pokemon in Triple Battles.
    Z-Move: Supersonic Skystrike – 100 Base Power. Max Airstream: User and allies gain SPEED +1. 90 Base Power.
  275. Gyro Ball | Steel | Varies | 100% | 5 | Physical | 1 Enemy | Con | 
    Power depends on the ratio between User and Enemy Pokémon’s SPEED.
    Power = (25 * Enemy’s Speed / User’s Speed)
    Max Power is 150. Min Power is 1.
    Z-Move: Corkscrew Crash – 160 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  276. Hail | Ice | n/a | n/a | 10 | Status | 4 | (None) | 
    Summons a Hail Storm that last for 5 turns. See HAIL weather.
    Z-Hail: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  277. Hammer Arm | Fighting | 100 | 90% | 10 | Physical | 1 | Con | 
    User Pokémon lowers Speed -1.
    Z-Move: All-Out Pummeling – 180 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  278. Happy Hour | Normal | n/a | n/a | 30 | Status | S | (none) | 
    Each week, you may use Happy Hour in a battle, FFA, Festival or Contest, and it will award any participant and ref/judge an extra 500. This will be tracked by the Pay Day command on RecordBot, and will reset every week. This timer is shared with the moves Pay Day, Hold Hands, and Celebrate.
    Z-Happy Hour: Gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  279. Harden | Normal | n/a | n/a | 30 | Status | S | Sn | 
    Gain DEFENSE +1.
    Z-Harden: Gain an additional DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  280. Haze | Ice | n/a | n/a | 30 | Status | 4 | Sub |
    Returns any changed Stats of all Pokémon in battle back to normal. Choice Band/Scarf/Specs still give boost. Clear Body or White Smoke don’t block it. Hits all Pokemon in Double or Triple Battles. Does not remove boosts that are due to Unburden or Tailwind.
    Z-Haze: Fully restores HP. Max Guard: Protects from all moves, including Max Moves.
  281. Head Charge | Normal | 120 | 100% | 15 | Physical | 1 | Con | 
    Receives recoil damage equal to 25% of the damage done to the target.
    Z-Move: Breakneck Blitz – 190 Base Power. Max Strike: Lowers SPEED -1. 140 Base Power.
  282. Head Smash | Rock | 150 | 80% | 5 | Physical | 1 | Con | 
    User Pokémon is dealt recoil damage equal to 1/2 damage dealt to Enemy Pokémon.
    Z-Move: Continental Crush – 200 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 150 Base Power.
  283. Headbutt | Normal | 70 | 100% | 15 | Physical | 1 | Con, Force | 
    30% chance to FLINCH.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  284. Heal Bell | Normal | n/a | n/a | 5 | Status | P | Sn | 
    User Pokémon’s entire party is healed of all status conditions. Soundproof Pokémon are still affected by this move.
    Z-Heal Bell: Fully restores HP. Max Guard: Protects from all moves, including Max Moves.
  285. Heal Block | Psychic | n/a | 100% | 15 | Status | 2 | Magic | 
    For 5 turns, Enemy Pokémon can’t use: Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis, and Wish. Aqua Ring and Ingrain don’t heal. Draining moves (including Leech Seed) do damage, but don’t absorb HP. Black Sludge, Leftovers, and Shell Bell will not heal. Poison Heal will not heal the bearer, but will not cause damage either. Affected Pokémon with the Ability Dry Skin or Water Absorb will take no damage from Water-type moves, but will not be healed by them either; affected Pokémon with the Ability Volt Absorb will take no damage from Electric-type moves, but will not be healed by them either. Affected Pokémon with the Ability Dry Skin or Rain Dish are prevented from healing during rain; affected Pokémon with the Ability Ice Body are prevented from healing during hail, but are not damaged by it either. Regenerator cannot activate and Pain Split will not heal. Heal Block ends if Enemy Pokémon switches out. This move is affected by Protect.
    Z-Heal Block: User Pokemon gains SPECIAL ATTACK +2. Max Guard: Protects from all moves, including Max Moves.
  286. Heal Order | Bug | 0 | n/a | 10 | Status | S | Sn | 
    Recover 50% HP.
    Z-Heal Order: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  287. Heal Pulse | Psychic | n/a | n/a | 10 | Status | 1 or A | 
    Heals a single non-user target for 50% of their health, so it will heal the opponent in Single Battles. Can hit non-adjacent targets in Triple Battles. Does not work against substitutes.
    Z-Heal Pulse: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  288. Healing Wish | Psychic | n/a | n/a | 10 | Status | S | Sn
    User Pokémon KOs self. The next Pokémon in is fully healed and removed of any Status effect (see end of turn effects for timing). Fails if user is the last Pokemon. Healing Wish is now stored when used by a mon with full HP and no Status, and executes when a Pokemon able to be healed is switched in.
    Z-Healing Wish: No additional effect. Max Guard: Protects from all moves, including Max Moves.
  289. Heart Stamp | Psychic | 60 | 100% | 25 | Physical | 1 | Con, Force | 
    30% chance to cause FLINCH.
    Z-Move: Shattered Psyche – 120 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 110 Base Power.
  290. Heart Swap | Psychic | 0 | n/a | 10 | Status | 1 | Sub | 
    User Pokémon swaps all Stat boosts/drops with Enemy Pokémon. Not the actual stats themselves, only if they were boosted/dropped by another attack. For example, DEFENSE +3.
    Z-Heart Swap: Increase critical hit ratio by 2 stages. Max Guard: Protects from all moves, including Max Moves.
  291. Heat Crash | Fire | 1 | 100% | 10 | Physical | 1 | Con | 
    Deals varying damage depending on the weight of both the user and the target. The power of this move depends on (user’s weight / target’s weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less.
    Z-Move: Inferno Overdrive – 160 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  292. Heat Wave | Fire | 95 | 90% | 10 | Special | 2 | Force | 
    10% chance to gain BURN.
    Z-Move: Inferno Overdrive – 175 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  293. Heavy Slam | Steel | 1 | 100% | 10 | Physical | 1 | Con | 
    Deals varying damage depending on the weight of both the user and the target. The power of this move depends on (user’s weight / target’s weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less.
    Z-Move: Corkscrew Crash – 160 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  294. Helping Hand | Normal | n/a | 100% | 20 | Status | A | Sub | 
    Increases the power of an adjacent ally’s move by 1.5x this turn only. Works best in Double Battles; fails in single battles. Always attacks first. {Priority +5}
    Z-Helping Hand: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  295. Hex | Ghost | 65 | 100% | 10 | Special | 1 | (None) | 
    If the target is afflicted with a major status condition, the power of Hex is doubled. Doubles in power against a Pokemon with Comatose.
    Z-Move: Never-Ending Nightmare – 160 Base Power. Max Phantasm: Lowers DEFENSE -1. 120 Base Power.
  296. Hidden Power | Varies | 60 | 100% | 15 | Special | 1 Enemy | (None) | 
    Hidden Power’s type is chosen when it’s purchased or learned. Its type can be changed only during special events.
    Z-Move: Breakneck Blitz (regardless of Hidden Power’s type) – 120 Base Power. Max 110 Base Power.
  297. High Horsepower | Ground | 95 | 95% | 10 | Physical | 1 | Con | 
    No effect.
    Z-Move: Tectonic Rage – 175 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  298. High Jump Kick | Fighting | 130 | 90% | 10 | Physical | 1 | Con | 
    If this attack misses, is blocked by Protect/Detect, or is used on a Ghost Pokemon, user Pokémon is dealt recoil damage equal to 1/2 of the user’s max HP. If the attack fails due to having no target (because the target fainted already), the user doesn’t suffer any crash damage.
    Z-Move: All-Out Pummeling – 195 Base Power. Max Knuckle: User and allies gain ATTACK +1. 95 Base Power.
  299. Hold Back | Normal | 40 | 100% | 40 | Physical | 1 | Con | 
    Always leaves Enemy Pokémon with at least 1 HP left. Effect is ignored on Substitutes.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  300. Hold Hands | Normal | n/a | n/a | 40 | S | Status | S | Sub | 
    Each week, you may use Hold Hands in a battle, FFA, Festival or Contest, and it will award any participant and ref/judge an extra 500. This will be tracked by the Pay Day command on RecordBot, and will reset every week. This timer is shared with the moves Pay Day, Happy Hour, and Celebrate.
    Z-Hold Hands: Gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  301. Hone Claws | Dark | n/a | n/a | 15 | Status | S | Sn | 
    Gain ATTACK +1 and ACCURACY +1.
    Z-Hone Claws: Gain an additional ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  302. Horn Attack | Normal | 65 | 100% | 25 | Physical | 1 | Con | 
    No effect.
    Z-Move: Breakneck Blitz – 120 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  303. Horn Drill | Normal | n/a | 30% | 5 | Physical | 1 | 
    Knocks out Enemy Pokémon in one hit regardless of HP. Prohibited if OHKO Clause is active. Stat modifiers in Accuracy or Evasion do not affect Horn Drill.
    Z-Move: Breakneck Blitz – 180 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  304. Horn Leech | Grass | 75 | 100% | 10 | Physical | 1 | Con | 
    User restores ½ of the damage dealt as HP.
    Z-Move: Bloom Doom – 140 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 130 Base Power.
  305. Howl | Normal | n/a | n/a | 40 | Status | S | Sn | 
    Gain ATTACK +1.
    Z-Howl: Gain an additional ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  306. Hurricane | Flying | 110 | 70% | 10 | Special | 1 | Force | 
    30% chance to confuse the target. During Rain, Hurricane becomes will always hit. Accuracy is reduced to 50% in Sun and the accuracy remains 70% in all other weather. Can hit a Pokemon using Fly, Bounce, and Sky Drop. Can hit non-adjacent opponents in Triple Battles.
    Z-Move: Supersonic Skystrike – 185 Base Power. Max Airstream: User and allies gain SPEED +1. 140 Base Power.
  307. Hydro Cannon | Water | 150 | 90% | 5 | Special | 1 | (None) | 
    Attacks first turn. Must recharge second turn, can’t be switched out. Will not require recharge if the attack does not connect for any reason other than Substitute.
    Z-Move: Hydro Vortex – 200 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 150 Base Power.
  308. Hydro Pump | Water | 110 | 80% | 5 | Special | 1 | (None) | 
    No effect.
    Z-Move: Hydro Vortex – 185 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 140 Base Power.
  309. Hyper Beam | Normal | 150 | 90% | 5 | Special | 1 | (None) | 
    Attacks first turn. Must recharge second turn, can’t be switched out. Will not require recharge if the attack does not connect for any reason other than Substitute.
    Z-Move: Breakneck Blitz – 200 Base Power. Max Strike: Lowers SPEED -1. 150 Base Power.
  310. Hyper Fang | Normal | 80 | 90% | 15 | Physical | 1 | Con,Force | 
    10% chance to FLINCH.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  311. Hyper Voice | Normal | 90 | 100% | 10 | Special | 2 | (None) | 
    No effect. Sound-based.
    Z-Move: Breakneck Blitz – 175 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  312. Hyperspace Fury | Dark | 100 | n/a | 5 | Physical | 1 | (None) |
    Hits and nullifies the effects of Protect, Detect, Spiky Shield, King’s Shield, Mat Block, Quick Guard, Wide Guard, and Crafty Shield. Goes through Substitute. Ignores all accuracy and evasion modifiers. User Pokémon lowers DEFENSE -1. Fails if used by any Pokémon other than Hoopa-Unbound.
    Z-Move: Black Hole Eclipse – 180 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  313. Hyperspace Hole | Psychic | 80 | n/a | 5 | Special | 1 | (None) |
    Hits and nullifies the effects of Protect, Detect, Spiky Shield, King’s Shield, Mat Block, Quick Guard, Wide Guard, and Crafty Shield. Goes through Substitute. Ignores all Accuracy and Evasion modifiers.
    Z-Move: Shattered Psyche – 160 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  314. Hypnosis | Psychic | n/a | 60% | 20 | Status | 1 | Magic | 
    Gain SLEEP.
    Z-Hypnosis: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  315. Ice Ball | Ice | 30 | 90% | 20 | Physical | 1 | Con | 
    An attack that lasts for five turns or until it misses. Each turn the attack power goes up. 30 > 60 > 90 > 120 > 150. Power doubles if User Pokémon used Defense Curl. Power resets if interrupted.
    Z-Move: Subzero Slammer – 100 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 90 Base Power.
  316. Ice Beam | Ice | 90 | 100% | 10 | Special | 1 | Force | 
    10% chance to gain FROZEN.
    Z-Move: Subzero Slammer – 175 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 130 Base Power.
  317. Ice Burn | Ice | 140 | 90% | 5 | Special | 1 | Force | 
    User charges up on the first turn, then attacks on the second. 30% chance to gain BURN. Mirror Move will not copy this move on the turn it’s charging.
    Z-Move: Subzero Slammer – 200 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 140 Base Power.
  318. Ice Fang | Ice | 65 | 95% | 15 | Physical | 1 | Con, Force | 
    10% chance to gain FROZEN and 10% chance to FLINCH.
    Z-Move: Subzero Slammer – 120 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 120 Base Power.
  319. Ice Hammer | Ice | 100 | 90% | 10 | Physical | 1 | Con | 
    Lowers User Pokemon’s SPEED -1.
    Z-Move: Subzero Slammer – 180 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 130 Base Power.
  320. Ice Punch | Ice | 75 | 100% | 15 | Physical | 1 | Con, Force | 
    10% chance to gain FROZEN.
    Z-Move: Subzero Slammer – 140 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 130 Base Power.
  321. Ice Shard | Ice | 40 | 100% | 30 | Physical | 1 | (None) | 
    Always attacks first. {Priority +1}
    Z-Move: Subzero Slammer – 100 Base Power. (Subzero Slammer is Priority 0.) Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 90 Base Power.
  322. Icicle Crash | Ice | 85 | 90% | 10 | Physical | 1 | Force | 
    30% chance to flinch the target.
    Z-Move: Subzero Slammer – 160 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 130 Base Power.
  323. Icicle Spear | Ice | 25 | 100% | 30 | Physical | 1 | (None) | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Subzero Slammer – 140 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 130 Base Power.
  324. Icy Wind | Ice | 55 | 95% | 15 | Special | 2 | Force | 
    Lowers SPEED -1.
    Z-Move: Subzero Slammer – 100 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 110 Base Power.
  325. Imprison | Psychic | n/a | 100% | 10 | Status | 2 and S | Sn, Sub | 
    Enemy Pokémon can’t use any moves that User Pokémon knows. Imprison ends when User switches out.
    Z-Imprison: User Pokemon gains SPECIAL DEFENSE +2. Max Guard: Protects from all moves, including Max Moves.
  326. Incinerate | Fire | 60 | 100% | 15 | Special | 2 | (None) | 
    Destroys any Berries or Gems the target is holding. If the target is weak to Fire and holding an Occa Berry, it will activate and halve Incinerate’s damage. Hits all opponents in Doubles and adjacent opponents in Triple Battles.
    Z-Move: Inferno Overdrive – 120 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 110 Base Power.
  327. Inferno | Fire | 100 | 50% | 5 | Special | 1 | Force | 
    Gain BURN.
    Z-Move: Inferno Overdrive – 180 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  328. Infestation | Bug | 20 | 100% | 20 | Special | 1 | Con | 
    Deals damage and traps the target for 4-5 turns, dealing 1/8 of the target’s maximum HP at the end of each of those turns and preventing the target from switching. The target will only be freed at the end of the next turn (both flavor text and stats-wise). For example, if the target is trapped for 5 turns, the target will be dealt damage for 5 turns, and will be freed at the end of the 6th turn.
    If the user is holding a Grip Claw, the duration will always be 7 turns. If a trapped Pokemon uses or switches through means of moves like Rapid Spin, Baton Pass, U-turn, Volt Switch, or if it is holding Shed Shell, it will be freed. If the user switches out or faints, the target is freed and the damage ends. Ghost Types are immune to the trapping effect, but still receive damage. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/6 of the target’s maximum HP. This effect is not stackable or reset by using this or another partial-trapping move.
    Z-Move: Savage Spin-Out – 100 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 90 Base Power.
  329. Ingrain | Grass | n/a | n/a | 20 | Status | S | Sn | 
    Gain 6.25% health each turn and can’t be recalled from battle. Roar and Whirlwind have no effect. Flying type Pokémon and Levitate Pokémon can be hit by Ground type attacks. Bounce and Fly will still work. User can switch out with U-Turn and Baton Pass; the new Pokémon doesn’t gain Ingrain effects with U-turn, but does with Baton Pass.
    Z-Ingrain: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  330. Instruct | Psychic | n/a | n/a | 15 | Status | 1 | Sub | 
    Forces the target to immediately repeat its last successfully executed move. This is a separate action from using the move selected this turn, and the target may move twice (possibly using two different moves, if the Instruct user is faster than the target). The second move will count towards effects bound to moves, such as SLEEP, CONFUSION or the effects of moves like Encore and Taunt, but not turn-based effects such as FLINCH or TOXIC damage.
    Z-Instruct: User Pokemon gains SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  331. Ion Deluge | Electric | n/a | n/a | 25 | Status | A | (none) | 
    Changes Normal-type moves to Electric-type until the end of the turn. Does not take priority over Aerilate, Pixilate, Refrigerate, or Galvanize. {Priority +1}
    Z-Ion Deluge: User Pokemon gains SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  332. Iron Defense | Steel | n/a | n/a | 15 | Status | S | Sn | 
    Gain DEFENSE +2.
    Z-Iron Defense: Reset all of the user’s lowered stats (before Iron Defense’s effect). Max Guard: Protects from all moves, including Max Moves.
  333. Iron Head | Steel | 80 | 100% | 15 | Physical | 1 | Con, Force
    30% chance to FLINCH.
    Z-Move: Corkscrew Crash – 160 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  334. Iron Tail | Steel | 100 | 75% | 15 | Physical | 1 | Con, Force
    30% chance to lower DEFENSE -1.
    Z-Move: Corkscrew Crash – 180 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  335. Jaw Lock | Dark | 80 | 100% | 15 | Physical | 1 | Con |
    30% chance to lower DEFENSE -1.
    Z-Move: Black Hole Eclipse – 160 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  336. Judgment | Varies | 100 | 100% | 10 | Special | 1 | (None) | 
    Attack type depending on Plate held. Becomes Normal type if no plate is held.
    Z-Move: Breakneck Blitz – 180 Base Power. Max: 140 Base Power. Changes Type based on held Plate.
  337. Jump Kick | Fighting | 100 | 95% | 10 | Physical | 1 | Con | 
    If this attack misses, is blocked by Protect/Detect, or is used against a Ghost Type, User Pokémon is dealt recoil damage equal to 1/2 of the user’s max HP. If the attack fails due to having no target (because the target fainted already), the user doesn’t suffer any crash damage.
    Z-Move: All-Out Pummeling – 180 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  338. Jungle Healing| Grass | n/a | n/a | 10 | Status | P | (None) | 
    Restores 25% of MAX HP for user & all allies. Also removes all non-volatile status conditions.
    Z-Jungle Healing: ??? . Max Guard: Protects from all moves, including Max Moves.
  339. Karate Chop | Fighting | 50 | 100% | 25 | Physical | 1 | Con | 
    Increased Critical Hit chance (1 stage).
    Z-Move: All-Out Pummeling – 100 Base Power. Max Knuckle: User and allies gain ATTACK +1. 75 Base Power.
  340. Kinesis | Psychic | n/a | 80% | 15 | Status | 1 | Magic | 
    Lowers ACCURACY -1.
    Z-Kinesis: User Pokemon gains EVASION +1. Max Guard: Protects from all moves, including Max Moves.
  341. King’s Shield | Steel | n/a | n/a | 10 | Status | S | Sn | 
    Protects the user from all damaging attacks. If it blocks an attack that would make contact, the attacker lowers ATTACK -1 even if the user of King’s Shield is immune to the attack. If hit with a multi-hit contact move, only the first hit causes the Attack drop. Causes Aegislash to change into Shield Form before the move is used (even if the move fails or is prevented by status). Detect/Protect/Endure/King’s Shield/Spiky Shield/Baneful Bunker’s succession rate is reduced by 1/3 each turn – eg. 100%, 1/3, 1/9, 1/27, 1/81 etc. Always fails if the user goes last. {Priority +3}
    Z-King’s Shield: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  342. Knock Off | Dark | 65 | 100% | 20 | Physical | 1 | Con | 
    If the enemy is holding an item, this move’s power is increased by 1.5x. If it hits, Enemy Pokémon’s Holding Item is removed. Knock Off triggers the item before it can suppress it (eg. Focus Sash/Colbur Berry/Weakness Policy activates before getting knocked off), with the exception of Red Card. Red Card will not activate if Knock Off is used. Sticky Hold and Multitype (only if it’s holding a plate) don’t remove items. Fails to remove the Opponent’s item if the user faints due to Rough Skin/Iron Barbs/Rocky Helmet. Items are returned to their original Trainer after battle. If a Pokemon is holding its corresponding Mega Stone or a Z-Crystal, then the Mega Stone cannot be Knocked Off and Knock Off’s Base Power is not increased. If it is holding the Mega Stone of a different Pokemon, Knock Off is performed as normal. (Currently unown if only usable Z-Crystals can be Knocked Off).
    Z-Move: Black Hole Eclipse – 120 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 120 Base Power.
  343. Land’s Wrath | Ground | 90 | 100% | 10 | Physical | 2 | (none) | 
    No effect.
    Z-Move: Tectonic Rage – 175 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 0 Base Power.
  344. Laser Focus | Normal | n/a | n/a | 30 | Status | S | Sn | 
    User’s next move will be a Critical Hit.
    Z-Laser Focus: Gain ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  345. Lash Out | Dark | 75 | 100% | 5 | Physical | 1 | Con | 
    If user’s stats were lowered the turn this move is used, the Base Power is doubled.
    Z-Move: Black Hole Eclipse – 140 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 90 Base Power.
  346. Last Resort | Normal | 140 | 100% | 5 | Physical | 1 | Con | 
    Only usable when all other attacks have been used at least once before switching out. If Gameboy Clause is active, usable after other three moves have been used at least once.
    Z-Move: Breakneck Blitz – 200 Base Power. Eevium Z-Move: Extreme Evoboost – Raises ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, SPEED +2. Interacts with Contrary and Simple. Max Strike: Lowers SPEED -1. 140 Base Power.
  347. Lava Plume | Fire | 80 | 100% | 15 | Special | 3 | Force | 
    30% chance for each target to gain BURN.
    Z-Move: Inferno Overdrive – 160 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  348. Leaf Blade | Grass | 90 | 100% | 15 | Physical | 1 | Con | 
    Increased Critical Hit chance (1 stage).
    Z-Move: Bloom Doom – 175 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 130 Base Power.
  349. Leaf Storm | Grass | 130 | 90% | 5 | Special | 1 | (None) | 
    User Pokémon lowers SPECIAL ATTACK -2.
    Z-Move: Bloom Doom – 195 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 140 Base Power.
  350. Leaf Tornado | Grass | 65 | 90% | 10 | Special | 1 | Force | 
    50% chance to lower ACCURACY -1.
    Z-Move: Bloom Doom – 120 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 120 Base Power.
  351. Leafage | Grass | 40 | 100% | 40 | Physical | 1 | (none) | 
    No effect.
    Z-Move: Bloom Doom – 100 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 90 Base Power.
  352. Leech Life | Bug | 80 | 100% | 10 | Physical | 1 | Con | 
    User Pokémon absorbs 1/2 the damage dealt to Enemy Pokémon.
    Z-Move: Savage Spin-Out – 160 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 130 Base Power.
  353. Leech Seed | Grass | n/a | 90% | 10 | Status | 1 | Magic | 
    Enemy Pokémon takes 12.5% damage each turn. User Pokémon absorbs all damage dealt. Leech Seed ends if Enemy Pokémon switches out. Grass Pokémon are immune. Liquid Ooze damages User Pokémon instead of absorbing HP. Big Root gives a 30% HP gain bonus but no damage bonus.
    Z-Leech Seed: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  354. Leer | Normal | n/a | 100% | 30 | Status | 2 | Magic | 
    Lowers DEFENSE -1.
    Z-Leer: User Pokemon gains ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  355. Lick | Ghost | 30 | 100% | 30 | Physical | 1 | Con, Force | 
    30% chance to gain PARALYZE.
    Z-Move: Never-Ending Nightmare – 100 Base Power. Max Phantasm: Lowers DEFENSE -1. 90 Base Power.
  356. Life Dew | Water | n/a | 100% | 10 | Status | A | Sn | 
    Heals self and allies by 25% of max HP. Max Guard: Protects from all moves, including Max Moves.
  357. Light of Ruin | Fairy | 140 | 90% | 5 | Special | 3 | (none) | 
    User Pokémon is dealt recoil damage equal to 1/2 damage dealt to Enemy Pokémon.
    Z-Move: Twinkle Tackle – 200 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 140 Base Power.
  358. Light Screen | Psychic | n/a | n/a | 30 | Status | S | Sn | 
    Halves the amount of damage from Special attacks on User Pokémon for 5 turns. Stacks with Aurora Veil. In Double Battles, damage is reduced by 1/3 and affects both User and Ally. Light Screen can be broken by Brick Break, Defog or Psychic Fangs. Critical Hits ignore Light Screen.
    Z-Light Screen: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  359. Liquidation | Water | 85 | 100% | 10 | Physical | 1 | Con | 
    20% chance to lower target’s DEFENSE -1.
    Z-Move: Hydro Vortex – 160 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  360. Lock-On | Normal | n/a | 100% | 5 | Status | 1 | 
    User Pokémon’s next attack can’t miss. Wears off if either the target or the user switch. If Protect/Detect are used, the move still fails (if applicable). OHKO moves are affected by this.
    Z-Lock-On: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  361. Lovely Kiss | Normal | n/a | 75% | 10 | Status | 1 | Magic | 
    Gain SLEEP.
    Z-Lovely Kiss: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  362. Low Kick | Fighting | Varies | 100% | 20 | Physical | 1 | Con | 
    Power depends on the weight of the Enemy Pokémon. (See Ultra Dex)

