1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If your account is currently registered using an @aol.com, @comcast.net or @verizon.net email address, you should change this to another email address. These providers have been rejecting all emails from @bulbagarden.net email addresses, preventing user registrations, and thread/conversation notifications. If you have been impacted by this issue and are currently having trouble logging into your account, please contact us via the link at the bottom right hand of the forum home, and we'll try to sort things out for you as soon as possible.
  3. Bulbagarden has launched a new public Discord server. Click Here!

General Park Discussion/Feedback/Questions

Discussion in 'National Park' started by Trainer17, Apr 2, 2010.

  1. Synthesis

    Synthesis ._.

    Blog Posts:
    0
    Joined:
    Aug 29, 2009
    Messages:
    9,133
    Likes Received:
    155
    Nope.
     
  2. Timpeni

    Timpeni Perpetually Moneyless

    Blog Posts:
    0
    Joined:
    Dec 1, 2010
    Messages:
    581
    Likes Received:
    0
    If two legendaries are fighting to the death in Outer Heaven, Main RP and Rayquaza is trying to kill everything, are you able to battle it with more than one Pokemon?
    /lol look I got motivated
     
  3. ChainReaction01

    ChainReaction01 Angry about Outer Heavens

    Blog Posts:
    0
    Joined:
    Feb 9, 2010
    Messages:
    5,616
    Likes Received:
    3
    No, but at the same time you shouldn't just let the Trainer keep spamming the run option until it works. I do it like a battle in the games, where if the run fails the wild Pokemon gets a free attack. As a general rule, let them try to run twice, and then if the post quality isn't fantastic make them either knock the Pokemon out or buy a Poke Doll to continue imo.
     
  4. Ataro

    Ataro URPG Official

    Blog Posts:
    0
    Joined:
    Mar 11, 2010
    Messages:
    5,011
    Likes Received:
    114
    sniperxpwnage (6:43:52 PM): id honestly feel bad if he fails again
    sniperxpwnage (6:44:02 PM): because his posts are pretty above average quality :|
    "Synthy Otouto" thesyn4 (6:44:12 PM): yeah
    "Synthy Otouto" thesyn4 (6:44:27 PM): the escape rolls should be able to be adjusted based on quality
    "Synthy Otouto" thesyn4 (6:44:34 PM): Or at least sell pokedolls
    "Synthy Otouto" thesyn4 (6:44:38 PM): :-/
    sniperxpwnage (6:44:57 PM): yeah...
    sniperxpwnage (6:45:04 PM): we should post that in the park chat thing
    sniperxpwnage (6:45:06 PM): =-O
    "Synthy Otouto" thesyn4 (6:45:28 PM): Yeah
    "Synthy Otouto" thesyn4 (6:46:04 PM): If someone does
    "Synthy Otouto" thesyn4 (6:46:05 PM): it
    sniperxpwnage (6:46:07 PM): maybe scaring moves + quality to increase the chances
    sniperxpwnage (6:46:09 PM): not just quality
    "Synthy Otouto" thesyn4 (6:46:14 PM): We could have a poll
    "Synthy Otouto" thesyn4 (6:46:20 PM): yeah
    "Synthy Otouto" thesyn4 (6:46:22 PM): agreed
    sniperxpwnage (6:46:28 PM): ill just c/p these logs
    "Synthy Otouto" thesyn4 (6:46:56 PM): mhm

    Just a suggestion. It doesn't has to be a 100% escape chance, maybe a 1-20% chance to increase the escape chances if the trainer produces high quality moves and used his moves in a way to scare off the wild Pokemon. Because I seriously think it's stupid to still have it at a fixed amount even when a scaring move is used and the post is a high quality one. This also applies to low quality posts, then the escape chance should also be decreased.

    and...

    sniperxpwnage (6:50:56 PM): i was also thinking it would be based on the stage/category of the pokemon
    sniperxpwnage (6:51:01 PM): but i had a feeling that'd be too complex
    sniperxpwnage (6:51:01 PM): XD
    "Synthy Otouto" thesyn4 (6:51:17 PM): lol
    "Synthy Otouto" thesyn4 (6:51:28 PM): It's a good idea but we might need another calc XD
    sniperxpwnage (6:51:47 PM): yeah lols
    "Synthy Otouto" thesyn4 (6:51:59 PM): Hmm
    "Synthy Otouto" thesyn4 (6:52:01 PM): yeah
    "Synthy Otouto" thesyn4 (6:52:21 PM): Third stage 'mons could have an additional 10% less escape rate
    "Synthy Otouto" thesyn4 (6:52:35 PM): so base escape rate would start at 40%
    "Synthy Otouto" thesyn4 (6:52:49 PM): but I wouldn't want to over-complicate this
    sniperxpwnage (6:53:00 PM): it's a good idea though
    sniperxpwnage (6:53:29 PM): we can perhaps start off with a 50% chance to escape from first stages
    sniperxpwnage (6:53:33 PM): 40% chance for second
    sniperxpwnage (6:53:39 PM): and 30% chance for final evolved
    sniperxpwnage (6:53:45 PM): its really more realistic that way
     
