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FFA Tourney V2.0: Return to Pifhr

Discussion in 'Tournaments' started by Synthesis, Aug 4, 2013.

  1. GliscorMan

    GliscorMan URPG!

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    (Hi, Blue. I stole your basic format))

    Bomberman FFA

    Sends start at:
    Tuesday 20th August, 19:00 / 7:00pm British Summer Time (GMT+1),
    Tuesday, 20th August 2013, 14:00 / 2:00pm Eastern Daylight Time (GMT-4)
    Tuesday, 20th August 2013, 11:00 / 11:00am Pacific Daylight Time (GMT-7)
    Wednesday, 21st August 2013, 02:00 / 2:00am Philippine Time (GMT+8)
    Wednesday, 21st August 2013, 04:00 / 4:00am Australian Eastern Standard Time (GMT+10)

    *Initial sends will be open for 30 minutes.
    Battle starts at Tuesday 20th August, 14:30 / 2:30pm EST (GMT-4).

    *For any confusion, I will begin taking signups in 22 1/2 hours, and the FFA will begin in 23 hours.

    *Note: I will be accepting offline IMs for sends. Before the FFA starts, you should receive a confirmation IM of me receiving your Pokemon. Do resend otherwise.

    ---

    FFA
    Revo
    Helds off
    Building Terrain
    No Weather
    Hit-all hit-one
    Perish Song, Intimidate, Sleep Moves fail (bar Rest)
    No redirects
    Eva/Acc/OHKO clauses
    Illusion turns into random Pokemon
    Impostor/Download/Trace selects random participating Pokemon

    Special Rule

    A random Pokemon starts out with a bomb. That bomb can be passed by the holder to a target instead of using a move. After (1-3) turns, the bomb explodes causing a random effect:

    Healing (25%, 50%, 100%)
    Damaging (25%, 50%, 99.99%)
    Random Status (BRN, FRZ, PAR, PSN, TOX, SLP, CON)

    New bomb appears after detonation.

    The holder of the bomb is public knowledge, but the bomb's effects/duration are unknown.

    ---

    • Bomb acts as an attack, but hits through Substitute.
    • Substitute does not block a Status bomb.
    • Protect/Detect/Invulnerability blocks being passed the bomb.
    • Snatch/Me First takes the bomb if it is being passed.
    • Trick/Switcheroo/Thief/Covet being used on the bomb's holder takes the bomb, if the holder has not yet passed the bomb.

    ---

    Ok so it took 4 and a half hours. That doesn't mean it wasn't fun. At least a little. Mostly because of the Bombs.

    After the initial forfeit from Ditto, it seemed like it would be a fast-paced FFA. Gengar went down, followed by Togekiss, Espeon and Krookodile. Ash and Knitty had basically been Metronoming the entire FFA (Ash actually stole the bomb once with a RNG'd Thief), and got taken out promptly after Krook went down. Akinai's Zong looked like it was doing well, but got wiped out by a pile.

    Somewhere around here, Akinai crashed my computer by using Heavy Slam. GG, Zong B.

    Then came the part where nothing happened. Well, that's a lie. Steelix dug underground and caused Mienshao to miss a HJK, and Empleon fell to a Drain Punch, but that was pretty much it for the longest time.

    Girafarig, Starmie, and Gallade consistently took things down, until Gallade got KOd by Ataro's prized Normal-type.

    Ampharos, who had been paralyzed with a Bomb, personified this entire thing. Paralyzed half the time, and the other half it missed with Thunder. Then, the Bomb killed it with a massive explosion.

    So, finally, it was Girafarig, Starmie, and Winter's Zong. They duked it out for a little bit, and then Girafarig and Starmie stalled, letting Zong get blown up by a Bomb.

    Girafarig vs Starmie turned out to be closer than you'd expect, given the massive boosts on Ataro's Pokemon. But what really cinched it was a well-timed Bomb explosion that put Starmie just in range to be KOd by Crunch.