    • .1 – 10 kg = 20 Base Power
    • 10.1 – 25 kg = 40 Base Power
    • 25.1 – 50 kg = 60 Base Power
    • 50.1 – 100 kg = 80 Base Power
    • 100.1 – 200 kg = 100 Base Power
    • 200.1 kg or more = 120 Base Power

    Z-Move: All-Out Pummeling – 160 Base Power. Max Knuckle: User and allies gain ATTACK +1. 100 Base Power.

  363. Low Sweep | Fighting | 65 | 100% | 20 | Physical | 1 | Con, Force | 
    Lowers SPEED -1.
    Z-Move: All-Out Pummeling – 120 Base Power. Max Knuckle: User and allies gain ATTACK +1. 85 Base Power.
  364. Lucky Chant | Normal | 0 | n/a | 30 | Status | P | Sn | 
    Prevent Critical Hits to User Trainer’s Party for 5 turns.
    Z-Lucky Chant: Gain EVASION +1. Max Guard: Protects from all moves, including Max Moves.
  365. Lunar Dance | Psychic | n/a | n/a | 10 | Status | S | (None) | Sn 
    User Pokémon KOs self. The next Pokémon sent in is fully healed of all HP, PP, and status. Any events that would occur after the user’s turn do so right after the KO, with the next Pokemon being sent in at the end of the turn. Entry hazard effects are applied before the Pokémon is healed. If the switched in Pokémon has equal to or less health than that done by entry hazards, the Pokémon will faint and will not be healed. Dancer immediately copies this move after the original user faints.
    Z-Lunar Dance: No additional effect. Max Guard: Protects from all moves, including Max Moves.
  366. Lunge | Bug | 80 | 100% | 15 | Physical | 1 | Con | 
    Lowers ATTACK -1.
    Z-Move: Savage Spin-Out – 160 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 130 Base Power.
  367. Luster Purge | Psychic | 70 | 100% | 5 | Special | 1 | Force | 
    50% chance to lower SPECIAL DEFENSE -1.
    Z-Move: Shattered Psyche – 140 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 120 Base Power.
  368. Mach Punch | Fighting | 40 | 100% | 30 | Physical | 1 | Con | 
    Always attacks first. {Priority +1}
    Z-Move: All-Out Pummeling – 100 Base Power. (All-Out Pummeling is Priority 0.) Max Knuckle: User and allies gain ATTACK +1. 70 Base Power.
  369. Magic Coat | Psychic | n/a | n/a | 15 | Status | 1 | (None) | 
    Reflects the following moves back at the Enemy Pokémon {Priority +4}:

    • All moves that induce status as their only effect (including Yawn), except Teeter Dance
    • All moves that do no damage but alter the target’s stats (including Flatter and Swagger), except Memento
    • Attract
    • Block
    • Disable
    • Embargo
    • Encore
    • Foresight
    • Gastro Acid
    • Heal Block
    • Leech Seed
    • Mean Look
    • Miracle Eye
    • Odor Sleuth
    • Roar
    • Spider Web
    • Spikes
    • Spite
    • Stealth Rock
    • Taunt
    • Torment
    • Toxic Spikes
    • Whirlwind
    • Worry Seed

    Reflectable moves will also be marked with “Magic.” Prankster boosted moves that are reflected back to a Dark-type opponent still affect them unless the user of Magic Coat has Prankster.
    Z-Magic Coat: Gain SPECIAL DEFENSE +2. Max Guard: Protects from all moves, including Max Moves.

  370. Magic Powder | Psychic | n/a | n/a | 20 | Status | 1 | (None) | 
    Changes the target’s type to Psychic, the effect lasts until the target switches out. Does not affect Pokémon with Multitype. Max Guard: Protects from all moves, including Max Moves.
  371. Magic Room | Psychic | n/a | n/a | 10 | Status | 4 | (None) | 
    Suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Pokemon locked into a move by a choice item may choose another move during this effect but are locked again when the effect ends. Trick, Switcheroo, Bug Bite and Pluck still work as normal. Natural Gift and Fling both fail under this effect.
    Z-Magic Room: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  372. Magical Leaf | Grass | 60 | n/a | 20 | Special | 1 | (None) | 
    Always hits if Enemy Pokémon is on screen; it ignores all accuracy and evasion modifiers. It misses if Dig, Dive, Fly, Protect/Detect or Bounce are used.
    Z-Move: Bloom Doom – 120 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 110 Base Power.
  373. Magma Storm | Fire | 100 | 75% | 5 | Special | 1 | (None) | 
    Deals damage and traps the target for 4-5 turns, dealing 1/8 of the target’s maximum HP at the end of each of those turns and preventing the target from switching. The target will only be freed at the end of the next turn (both flavor text and stats-wise). For example, if the target is trapped for 5 turns, the target will be dealt damage for 5 turns, and will be freed at the end of the 6th turn.
    If the user is holding a Grip Claw, the duration will always be 7 turns. If a trapped Pokemon uses or switches through means of moves like Rapid Spin, Baton Pass, U-turn, Volt Switch, or if it is holding Shed Shell, it will be freed. If the user switches out or faints, the target is freed and the damage ends. Ghost Types are immune to the trapping effect, but still receive damage. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/6 of the target’s maximum HP. This effect is not stackable or reset by using this or another partial-trapping move.
    Z-Move: Inferno Overdrive – 180 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  374. Magnet Bomb | Steel | 60 | n/a | 20 | Physical | 1 | (None) | 
    Always hits if Enemy Pokémon is on screen; it ignores all accuracy and evasion modifiers. It misses if Dig, Dive, Fly, Protect/Detect or Bounce are used.
    Z-Move: Corkscrew Crash – 120 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 110 Base Power.
  375. Magnetic Flux | Electric | n/a | n/a | 20 | Status | P | Sub | 
    User or Ally Pokemon with ability Plus or Minus gains ATTACK and SPECIAL ATTACK +1.
    Z-Magnetic Flux: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  376. Magnet Rise | Electric | n/a | n/a | 10 | Status | S | Sn | 
    User Pokémon is immune to Ground type moves for 5 turns. This does not change your ability to Levitate. This effect is passable by Baton Pass. Gravity will cancel Magnet Rise. User can switch out of Arena Trap.
    Z-Magnet Rise: Gain EVASION +1. Max Guard: Protects from all moves, including Max Moves.
  377. Magnitude | Ground | n/a | 100% | 30 | Physical | 3 | (None) | 
    Power of attack is random. Power is doubled against a Pokémon that used Dig.

    • 1-5: 10
    • 6-15: 30
    • 16-35: 50
    • 36-65: 70
    • 66-85: 90
    • 86-95: 110
    • 96-100: 150

    Z-Move: Tectonic Rage – 140 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 140 Base Power.

  378. Mat Block | Fighting | n/a | n/a | 10 | Status | P | (none) | 
    Protects the user and all allies from any damaging moves. Only works on the first turn the user is in battle.
    Z-Mat Block: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  379. Me First | Normal | Varies | n/a | 20 | Status | R | Sub | 
    If the target selects a damaging attack and the user moves first, the user will use the target’s move at 1.5x power on a random opponent. STAB is decided by the Me First user’s types. Focus Punch cannot be copied. Me First triggers Sucker Punch.
    Z-Me First: Gain SPEED +2. Turns the called move into its respective Z-Move. Max Guard: Protects from all moves, including Max Moves.
  380. Mean Look | Normal | n/a | n/a | 5 | Status | 1 | Magic | 
    Enemy Pokémon can’t leave battle unless user Pokémon switches out. Can switch with U-Turn, Volt Switch, Eject Button, or Shed Shell. Can switch out with Baton Pass, but it is currently unknown if the effects are still passed on if the Baton Pass user is the one being trapped.
    Z-Mean Look: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  381. Meditate | Psychic | n/a | n/a | 40 | Status | S | Sn | 
    Gain ATTACK +1.
    Z-Meditate: Gain an additional ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  382. Mega Drain | Grass | 40 | 100% | 10 | Special | Self and 1 Enemy | (None) | 
    User Pokémon absorbs 1/2 the damage dealt to Enemy Pokémon.
    Z-Move: Bloom Doom – 120 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 90 Base Power.
  383. Mega Kick | Normal | 120 | 75% | 5 | Physical | 1 | Con | 
    No effect.
    Z-Move: Breakneck Blitz – 190 Base Power. Max Strike: Lowers SPEED -1. 140 Base Power.
  384. Mega Punch | Normal | 80 | 85% | 20 | Physical | 1 | Con | 
    No effect.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  385. Megahorn | Bug | 120 | 85% | 10 | Physical | 1 | Con | 
    No effect.
    Z-Move: Savage Spin-Out – 190 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 140 Base Power.
  386. Memento | Dark | n/a | n/a | 10 | Status | 1 and S | (None) | (None) | 
    User Pokémon KOs self. Lower Enemy Pokémon’s ATTACK and SPECIAL ATTACK -2. The user does not faint if the move fails, or is Protected against.
    Z-Memento: Fully restores HP of the Pokemon sent out to replace the user. Max Guard: Protects from all moves, including Max Moves.
  387. Metal Burst | Steel | Varies | 100% | 10 | Physical | 1 | (None) | 
    Deals 1.5x damage of received attack back at Enemy Pokémon. Fails if User Pokémon goes first.
    Z-Move: Corkscrew Crash – 100 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 100 Base Power.
  388. Metal Claw | Steel | 50 | 95% | 35 | Physical | 1 | Con, Force | 
    User Pokémon has a 10% chance to gain ATTACK +1.
    Z-Move: Corkscrew Crash – 100 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 100 Base Power.
  389. Metal Sound | Steel | n/a | 85% | 40 | Status | 1 | Magic | 
    Lowers SPECIAL DEFENSE -2. Sound-based.
    Z-Metal Sound: User Pokemon gains SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  390. Meteor Assault | Fighting | 150 | 100% | 5 | Physical | 1 | Con | 
    The user has to recharge on its next turn.
    Z-Move: All-Out Pummeling – 200 Base Power. Max Knuckle: User and allies gain ATTACK +1. 100 Base Power.
  391. Meteor Beam | Rock | 120 | 90% | 10 | Special | 1 | (None) | 
    User charges turn 1, attacks turn 2. On Turn 1, user’s SPECIAL ATTACK rises 1 stage.
    Z-Move: Continental Crush – 190 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 140 Base Power.
  392. Meteor Mash | Steel | 90 | 90% | 10 | Physical | 1 | Con, Force | 
    User Pokémon has a 20% chance to gain ATTACK +1.
    Z-Move: Corkscrew Crash – 175 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  393. Metronome | Normal | n/a | n/a | 10 | Status | Random | (None) | 
    Uses a random move out of the 672 moves. These moves cannot be picked: After You, Assist, Bestow, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Freeze Shock, Helping Hand, Ice Burn, King’s Shield, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Quash, Quick Guard, Rage Powder, Relic Song, Secret Sword, Sketch, Sleep Talk, Snarl, Snatch, Snore, Spiky Shield, Struggle, Switcheroo, Techno Blast, Thief, Transform, Trick, Wide Guard, V-Create. Note that Metronome can can now even call out moves that the user know.
    Z-Metronome: Turns the called move into its respective Z-Move. Z-Power effects from status moves will not apply. Max Guard: Protects from all moves, including Max Moves.
  394. Milk Drink | Normal | n/a | n/a | 10 | Status | S | Sn | 
    Recover 50% HP.
    Z-Milk Drink: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  395. Mimic | Normal | n/a | n/a | 10 | Status | S | Sub | 
    User Pokémon copies the last move Enemy Pokémon used. Keeps move until end of battle. Sketch, Struggle, and Metronome cannot be copied. If boosted by the Prankster Ability, Mimic does not affect Dark-types or the moves they last used.
    Z-Mimic: Gain ACCURACY +1.
    Max Guard: Protects from all moves, including Max Moves.
  396. Mind Blown | Fire | 150 | 100% | 5 | Special | 3 | (None) |
    User Pokemon sacrifices 50% HP. If the user’s HP is odd, the amount of HP subtracted rounds up.
    ZMove: Inferno Overdrive – 200 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 150 Base Power.
  397. Mind Reader | Normal | n/a | n/a | 5 | Status | 1 | (None) | 
    User Pokémon’s next attack can’t miss. If Protect/Detect are used, the move still fails.
    Z-Mind Reader: Gain SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  398. Minimize | Normal | n/a | n/a | 10 | Status | S | Sn | 
    Gain EVASION +2. User Pokémon takes double damage if hit by Stomp, Dragon Rush, Steamroller, Flying Press, and Phantom Force.
    Z-Minimize: Reset all of the user’s lowered stats (before Minimize’s effect). Max Guard: Protects from all moves, including Max Moves.
  399. Miracle Eye | Psychic | n/a | n/a | 40 | Status | 1 | Sub, Magic | 
    Enemy Pokémon’s ACCURACY and EVASION are ignored. Dark type Pokémon can bit hit by Psychic type attacks.
    Z-Miracle Eye: Gain SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  400. Mirror Coat | Psychic | n/a | 100% | 20 | Special | 1 | (None) | 
    If hit by an Special based move, Mirror Coat deals double the received damage back on the last Enemy Pokémon to deal damage via a Special attack on the user. Hits all types with normal effectiveness except Dark. Only counters the last attack, not all. Always attacks last. Triggers Psychic Gem but does not modify damage. {Priority -5}
    Z-Move: Shattered Psyche – 100 Base Power. (Shattered Psyche is Priority 0.) Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 100 Base Power.
  401. Mirror Move | Flying | n/a | n/a | 20 | Status | R | (None; check tags for the move) | 
    User Pokémon uses the last move Enemy Pokémon used on it. Cannot copy:
    Acupressure, Assist, Chatter, Copycat, Counter, Curse, Doom Desire, Feint, Focus Punch, Future Sight, Helping Hand, Magic Coat, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Perish Song, Psych Up, Role Play, Sketch, Sleep Talk, Snatch, Spit Up, Struggle, and Transform. Field effects, such as weather and Trick Room, aren’t copied.
    Z-Mirror Move: Gain ATTACK +2. Turns the called move into its respective Z-Move. Z-Power effects from status moves will not apply. Max Guard: Protects from all moves, including Max Moves.
  402. Mirror Shot | Steel | 65 | 85% | 10 | Special | 1 | Force | 
    30% chance to lower ACCURACY -1.
    Z-Move: Corkscrew Crash – 120 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 120 Base Power.
  403. Mist | Ice | n/a | n/a | 30 | Status | P | Sn | 
    User Trainer’s Party prevents Stats from be directly lowered (moves like Leer or Growl) for 5 turns. Side effects from moves to lower stats (like Icy Wind and Psychic) still happen. Does not block Guard Swap, Heart Swap, or Power Swap.
    Z-Mist: Fully restores HP. Max Guard: Protects from all moves, including Max Moves.
  404. Mist Ball | Psychic | 70 | 100% | 5 | Special | 1 | Force | 
    50% chance to lower SPECIAL ATTACK -1.
    Z-Move: Shattered Psyche – 140 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 120 Base Power.
  405. Misty Explosion| Fairy | 100 | 100% | 5 | Special | 4 | (none) | 
    Causes User to FAINT. If used in MISTY TERRAIN, Base Power is raised by 1.5x.
    Z-Move: Twinkle Tackle – 180 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 130 Base Power.
  406. Misty Terrain | Fairy | n/a | n/a | 10 | Status | 4 | (none) | 
    Causes MISTY TERRAIN for five turns.
    Z-Misty Terrain: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  407. Moonblast | Fairy | 95 | 100% | 15 | Special | 1 | Force | 
    30% chance to lower SPECIAL ATTACK -1.
    Z-Move: Twinkle Tackle – 175 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 130 Base Power.
  408. Moongeist Beam | Ghost | 100 | 100% | 5 | Special | 1 | (none) | 
    Ignores all abilities on the field.
    Z-Move: Never-Ending Nightmare – 180 Base Power. Lunalium Z-Move: Menacing Moonraze Maelstrom – 200 Base Power. Max Phantasm: Lowers DEFENSE -1. 130 Base Power.
  409. Moonlight | Fairy | n/a | n/a | 5 | Status | S | Sn | 
    Recover HP based on the weather. Rain Dance/Sandstorm/Hail = 25%. Sunny Day = 66%. Normal = 50%.
    Z-Moonlight: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  410. Morning Sun | Normal | n/a | n/a | 5 | Status | S | Sn | 
    Recover HP based on the weather. Rain Dance/Sandstorm/Hail = 25%. Sunny Day = 66%. Normal = 50%.
    Z-Morning Sun: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  411. Mud Bomb | Ground | 65 | 85% | 10 | Special | 1 | Force | 
    30% chance to lower ACCURACY -1.
    Z-Move: Tectonic Rage – 120 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 120 Base Power.
  412. Mud Shot | Ground | 55 | 95% | 15 | Special | 1 | Force | 
    Lower SPEED -1.
    Z-Move: Tectonic Rage – 100 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 110 Base Power.
  413. Mud Sport | Ground | n/a | 100% | 15 | Status | 4 | (None) | 
    Electric type attacks do 1/3 damage to all Pokémon in battle. Mud Sport ends after 5 turns.
    Z-Mud Sport: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  414. Mud-Slap | Ground | 20 | 100% | 20 | Special | 1 | Force | 
    Lower ACCURACY -1.
    Z-Move: Tectonic Rage – 100 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 90 Base Power.
  415. Muddy Water | Water | 90 | 85% | 10 | Special | 2 | Force | 
    30% chance to lower ACCURACY -1.
    Z-Move: Hydro Vortex – 175 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  416. Multi-Attack | Varies | 120 | 100% | 10 | Physical | 1 | Con | 
    Attack type depending on Memory held. Becomes Normal Type if no memory is held.
    Z-Move: Breakneck Blitz – 190 Base Power. Max 95 Base Power.
  417. Mystical Fire | Fire | 75 | 100% | 10 | Special | 1 | Force | 
    Lowers SPECIAL ATTACK -1.
    Z-Move: Inferno Overdrive – 140 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  418. Nasty Plot | Dark | n/a | n/a | 20 | Status | S | Sn | 
    Gain SPECIAL ATTACK +2.
    Z-Nasty Plot: Reset all of the user’s lowered stats (before Nasty Plot’s effect). Max Guard: Protects from all moves, including Max Moves.
  419. Natural Gift | Varies | Varies | 100% | 15 | Physical | 1 | (None) | 
    Power and Type of move depend on the held berry. Berry is eaten. If no held berry, move fails.