  5. ChainReaction01

    ChainReaction01 Angry about Outer Heavens

    Blog Posts:
    0
    Joined:
    Feb 9, 2010
    Messages:
    5,616
    Likes Received:
    3
    Not too sure about increasing / decreasing the capture rate for different ranked Pokemon, that might get really confusing really fast. Same thing with post quality - just because someone is a wonderful poster doesn't necessarily mean they should get away easier. It's like battling - just because someone has thoroughly studied and knows every single obscure piece of battle theory, it doesn't mean their Zap Cannon should hit.

    As for the escape moves, like Roar / Teleport / Whirlwind, etc, I already brought the possibility of an escape increase upon using those moves up months ago with someone, either DoH or Trainer17, and it was rejected because Pokemon with those moves could just spam them. I think it's worth taking another look at, though. If it was to be implemented, I'd look at limiting it to, say, 5 uses, and raising the flee chance to 70/75%.

    While I am here, I'd also like to bring up the healing moves, like Roost / Slack Off / Heal Bell. It's a badly kept secret amongst the pro Trainers that by bringing something with a HP and Stat healing move, you will rarely need to rely on medical items, and imo that's just against the nature of the Park. I'd also like to look at limiting these moves to 5 uses as well - this way they're not completely nerfed and people will need to bring medicines, but they're still worth learning / using in the Park.

    Thoughts?
     
  6. Synthesis

    Synthesis ._.

    Blog Posts:
    0
    Joined:
    Aug 29, 2009
    Messages:
    9,133
    Likes Received:
    155
    It's escape rolls, not capture. And I think a wonderful poster should get away easier. If they put the effort in to the battle and make the most out of the run as a whole I don't see why the should be stuck with the dysmal 50% rate, as the people who barely scrape 500 characters, mostly copy an pasted too, get away without any effort. Btw, this is not the battling section and battles here play a much much different role here. Most of the time, Zap Cannon would hit if they are that good.

    Exactly what I suggested.

    Heal Bell removes status, not heal health but I guess this still applies to it. I completely agree with this and I was actually contemplating bringing it up myself at some point. From a neutral partys point of view, we shouldn't allow one side (I.e. the trainers) have such a huge advantage when we wouldn't allow the wild Pokemon to heal, unless it was building up the MCR or something.

    Chainy, bow that you're Elite Ranger I think your say is equal to Sam's and DoH's (not sure though). But, yeah, that means you have more say and what not.
     
  7. ChainReaction01

    ChainReaction01 Angry about Outer Heavens

    Blog Posts:
    0
    Joined:
    Feb 9, 2010
    Messages:
    5,616
    Likes Received:
    3
    Whoops, I meant escape roll. But yeah, I understand where you're coming from, and I wouldn't be averse to working out a test formula or something, but I just think that it isn't that necessary. I think that there should be some parts of the Park that you can't just blaze through relying on post quality - if everything worked that way, the pros would blaze through repeatedly without any problems. Random chance is the greatest equalizer. Also, it's not like they can't escape - Trainers have the option to buy supplies from the Ranger, and one of them is a Poke Doll (guaranteed escape). If a Trainer REALLY wants to run away from a Tyranitar, $500 is insta-flee, and that's not too expensive.

    Nevertheless, I'll try and work out a system or code a calc that could be used as a test run.

    Regarding the Escape moves, yeah it was the same as your suggestion, just with a move limiter added. I'd also like to add that Run Away would bring the same increase, but again be limited to five uses. There aren't any other abilities that I can think of atm that only have a flee effect.

    Yeah, it does apply, because most Pokemon can't heal status problems naturally. I think this should be brought in, best example is Infernape (already the most OP URPG Pokemon >_>) is almost a perfect Park Pokemon due to its wide moveset, which includes Slack Off.