    @BlueTowel; with Ditto (18th) gets $1,000 and 1 point
    @mlouden03; with Gengar (17th) gets $1,000 and 2 points
    @Soulmaster; with Togekiss A (16th) gets $1,000 and 3 points
    @Fawkes; with Espeon (15th) gets $1,500 and 4 points
    @CommBA; with Krookodile (14th) gets $2,000 and 5 points
    @Ash K.; with Togekiss B (13th) gets $2,500 and 6 points
    @Akinai; with Bronzong B (12th) gets $3,000 and 7 points
    @KnittyDragon; with Togekiss C (11th) gets $3,500 and 8 points
    @Axion; with Empoleon (10th) gets $4,000 and 9 points
    @SLCalamity; with Lanturn (9th) gets $4,500 and 10 points
    @Airik; with Froslass (8th) gets $5,000 and 11 points
    @Felly; with Mienshao (7th) gets $5,500 and 12 points
    @Magnesium; with Steelix (6th) gets $6,000 and 13 points
    @swiftgallade46; with Gallade (5th) gets $6,500 and 14 points
    @Maxie; with Ampharos (4th) gets $7,000 and 15 points
    @WinterVines; with Bronzong A (3rd) gets $7,500 and 16 points
    @Ace Trainer Liam; with Starmie (2nd) gets $8,000 and 17 points
    @Ataro; with Girafarig wins and gets $8,500 and 18 points

    I should get $9,000 and 16 points for reffing.

    Unpaid Tourney Wages: $9,000
     
    Last edited: Aug 21, 2013
  2. Monbrey

    Monbrey Pyromaniac

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    4am is a little annoying.

    Last week is most inconvenient.
     
  3. GliscorMan

    GliscorMan URPG!

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    I'm sorry that you couldn't make last week. We all could.
     
  4. GliscorMan

    GliscorMan URPG!

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    FFA begins in approximately 2 hours!

    EDIT: TAKING SENDS NOW START SENDING GOGOGO!
     
    Last edited: Aug 20, 2013
  5. Synthesis

    Synthesis ._.

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    @SLCalamity ; gets Friday the 23rd
    @Dinobot ; is now doing Tuesday the 27th
    @BlueTowel ; will be doing the Finale on the 31st

    @Elamite ; you can take the final FFA slot since you were interested. Just send me dates, times and special rule that suits!
     
  6. SLCalamity

    SLCalamity TYKG

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    Random Type FFA

    Sends start at:
    Friday, 23rd August, 19:30 / 7:30pm British Summer Time (GMT+1),
    Friday, 23rd August, 14:30 / 2:30pm Eastern Daylight Time (GMT-4)
    Friday, 23rd August, 11:30 / 11:30am Pacific Daylight Time (GMT-7)
    Saturday, 24th August, 02:30 / 2:30am Philippine Time (GMT+8)
    Saturday, 24th August, 04:30 / 4:30am Australian Eastern Standard Time (GMT+10)

    *Initial sends will be open for 60 minutes.
    Battle starts at Friday 23rd August, 20:30 / 8:30pm BST (GMT+1).

    From this post, this is roughly 64 hours and 25 minutes

    *Note: I will be accepting offline IMs for sends. Before the FFA starts, you should receive a confirmation IM of me receiving your Pokemon. Do resend otherwise.

    ---

    FFA
    Revo
    Helds off
    Building Terrain
    No Weather
    Hit-all hit-one
    Perish Song, Intimidate, Sleep Moves fail (bar Rest)
    No redirects
    Eva/Acc/OHKO clauses
    Illusion turns into random Pokemon
    Impostor/Download/Trace selects random participating Pokemon

    Special Rule

    When you send, your Pokémon will be rolled two random types to replace those your Pokémon already has. These will be made public. If your Pokémon KOs another, you will be given the option to reroll your types.

    ------

    Let the jokes about my standard of reffing begin!
     
  7. Ataro

    Ataro URPG Official

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    SLC, I have faith in you. You will do good.
     