    • Figy/Tanga Berry gives a 80 Base Power Bug attack.
    • Colbur/Iapapa Berry gives a 80 Base Power Dark attack.
    • Aguav/Haban Berry gives a 80 Base Power Dragon attack.
    • Pecha/Wacan Berry gives a 80 Base Power Electric attack.
    • Chople/Leppa Berry gives a 80 Base Power Fighting attack.
    • Roseli Berry gives a 80 Base Power Fairy attack.
    • Cheri/Occa Berry gives a 80 Base Power Fire attack.
    • Coba/Lum Berry gives a 80 Base Power Flying attack.
    • Kasib/Mago Berry gives a 80 Base Power Ghost attack.
    • Rawst/Rindo Berry gives a 80 Base Power Grass attack.
    • Persim/Shuca Berry gives a 80 Base Power Ground attack.
    • Aspear/Yache Berry gives a 80 Base Power Ice attack.
    • Chilan Berry gives a 80 Base Power Normal attack.
    • Kebia/Oran Berry gives a 80 Base Power Poison attack.
    • Payapa/Sitrus Berry gives a 80 Base Power Psychic attack.
    • Charti/Wiki Berry gives a 80 Base Power Rock attack.
    • Babiri/Razz Berry gives a 80 Base Power Steel attack.
    • Chesto/Passho Berry gives a 80 Base Power Water attack.
    • Cornn Berry gives a 90 Base Power Bug attack.
    • Spelon Berry gives a 90 Base Power Dark attack.
    • Nomel Berry gives a 90 Base Power Dragon attack.
    • Wepear Berry gives a 90 Base Power Electric attack.
    • Kelpsy Berry gives a 90 Base Power Fighting attack.
    • Bluk Berry gives a 90 Base Power Fire attack.
    • Grepa Berry gives a 90 Base Power Flying attack.
    • Rabuta Berry gives a 90 Base Power Ghost attack.
    • Pinap Berry gives a 90 Base Power Grass attack.
    • Hondew Berry gives a 90 Base Power Ground attack.
    • Pomeg Berry gives a 90 Base Power Ice attack.
    • Qualot Berry gives a 90 Base Power Poison attack.
    • Tamato Berry gives a 90 Base Power Psychic attack.
    • Magost Berry gives a 90 Base Power Rock attack.
    • Pamtre Berry gives a 90 Base Power Steel attack.
    • Nanab Berry gives a 90 Base Power Water attack.
    • Enigma Berry gives a 100 Base Power Bug attack.
    • Rowap/Maranga Berry gives a 100 Base Power Dark attack.
    • Jaboca Berry gives a 100 Base Power Dragon attack.
    • Belue Berry gives a 100 Base Power Electric attack.
    • Salac Berry gives a 100 Base Power Fighting attack.
    • Watmel Berry gives a 100 Base Power Fire attack.
    • Lansat Berry gives a 100 Base Power Flying attack.
    • Custap Berry gives a 100 Base Power Ghost attack.
    • Liechi Berry gives a 100 Base Power Grass attack.
    • Apicot Berry gives a 100 Base Power Ground attack.
    • Ganlon Berry gives a 100 Base Power Ice attack.
    • Petaya Berry gives a 100 Base Power Poison attack.
    • Starf Berry gives a 100 Base Power Psychic attack.
    • Micle Berry gives a 100 Base Power Rock attack.
    • Durin Berry gives a 100 Base Power Water attack.
    • Kee Berry gives a 100 Base Power Fairy attack.

    Z-Move: Breakneck Blitz – 160 Base Power. Max 130 Base Power.