    Not really, DoH is above Elite Ranger, and while T17 is the same rank as Bee and me he's the most senior Elite Ranger so I'm happy to call him the Boss. Anyway, before bringing this up with him I'd just like to get some input from other Rangers and maybe even Trainers to know their thoughts on this.
     
  8. Synthesis

    Synthesis ._.

    Blog Posts:
    0
    Joined:
    Aug 29, 2009
    Messages:
    9,133
    Likes Received:
    155
    Two things because I'm not in a big-posty mood :)P)

    1. With Pokedolls, you are limited to three unless you actually bought some in the period when they where in the Park Shop. In my current run in the Plant, I've used all three Pokedolls, the camera multiple times and risked taking the 50:50 gamble three times. That sounds like a lot of times to be fleeing, but it isn't considering I own everything I've encountered's evo ('cept for the legendary ''mons). If Pokedolls aren't going to be added to the shop roster again (I really recommend that they aren't), I see no problem with giving people who work for it, a bit of leeway. And, for the pros, I'm sure it's a lot of work to maintain that standard xD.

    2. I don't really see the need for a calc as that just overcomplicates things. Perhaps have two options and the ranger can do the maths in their head, or a regular calculator. The options being post quality/auto-flee move and/or whether it's a third evo (so a first stage would have 60%, second/ no evo 50% and fina. Stage 40%). this is by no means confirmed but I still think this could be quite useful indeed.

    EDIT: Whoops there are no Pokedoll limits :X
     
    Last edited: Feb 12, 2011
  9. Buzzer

    Buzzer New Member

    Blog Posts:
    0
    Joined:
    Oct 21, 2010
    Messages:
    1,533
    Likes Received:
    0
    Just weigh in on the few points.

    Escape rate: Well I think theoretically the idea of increasing the escape rate for quality is a good idea, it is frustrating as a ranger when they write a long escape post, but fail anwyay. On the other hand, I also agree with Chainy that we can't increase it too much as the Poké Doll is there and should be utilised. If it does get an increase, I don't think it should go over 70% to be honest. Maybe not even over 60% I don't know though it is hard to say.

    Roar/Whirlwind: Not that I have seen many people spam this, but I think using it once if the post quality is good then it should be an auto escape. If used multiple times then the chance thing should be introduced. Again, i'm fairly sure we don't need to introduce any set rules, as long as we leave it up to the discretion of the rangers. Most of us are fairly intelligent and we can decide if the post is good enough to give an auto escape or a chance of escape or fail, also we can always ask others to give a second opinion on whether the move works and gives an escape or not.
     
  10. Trainer17

    Trainer17 Shōrai no Kaizoku-ō

    Blog Posts:
    0
    Joined:
    Feb 27, 2010
    Messages:
    854
    Likes Received:
    2
    Bakayaro!

    Okay. To address a few things. Pokedoll is unlimited. Want to escape successfully? Go buy it.

    ===

    Roar/Whirlwind/Teleport : Who told you guys this can be only used to escape from Wild Pokemon/encounters? There are also side effects to this.

    Roar : Not listed in the Park Encyclopedia, but in the Anime, this attack actually makes the Opponent's Pokemon retreat back into its Pokeball. To my discretion, the Park is filled with Wild Pokemon, and of course, we're following Anime Realism more than the Games(which allows successful escape). Also, even if you were to use Roar, how successful would it be in execution? Take this example.

    A Pokemon with Intimidate appears. According to the Encyclopedia;

    Intimidate - This Pokemon's behavior or appearance may cause opponents to hesitate to attack.

    Even after you command your Pokemon to Roar, your Pokemon might not be 100% successful executing the Move. There are many other instances, which I've told Chainy iirc, but yeah, you get my point.

    Whirlwind : It can be also used as a Flying Type Twister, and that brings some other adverse effects. You blow away the Wild Pokemon and whatnot, and anime reference wise, its a huge ass tornado wind which causes some environmental damage as well, thus which might invite 'bigger' Pokemon to see who's causing a wreckage/etc. Meaning, yeah, you're in a more tighter situation.

    Teleport : Very unpredictable. Although it warps you away from Battles, where will you land? At the Docks? Dream on. As far as I know, you can end up in a nest of angry Vigoroths or even before a couple of mating Tropius or etc.

    Run Away - This Pokemon's speed increases when fleeing from battle. From the Encyclopedia. Where does it say it grants 100% successful fleeing? It only mentions that the Pokemon speed's increases when fleeing. Which also means this could be stopped. How? Moves like Agility(equal footing/speed) or some others which causes disruption to this speed increase. If the Pokemon(run away) is on Land, us Earthquake to tremble it(lose footing).