  8. Monbrey

    Monbrey Pyromaniac

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    Some say your reffing is so bad, you let Metagross use Stone Edge.
     
  9. Ash K.

    Ash K. ★The Wrath of Hoenn★

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    @Synthesis; I thought I was doing one of them :(

    Sunday probably works best if it has to be done this month.
     
  10. SLCalamity

    SLCalamity TYKG

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    To confirm:

    Sends start in roughly 3 hours, with the FFA to commence an hour later.
     
  11. Synthesis

    Synthesis ._.

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    Well, you'll have to this Sunday if you can only do Sunday.
     
  12. SLCalamity

    SLCalamity TYKG

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    Log

    No information because screw you

    FFA
    Revo
    Helds off
    Building Terrain
    No Weather
    Hit-all hit-one
    Perish Song, Intimidate, Sleep Moves fail (bar Rest)
    No redirects
    Eva/Acc/OHKO clauses
    Illusion turns into random Pokemon
    Impostor/Download/Trace selects random participating Pokemon

    Special Rule

    When you send, your Pokémon will be rolled two random types to replace those your Pokémon already has. These will be made public. If your Pokémon KOs another, you will be given the option to reroll your types.

    Swiftgallade 16th (Gallade B - Electric/Poison) - 0pts/$0
    Bee 15th (Accelgor - Rock/Ground) - 1pt/$1000
    MLouden 14th (Gengar A - Ice/Psychic) - 2pts/$1000
    BulbaTurtwig 13th (Heracross - Fighting/Dark) - 3pts/$1000
    Blue Towel 12th (Ditto [Gallade A]) - 4pts/$1500
    Airik 11th (Venusaur - Rock/Electric) - 5pts/$2000
    VeloJello 10th (Armaldo - Water/Grass) - 6pts/$2500
    Akinai 9th (Tentacruel - Normal/Dragon) - 7pts/$3000
    Gliscorman 8th (Exploud - Dark/Fighting) - 8pts/$3500
    Fawkes 7th (Hydreigon - Fire/Flying) - 9pts/$4000
    Ash K 6th (Gallade - Ice/Fire) - 10pts/$4500
    Winter 5th (Metagross - Dragon/Normal) - 11pts/$5000
    Syn 4th (Gengar B - Dark/Normal) - 12pts/$5500
    Maxie 3rd (Ampharos - Electric/Psychic) - 13pts/$6000
    Smores 2nd (Masquerain - Normal/Grass) - 14pts/$6500
    Axion 1st (Scizor - Normal/Electric) - 15pts/$7000

    Me - 13pts/$7500

    Type changes:

    fawkes -> fire/flying -> fire/ground -> rock/flying
    syn -> dark/normal -> ghost/fighting
    winter -> normal/dragon -> electric/dragon
    smores -> grass/normal -> dragon/flying
     
  13. Synthesis

    Synthesis ._.

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    HEY @Ash K. ; ARE YOU DOING ONE TODAY OR NOT lol
     
  14. Ash K.

    Ash K. ★The Wrath of Hoenn★

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    I'm trying to work out a time. I asked a day or two ago but couldn't really get a conclusive answer... Anyone who wants to join should let me know when works.

    FFA
    Revolution
    Hit all-hit one
    Perish Song, Sleep moves (other than Rest), Encore, Intimidate fail
    No redirects
    No Holds
    Moves that can target either yourself or an ally can target others (such as Helping Hand)
    Evasion/OHKO Clauses
    Illusion = random from Pokédex
    Not sending is a KO at the end of turn, but you'll place before people KO'd during the turn
    Shadow FFA: All Pokémon that either were Shadow Pokémon in Colosseum or XD: Gale of Darkness or evolved from such a Pokémon are Shadow Pokémon. The list can be found here: http://bulbapedia.bulbagarden.net/wiki/List_of_Shadow_Pokémon For example, Lugia would be a Shadow Pokémon because it was Shadow in XD. Meganium would be a Shadow Pokémon because Bayleef was in Colosseum. Charizard would not because Charmander, Charmeleon, and Charizard have never been Shadow Pokémon. Chikorita would not because it evolves into Bayleef, not from Bayleef. Shadow type moves and mechanics all go by the way they worked in XD: Gale of Darkness where it conflicts with Colosseum. This means that Shadow type moves are Super Effective against ANYTHING that ISN'T a Shadow type but Not Very Effective against other Shadow types. Shadow Rush is 50 power with no recoil. All Pokémon know the Shadow moves they or their preevolution had in those games in addition to their normal moves. They do NOT have the purification SMs/TMs/BMs/MTs unless you have purchased them.