  420. Nature Power | Normal | n/a | n/a | 20 | Status | 1 | (None) | 
    Move used depends on battle terrain and battle rules. Generation 4 terrain must be specified at the start of battle.
    RSE: Normal=Swift, Cave=Shadow Ball, Rock=Rock Slide, Sand=Earthquake, Grass=Stun Spore, Tall Grass=Razor Leaf, Water=Surf, Underwater=Hydro Pump
    Generation 4: Normal=Tri Attack, Cave/Rock=Rock Slide, Sand=Earthquake, Grass/Tall Grass=Seed Bomb, Water/Underwater=Hydro Pump, Snow=Blizzard
    Refer to the chart for other terrains
    Z-Nature Power: Turns the called move into its respective Z-Move. Max Guard: Protects from all moves, including Max Moves.
  421. Nature’s Madness | Fairy | n/a | 90% | 10 | Special | 1 | (none) | 
    Deals damage equal to half of target’s remaining HP, regardless of type effectiveness. Knocks out a target with 1 HP remaining.
    Z-Move: Twinkle Tackle – 100 Base Power. Tapunium Z-Move: Guardian of Alola – Deals damage equal to 75% of target’s remaining HP Max Starfall: Causes MISTY TERRAIN for five turns. 0 Base Power.
  422. Needle Arm | Grass | 60 | 100% | 15 | Physical | 1 | Con, Force | 
    30% chance to FLINCH.
    Z-Move: Bloom Doom – 120 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 110 Base Power.
  423. Night Daze | Dark | 85 | 95% | 10 | Special | 1 | Force | 
    40% chance to lower ACCURACY -1.
    Z-Move: Black Hole Eclipse – 160 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  424. Night Shade | Ghost | n/a | 100% | 15 | Special | 1 | (None) | 
    Always deal 100 HP damage regardless of effectiveness. Normal type Pokémon still immune. Does not hit Wonder Guard.
    Z-Move: Never-Ending Nightmare – 100 Base Power. Max Phantasm: Lowers DEFENSE -1. 100 Base Power.
  425. Night Slash | Dark | 70 | 100% | 15 | Physical | 1 | Con | 
    Increased Critical Hit chance (1 stage).
    Z-Move: Black Hole Eclipse – 140 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 120 Base Power.
  426. Nightmare | Ghost | n/a | 100% | 15 | Status | 1 | (None) | 
    Must have SLEEP status, or this move fails. Deals 25% damage each turn Enemy Pokémon is asleep. Effect ends up switching or the end of sleep. Can be used successfully on a Pokemon with Comatose.
    Z-Nightmare: User Pokemon gains SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  427. No Retreat | Fighting | n/a | 100% | 5 | Status | 2 | Sn | 
    Raises all of user’s stats, but prevents them from switching out.
    Max Guard: Protects from all moves, including Max Moves.
  428. Noble Roar | Normal | n/a | 100% | 30 | Status | 2 | (none) | 
    Lowers ATTACK and SPECIAL ATTACK -1. Sound-based.
    Z-Noble Roar: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  429. Nuzzle | Electric | 20 | 100% | 20 | Physical | 1 | Force | 
    Gain PARALYSIS.
    Z-Move: Gigavolt Havoc – 100 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 90 Base Power.
  430. Obstruct | Dark | n/a | n/a | 10 | Status | S | (none) | 
    Protects the user from all damaging attacks. If it blocks an attack that would make contact, the attacker lowers Defense -2 even if the user of Obstruct is immune to the attack. If hit with a multi-hit contact move, only the first hit causes the Defense drop. Detect/Protect/Endure/King’s Shield/Spiky Shield/Baneful Bunker’s succession rate is reduced by 1/3 each turn – eg. 100%, 1/3, 1/9, 1/27, 1/81 etc. Always fails if the user goes last. {Priority +4} Max Guard: Protects from all moves, including Max Moves.
  431. Oblivion Wing | Flying | 80 | 100% | 10 | Special | 1 | (none) | 
    Restores 75% of the damage dealt to the user.
    Z-Move: Supersonic Skystrike – 160 Base Power. Max Airstream: User and allies gain SPEED +1. 130 Base Power.
  432. Octazooka | Water | 65 | 85% | 10 | Special | 1 | Force | 
    50% chance to lower ACCURACY -1.
    Z-Move: Hydro Vortex – 120 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 120 Base Power.
  433. Octolock | Fighting | n/a | 100% | 15 | Status | 1 | Sub | 
    Prevents target from fleeing. This move also lowers the target’s Defense and Sp. Def every turn. Max Guard: Protects from all moves, including Max Moves.
  434. Odor Sleuth | Normal | n/a | n/a | 40 | Status | 1 | Sub, Magic | 
    Enemy Pokémon’s EVASION modifiers are ignored. Items or Abilities are not ignored. Ghost type Pokémon can be hit by Fighting and Normal type attacks.
    Z-Move: User Pokemon gains ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  435. Ominous Wind | Ghost | 60 | 100% | 5 | Special | 1 | Force | 
    10% chance to gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1.
    Z-Move: Never-Ending Nightmare – 120 Base Power. Max Phantasm: Lowers DEFENSE -1. 110 Base Power.
  436. Origin Pulse | Water | 110 | 85% | 10 | Special | 2 | (none) | 
    No effect.
    Z-Move: Hydro Vortex – 185 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 140 Base Power.
  437. Outrage | Dragon | 120 | 100% | 10 | Physical | R | Con | 
    Attacks random Enemy Pokémon for 2-3 turns. User Pokémon gains CONFUSE at the end. If the move is disrupted by missing, immunity, sleeping, confusion, freeze, paralysis, flinching, or Protect, confusion occurs if the disruption was on the last turn of Outrage; otherwise, it would not confuse and Outrage would also no longer be locked.
    Z-Move: Devastating Drake – 190 Base Power. Max Wyrmwind: Lowers ATTACK -1. 140 Base Power.
  438. Overdrive | Electric | 80 | 100% | 10 | Special | 2 | Sub | 
    No effect.
    Z-Move: Gigavolt Havoc – 160 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 130 Base Power.
  439. Overheat | Fire | 130 | 90% | 5 | Special | 1 | (None) | 
    Lowers User Pokemon SPECIAL ATTACK -2.
    Z-Move: Inferno Overdrive – 195 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 140 Base Power.
  440. Pain Split | Normal | n/a | n/a | 20 | Status | 1 and S | (None) | 
    Combine both User and Enemy Pokémon’s HP and divide by 2 to get their new HP. Use the raw HP, not the %.
    {Example: Pikachu with 200/273 (7.3/10) and Misdreavus with 50/323 (1.5/10). 200 + 50 = 250 / 2 =125. New HP for Pikachu 125/273 (4.6/10) and Misdreavus 125/323 (3.9/10).}
    Z-Pain Split: Gain DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  441. Parabolic Charge | Electric | 65 | 100% | 20 | Special | 1 | (none) | 
    Restores half of the damage dealt to the user.
    Z-Move: Gigavolt Havoc – 120 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 120 Base Power.
  442. Parting Shot | Dark | n/a | 100% | 20 | Status | 1 | Magic | 
    Lower’s ATTACK and SPECIAL ATTACK of the target by one stage, then switches the user out. The switch will still happen even if the stat drops do not occur. If the target will be using Pursuit and is slower than the user, it will hit the user before it switches out. Sound-based.
    Z-Parting Shot: Fully restores HP of the Pokemon sent out to replace the user. Max Guard: Protects from all moves, including Max Moves.
  443. Pay Day | Normal | 40 | 100% | 20 | Physical | 1 | (None) | 
    Each week, you may use Pay Day in a battle, FFA, Festival or Contest, and it will award any participant and ref/judge an extra 500. This will be tracked by the Pay Day command on RecordBot, and will reset every week. This timer is shared with the moves Hold Hands, Happy Hour, and Celebrate.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  444. Payback | Dark | 50 | 100% | 10 | Physical | 1 | Con | 
    Power doubles as long as the target moves first, even if it isn’t attacking. Doesn’t deal double damage if target switches.
    Z-Move: Black Hole Eclipse – 100 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 100 Base Power.
  445. Peck | Flying | 35 | 100% | 35 | Physical | 1 | Con | 
    No effect.
    Z-Move: Supersonic Skystrike – 100 Base Power. Max Airstream: User and allies gain SPEED +1. 90 Base Power.
  446. Perish Song | Normal | n/a | n/a | 5 | Status | 4 | Sub | 
    After three turns, all Pokémon that were affected when Perish Song was used, faint. Affected Pokémon can switch out normally or use U-Turn to be released from Perish Song’s effects. Using Baton Pass will pass Perish Song onto the new Pokémon. Sound-based. Perish Song should always be reffed with a counter of 3 on the turn it is used, decreasing by one on each successive turn and KOing at 0. Affects only the user if used during Psychic Terrain.
    Z-Perish Song: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  447. Petal Blizzard | Grass | 90 | 100% | 15 | Physical | 3 | (none) | 
    No effect.
    Z-Move: Bloom Doom – 175 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 130 Base Power.
  448. Petal Dance | Grass | 120 | 100% | 10 | Special | R | Con | 
    Attacks random Enemy Pokémon for 2-3 turns. User Pokémon gains CONFUSE at the end. If the move is disrupted by missing, sleeping, confusion, freeze, paralysis, flinching, or protect, confusion occurs if the disruption was on the last turn of Petal Dance; otherwise, it would not confuse. Does not lock the user if copied by Dancer.
    Z-Move: Bloom Doom – 190 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 140 Base Power.
  449. Phantom Force | Ghost | 90 | 100% | 10 | Physical | 1 | (none) | 
    On the first turn, the user disappears and can’t be damaged. Attacks on the second. Can’t be blocked by Protect or Detect. Base power is doubled and never misses if the target has used Minimize.
    Z-Move: Never-Ending Nightmare – 175 Base Power. Max Phantasm: Lowers DEFENSE -1. 130 Base Power.
  450. Photon Geyser | Psychic | 100 | 100% | 5 | Special | 1 | (None) |
    Damage is calculated using the higher of the User Pokemon’s Attack or Special Attack stat, after stat changes and items, and the Enemy Pokemon’s Special Defense stat. Burn is not considered. In the case of a tie in stats, the user’s Special Attack will be used. Is reflected by Mirror Coat and has its damage halved by Light Screen.
    Z-Move: Shattered Psyche – 175 Base Power. Ultranecrozium Z-Move: Light that Burns the Sky – 200 Base Power, uses User’s higher attacking stat. Must have Ultra Burst into Ultra-Necrozma on a previous turn. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 0 Base Power.
  451. Pin Missile | Bug | 25 | 95% | 20 | Physical | 1 | (None) | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Savage Spin-Out – 140 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 130 Base Power.
  452. Plasma Fists | Electric | 100 | 100% | 5 | Physical | 1 | Con |
    Changes Normal-type moves to Electric-type until the end of the turn. This effect does not happen if damage is not dealt. Does not take priority over Aerilate, Pixilate, Refrigerate, or Galvanize.
    ZMove: Gigavolt Havoc — 180 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 0 Base Power.
  453. Play Nice | Normal | n/a | n/a | 20 | Status | 1 | Sub | 
    Always hits and lower’s the target’s ATTACK stat by one stage and lifts the effects of Protect, Detect, Spiky Shield and King’s Shield.
    Z-Play Nice: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  454. Play Rough | Fairy | 90 | 90% | 10 | Physical | 1 | Con, Force | 
    10% chance to lower the target’s ATTACK stat one stage.
    Z-Move: Twinkle Tackle – 175 Base Power. Mimikium Z-Move: Let’s Snuggle Forever – 190 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 130 Base Power.
  455. Pluck | Flying | 60 | 100% | 20 | Physical | 1 | Con | 
    If Enemy Pokémon is holding any kind of Berry, the User Pokémon takes it and uses it immediately. If the Enemy is holding a Jaboca or Coba Berry, the Berry activates and reduces the damage of Pluck before it can be stolen. If an Embargoed Pokémon uses Pluck on a Pokémon holding a Berry, the Berry is destroyed without being activated. Can hit nonadjacent opponents in triple battles.
    Z-Move: Supersonic Skystrike – 120 Base Power. Max Airstream: User and allies gain SPEED +1. 110 Base Power.
  456. Poison Fang | Poison | 50 | 100% | 15 | Physical | 1 | Con, Force | 
    50% chance to gain TOXIC.
    Z-Move: Acid Downpour – 100 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 75 Base Power.
  457. Poison Gas | Poison | n/a | 90% | 40 | Status | 2 | Magic | 
    Gain POISON.
    Z-Poison Gas: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  458. Poison Jab | Poison | 80 | 100% | 20 | Physical | 1 | Con, Force | 
    30% chance to gain POISON.
    Z-Move: Acid Downpour – 160 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 90 Base Power.
  459. Poison Powder | Poison | n/a | 75% | 35 | Status | 1 | Magic | 
    Gain POISON.
    Z-Poison Powder: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  460. Poison Sting | Poison | 15 | 100% | 35 | Physical | | Force | 
    30% chance to gain POISON.
    Z-Move: Acid Downpour – 100 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 70 Base Power.
  461. Poison Tail | Poison | 50 | 100% | 25 | Physical | 1 | Con, Force* | 
    Increased Critical Hit chance (1 stage). 10% chance to gain POISON.
    *Force applies for poison chance, not critical hit.
    Z-Move: Acid Downpour – 100 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 75 Base Power.
  462. Pollen Puff | Bug | 90 | 100% | 15 | Special | 1 | (none) | 
    Deals damage against Enemy. If used against Ally, Ally restores the amount of HP that the attack would have damaged.
    Z-Move: Savage Spin-Out – 175 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 130 Base Power.
  463. Poltergeist | Ghost | 110 | 90% | 5 | Physical | 1 | (None) | 
    Only deals damage if target is holding an item. If foe has no held item, Magic Room is in effect, or target’s ability is Klutz; the move fails.
    Z-Move: Never-Ending Nightmare – 185 Base Power. Max Phantasm: Lowers DEFENSE -1. 140 Base Power.
  464. Pound | Normal | 40 | 100% | 35 | Physical | 1 | Con | 
    No effect.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  465. Powder | Bug | n/a | 100% | 20 | Status | 1 | Sub | 
    If the target uses a Fire type move after this move has been used on it, the powder explodes and causes 25% damage. {Priority +1}
    Z-Powder: User Pokemon gains SPECIAL DEFENSE +2. Max Guard: Protects from all moves, including Max Moves.
  466. Powder Snow | Ice | 40 | 100% | 25 | Special | 2 | Force | 
    10% chance to gain FROZEN.
    Z-Move: Subzero Slammer – 100 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 90 Base Power.
  467. Power Gem | Rock | 80 | 100% | 20 | Special | 1 | (None) | 
    No effect.
    Z-Move: Continental Crush – 160 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 130 Base Power.
  468. Power Split | Psychic | n/a | n/a | 10 | Status | 1 | 
    Averages the user’s original ATTACK and SPECIAL ATTACK stats with the target’s. Stat boosts are not factored into this. Any stat boosts are applied afterwards, to the averaged stats. The split stats are retained even if one Pokemon switches out, until both Pokemon switch out.
    Z-Power Split: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  469. Power Swap | Psychic | n/a | n/a | 10 | Status | 1 | Sub | 
    User Pokémon swaps ATTACK and SPECIAL ATTACK boosts/drops with Enemy Pokémon. Not the actual stats themselves, only if they were boosted/drops by another attack. For example, ATTACK +3.
    Z-Power Swap: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  470. Power Trick | Psychic | n/a | n/a | 10 | Status | S | (None) | Sn | 
    User Pokémon swaps its own ATTACK and DEFENSE raw stats, NOT BOOSTS. Can be baton passed.
    Z-Power Trick: User Pokemon gains ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  471. Power-Up Punch | Fighting | 40 | 100% | 20 | Physical | 1 | Con, Force | 
    Gain ATTACK +1.
    Z-Move: All-Out Pummeling – 100 Base Power. Max Knuckle: User and allies gain ATTACK +1. 70 Base Power.
  472. Power Trip | Dark | 20 | 100% | 10 | Physical | 1 | Con | 
    Base power is 20 + 20 * each stage of any stat boost on the user, including the the doubling of boosts by Simple. Does still increase in power against Unaware. Stats with negatives do not affect its power. Max power is 860.
    Z-Move: Black Hole Eclipse – 160 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  473. Power Whip | Grass | 120 | 85% | 10 | Physical | 1 | Con | 
    No effect.
    Z-Move: Bloom Doom – 190 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 140 Base Power.
  474. Precipice Blades | Ground | 120 | 85% | 10 | Physical | 2 | (none) | 
    No effect.
    Z-Move: Tectonic Rage – 190 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 140 Base Power.
  475. Present | Normal | Varies | 90% | 15 | Physical | 1 | 
    Roll for accuracy and then roll for what the attack does. Normal Gem is consumed regardless.
    1-40 = attack with 40 BP; 41-70 = attack with 80 BP; 71-80 = attack with 120 BP; 81-100 = heal the target for 80 HP.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 100 Base Power.
  476. Prismatic Laser | Psychic | 160 | 100% | 10 | Special | 1 | (none) | 
    Attacks first turn. Must recharge second turn, can’t be switched out. Will not require recharge if the attack does not connect for any reason other than Substitute.
    Z-Move: Shattered Psyche – 200 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 150 Base Power.
  477. Protect | Normal | n/a | n/a | 10 | Status | S | (None) | 
    Prevents damage from attacks. Feint hits through Protect. Moves not prevented are:
    Acupressure, After You, Ally Switch, Conversion2, Copycat, Curse, Destiny Bond, Doom Desire, Feint, Future Sight, Grudge, Haze, Imprison, Perish Song, Psych Up, Roar, Role Play, Shadow Force, Sketch, Spikes, Stealth Rock, Sticky Web, Toxic Spikes, Transform, and Whirlwind. If used successfully consecutively, Detect/Protect/Endure/King’s Shield/Spiky Shield/Baneful Bunker’s succession rate is reduced by 1/3 each turn – eg. 100%, 1/3, 1/9, 1/27, 1/81 etc. Always fails if the user goes last. {Priority +4}
    Z-Protect: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  478. Psybeam | Psychic | 65 | 100% | 20 | Special | 1 | Force | 
    10% chance to gain CONFUSE.
    Z-Move: Shattered Psyche – 120 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 120 Base Power.
  479. Psych Up | Normal | n/a | n/a | 10 | Status | 1 and S | Sub 
    Copies the target’s stat changes.
    Z-Psych Up: Fully restores HP. Max Guard: Protects from all moves, including Max Moves.
  480. Psychic | Psychic | 90 | 100% | 10 | Special | 1 | Force | 
    10% chance to lower SPECIAL DEFENSE -1.
    Z-Move: Shattered Psyche – 175 Base Power. Mewnium Z-Move: Genesis Supernova – 185 Base Power, causes PSYCHIC TERRAIN for five turns. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  481. Psychic Fangs | Psychic | 85 | 100% | 10 | Physical | 1 | Con | 
    Psychic Fangs destroys Light Screen, Reflect and Aurora Veil, and then hits the Pokémon for regular damage. Cannot break Reflect/Light Screen/Aurora Veil if the target is immune or if the attack misses.
    Z-Move: Shattered Psyche – 160 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  482. Psychic Terrain | Psychic | n/a | n/a | 10 | Status | 4 | (none) | 
    Causes PSYCHIC TERRAIN for five turns.
    Z-Psychic Terrain: Gain SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  483. Psycho Boost | Psychic | 140 | 90% | 5 | Special | 1 | (None) | 
    Lowers User Pokemon’s SPECIAL ATTACK -2.
    Z-Move: Shattered Psyche – 200 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 140 Base Power.
  484. Psycho Cut | Psychic | 70 | 100% | 20 | Physical | 1 | 
    Increased Critical Hit chance (1 stage).
    Z-Move: Shattered Psyche – 140 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 120 Base Power.
  485. Psycho Shift | Psychic | n/a | 100% | 10 | Status | 1 | (None) | 
    Transfers POISON, TOXIC, SLEEP, PARALYZE, or BURN to Enemy Pokémon. Fails if Enemy Pokémon is already under a Status effect.
    Z-Psycho Shift: User Pokemon gains SPECIAL ATTACK +2. Max Guard: Protects from all moves, including Max Moves.
  486. Psyshock | Psychic | 80 | 100% | 10 | Special | 1 | (None) | 
    Damage is calculated using the User Pokemon’s Special Attack and the opponent’s Defense stat. Is reflected by Mirror Coat and has its damage halved by Light Screen.
    Z-Move: Shattered Psyche – 160 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  487. Psystrike | Psychic | 100 | 100% | 10 | Special | 1 | (None) | 
    Damage is calculated using the User Pokemon’s Special Attack and the opponent’s Defense stat. Is reflected by Mirror Coat and has its damage halved by Light Screen.
    Z-Move: Shattered Psyche – 180 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  488. Psywave | Psychic | n/a | 80% | 15 | Special | 1 | (None) | 
    Randomly deals 50, 60, 70, 80, 90, 100, 110, 120, 130, 140 or 150 damage. Roll an 11-sided die to determine damage. Does not take type effectiveness into account except Dark.
    Z-Move: Shattered Psyche – 100 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 100 Base Power.
  489. Punishment | Dark | Varies | 100% | 5 | Physical | 1 | Con | 
    Power depends on Enemy Pokémon’s stats. Its original base power is 60. However, if the target has any boosted stats (stats that have been reduced are ignored), then its power is increased by 20 for each boosted stat. For example, a Pokémon that has used Calm Mind twice will have four boosted levels – two in Special Attack, two in Special Defense. Therefore Punishment’s new base power will be 60 + 20*4 = 140. Max Base Power is 200. Stat drops as well as any changes to Evasion and/or Accuracy are not counted when calculating Base Power.
    Z-Move: Black Hole Eclipse – 160 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  490. Purify | Poison | n/a | n/a | 20 | Status | 1 | Magic | 
    Heals target’s major status conditions. If target is healed, user recovers 50% HP.
    Z-Purify: Gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  491. Pursuit | Dark | 40 | 100% | 20 | Physical | 1 | Con | 
    If Enemy Pokémon is switched out, or uses Baton Pass, U-Turn or Volt Switch, Pursuit attacks first and deals twice as much damage to Enemy Pokémon. If the target will be using Parting Shot and is faster than the user, it will receive damage from Pursuit before switching out. {Priority +7*}*only if enemy is switching, using Baton Pass, U-Turn, or Volt Switch. Not prevented by Psychic Terrain, Dazzling, or Queenly Majesty.
    Z-Move: Black Hole Eclipse – 100 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 90 Base Power.
  492. Pyro Ball | Fire | 120 | 90% | 5 | Physical | 1 | Force
    10% chance to gain BURN. Blocked by Bulletproof.
    Z-Move: Inferno Overdrive – 190 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 140 Base Power.
  493. Quash | Dark | n/a | 100% | 15 | Status | 1 | (None) | 
    The target of Quash will act last in that turn, provided it has not yet acted.
    Z-Quash: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  494. Quick Attack | Normal | 40 | 100% | 30 | Physical | 1 | Con | 
    Always attacks first. {Priority +1}
    Z-Move: Breakneck Blitz – 100 Base Power. (Breakneck Blitz is Priority 0.) Max Strike: Lowers SPEED -1. 90 Base Power.
  495. Quick Guard | Fighting | n/a | n/a | 15 | Status | P | (None) | 
    Protects all Pokémon on the user’s side of the field from enemy attacks that have increased priority, such as Quick Attack or Aqua Jet. This includes moves that are given an increased priority through Prankster and Gale Wings. This move will also Protect its user from Triage Floral Healing. Quick Guard can be used consecutively without failing, although it still decreases the chance of success for related moves. {Priority +3}
    Z-Quick Guard: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  496. Quiver Dance | Bug | n/a | n/a | 20 | Status | S | Sn | 
    Gain SPECIAL ATTACK, SPECIAL DEFENSE and SPEED +1.
    Z-Quiver Dance: Reset all of the user’s lowered stats (before Quiver Dance’s effect). Max Guard: Protects from all moves, including Max Moves.
  497. Rage | Normal | 20 | 100% | 20 | Physical | 1 | Con | 
    User Pokémon’s gains ATTACK +1 if successfully attacked or if Disable is used by Enemy Pokémon after using Rage, and gains boosts for as long as User consecutively uses Rage. User loses Attack boost when Rage ends. Status effects that prohibit movement will pause the Attack boost but will not end it.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  498. Rage Powder | Bug | n/a | n/a | 20 | Status | S | (None) | 
    Forces opposing Pokémon to target the user rather than the user’s partner during double battles, as well as triple battles, where it only affects adjacent targets. If the user’s partner is switching out, Rage Powder will not divert an opponent from using Pursuit on its partner. Does not stop the effects of moves which hit multiple Pokémon in a battle. This effect ends on the user switches out. In Triple Battles, attacks from nonadjacent opponents that can hit nonadjacent opponents are also drawn to it. {Priority+3}
    Z-Rage Powder: Resets all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  499. Rain Dance | Water | n/a | n/a | 5 | Status | 4 | (None) | 
    Summons a Rain Storm that lasts for 5 turns. See RAINY weather.
    Z-Rain Dance: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  500. Rapid Spin | Normal | 50 | 100% | 40 | Physical | 1 | Con | 
    Removes User Pokémon from the following effects: Bind, Clamp, Fire Spin, Leech Seed, Magma Storm, Sand Tomb, Spikes, Stealth Rock, Sticky Web, Toxic Spikes, Whirlpool, and Wrap. Raises Speed by +1.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 100 Base Power.
  501. Razor Leaf | Grass | 55 | 95% | 25 | Physical | 2 | (None) | 
    Increased Critical Hit rate (1 stage).
    Z-Move: Bloom Doom – 100 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 110 Base Power.
  502. Razor Shell | Water | 75 | 95% | 10 | Physical | 1 | Con, Force | 
    50% chance to lower DEFENSE -1.
    Z-Move: Hydro Vortex – 140 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  503. Razor Wind | Normal | 80 | 100% | 10 | Special | 2 | (None) | 
    Increased Critical Hit rate (1 stage). Gathers strength first turn, and attacks second turn.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  504. Recover | Normal | n/a | n/a | 10 | Status | S | Sn | 
    Recover 50% HP.
    Z-Recover: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  505. Recycle | Normal | n/a | 100% | 10 | Status | S | Sn | 
    User Pokémon may use a Holding Item a second time. Doesn’t recycle if Item was lost from Covet, Knock Off, Switcheroo, Thief, or Trick but does work if an item was obtained by those moves (with the exception of Knock Off). Does recycle if Item was lost from Fling, Natural Gift, Bug Bite, or Pluck. Fails if User is holding an Item.
    Z-Recycle: Gain SPEED +2. Max Guard: Protects from all moves, including Max Moves.
  506. Reflect | Psychic | n/a | n/a | 20 | Status | S | Sn | 
    Halves the amount of damage from Physical attacks on User Pokémon for 5 turns. Stacks with Aurora Veil. In Double Battles, damage is reduced by 1/3 and affects both User and Ally. Reflect can be broken by Brick Break, Defog or Psychic Fangs. Critical Hits ignore Reflect.
    Z-Reflect: Gain DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  507. Reflect Type | Normal | n/a | n/a | 15 | Status | S | Sub | 
    Changes the user’s type to match the type or types of the target. Works through Illusion but fails on Multitype. The typing that is copied is never announced (only shown as “typing was changed to match the <Pokemon’s> typing!”. The typing is shown in the stats however.
    Z-Reflect Type: Gain SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  508. Refresh | Normal | n/a | n/a | 20 | Status | S | Sn | 
    Cures POISON, TOXIC, PARALYZE and BURN status.
    Z-Refresh: Fully restore HP. Max Guard: Protects from all moves, including Max Moves.
  509. Relic Song | Normal | 75 | 100% | 10 | Special | 2 | Force | 
    Deals damage and has a 10% chance of putting the target to sleep. Hits all opponents in double battles and hits all adjacent opponents in triple battles. When used by Meloetta in battle, it will also cause it to change between its Aria and Pirouette Forms. Sound-based.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  510. Rest | Psychic | n/a | n/a | 10 | Status | S | Sn | 
    Recover full HP, cures BURN, PARALYZE, POISON, TOXIC. Gain SLEEP for 2 turns (starting from SLP-0). CONFUSE is not removed. Cannot be used by a Pokemon with Comatose. Fails during Misty Terrain. Fails if used by a Pokemon with Shields Down that is at 50% HP or higher.
    Z-Rest: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  511. Retaliate | Normal | 70 | 100% | 5 | Physical | 1 | Con | 
    Power doubles if a Pokémon from the user’s party has fainted previous turn.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  512. Return | Normal | 102 | 100% | 20 | Physical | 1 | Con | 
    The more User Pokémon likes you, the more damage this attack does. Damage is constant in URPG.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  513. Revelation Dance | Normal | 90 | 100% | 15 | Special | 1 | (none) | 
    Type changes based upon user’s primary type. Revelation Dance can be typeless if the user’s primary type is.
    Z-Move: Breakneck Blitz – 175 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  514. Revenge | Fighting | 60 | 100% | 10 | Physical | 1 | Con | 
    Power doubles if User Pokémon takes damage this turn. Always attacks last. {Priority -4}
    Z-Move: All-Out Pummeling – 120 Base Power. Max Knuckle: User and allies gain ATTACK +1. 80 Base Power.
  515. Reversal | Fighting | n/a | 100% | 15 | Physical | 1 | Con | 
    The less HP User Pokémon has, the more damage Reversal does.

    • From 68.75% to 100% 20 Power
    • From 35.42% to 68.74% 40 Power
    • From 20.83% to 35.41% 80 Power
    • From 10.42% to 20.82% 100 Power
    • From 4.17% to 10.41% 150 Power
    • From 0.01% to 4.16% 200 Power

    Z-Move: All-Out Pummeling – 160 Base Power. Max Knuckle: User and allies gain ATTACK +1. 100 Base Power.