    These moves are risky, as in they don't provide you with 100% safe escape. They bring along problems with them.

    ===

    Post Quality only takes affect for the Capturing of Pokemon(determining the damage dealt to the wild Pokemon), to see if the Trainer is truly deserving of that said Pokemon. Nothing else. Escaping from an encounter is pretty cheap, and before all that, you should know that your park expedition comes with 15 encounters, and you should be very well clear that you will get quite a handful of Pokemon that you don't really need or favor. Depending on how you post, the Ranger might decide to give you better Pokemon(in encounters) to appear and allow the rest to appear at a later timeframe.

    ===

    Healing Moves :

    Sorry, I can't limit this. I mean. The park is all about being Prepared and how well equipped you are before expeditions. Yeah, certainly some obvious loopholes were found and banished. But hey, this is up to the Trainer's discretion. If they are prepared to bring in Pokemon which gives them an advantage, I'm pretty sure the others can do this as well. Besides, what if the latest B/W comes in with moves that gives an upper hand to a group of Pokemon over the others? Ban/Limit them as well? If you want to gain benefits from the Park, you bloody hell make sure you are prepared for what's coming.

    -T17
     
    Last edited: Feb 13, 2011
  11. Trainer17

    Trainer17 Shōrai no Kaizoku-ō

    Blog Posts:
    0
    Joined:
    Feb 27, 2010
    Messages:
    854
    Likes Received:
    2
    Double Post for an Announcement!

    For the first time in a while. We do not have 1, not 2, but three people who'll be joining the Ranger Family. It's a threesome! :smokin:

    Anywho, they are, Siless, MuddyMudkip and Professor Yew.

    My heartiest congratulations to them all!

    -T17
     
  12. ChainReaction01

    ChainReaction01 Angry about Outer Heavens

    Blog Posts:
    0
    Joined:
    Feb 9, 2010
    Messages:
    5,616
    Likes Received:
    3
    Congratulations to everyone! I know you'll all be great Rangers, especially Siless!

    Now, we just need more Trainers. Everyone needs to start pulling their friends in ^_^
     
  13. Dinobot

    Dinobot Leader of the Autobots

    Blog Posts:
    0
    Joined:
    Apr 14, 2010
    Messages:
    6,263
    Likes Received:
    10
    Congrats Siless, told ya you'd make it ;)
     
  14. MuddyMudkip

    MuddyMudkip silence and sound

    Blog Posts:
    0
    Joined:
    Oct 14, 2010
    Messages:
    2,117
    Likes Received:
    3
    Yay! I'm a ranger! Congratulations Siless and Professor Yew! Threesome, woohoo! :D

    Now, everybody, try out the National Park! We (rangers) all need a lot of trainers for our monies! *Shot* XD. But, seriously, tell your friends to try RPing... You'll be doing us rangers a favor.
     
  15. WinterVines

    WinterVines Virbank Gym Leader

    Blog Posts:
    0
    Joined:
    Sep 21, 2010
    Messages:
    6,198
    Likes Received:
    279
    Congrats, guys. Yes, definitely tell your friends. Also, go on runs yourself. I can take you :)
     
  16. Siless

    Siless Somewhat Psychic

    Blog Posts:
    0
    Joined:
    Apr 30, 2010
    Messages:
    1,287
    Likes Received:
    12
    Yay ranger. Congrats you two others :p

    I'm telling people as much as I can. Just usually Winter beats me to them ._.
     
  17. Synthesis

    Synthesis ._.

    Blog Posts:
    0
    Joined:
    Aug 29, 2009
    Messages:
    9,133
    Likes Received:
    155
    Good job you three!
     
  18. gmandiddy

    gmandiddy Active Member

    Blog Posts:
    0
    Joined:
    Oct 24, 2010
    Messages:
    2,367
    Likes Received:
    0
    Well done all of you, glad to see some more rangers
     
  19. Ataro

    Ataro URPG Official

    Blog Posts:
    0
    Joined:
    Mar 11, 2010
    Messages:
    5,011
    Likes Received:
    114
    We might have to bring back the limit of one/two trainer(s) per ranger. :x
     
  20. ProfessorYew

    ProfessorYew PhD Mad Science.

    Blog Posts:
    0
    Joined:
    Jan 26, 2011
    Messages:
    99
    Likes Received:
    0
    Congrats to Siless and Mudkip!

    Was it good for you too? ; )