  516. Rising Voltage | Electric | 70 | 100% | 20 | Special | 3 | (None) | 
    Power doubles when used in ELECTRIC TERRAIN. This replaces the 1.3x boost from terrain.
    Z-Move: Gigavolt Havoc – 140 Base Power.
    Max Lightning: Causes ELECTRIC TERRAIN for five turns. 120 Base Power.
  517. Roar | Normal | n/a | n/a | 20 | Status | 1 | Sub, Magic | 
    Enemy Pokémon is scared away and another Pokémon is randomly forced out. Fails against Ingrain, Suction Cups, and Soundproof. Always attacks last. Sound-based. {Priority -6}
    Z-Roar: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  518. Roar Of Time | Dragon | 150 | 90% | 5 | Special | 1 | (None) | 
    Attacks first turn. Must recharge second turn, can’t be switched out. Will not require recharge if the attack does not connect for any reason other than Substitute.
    Z-Move: Devastating Drake – 200 Base Power. Max Wyrmwind: Lowers ATTACK -1. 0 Base Power.
  519. Rock Blast | Rock | 25 | 90% | 10 | Physical | 1 | (None) | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Continental Crush – 100 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 130 Base Power.
  520. Rock Climb | Normal | 90 | 85% | 20 | Physical | 1 | Con, Force | 
    20% chance to gain CONFUSE.
    Z-Move: Breakneck Blitz – 175 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  521. Rock Polish | Rock | n/a | n/a | 20 | Status | S | Sn | 
    Gain SPEED +2.
    Z-Rock Polish: Reset all of the user’s lowered stats (before Rock Polish’s effect). Max Guard: Protects from all moves, including Max Moves.
  522. Rock Slide | Rock | 75 | 90% | 10 | Physical | 2 | Force | 
    30% chance to FLINCH.
    Z-Move: Continental Crush – 140 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 130 Base Power.
  523. Rock Smash | Fighting | 40 | 100% | 15 | Physical | 1 | Con, Force | 
    50% chance to lower DEFENSE -1.
    Z-Move: All-Out Pummeling – 100 Base Power. Max Knuckle: User and allies gain ATTACK +1. 70 Base Power.
  524. Rock Throw | Rock | 50 | 90% | 15 | Physical | 1 | 
    No effect.
    Z-Move: Continental Crush – 100 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 100 Base Power.
  525. Rock Tomb | Rock | 60 | 95% | 10 | Physical | 1 | Force | 
    Lower SPEED -1.
    Z-Move: Continental Crush – 120 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 110 Base Power.
  526. Rock Wrecker | Rock | 150 | 90% | 5 | Physical | 1 | (None) | 
    Attacks first turn. Must recharge second turn, can’t be switched out. Will not require recharge if the attack does not connect for any reason other than Substitute.
    Z-Move: Continental Crush – 200 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 150 Base Power.
  527. Role Play | Psychic | n/a | n/a | 10 | Status | S | Sub | 
    User Pokémon’s Ability changes to Enemy Pokémon’s Ability. Any Pokemon whose ability is changed by Role Play will revert to its originally sent ability if it leaves the field.
    Z-Move: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  528. Rolling Kick | Fighting | 60 | 85% | 15 | Physical | 1 | Con, Force | 
    30% chance to FLINCH.
    Z-Move: All-Out Pummeling – 120 Base Power. Max Knuckle: User and allies gain ATTACK +1. 80 Base Power.
  529. Rollout | Rock | 30 | 90% | 20 | Physical | 1 | Con | 
    Attack consecutively for 5 turns or until it misses. First turn selects a target, subsequent turns are random target. Each turn the power increases: 30 > 60 > 120 > 240 > 480. If User Pokémon has used Defense Curl, the power is doubled. Power resets if interrupted.
    Z-Move: Continental Crush – 100 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 90 Base Power.
  530. Roost | Flying | 0 | N/A | 10 | Status | Self | Sn | 
    Recover 50% HP. If User Pokémon is a Flying type, the Flying type is ignored for the rest of the turn. A pure Flying-type using Roost will become a Normal type for the rest of that turn. If User Pokemon isn’t a Flying-type, the secondary effect of Roost is ignored. Pokémon with Levitate are not affected. Dual-type Pokémon do retain their other type.
    Z-Roost: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  531. Rototiller | Ground | n/a | n/a | 10 | Status | 4 | (none) | 
    Raises ATTACK and SPECIAL ATTACK of all Grass types on the field by one stage.
    Z-Rototiller: User Pokemon gains ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  532. Round | Normal | 60 | 100% | 15 | Special | 1 | (None) | 
    Power doubles if another ally used it first in the same turn of a Double/Triple Battle. Furthermore, every ally Pokemon that used Round will move immediately after the fastest Pokemon to use Round, regardless of their Speed. Sound-based.
    Z-Move: Breakneck Blitz – 120 Base Power. Max Strike: Lowers SPEED -1. 110 Base Power.
  533. Sacred Fire | Fire | 100 | 95% | 5 | Physical | 1 | Force | 
    50% chance to BURN. User is cured of FROZEN.
    Z-Move: Inferno Overdrive – 180 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  534. Sacred Sword | Fighting | 90 | 100% | 20 | Physical | 1 | Con | 
    Ignores stat boosts to DEFENSE and EVASION, except for Reflect.
    Z-Move: All-Out Pummeling – 175 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  535. Safeguard | Normal | n/a | n/a | 25 | Status | P | Sn | 
    Protects user’s team from major status conditions, confusion, and even Toxic Spikes, for 5 turns. Effect remains even if user switches. Does not block statuses caused by special abilities, held items, or self-inflicted status. Does not protect from Thrash, Petal Dance, or Outrage confusion. If Safeguard is used after Yawn in a turn, the user of Safeguard still falls asleep on the next turn.
    Z-Safeguard: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  536. Sand Attack | Ground | n/a | 100% | 15 | Status | 1 | Magic | 
    Lower ACCURACY -1.
    Z-Sand Attack: User Pokemon gains EVASION +1. Max Guard: Protects from all moves, including Max Moves.
  537. Sand Tomb | Ground | 35 | 85% | 15 | Physical | 1 | (None) | 
    Deals damage and traps the target for 4-5 turns, dealing 1/8 of the target’s maximum HP at the end of each of those turns and preventing the target from switching. The target will only be freed at the end of the next turn (both flavor text and stats-wise). For example, if the target is trapped for 5 turns, the target will be dealt damage for 5 turns, and will be freed at the end of the 6th turn.
    If the user is holding a Grip Claw, the duration will always be 7 turns. If a trapped Pokemon uses or switches through means of moves like Rapid Spin, Baton Pass, U-turn, Volt Switch, or if it is holding Shed Shell, it will be freed. If the user switches out or faints, the target is freed and the damage ends. Ghost Types are immune to the trapping effect, but still receive damage. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/6 of the target’s maximum HP. This effect is not stackable or reset by using this or another partial-trapping move.
    Z-Move: Tectonic Rage – 100 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 90 Base Power.
  538. Sandstorm | Ground | n/a | n/a | 10 | Status | 4 | (None) | 
    Lasts 5 turns. See SANDSTORM weather.
    Z-Sandstorm: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  539. Scald | Water | 80 | 100% | 15 | Special | 1 | Force | 
    30% chance to gain BURN. Thaws the user if FROZEN.
    Z-Move: Hydro Vortex – 160 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  540. Scale Shot | Dragon | 25 | 90% | 20 | Physical | 1 | (None) | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    If Scale Shot hits at least once, user’s SPEED rises by One Stage, and user’s DEFENSE lowers by One Stage.
    Z-Move: Devastating Drake – 140 Base Power Max Wyrmwind: Lowers ATTACK -1. 130 Base Power.
  541. Scary Face | Normal | n/a | 100% | 10 | Status | 1 | Magic | 
    Lowers SPEED -2.
    Z-Scary Face: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  542. Scorching Sands | Ground | 70 | 100% | 10 | Special | 1 | Force | 
    30% Chance of inflicting BURN. Will thaw user if FROZEN, will also thaw FROZEN target.
    Z-Move: Tectonic Rage – 140 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 120 Base Power.
  543. Scratch | Normal | 40 | 100% | 35 | Physical | 1 | Con | 
    No effect.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  544. Screech | Normal | n/a | 85% | 40 | Status | 1 | Magic | 
    Lowers DEFENSE -2. Sound-based.
    Z-Screech: User Pokemon gains ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  545. Searing Shot | Fire | 100 | 100% | 15 | Special | 3 | Force | 
    30% chance to gain BURN.
    Z-Move: Inferno Overdrive – 180 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 130 Base Power.
  546. Secret Power | Normal | 70 | 100% | 20 | Physical | 1 | Force | 
    30% chance to inflict a status/stat effect based on battle terrain. See chart for details on terrain.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  547. Secret Sword | Fighting | 85 | 100% | 10 | Special | 1 | Con | 
    Although classified as a Special move, this move calculates damage using the user’s SPECIAL ATTACK and the opponent’s DEFENSE stat.
    Z-Move: All-Out Pummeling – 160 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  548. Seed Bomb | Grass | 80 | 100% | 15 | Physical | 1 | (None) | 
    No effect.
    Z-Move: Bloom Doom – 160 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 130 Base Power.
  549. Seed Flare | Grass | 120 | 85% | 5 | Special | 1 | Force | 
    40% chance to lower SPECIAL DEFENSE -2.
    Z-Move: Bloom Doom – 190 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 140 Base Power.
  550. Seismic Toss | Fighting | n/a | 100% | 20 | Physical | 1 | Con | 
    Always does 100 damage to HP regardless of effectiveness. Ghost types are immune.
    Z-Move: All-Out Pummeling – 100 Base Power. Max Knuckle: User and allies gain ATTACK +1. 75 Base Power.
  551. Self-Destruct | Normal | 200 | 100% | 5 | Physical | 4 | (None) | 
    User Pokémon KOs self. If the target protects, the user still KOs itself but the target does not take any damage.
    Z-Move: Breakneck Blitz – 200 Base Power. Max Strike: Lowers SPEED -1. 150 Base Power.
  552. Shadow Ball | Ghost | 80 | 100% | 15 | Special | 1 | Force | 
    20% chance to lower SPECIAL DEFENSE -1.
    Z-Move: Never-Ending Nightmare – 160 Base Power. Max Phantasm: Lowers DEFENSE -1. 130 Base Power.
  553. Shadow Bone | Ghost | 85 | 100% | 10 | Physical | 1 | (none) | 
    20% chance to lower target’s DEFENSE -1.
    Z-Move: Never Ending Nightmare – 160 Base Power. Max Phantasm: Lowers DEFENSE -1. 130 Base Power.
  554. Shadow Claw | Ghost | 70 | 100% | 15 | Physical | 1 | Con | 
    Increased Critical Hit rate (1 stage).
    Z-Move: Never-Ending Nightmare – 140 Base Power. Max Phantasm: Lowers DEFENSE -1. 120 Base Power.
  555. Shadow Force | Ghost | 120 | 100% | 5 | Physical | 1 | Con | 
    First turn, User disappears and can’t be damaged. Attacks on the second. Protect/Detect don’t block it, however Dive/Fly do avoid it.
    Z-Move: Never-Ending Nightmare – 190 Base Power. Max Phantasm: Lowers DEFENSE -1. 140 Base Power.
  556. Shadow Punch | Ghost | 60 | n/a | 20 | Physical | 1 | Con | 
    Always hits if target is on screen; ignores all accuracy and evasion modifiers. Misses if Dig/Dive/Fly/Protect/Detect/Bounce is used.
    Z-Move: Never-Ending Nightmare – 120 Base Power. Max Phantasm: Lowers DEFENSE -1. 110 Base Power.
  557. Shadow Sneak | Ghost | 40 | 100% | 30 | Physical | 1 | Con | 
    Always attacks first. {Priority +1}
    Z-Move: Never-Ending Nightmare – 100 Base Power. (Never-Ending Nightmare is Priority 0.) Max Phantasm: Lowers DEFENSE -1. 90 Base Power.
  558. Sharpen | Normal | n/a | n/a | 30 | Status | S | Sn | 
    Gain ATTACK +1.
    Z-Sharpen: Gain an additional ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  559. Sheer Cold | Ice | n/a | 20%* | 5 | Special | 1 | (None) | 
    Knocks out target in one hit regardless of HP. Fails if used on an Ice-type Pokemon or if OHKO Clause is on. Stat modifiers in Accuracy or Evasion do not affect Sheer Cold.
    *Accuracy is 30% if used by an Ice type.
    Z-Move: Subzero Slammer – 180 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 130 Base Power.
  560. Shell Side Arm | Poison | 90 | 100% | 10 | Special | 1 | Con (Phys), Force | 
    20% chance to gain POISON. Shell Side Arm takes into account whether a Physical or Special attack will deal more damage, and then proceed to use that designation. (Stat Modifiers other than stages are ignored a.k.a BURN) (Wonder Room is applied to stat stage modifiers, not to original stats.)
    Z-Move: Acid Downpour – 175 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 90 Base Power.
  561. Shell Smash | Normal | n/a | n/a | 15 | Status | S | Sn | 
    Lower DEFENSE and SPECIAL DEFENSE -1 and gain ATTACK, SPECIAL ATTACK and SPEED +2.
    Z-Shell Smash: Reset all of the user’s lowered stats (before Shell Smash’s effect). Max Guard: Protects from all moves, including Max Moves.
  562. Shell Trap | Fire | 150 | 100% | 5 | Special | 2 | (none) | 
    Sets a trap at the beginning of the turn. If the user is hit by a physical attack, the target gets attacked. Always moves last. {Priority -3}
    Z-Move: Inferno Overdrive – 200 Base Power. (Inferno Overdrive is Priority 0.) Max Flare: Sun for 5 turns. See SUNNY weather. 150 Base Power.
  563. Shift Gear | Steel | n/a | n/a | 10 | Status | S | Sn | 
    Gain SPEED +2 and ATTACK +1.
    Z-Shift Gear: Reset all of the user’s lowered stats (before Shift Gear’s effect). Max Guard: Protects from all moves, including Max Moves.
  564. Shock Wave | Electric | 60 | n/a | 20 | Special | 1 | (None) | 
    Always hits if target is on screen; ignores all accuracy and evasion modifiers. Misses if Dig, Dive, Fly, Protect/Detect or Bounce are used.
    Z-Move: Gigavolt Havoc – 120 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 110 Base Power.
  565. Shore Up | Ground | n/a | n/a | 10 | Status | S | Sn | 
    Recover 50% HP. Recovers 100% HP in Sandstorm.
    Z-Shore Up: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  566. Signal Beam | Bug | 75 | 100% | 15 | Special | 1 | Force | 
    10% chance to gain CONFUSE.
    Z-Move: Savage Spin-Out – 140 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 130 Base Power.
  567. Silver Wind | Bug | 60 | 100% | 5 | Special | 1 | Force | 
    10% chance to gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1.
    Z-Move: Savage Spin-Out – 120 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 110 Base Power.
  568. Simple Beam | Normal | n/a | 100% | 15 | Status | 1 | (None) | 
    Changes the target’s ability to Simple. Fails against Truant or Multitype.
    Z-Simple Beam: User Pokemon gains SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  569. Sing | Normal | n/a | 55% | 15 | Status | 1 | Magic | 
    Gain SLEEP. Sound-based.
    Z-Sing: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  570. Sketch | Normal | n/a | n/a | 1 | Status | S | Sub | 
    Permanently replaces Sketch with the move last used by target. Chatter and Struggle can’t be copied.
    Z-Sketch: Gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  571. Skill Swap | Psychic | n/a | n/a | 10 | Status | 1 | Sub | 
    Swap abilities with target. Fails on Wonder Guard and Multitype. Any Pokemon whose ability is changed by Skill Swap will revert to its originally sent ability if it leaves the field (this only affects the Pokemon leaving the field).
    Z-Skill Swap: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  572. Skitter Smack | Bug | 70 | 90% | 20 | Physical | 1 | Con | 
    Lowers opponent’s SPECIAL ATTACK -1
    Z-Move: Savage Spin-Out – 140 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 120 Base Power.
  573. Skull Bash | Normal | 130 | 100% | 10 | Physical | 1 | Con | 
    First turn, User Pokemon gains DEFENSE +1 and lowers head. Attacks on second turn.
    Z-Move: Breakneck Blitz – 195 Base Power. Max Strike: Lowers SPEED -1. 140 Base Power.
  574. Sky Attack | Flying | 140 | 90% | 5 | Physical | 1 | Force 
    Gathers strength on first, attack on second. 30% chance to FLINCH. Can target nonadjacent enemies in Triple Battles.
    Z-Move: Supersonic Skystrike – 200 Base Power. Max Airstream: User and allies gain SPEED +1. 140 Base Power.
  575. Sky Drop | Flying | 60 | 100% | 10 | Physical | 1 | Con | 
    User grabs the target and flies up, preventing them from making a move. Drops the target on the second turn, dealing damage. Damage is not dealt if the target is Flying-type, has Levitate or weighs 200.0+ kg. Damage is still dealt in the cases of Magnet Rise or Telekinesis. Fails entirely if the target has a Substitute up. In Rotation Battles, if the target rotates out, then the target is dropped in its new position on the wheel and takes no damage. Can hit non-adjacent opponents in Triple Battles.
    Z-Move: Supersonic Skystrike – 120 Base Power. Max Airstream: User and allies gain SPEED +1. 110 Base Power.
  576. Sky Uppercut | Fighting | 85 | 90% | 15 | Physical | 1 | Con | 
    Can hit Pokémon during first turn of Fly or Bounce.
    Z-Move: All-Out Pummeling – 160 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  577. Slack Off | Normal | n/a | n/a | 10 | Status | S | Sn | 
    Recover 50% HP.
    Z-Slack Off: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  578. Slam | Normal | 80 | 75% | 20 | Physical | 1 | Con | 
    No effect.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  579. Slash | Normal | 70 | 100% | 20 | Physical | 1 | Con | 
    Increased Critical Hit rate (1 stage).
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  580. Sleep Powder | Grass | n/a | 75% | 15 | Status | 1 | Magic | 
    Gain SLEEP.
    Z-Sleep Powder: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  581. Sleep Talk | Normal | n/a | n/a | 10 | Status | S | (None) | 
    Randomly uses another move User knows. Sleep Talk only works if User has SLEEP Status. Can’t choose: Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Sketch, Skull Bash, Sky Attack, Sleep Talk, Solar Beam, Razor Wind, Uproar.
    If Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar of Time, or Rock Wrecker are used, and User remains asleep next turn, Sleep Talk is instead used as the ‘recharge’ turn. If Ice Ball or Rollout are selected consecutively, they are not boosted. Outrage, Petal Dance, Thrash are used once, and do not give User CONFUSE Status. Can be used successfully by a Pokemon with Comatose. URPG ETIQUETTE: If you wish to send Sleep Talk, you must send the referee a numbered list of moves (feel free to use the ,sleeptalk function). If this criteria is not met, the referee may refuse to ref the move, and you must send another move (or provide the list).
    Z-Sleep Talk: Increase critical hit ratio by 2 stages. Turns the called move into its respective Z-Move. Z-Power effects from status moves will not apply. Max Guard: Protects from all moves, including Max Moves.
  582. Sludge | Poison | 65 | 100% | 20 | Special | 1 | Force | 
    30% chance to gain POISON.
    Z-Move: Acid Downpour – 120 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 85 Base Power.
  583. Sludge Bomb | Poison | 90 | 100% | 10 | Special | 1 | Force | 
    30% chance to gain POISON.
    Z-Move: Acid Downpour – 175 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 90 Base Power.
  584. Sludge Wave | Poison | 95 | 100% | 10 | Special | 3 | Force | 
    10% chance to gain POISON. Will hit all Pokémon in double battles and all adjacent Pokémon in triple battles.
    Z-Move: Acid Downpour – 175 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 90 Base Power.
  585. Smack Down | Rock | 50 | 100% | 15 | Physical | 1 | (None) | 
    Target loses their Ground immunity, whether it was from the Flying-type or Levitate. Arena Trap now affects those affected by this move. Immunity is not lost if the attack hits a Substitute, or if target used Roost previously. Does not disable moves like Fly, Bounce, or Roost.
    Z-Move: Continental Crush – 100 Base Power. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 100 Base Power.
  586. Smart Strike | Steel | 70 | n/a | 10 | Physical | 1 | Con | 
    Always hits if Enemy Pokémon is on screen; it ignores all accuracy and evasion modifiers. It misses if Dig, Dive, Fly, Protect/Detect or Bounce are used.
    Z-Move: Corkscrew Crash – 140 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 120 Base Power.
  587. Smelling Salts | Normal | 70 | 100% | 10 | Physical | 1 | Con | 
    Power doubles if target has PARALYZE status. Afterward, cures PARALYZE from target.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  588. Smog | Poison | 30 | 70% | 20 | Special | 1 | Force | 
    40% chance to gain POISON.
    Z-Move: Acid Downpour – 100 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 70 Base Power.
  589. Smokescreen | Normal | n/a | 100% | 20 | Status | 1 | Magic | 
    Lower ACCURACY -1.
    Z-Smokescreen: User Pokemon gains EVASION +1. Max Guard: Protects from all moves, including Max Moves.
  590. Snap Trap | Grass | 35 | 100% | 15 | Physical | 1 | Con |
    Deals damage and traps the target for 4-5 turns, dealing 1/8 of the target’s maximum HP at the end of each of those turns and preventing the target from switching. The target will only be freed at the end of the next turn (both flavor text and stats-wise). For example, if the target is trapped for 5 turns, the target will be dealt damage for 5 turns, and will be freed at the end of the 6th turn.
    If the user switches out or faints, the target is freed and the damage ends. Ghost Types are immune to the trapping effect, but still receive damage. If the user is holding a Grip Claw, the duration will always be 7 turns. If a trapped Pokemon uses or switches through means of moves like Rapid Spin, Baton Pass, U-turn, Volt Switch, or if it is holding Shed Shell, it will be freed. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/6 of the target’s maximum HP. This effect is not stackable or reset by using this or another partial-trapping move.
    Z-Move: Bloom Doom – 100 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 90 Base Power.
  591. Snarl | Dark | 55 | 95% | 15 | Special | 2 | Force | 
    Lowers the target’s SPECIAL ATTACK -1. Hits all opponents in double battles and all adjacent opponents in triple battles. Sound-based.
    Z-Move: Black Hole Eclipse – 100 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 110 Base Power.
  592. Snatch | Dark | n/a | n/a | 10 | Status | S | Sub | 
    {Priority +4} Steals the effects of an opponent’s move and prevents them from using that move. If two Pokémon use Snatch on the same turn, the faster Pokémon will Snatch the first Snatchable move, then the slower Pokémon will Snatch the next Snatchable move used that turn, meaning each gets to Snatch from a different opponent. If a Pokémon Snatches Psych Up, Psych Up will target whichever Pokémon used Psych Up. Dark-types are not immune to Prankster Snatch. Encore can lock a Pokemon into using Snatch. Snatch cannot steal Z-Moves, even if it could normally steal their base move. All moves affected by Snatch will have the Sn tag.

    • Works when the foe uses one of the following moves:
      • All self-affecting stat ups (including Belly Drum and Defense Curl, but excluding Curse)
      • Aqua Ring
      • Aromatherapy
      • Aurora Veil
      • Camouflage
      • Charge
      • Conversion
      • Focus Energy
      • Heal Bell
      • Heal Order
      • Healing Wish
      • Imprison
      • Ingrain
      • Laser Focus
      • Light Screen
      • Lucky Chant
      • Lunar Dance
      • Magnet Rise
      • Mat Block
      • Milk Drink
      • Mist
      • Moonlight
      • Morning Sun
      • Power Trick
      • Quick Guard
      • Recover
      • Recycle
      • Reflect
      • Refresh
      • Rest
      • Roost
      • Safeguard
      • Shore Up
      • Slack Off
      • Soft-Boiled
      • Stockpile
      • Substitute
      • Swallow
      • Synthesis
      • Tailwind
      • Wide Guard
      • Wish

    Z-Snatch: Gain SPEED +2. Max Guard: Protects from all moves, including Max Moves.

  593. Snipe Shot | Water | 80 | 100% | 15 | Special | 1 | (none) |
    Ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves. Does not ignore immunity (e.g. directly attacking a Storm Drain mon). Increased Critical Hit rate (1 stage).
    Z-Move: Hydro Vortex – 160 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  594. Snore | Normal | 50 | 100% | 15 | Special | 1 | Force | 
    30% chance to FLINCH. Only works if user is asleep. Can be used successfully by a Pokemon with Comatose. Sound-based.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 100 Base Power.
  595. Soak | Water | n/a | n/a | 20 | Status | 1 | (None) | 
    Changes the target’s type to Water, the effect lasts until the target switches out. Does not affect Pokémon with Multitype.
    Z-Soak: User Pokemon gains SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  596. Soft-Boiled | Normal | n/a | n/a | 10 | Status | S | Sn | 
    Recover 50% HP.
    Z-Soft-Boiled: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  597. Solar Beam | Grass | 120 | 100% | 10 | Special | 1 | (None) | 
    Absorbs light on first, attack on second. During SUN, charging is not required. Power is halved if used during RAIN, HAIL, or SANDSTORM weather.
    Z-Move: Bloom Doom – 190 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 140 Base Power.
  598. Solar Blade | Grass | 125 | 100% | 10 | Physical | 1 | Con | 
    Absorbs light on first turn, attack on second. During SUN, charging is not required.
    Z-Move: Bloom Doom – 190 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 140 Base Power.
  599. Sonic Boom | Normal | n/a | 90% | 20 | Special | 1 | (None) | 
    Always does 20 damage to HP regardless of effectiveness. Ghost type Pokémon are immune.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 100 Base Power.
  600. Spacial Rend | Dragon | 100 | 95% | 5 | Special | 1 | (None) | 
    Increased Critical Hit rate (1 stage).
    Z-Move: Devastating Drake – 180 Base Power. Max Wyrmwind: Lowers ATTACK -1. 130 Base Power.
  601. Spark | Electric | 65 | 100% | 20 | Physical | 1 | Con, Force | 
    30% chance to PARALYZE.
    Z-Move: Gigavolt Havoc – 120 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 120 Base Power.
  602. Sparkling Aria | Water | 90 | 100% | 10 | Special | 3 | Sub | 
    Cures the target of BURN. Sound-based.
    Z-Move: Hydro Vortex – 175 Base Power. Primarium Z-Move: Oceanic Operetta – 195 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  603. Spectral Thief | Ghost | 90 | 100% | 10 | Physical | 1 | Con, Sub | 
    Steals target’s stat boosts before dealing damage. If User Pokemon has Simple, boosts are doubled. Only copies boosts, ignores reductions.
    Z-Move: Never-Ending Nightmare – 175 Base Power. Marshadium Z-Move: Soul-Stealing 7-Star Strike – 195 Base Power. Max Phantasm: Lowers DEFENSE -1. 130 Base Power.
  604. Speed Swap | Psychic | n/a | n/a | 10 | Status | 1 | Sub | 
    User Pokemon swaps base Speed stats with Enemy Pokemon ignoring stat changes.
    Z-Speed Swap: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  605. Spider Web | Bug | n/a | n/a | 10 | Status | 1 | Magic | 
    Target can’t leave battle unless User switches out. Can switch with U-Turn, Volt Siwtch, Eject Button, or Shed Shell. Can switch out with Baton Pass, but it is currently unknown if the effects are still passed on if the Baton Pass user is the one being trapped.
    Z-Spider Web: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  606. Spike Cannon | Normal | 20 | 100% | 15 | Physical | 1 | (None) | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  607. Spikes | Ground | n/a | n/a | 20 | Status | 2 (all) | Magic, Sub 
    Does 1/8 of max HP damage with one layer, 1/6 of max HP damage with two layers, and 1/4 of max HP damage with three layers to the enemy when they switch in a new Pokémon. Is removed from opponent’s side of the field when they use Rapid Spin. Flying Pokémon and Pokémon with the ability Levitate are immune. Hits through Wonder Guard. Still works if opponent uses Protect/Detect. Not blocked by Dark-types if boosted by Prankster.
    Z-Spikes: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  608. Spiky Shield | Grass | n/a | n/a | 10 | Status | S | (none) | 
    Protects the user from all effects of moves that target it during the turn it is used, including damage. Additionally, if it blocks an attack that would make contact with the user, the attacker suffers damage equal to 1/8 of its maximum HP. This only occurs for the first hit of a multi-hit move that makes contact. Detect/Protect/Endure/King’s Shield/Spiky Shield/Baneful Bunker’s succession rate is reduced by 1/3 each turn – eg. 100%, 1/3, 1/9, 1/27, 1/81 etc. Always fails if the user goes last. {Priority +3}
    Z-Spiky Shield: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  609. Spirit Break | Fairy | 80 | 100% | 15 | Physical | 1 | Con, Force | 
    Lowers target’s special attack.
    Z-Move: Twinkle Tackle – 160 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 130 Base Power.
  610. Spirit Shackle | Ghost | 80 | 100% | 10 | Physical | 1 | (none) | 
    Enemy Pokémon can’t leave battle unless user Pokémon switches out. Can switch with U-Turn, Volt Switch, Eject Button, or Shed Shell. Can switch out with Baton Pass, but it is currently unknown if the effects are still passed on if the Baton Pass user is the one being trapped.
    Z-Move: Never-Ending Nightmare – 160 Base Power. Decidium Z-Move: Sinister Arrow Raid – 180 Base Power. Max Phantasm: Lowers DEFENSE -1. 130 Base Power.
  611. Spit Up | Normal | 100 | 100% | 10 | Special | 1 | (None) | 
    Spit Up fails if Stockpile isn’t used beforehand. Does more damage with each Stockpile used. 1 Stockpile = 100 Base Power > 2 Stockpiles = 200 Base Power > 3 Stockpiles = 300 Base Power. Spit Up removes any DEFENSE and SPECIAL DEFENSE boosts gained by Stockpile.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 100 Base Power.
  612. Spite | Ghost | n/a | 100% | 10 | Status | 1 | Sub, Magic | 
    Target loses 4 PP from the last move used. If the move runs out of PP, target uses Struggle instead. Fails if target hasn’t selected a move, or if a move fails due to a Status condition or recharging.
    Z-Spite: Fully restore HP. Max Guard: Protects from all moves, including Max Moves.
  613. Splash | Normal | n/a | n/a | 40 | S | Status | S | (None) | 
    No effect. Can’t be used during Gravity.
    Z-Splash: Gain ATTACK +3. Max Guard: Protects from all moves, including Max Moves.
  614. Spore | Grass | n/a | 100% | 15 | Status | 1 | Magic | 
    Gain SLEEP.
    Z-Spore: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  615. Spotlight | Normal | n/a | n/a | 15 | Status | 1 | Magic | 
    All moves are redirected to Target Pokemon. Always attacks first. {Priority +3}
    Z-Spotlight: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  616. Stealth Rock | Rock | n/a | n/a | 20 | Status | 2 | Magic,Sub 
    Does 12.5% damage to any switching target. Doesn’t affect those with Magic Guard. Cleared by Rapid Spin or Defog. Affects all enemies. Type advantages apply. Ex. Charizard (Fire/Flying, 4x weak to Rock) will be hit with 4 * 12.5% = 50% damage. Still works if opponent uses Protect/Detect. Not blocked by Dark-types if boosted by Prankster.
    Z-Stealth Rock: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  617. Steam Eruption | Water | 110 | 95% | 5 | Special | 1 | Force | 
    30% chance to gain BURN. Thaws the user if FROZEN.
    Z-Move: Hydro Vortex – 185 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 140 Base Power.
  618. Steamroller | Bug | 65 | 100% | 20 | Physical | 1 | Force | 
    30% chance to FLINCH. Base power doubles and never misses if target has used Minimize.
    Z-Move: Savage Spin-Out – 120 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 120 Base Power.
  619. Steel Beam | Steel | 140 | 95% | 5 | Special | 1 | (none) | 
    User receives 1/2 of its base HP as recoil damage.
    Z-Move: Corkscrew Crash – 200 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 140 Base Power.
  620. Steel Roller | Steel | 130 | 100% | 5 | Physical | 1 | Con | 
    Removes Active Terrain. If no Terrain present when move is used, the move fails.
    Z-Move: Corkscrew Crash – 195 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 95 Base Power.
  621. Steel Wing | Steel | 70 | 90% | 25 | Physical | 1 | Con, Force | 
    10% chance to gain DEFENSE +1.
    Z-Move: Corkscrew Crash – 140 Base Power. Max Steelspike: User and allies gain DEFENSE +1. 120 Base Power.
  622. Sticky Web | Bug | n/a | n/a | 20 | Status | 2 | Magic,Sub |
    Lowers SPEED -1 of any switching target. Cleared by Rapid Spin or Defog. Affects all enemies except for Flying types and anything with ability Levitate. Still works when opponent uses Protect/Detect. Not blocked by Dark types if boosted by Prankster.
    Z-Sticky Web: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  623. Stockpile | Normal | n/a | n/a | 10 | Status | S | Sn | 
    May be used up to 3 times at once. Gain DEFENSE and SPECIAL DEFENSE +1, but these Stat boosts are removed once Spit Up or Swallow are used. Stockpiles cannot be Baton Passed, but the Stat boosts can.
    Z-Stockpile: Fully restore HP. Max Guard: Protects from all moves, including Max Moves.
  624. Stomp | Normal | 65 | 100% | 20 | Physical | 1 | Con, Force | 
    30% chance to FLINCH. Power doubles and never misses if target used Minimize.
    Z-Move: Breakneck Blitz – 120 Base Power. Max Strike: Lowers SPEED -1. 120 Base Power.
  625. Stomping Tantrum | Ground | 75 | 100% | 10 | Physical | 1 | Con | 
    Deals double damage if user’s last attack failed.
    Z-Move: Tectonic Rage – 140 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  626. Stone Edge | Rock | 100 | 80% | 5 | Physical | 1 | (None) | 
    Increased Critical Hit rate (1 stage).
    Z-Move: Continental Crush – 180 Base Power. Lycanium Z-Move: Splintered Stormshards – 190 Base Power, removes any ACTIVE TERRAIN. Max Rockfall: Sand for 5 turns. See SANDSTORM weather. 130 Base Power.
  627. Stored Power | Psychic | Varies | 100% | 10 | Special | 1 | (None) | 
    Base power is 20 + 20 * each stage of any stat boost on the user, including the the doubling of boosts by Simple. Does still increase in power against Unaware. Stats with negatives do not affect its power. Max power is 860.
    Z-Move: Shattered Psyche – 160 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  628. Storm Throw | Fighting | 60 | 100% | 10 | Physical | 1 | Con | 
    Always result in a critical hit unless the target has Battle Armor, Shell Armor, or under the effects of Lucky Chant.
    Z-Move: All-Out Pummeling – 120 Base Power. Max Knuckle: User and allies gain ATTACK +1. 80 Base Power.
  629. Strange Stream | Fairy | 90 | 95% | 10 | Special | 1 | Force | 
    20% chance to confuse the target.
    Z-Move: Twinkle Tackle – 175 Base Power. Max Starfall: Causes MISTY TERRAIN for five turns. 130 Base Power.
  630. Strength | Normal | 80 | 100% | 15 | Physical | 1 | Con | 
    No effect.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  631. Strength Sap | Grass | n/a | 100% | 10 | Status | 1 | Magic | 
    Recovers User Pokemon’s HP equal to Enemy Pokemon’s ATTACK stat, and then lowers Enemy’s ATTACK -1. Fails if Enemy has ATTACK -6.
    Z-Strength Sap: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  632. String Shot | Bug | n/a | 95% | 40 | Status | 2 | Magic | 
    Lowers SPEED -2.
    Z-String Shot: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  633. Struggle | Normal | 50 | 100% | n/a | Physical | 1 | Con | 
    Only usable if User runs out of PP for all its moves or cannot use any of its allowed moves. Receive 25% of user’s total HP as recoil damage. Ignores all ACCURACY, EVASION, and type resistances and immunities (including Ghost). Max Strike: Lowers SPEED -1. 231 Base Power.
  634. Struggle Bug | Bug | 50 | 100% | 20 | Special | 1 | Force 
    Lowers SPECIAL ATTACK -1. Affects both opponents in Doubles and all reachable opponents in Triple Battles.
    Z-Move: Savage Spin-Out – 100 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 100 Base Power.
  635. Stuff Cheeks | Normal | n/a | 100% | 10 | Status | S | Sn | 
    The user consumes its berry and increases Defense by +2. Max Guard: Protects from all moves, including Max Moves.
  636. Stun Spore | Grass | n/a | 75% | 30 | Status | 1 | Magic | 
    Gain PARALYZE.
    Z-Stun Spore: User Pokemon gains SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  637. Submission | Fighting | 80 | 80% | 25 | Physical | 1 | Con | 
    User is dealt recoil damage equal to 1/4 damage dealt to target.
    Z-Move: All-Out Pummeling – 160 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  638. Substitute | Normal | n/a | n/a | 10 | Status | S | Sn | 
    User loses 1/4 max HP and creates a Substitute, which will take damage for the user and block most non-damaging moves, such as Spore and Thunder Wave. It also prevents the secondary effects of damaging moves from taking an effect, including preventing the user from being forced out with Circle Throw or Dragon Tail. All Sound-based moves can bypass a Substitute. The user still takes normal damage from weather and status effects while behind its Substitute. This move fails if the user does not have enough HP remaining to create a Substitute, or if it already has one. If the Substitute takes damage equal to or greater than 25% of the user’s HP, it will disappear (the user’s defensive stats are used in damage calculation). Does not prevent damage from pre-existing status conditions. If the user switches out, the Substitute is lost.

    • Interaction with Moves
      • A Substitute is capable of being Baton Passed, but retains the original health that was left.
      • OHKO moves will always break a Substitute.
      • If the Substitute breaks during a multi-hit attack, the user will take damage from any remaining hits.
      • Draining moves can break the Substitute and restore HP.
      • Prevents the secondary effect of Circle Throw, Clear Smog, Dragon Tail, and Smack Down from occuring.
      • If a Pokemon behind a Substitute uses Baton Pass, the Pokemon switched in cannot be poisoned by Toxic Spikes. But if it is a grounded Poison-type Pokemon, it will still remove the Toxic Spikes.
      • Counter, Mirror Coat, and Metal Burst does not count damage taken by the user’s Substitute.
      • Defog will not change the user’s evasiveness when Substitute is up, but the secondary effect of removing fog/Reflect/Light Screen/hazards/etc will still take place.
      • The damage from Pursuit will be absorbed by Substitute if the user attempts to switch.
      • Acupressure can be used successfully by the user even behind a Substitute. It will fail however if the user uses Acupressure on an ally behind a Subsittute.
      • While the user is asleep, has a Substitute, and is hit by Wake-Up Slap, the power of the attack will not increase, nor will the secondary effect take place.
      • The damage from Future Sight and Doom Desire is taken by the Substitute instead of the user.
      • Sky Drop will fail if the target is behind a Substitute.
      • Reflect does not reduce Brick Break’s damage if the target has a Substitute up.
    • Interaction with Abilities
      • Intimidate will not work if the opponent is behind a Substitute.
      • Infiltrator allows moves used by the bearer to bypass the Substitute.
      • Contact abilities; specifically Cursed Body, Cute Charm, Effect Spore, Flame Body, Iron Barbs, Poison Point, and Static, will not activate if the bearer of those ability is behind a Substitute.
      • Imposter/Transform is blocked by Substitute.
      • If a Pokemon with Substitute attacks a Pokemon with the abilities Iron Barbs, Rough Skin, or Rocky Helmet, the effect damage bypasses the Substitute and goes straight to the attacker.
      • If a Substitute takes damage for a Pokemon with Disguise, the Disguise is not used up.
      • If a Pokemon with the ability Illusion uses Substitute and the Substitute is broken, the Illusion does not fade.
      • Anger Point will not activate if the Pokemon’s Substitute is hit.
      • If a Pokemon with the ability Mummy has a Substitute, its ability does not activate when it hits the Substitute.
      • Does not prevent a Pokemon with Pickpocket from stealing an item from the Pokemon with Substitute; however, if the Pickpocket user itself has a Substitute, it cannot steal any items.
    • Interaction with Items
      • The user is damaged by Life Orb if it hits a Substitute.
      • Does not prevent the user̵#8217;s Air Balloon from popping if the Substitute is hit.
      • A Pokemon behind a Substitute cannot have its item eaten by Bug Bite or Pluck, destroyed by Incinerate, or given an item by Bestow.
      • Switcheroo and Trick fails if the target is behind a Substitute
      • The item thrown with Fling does not take effect if it hits a Substitute.
    • The following moves are not blocked by Substitute:
      • After You
      • Aromatic Mist
      • Attract
      • Bestow
      • Boomburst
      • Bug Buzz
      • Chatter
      • Clanging Scales
      • Confide
      • Conversion 2
      • Curse
      • Destiny Bond
      • Disable
      • Disarming Voice
      • Echoed Voice
      • Encore
      • Fairy Lock
      • Foresight
      • Gear Up
      • Grass Whistle
      • Growl
      • Grudge
      • Guard Swap
      • Haze
      • Heal Bell
      • Heart Swap
      • Helping Hand
      • Hold Hands
      • Hyperspace Fury
      • Hyperspace Hole
      • Hyper Voice
      • Imprison
      • Instruct
      • Magnetic Flux
      • Metal Sound
      • Miracle Eye
      • Noble Roar
      • Odor Sleuth
      • Parting Shot
      • Perish Song
      • Play Nice
      • Powder
      • Power Swap
      • Psych Up
      • Reflect Type
      • Relic Song
      • Roar
      • Role Play
      • Round
      • Screech
      • Sing
      • Skill Swap
      • Snarl
      • Snore
      • Sparkling Aria
      • Spectral Thief
      • Speed Swap
      • Spite
      • Supersonic
      • Taunt
      • Torment
      • Uproar
      • Whirlwind

    Z-Substitute: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.

  639. Sucker Punch | Dark | 70 | 100% | 5 | Physical | 1 | Con | 
    Fails if target doesn’t use a damaging move, or if the target moves before the user (eg. if they use a move of higher priority, or if they use a move of equal priority and are faster). Works against Me First. {Priority +1}
    Z-Move: Black Hole Eclipse – 140 Base Power. (Black Hole Eclipse is Priority 0.) Max Darkness: Lowers SPECIAL DEFENSE -1. 120 Base Power.
  640. Sunny Day | Fire | n/a | 100% | 5 | Status | 4 | (None) | 
    Lasts 5 turns. See SUNNY weather.
    Z-Sunny Day: Gain SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  641. Sunsteel Strike | Steel | 100 | 100% | 5 | Physical | 1 | Con | 
    Ignores all abilities on the field. Does not ignore Shields Down if the user has the Ability Poison Touch.
    Z-Move: Corkscrew Crash – 180 Base Power. Solganium Z-Move: Searing Sunraze Smash – 200 Base Power, ignores abilities.Max Steelspike: User and allies gain DEFENSE +1. 130 Base Power.
  642. Super Fang | Normal | n/a | 90% | 10 | Physical | 1 | Con | 
    Deals damage equal to half of target’s remaining HP, regardless of type effectiveness (except Ghost). Knocks out a target with 1 HP remaining.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 100 Base Power.
  643. Superpower | Fighting | 120 | 100% | 5 | Physical | 1 | Con | 
    User lowers ATTACK and DEFENSE -1.
    Z-Move: All-Out Pummeling – 190 Base Power. Max Knuckle: User and allies gain ATTACK +1. 95 Base Power.
  644. Supersonic | Normal | n/a | 55% | 20 | Status | 1 | Magic | 
    Gain CON. Sound-based.
    Z-Supersonic: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  645. Surf | Water | 90 | 100% | 15 | Special | 3 | (None) | 
    Power doubles if target used Dive.
    Z-Move: Hydro Vortex – 175 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  646. Surging Strikes | Water | 25 | 100% | 5 | Physical | 1 | Con| 
    Always hits 3 times. Each hit will always critically strike as well.
    Z-Move: Hydro Vortex – 160 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  647. Swagger | Normal | n/a | 85% | 15 | Status | 1 | Magic | 
    Gains CONFUSE and ATTACK +2.
    Z-Swagger: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  648. Swallow | Normal | n/a | n/a | 10 | Status | S | Sn | 
    Fails if Stockpile isn’t used beforehand. Recover more HP with each Stockpile used. 1 Stockpile = 25% > 2 Stockpiles = 50% > 3 Stockpiles = 100%. Removes any DEFENSE and SPECIAL DEFENSE boosts gained by Stockpile.
    Z-Swallow: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  649. Sweet Kiss | Fairy | n/a | 75% | 10 | Status | 1 | Magic | 
    Gain CONFUSE.
    Z-Sweet Kiss: User Pokemon gains SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  650. Sweet Scent | Normal | n/a | 100% | 20 | Status | 2 | Magic | 
    Lowers EVASION -2.
    Z-Sweet Scent: User Pokemon gains ACCURACY +1. Max Guard: Protects from all moves, including Max Moves.
  651. Swift | Normal | 60 | n/a | 20 | Special | 2 | (None) | 
    Always hits if target is on screen; ignores all accuracy and evasion modifiers. Misses if Dig, Dive, Fly, Protect/Detect or Bounce are used.
    Z-Move: Breakneck Blitz – 120 Base Power. Max Strike: Lowers SPEED -1. 110 Base Power.
  652. Switcheroo | Dark | n/a | 100% | 10 | Status | 1 | (None) | 
    Switch helds with target. Fails against Sticky Hold and Multitype.
    Z-Switcheroo: User Pokemon gains SPEED +2. Max Guard: Protects from all moves, including Max Moves.
  653. Swords Dance | Normal | n/a | n/a | 20 | Status | S | Sn | 
    Gain ATTACK +2.
    Z-Swords Dance: Reset all of the user’s lowered stats (before Swords Dance’s effect). Max Guard: Protects from all moves, including Max Moves.
  654. Synchronoise | Psychic | 120 | 100% | 15 | Special | 3 | (None) | 
    Damages all Pokémon with the same type as the user. Can’t hit either of the Pokemon on the far side in a Triple Battle.
    Z-Move: Shattered Psyche – 190 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 140 Base Power.
  655. Synthesis | Grass | n/a | n/a | 5 | Status | S | Sn | 
    Recover HP based on the weather. Rain Dance/Sandstorm/Hail = 25%. Sunny Day = 66%. Normal = 50%.
    Z-Synthesis: Reset all of the user’s lowered stats. Max Guard: Protects from all moves, including Max Moves.
  656. Tackle | Normal | 40 | 100% | 35 | Physical | 1 | Con | 
    No effect.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  657. Tail Glow | Bug | n/a | n/a | 20 | Status | S | Sn | 
    Gain SPECIAL ATTACK +3.
    Z-Tail Glow: Reset all of the user’s lowered stats (before Tail Glow’s effect). Max Guard: Protects from all moves, including Max Moves.
  658. Tail Slap | Normal | 25 | 85% | 10 | Physical | 1 | Con | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Z-Move: Breakneck Blitz – 140 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  659. Tail Whip | Normal | n/a | 100% | 30 | Status | 2 | Magic | 
    Lower DEFENSE -1.
    Z-Tail Whip: User Pokemon gains ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  660. Tailwind | Flying | n/a | n/a | 30 | Status | P | Sn | 
    All Pokémon in User Trainer’s Party gain double speed for 4 turns (current turn is included). Not counted as a Stat boost and is unaffected by Haze.
    Z-Tailwind: Increase critical hit ratio by 2 stages. Max Guard: Protects from all moves, including Max Moves.
  661. Take Down | Normal | 90 | 85% | 20 | Physical | 1 | Con | 
    User Pokémon is dealt recoil damage equal to 1/4 damage dealt to Enemy Pokémon.
    Z-Move: Breakneck Blitz – 175 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  662. Tar Shot | Rock | n/a |100% | 15 | Status | 1 | Magic | 
    Target is slowed by -1 Speed and is weaker to Fire type moves. Max Guard: Protects from all moves, including Max Moves.
  663. Taunt | Dark | n/a | 100% | 20 | Status | 1 | Sub, Magic | 
    Enemy Pokémon will be forced to use an attacking move. If a non-attacking move is selected or copied (such as by Dancer) right after Taunt in the same turn, the move will be announced but fail due to Taunt. For other turns, non-attacking moves cannot be selected and the player must be prompted to select another move. This lasts for 3 turns of the target moving, or until the Taunted Pokémon switches out. Taunted Pokémon can’t use Assist, Copycat, Me First, Metronome, Mirror Move, and Sleep Talk.
    Bide, Counter, Endeavor, Metal Burst, or Mirror Coat are not affected by Taunt.
    Z-Taunt: User Pokemon gains ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  664. Tearful Look | Normal | n/a | n/a | 20 | Status | 1 | Magic | 
    Lowers ATTACK -1 and SPECIAL ATTACK -1.
    Z-Tearful Look: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  665. Teatime | Normal | n/a | n/a | 10 | Status | 4 | n/a | 
    Every Pokemon eats their berry. Max Guard: Protects from all moves, including Max Moves.
  666. Techno Blast | Normal | 120 | 100% | 5 | Special | 1 | (None) | 
    The type of Techno Blast depends on the type of Drive held by the user, being Normal-type if there is none held, and Electric, Fire, Ice or Water with the appropriate Drive.
    Z-Move: Breakneck Blitz – 190 Base Power. Max Strike: Lowers SPEED -1. 140 Base Power.
  667. Teeter Dance | Normal | n/a | 100% | 20 | Status | 3 | (None) | 
    All adjacent Pokémon except User gain CONFUSE.
    Z-Teeter Dance: Gain SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  668. Telekinesis | Psychic | n/a | n/a | 15 | Status | 1 | 
    For three turns, it makes any move against the target hit with 100% accuracy, barring OHKO moves (including the turn used). During that time, the target becomes immune to Ground-type attacks, but works even on Flying-types or Pokemon with Levitate. Gravity nullifies all effects of Telekinesis. The move Ingrain or the item Iron Ball causes this move to fail, however Suction Cups does not prevent this.
    Z-Telekinesis: Gain SPECIAL ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  669. Teleport | Psychic | n/a | n/a | 20 | Status | S | (None) | 
    User Pokémon switches out. Trainer can choose next Pokemon. {Priority-6}
    Z-Teleport: Fully restore HP. Max Guard: Protects from all moves, including Max Moves.
  670. Terrain Pulse | Normal | 50 | 100% | 10 | Special | 1 | (None) | 
    Type changes and doubles in base power based on the Active Terrain. None = Normal. Electric T.=Electric. Grassy T.=Grass. Misty T.=Fairy. Psychic T.=Psychic. Will still get boosted by Terrain effects if applicable.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  671. Thief | Dark | 60 | 100% | 10 | Physical | 1 | Con | 
    Steal Hold Item from Enemy Pokémon. Secondary effect fails if User Pokémon is currently holding an item or if Enemy Pokémon has a Substitute up. Holding Item is returned after battle. Sticky Hold and Multitype prevent item theft. Consumable items triggered by this move (like Focus Sash and Colbur berry) are consumed before theft.
    Z-Move: Black Hole Eclipse – 120 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 110 Base Power.
  672. Thousand Arrows | Ground | 90 | 100% | 10 | Physical | 2 | (none) | 
    Can hit Flying-type Pokemon, Pokemon with Levitate, Pokemon holding Air Balloon, or affected by Magnet Rise or Telekinesis. Can hit Pokemon during Fly, Bounce, and Sky Drop for double damage. All Pokemon hit by the attack are grounded.
    Z-Move: Tectonic Rage – 175 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  673. Thousand Waves | Ground | 90 | 100% | 10 | Physical | 2 | (none) | 
    Enemy Pokémon can’t leave battle unless user Pokémon switches out. Can switch with U-Turn, Volt Switch, Eject Button, or Shed Shell. Can switch out with Baton Pass, but it is currently unknown if the effects are still passed on if the Baton Pass user is the one being trapped.
    Z-Move: Tectonic Rage – 175 Base Power. Max Quake: User and allies gain SPECIAL DEFENSE +1. 130 Base Power.
  674. Thrash | Normal | 120 | 100% | 10 | Physical | R | Con | 
    Attacks random Enemy Pokémon for 2-3 turns. User Pokémon gains CONFUSE at the end. If the move is disrupted by missing, sleeping, confusion, freeze, paralysis, flinching, or protect, confusion occurs if the disruption was on the last turn of Thrash; otherwise, it would not confuse.
    Z-Move: Breakneck Blitz – 190 Base Power. Max Strike: Lowers SPEED -1. 140 Base Power.
  675. Throat Chop | Dark | 80 | 100% | 15 | Physical | 1 | Con | 
    Target cannot use Sound-based moves for 2 turns.
    Z-Move: Black Hole Eclipse – 160 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  676. Thunder | Electric | 110 | 70% | 10 | Special | 1 | Force | 
    30% chance to gain PARALYZE. During Rain Dance, accuracy is 100% (evasion boosts are ignored). During SUNNY weather, accuracy is 50%. Can hit Pokémon during first turn Fly or Bounce.
    Z-Move: Gigavolt Havoc – 185 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 140 Base Power.
  677. Thunder Cage | Electric | 80 | 90% | 15 | Special | 1 | (None) | 
    Deals damage and traps the target for 4-5 turns, dealing 1/8 of the target’s maximum HP at the end of each of those turns and preventing the target from switching. The target will only be freed at the end of the next turn (both flavor text and stats-wise). For example, if the target is trapped for 5 turns, the target will be dealt damage for 5 turns, and will be freed at the end of the 6th turn.
    If the user is holding a Grip Claw, the duration will always be 7 turns. If a trapped Pokemon uses or switches through means of moves like Rapid Spin, Baton Pass, U-turn, Volt Switch, or if it is holding Shed Shell, it will be freed. If the user switches out or faints, the target is freed and the damage ends. Ghost Types are immune to the trapping effect, but still receive damage. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/6 of the target’s maximum HP. This effect is not stackable or reset by using this or another partial-trapping move.
    Z-Move: Gigavolt Havoc – 160 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 130 Base Power.
  678. Thunder Fang | Electric | 65 | 95% | 15 | Physical | 1 | Con, Force | 
    10% chance to gain PARALYZE. 10% chance to FLINCH.
    Z-Move: Gigavolt Havoc – 120 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 120 Base Power.
  679. Thunder Punch | Electric | 75 | 100% | 15 | Physical | 1 | Con, Force | 
    10% chance for to gain PARALYZE.
    Z-Move: Gigavolt Havoc – 140 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 130 Base Power.
  680. Thunder Shock | Electric | 40 | 100% | 15 | Special | 1 | Force | 
    10% chance to gain PARALYZE.
    Z-Move: Gigavolt Havoc – 100 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 90 Base Power.
  681. Thunder Wave | Electric | n/a | 90% | 20 | Status | 1 | Magic | 
    Gain PARALYZE. Fails against Lightning Rod.
    Z-Thunder Wave: User Pokemon gains SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  682. Thunderbolt | Electric | 90 | 100% | 15 | Special | 1 | Force | 
    10% chance to gain PARALYZE.
    Z-Move: Gigavolt Havoc – 175 Base Power. Pikashunium Z-Move: 10,000 Volt Thunderbolt – 195 Base Power, +2 Critical Hit Ratio. Aloraichium Z-Move: Stoked Sparksurfer – 175 Base Power, Gain PARALYZE. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 130 Base Power.
  683. Thunderous Kick | Fighting | 90 | 100% | 10 | Physical | 1 | Con | 
    Lowers DEFENSE -1.
    Z-Move: All-Out Pummeling – 175 Base Power. Max Knuckle: User and allies gain ATTACK +1. 90 Base Power.
  684. Tickle | Normal | n/a | 100% | 20 | Status | 1 | Magic | 
    Lowers ATTACK and DEFENSE -1.
    Z-Tickle: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  685. Topsy-Turvy | Dark | n/a | 100% | 20 | Status | 1 | Magic | 
    Reverses all stat changes on the target Pokémon, making positive changes negative and negative changes positive.
    Z-Topsy-Turvy: User Pokemon gains ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  686. Torment | Dark | n/a | 100% | 15 | Status | 1 | Sub | 
    Target can’t use the same move twice in a row, effect disappears when affected Pokemon switches. If the Pokémon did not execute a move in the preceding round, Torment does not prevent the selection of any move.
    NOTE: Torment doesn’t prevent execution of a move. Example:-
    First Round: Mr. Mime uses Torment. Slowbro uses Calm Mind.
    Second Round: Mr. Mime uses Encore. Slowbro uses Surf (since Calm Mind cannot be selected).
    -However, the Slowbro will be forced to execute Calm Mind rather than its chosen move, due to Encore. Since Torment doesn’t prevent the execution of a move, Calm Mind works and Slowbro’s stats are raised again. After this, Slowbro cannot legally select any move for the third round and must switch out or use Struggle. Slowbro is forced to alternate between Calm Mind and Struggle every other round until the Encore wears off.
    Z-Torment: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  687. Toxic | Poison | n/a | 90% | 10 | Status | 1 | Magic | 
    Gain TOXIC. Deal 6.25% damage at the end of first turn, and add 6.25% damage every turn after. 6.25 > 12.5 > 18.75 > 25% etc. See TOXIC Status condition. If used by a Poison Type, Toxic bypasses accuracy checks and will hit through disappearing moves (eg. Fly, Dive, etc).
    Z-Toxic: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  688. Toxic Spikes | Poison | n/a | n/a | 20 | Status | 2 | Magic,Sub 
    Enemy Pokémon that switch in gain POISON. If Toxic Spikes is used twice, Enemy Pokémon that switch in gain TOXIC instead. Flying and Steel type Pokémon are immune. If an Enemy Poison (non-Flying or with Levitate) type Pokémon switches in, Toxic Spikes is removed. If Gravity is up, the switching mon is holding an Iron ball, or if Ingrain is Baton Passed, Flying and Levitate Pokémon can be hit. Safeguard prevents POISON. Synchronize is not activated, even if the ability bearer was forced into combat through means like Roar or Whirlwind. Still works when opponent uses Protect/Detect. Not blocked by Dark-types if boosted by Prankster.
    Z-Toxic Spikes: User Pokemon gains DEFENSE +1.
    *When Gengar Mega Evolves and loses Levitate, Toxic Spikes is still not absorbed. It is still not confirmed whether this effect will happen if Mega Gengar is switched out and back in. Max Guard: Protects from all moves, including Max Moves.
  689. Toxic Thread | Poison | n/a | 100% | 20 | Status | 1 | Magic | 
    Target gains POISON, lowers SPEED -1.
    Z-Toxic Thread: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  690. Transform | Normal | n/a | n/a | 10 | Status | S | 
    Transforms into an exact copy of the Enemy Pokémon, copying all of the opponent’s current typing, stats (except HP), stat modifications (but not stat multipliers such as with Choice Specs), and moves. All moves will only have 5 PP. Fails during the effects of moves like Fly or Dig. Fails if the opponent is transformed, has Illusion, or is behind a Substitute.
    A transformed Pokemon can use Z-Moves exclusive to a species it has Transformed into, if it holds an appropriate Z-Crystal. If the user Transformed into a Mega-Evolved Pokemon, it cannot use any Z-Moves, even if it holds the appropriate crystal. If a Pokemon Transforms into a Pokemon with Disguise/Shields Down/Battle Bond, the ability will not work for the transformed Pokemon. A Pokemon can Transform into an already existing Ash-Greninja, but Water Shuriken will not be boosted by Battle Bond still. Imposter/Transform Ditto is not affected by Eviolite.
    Z-Transform: Fully restore HP. Max Guard: Protects from all moves, including Max Moves.
  691. Tri-Attack | Normal | 80 | 100% | 10 | Special | 1 | Force | 
    20% chance to gain PARALYZE, BURN, or FROZEN. Roll for whether the effect triggers and then roll a 3-sided die for effect. A 3-sided die is still rolled even if the target is immune to one or more of the possible status conditions.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 0 Base Power.
  692. Trick | Psychic | n/a | 100% | 10 | Status | 1 | (None) | 
    Switch hold items with the target. Items are returned after battle. Does not work if the target has Sticky Hold or Multitype, or is Giratina-O, or if either Pokemon is holding Mail. Does not work if the user and target do not have items.If a Pokémon with a Choice item is Tricked by / uses Trick on a Pokémon that does not have a Choice item itself, the Pokémon that has the Choice item after the Trick will be free to use whatever move it wants on the next turn only if it went first. That Pokémon will be free to select whichever move it likes regardless of whether it was originally the Pokémon with the Choice item. The Pokémon that moved second will always be locked into whatever move it used on the turn it was Tricked if it is the one holding the Choice item after the Trick. If a Trick user holding a Choice item swaps with another Pokemon holding a Choice item, they are not locked into Trick the next turn.
    Z-Trick: User Pokemon gains SPEED +2. Max Guard: Protects from all moves, including Max Moves.
  693. Trick-or-Treat | Ghost | n/a | 100% | 20 | Status | 1 | (none) | 
    Adds Ghost type to target, the effect lasts until the target switches out. Does not affect Pokémon who are already Ghost type.
    Z-Trick-or-Treat: Gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  694. Trick Room | Psychic | n/a | n/a | 5 | Status | 4 | (None) |
    For 5 turns, the Slowest Pokémon attacks first. Priority moves still apply. Abilities and items (such as Stall, Lagging Tail, or Quick Claw) take precedence over Trick Room. If used while Trick Room is already up, Trick Room will end. Always attacks last. {Priority -7}
    Z-Trick Room: Gain ACCURACY +1. Max Guard: Protects from all moves, including Max Moves.
  695. Triple Axel | Ice | 20 | 90% | 10 | Physical | 1 | Con | 
    Attack 3 times, increasing damage each kick. Kick 1: 20. Kick 2: 40. Kick 3: 60. Each kick has its own accuracy, and the attack is over if a kick misses. Each hit triggers Weak Armor as well as certain held items (such as Focus Sash, Focus Band, or Sturdy).
    Z-Move: Subzero Slammer – 190 Base Power. Max Hailstorm: Hail Storm for 5 turns. See HAIL weather. 140 Base Power.
  696. Triple Kick | Fighting | Varies | 90% | 10 | Physical | 1 | Con | 
    Attack 3 times, increasing damage each kick. Kick 1: 10. Kick 2: 20. Kick 3: 30. Each kick has its own accuracy, and the attack is over if a kick misses. Each hit triggers Weak Armor as well as certain held items (such as Focus Sash, Focus Band, or Sturdy).
    Z-Move: All-Out Pummeling – 120 Base Power. Max Knuckle: User and allies gain ATTACK +1. 80 Base Power.
  697. Trop Kick | Grass | 70 | 100% | 15 | Physical | 1 | Con | 
    Lowers ATTACK -1.
    Z-Move: Bloom Doom – 140 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 120 Base Power.
  698. Trump Card | Normal | Varies | N/A | 5 | Special | 1 | Con | 
    Always hits if Enemy Pokémon is on screen; it ignores all accuracy and evasion modifiers. It misses if Dig, Dive, Fly, Protect/Detect or Bounce are used. Power increases as PP drops. If chosen by Sleep Talk or Metronome, uses those moves’ PP instead of Trump Card.

    • 5+ PP: 40 BP
    • 4 PP : 50 BP
    • 3 PP : 60 BP
    • 2 PP : 80 BP
    • 1 PP : 200 BP

    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.

  699. Twineedle | Bug | 25 | 100% | 20 | Physical | 1 | Force | 
    Attack twice in one turn. 20% chance to gain POISON for each hit.
    Z-Move: Savage Spin-Out – 100 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 100 Base Power.
  700. Twister | Dragon | 40 | 100% | 20 | Special | 2 | Force | 
    20% chance to FLINCH. Power doubles if Enemy Pokémon used Fly or Bounce.
    Z-Move: Devastating Drake – 100 Base Power. Max Wyrmwind: Lowers ATTACK -1. 90 Base Power.
  701. Uproar | Normal | 90 | 100% | 10 | Special | R | 
    Attacks a random enemy consecutively for 3 turns or until it misses. SLEEP Pokémon will wake up, and no Pokémon can gain SLEEP Status. Sound-based.
    Z-Move: Breakneck Blitz – 175 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  702. U-turn | Bug | 70 | 100% | 20 | Physical | 1 | Con | 
    User Pokémon switches out automatically after attacking. Can escape trapping moves, Ingrain, Arena TrapMagnet Pull, and Shadow Tag. User Trainer picks which Pokémon switches out. User does not switch if Emergency Exit or Wimp Out are triggered.
    Regardless of format, you say what mon will be switched to when the move is executed. Pursuit does double damage only if the Pursuit user is faster.
    Z-Move: Savage Spin-Out – 140 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 120 Base Power.
  703. Vacuum Wave | Fighting | 40 | 100% | 30 | Special | 1 | (None) | 
    Always attacks first. {Priority +1}
    Z-Move: All-Out Pummeling – 100 Base Power. (All-Out Pummeling is Priority 0.) Max Knuckle: User and allies gain ATTACK +1. 70 Base Power.
  704. V-Create | Fire | 180 | 95% | 5 | Physical | 1 | Con | 
    Lowers the user’s DEFENSE, SPECIAL DEFENSE and SPEED -1.
    Z-Move: Inferno Overdrive – 220 Base Power. Max Flare: Sun for 5 turns. See SUNNY weather. 0 Base Power.
  705. Venom Drench | Poison | n/a | 100% | 20 | Status | 1 | Magic | 
    Lowers ATTACK, SPECIAL ATTACK and SPEED -1 if target is poisoned.
    Z-Venom Drench: User Pokemon gains DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  706. Venoshock | Poison | 65 | 100% | 10 | Special | 1 | (None) | 
    If the target is poisoned, base power doubles.
    Z-Move: Acid Downpour – 120 Base Power. Max Ooze: User and allies gain SPECIAL ATTACK +1. 85 Base Power.
  707. Vise Grip | Normal | 55 | 100% | 30 | Physical | 1 | Con | 
    No effect.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 0 Base Power.
  708. Vine Whip | Grass | 45 | 100% | 25 | Physical | 1 | Con | 
    No effect.
    Z-Move: Bloom Doom – 100 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 100 Base Power.
  709. Vital Throw | Fighting | 70 | n/a | 10 | Physical | 1 | Con | 
    Always hits if Enemy Pokémon is on screen; it ignores all accuracy and evasion modifiers. It misses if Dig, Dive, Fly, Protect/Detect or Bounce are used. Always attacks last. {Priority -1}
    Z-Move: All-Out Pummeling – 140 Base Power. (All-Out Pummeling is Priority 0.) Max Knuckle: User and allies gain ATTACK +1. 85 Base Power.
  710. Volt Switch | Electric | 70 | 100% | 20 | Special | 1 | (None) | 
    User Pokémon switches out automatically after attacking. Can escape trapping moves, Ingrain, Arena TrapMagnet Pull, and Shadow Tag. If Volt Switch hits a target with a type or ability that grants it immunity to Electric attacks, the user does not switch out afterward. User Trainer picks which Pokémon switches out. Regardless of format, you say what mon will be switched to when the move is executed. Pursuit does double damage only if the Pursuit user is faster. User does not switch if the move triggers Emergency Exit/Wimp Out.
    Z-Move: Gigavolt Havoc – 140 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 120 Base Power.
  711. Volt Tackle | Electric | 120 | 100% | 15 | Physical | 1 | Con, Force* | 
    User Pokémon is dealt recoil damage equal to 1/3 damage dealt to Enemy Pokémon. 10% chance to gain PARALYZE.
    *Sheer Force applies negates paralysis, not recoil.
    Z-Move: Gigavolt Havoc – 190 Base Power. Pikanium Z-Move: Catastropika – 210 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 140 Base Power.
  712. Wake-Up Slap | Fighting | 70 | 100% | 10 | Physical | 1 | Con | 
    Power doubles if the Enemy Pokémon has SLEEP, and then cures it. Doubles in power against a Pokemon with Comatose.
    Z-Move: All-Out Pummeling – 120 Base Power. Max Knuckle: User and allies gain ATTACK +1. 85 Base Power.
  713. Water Gun | Water | 40 | 100% | 25 | Special | 1 | (None) | 
    No effect.
    Z-Move: Hydro Vortex – 100 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 90 Base Power.
  714. Water Pledge | Water | 80 | 100% | 10 | Special | 1 | (None) | 
    Inflicts regular damage in single battles. Inflicts double damage with additional effect when combined by Fire Pledge or Grass Pledge in double or triple battles. Water Pledge does not trigger nor consume a Water Gem.
    If it is followed on the same turn by Fire Pledge it will double the probability of secondary effects taking place for four turns. This effect does not stack with Serene Grace. If it follows Grass Pledge on the same turn, it will decrease the speed of all foes by half for four turns.
    Z-Move: Hydro Vortex – 160 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  715. Water Pulse | Water | 60 | 100% | 20 | Special | 1 | Force | 
    20% chance to gain CONFUSE.
    Z-Move: Hydro Vortex – 120 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 110 Base Power.
  716. Water Shuriken | Water | 15 | 100% | 20 | Special | 1 | (none) | 
    Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits. {Priority +1}
    1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.
    Has 20 Base Power if used by Ash-Greninja with active Battle Bond and always hits 3 times.
    Z-Move: Hydro Vortex – 100 Base Power. (Hydro Vortex is Priority 0.) Max Geyser: Rain Storm for 5 turns. See RAINY weather. 90 Base Power.
  717. Water Sport | Water | n/a | n/a | 15 | Status | 4 | (None) | 
    Fire type attacks do 1/3 damage to all Pokémon in battle. Water Sport ends after 5 turns.
    Z-Water Sport: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  718. Water Spout | Water | 150 | 100% | 5 | Special | 2 | (None) | 
    Power decreases as User Pokémon’s HP lowers. Formula: 150 x Current HP / Max HP. At 100%, Power is 150.
    Z-Move: Hydro Vortex – 200 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 150 Base Power.
  719. Waterfall | Water | 80 | 100% | 15 | Physical | 1 | Con, Force | 
    20% chance to FLINCH.
    Z-Move: Hydro Vortex – 160 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 130 Base Power.
  720. Weather Ball | Normal | 50 | 100% | 10 | Special | 1 | (None) | 
    Type changes and doubles in base power based on the weather. None = Normal. Sunny=Fire. Rainy=Water. Hail=Ice. Sandstorm=Rock. Will still get boosted under Sun or Rain if applicable.
    Z-Move: Breakneck Blitz – 160 Base Power. Max Strike: Lowers SPEED -1. 130 Base Power.
  721. Whirlpool | Water | 35 | 85% | 15 | Special | 1 | 
    Deals damage and traps the target for 4-5 turns, dealing 1/8 of the target’s maximum HP at the end of each of those turns and preventing the target from switching. The target will only be freed at the end of the next turn (both flavor text and stats-wise). For example, if the target is trapped for 5 turns, the target will be dealt damage for 5 turns, and will be freed at the end of the 6th turn.
    If the user is holding a Grip Claw, the duration will always be 7 turns. If a trapped Pokemon uses or switches through means of moves like Rapid Spin, Baton Pass, U-turn, Volt Switch, or if it is holding Shed Shell, it will be freed. If the user switches out or faints, the target is freed and the damage ends. Ghost Types are immune to the trapping effect, but still receive damage. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/6 of the target’s maximum HP. This effect is not stackable or reset by using this or another partial-trapping move. Deals double-damage to a Pokemon that is underwater due to Dive.
    Z-Move: Hydro Vortex – 100 Base Power. Max Geyser: Rain Storm for 5 turns. See RAINY weather. 90 Base Power.
  722. Whirlwind | Normal | n/a | n/a | 20 | Status | 1 | Sub, Magic | 
    Enemy Pokémon is blown away and randomly replaced with another. Fails against Ingrain and Suction Cups. Always attacks last. {Priority -6}
    Z-Whirlwind: User Pokemon gains SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  723. Wicked Blow | Dark | 80 | 100% | 5 | Physical | 1 | Con | 
    Always results in a critical hit.
    Z-Move: Black Hole Eclipse – 160 Base Power. Max Darkness: Lowers SPECIAL DEFENSE -1. 130 Base Power.
  724. Wide Guard | Rock | n/a | n/a | 10 | Status | P | 
    Protects all Pokémon on the user’s side of the field from enemy attacks that can target multiple Pokémon during the turn it is used. Wide Guard can now be used consecutively without failing, although it still decreases the chance of success for related moves other than Quick Guard. Does not block Clear Smog, Haze, Perish Song or status moves that target multiple opponents such as Poison Gas, Dark Void, or Feather Dance. It does block ally’s multi-target attacks like Earthquake (even if an attack that would hit an ally is blocked, it will still hit the opponent’s side of the field). Feint negates Wide Guard after it’s used. {Priority +3}
    Z-Wide Guard: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  725. Wild Charge | Electric | 90 | 100% | 15 | Physical | 1 | Con | 
    User Pokémon is dealt recoil damage equal to 1/4 damage dealt to Enemy Pokémon.
    Z-Move: Gigavolt Havoc – 175 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 130 Base Power.
  726. Will-O-Wisp | Fire | n/a | 85% | 15 | Status | 1 | Magic | 
    Gain BURN. Does not work on Fire Pokemon.
    Z-Will-O-Wisp: User Pokemon gains ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  727. Wing Attack | Flying | 60 | 100% | 35 | Physical | 1 | Con | 
    No effect.
    Z-Move: Supersonic Skystrike – 120 Base Power. Max Airstream: User and allies gain SPEED +1. 110 Base Power.
  728. Wish | Normal | n/a | n/a | 10 | Status | S | Sn | 
    Next turn, heals the recipient by 50% of the user’s max HP, rounded up. (If Shedinja uses Wish and switches Vaporeon in, it restores 1 HP.) If User Pokémon is switched out, the new Pokémon does recover HP. Wish kicks in before a KO switch and does not affect the new Pokemon.
    Z-Wish: User Pokemon gains SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  729. Withdraw | Water | n/a | 100% | 40 | Status | S | Sn | 
    Gain DEFENSE +1.
    Z-Withdraw: Gain an additional DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  730. Wonder Room | Psychic | n/a | n/a | 10 | Status | 4 | (None) | 
    Swaps the DEFENSE and SPECIAL DEFENSE stats of all Pokemon on the field for 5 turns. Does not swap DEFENSE and SPECIAL DEFENSE boosts.
    Z-Wonder Room: Gain SPECIAL DEFENSE +1. Max Guard: Protects from all moves, including Max Moves.
  731. Wood Hammer | Grass | 120 | 100% | 15 | Physical | 1 | Con | 
    User Pokémon is dealt recoil damage equal to 1/3 damage dealt to Enemy Pokémon.
    Z-Move: Bloom Doom – 190 Base Power. Max Overgrowth: Causes GRASSY TERRAIN for five turns. 140 Base Power.
  732. Work Up | Normal | n/a | n/a | 30 | Status | S | Sn | 
    Gain ATTACK and SPECIAL ATTACK +1.
    Z-Work Up: Gain an additional ATTACK +1. Max Guard: Protects from all moves, including Max Moves.
  733. Worry Seed | Grass | n/a | 100% | 10 | Status | 1 | Magic | 
    Enemy Pokémon’s ability is changed to Insomnia. Fails against Truant and Multitype.
    Z-Worry Seed: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  734. Wrap | Normal | 15 | 90% | 20 | Physical | 1 | Con | 
    Deals damage and traps the target for 4-5 turns, dealing 1/8 of the target’s maximum HP at the end of each of those turns and preventing the target from switching. The target will only be freed at the end of the next turn (both flavor text and stats-wise). For example, if the target is trapped for 5 turns, the target will be dealt damage for 5 turns, and will be freed at the end of the 6th turn.
    If the user is holding a Grip Claw, the duration will always be 7 turns. If a trapped Pokemon uses or switches through means of moves like Rapid Spin, Baton Pass, U-turn, Volt Switch, or if it is holding Shed Shell, it will be freed. If the user switches out or faints, the target is freed and the damage ends. Ghost Types are immune to the trapping effect, but still receive damage. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/6 of the target’s maximum HP. This effect is not stackable or reset by using this or another partial-trapping move.
    Z-Move: Breakneck Blitz – 100 Base Power. Max Strike: Lowers SPEED -1. 90 Base Power.
  735. Wring Out | Normal | Varies | 100% | 5 | Special | 1 | Con | 
    Power depends on Enemy Pokémon’s remaining HP.
    120 × Enemy’s current HP/Enemy’s max HP
    Z-Move: Breakneck Blitz – 190 Base Power. Max Strike: Lowers SPEED -1. 140 Base Power.
  736. X-Scissor | Bug | 80 | 100% | 15 | Physical | 1 | Con | 
    No effect.
    Z-Move: Savage Spin-Out – 160 Base Power. Max Flutterby: Lowers SPECIAL ATTACK -1. 130 Base Power.
  737. Yawn | Normal | n/a | n/a | 10 | Status | 1 | Magic | 
    Enemy Pokémon yawns first turn, gains SLEEP on second turn. Doesn’t gain SLEEP if afflicted Pokemon switches out. Fails against a substitute. Yawn is not Baton Passed.
    Z-Yawn: User Pokemon gains SPEED +1. Max Guard: Protects from all moves, including Max Moves.
  738. Zap Cannon | Electric | 120 | 50% | 5 | Special | 1 | Force | 
    Gain PARALYZE.
    Z-Move: Gigavolt Havoc – 190 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 140 Base Power.
  739. Zen Headbutt | Psychic | 80 | 90% | 15 | Physical | 1 | Con, Force | 
    20% chance to FLINCH.
    Z-Move: Shattered Psyche – 160 Base Power. Max Mindstorm: Causes PSYCHIC TERRAIN for five turns. 130 Base Power.
  740. Zing Zap | Electric | 80 | 100% | 10 | Physical | 1 | Con | 
    30% chance to FLINCH.
    Z-Move: Gigavolt Havoc – 160 Base Power. Max Lightning: Causes ELECTRIC TERRAIN for five turns. 130 Base Power.