    Any questions about the rule, IM me on AIM.

    Sends are now open, please send a time you would like to see this start with your Pokémon. You may also send first move. I need to finish this by 8 (7 hours from now). If you need an invite to the blast chat [Ash K. FFAs], just ask. Will start at 3 PM my time (2 hours from now) unless I hear a large vote for sooner.
     
    Last edited: Aug 25, 2013
  15. Ash K.

    Ash K. ★The Wrath of Hoenn★

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    Posting again partially in case people missed the edit above.

    FAQs:
    You are not required to send a Shadow Pokémon.
    Shadow Shed works on all Pokémon, similar to Haze.
    Shadow moves don't get STAB.
    Shadow Half affects all, but is blocked by Substitute.
     
    Last edited: Aug 25, 2013
  16. Ash K.

    Ash K. ★The Wrath of Hoenn★

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    FFA #18
    Revolution
    Hit all-hit one
    Perish Song, Sleep moves (other than Rest), Encore, Intimidate fail
    No redirects
    No Holds
    Moves that can target either yourself or an ally can target others (such as Helping Hand)
    Evasion/OHKO Clauses
    Illusion = random from Pokédex
    Not sending is a KO at the end of turn, but you'll place before people KO'd during the turn
    Shadow FFA: All Pokémon that either were Shadow Pokémon in Colosseum or XD: Gale of Darkness or evolved from such a Pokémon are Shadow Pokémon. The list can be found here: List of Shadow Pokémon - Bulbapedia, the community-driven Pokémon encyclopedia For example, Lugia would be a Shadow Pokémon because it was Shadow in XD. Meganium would be a Shadow Pokémon because Bayleef was in Colosseum. Charizard would not because Charmander, Charmeleon, and Charizard have never been Shadow Pokémon. Chikorita would not because it evolves into Bayleef, not from Bayleef. Shadow type moves and mechanics all go by the way they worked in XD: Gale of Darkness where it conflicts with Colosseum. This means that Shadow type moves are Super Effective against ANYTHING that ISN'T a Shadow type but Not Very Effective against other Shadow types. Shadow Rush is 50 power with no recoil. All Pokémon know the Shadow moves they or their preevolution had in those games in addition to their normal moves. They do NOT have the purification SMs/TMs/BMs/MTs unless you have purchased them.
    You are not required to send a Shadow Pokémon.
    Shadow Shed works on all Pokémon, similar to Haze.
    Shadow moves don't get STAB.
    Shadow Half is banned.

    Forum - Shadows of a Tournament FFA

    And on that day, there was a huge outrage about Shadow Half, no one sent a Pokémon that learned Shadow Half even when it was allowed, and not a single Shadow move was used for the entire FFA :'( When I think of cool special rules you could at least utilize them :x Synthesis could've won with his Hustle Togekiss but instead he forfeited so SLC could kill us all...

    THE REAL WINNER IS XD001 SINCE THIS IS SHADOW, SO IT GETS THIS IMAGE.

    [​IMG]

    @Elamite; & Accelgor @ 18th $1,000 + 1 point
    @Taither; & Butterfree O [Shadow] @ 17th $1,000 + 2 points
    @Nitro; & Mamoswine O [Shadow] @ 16th $1,000 + 3 points
    @Axion; & Scizor O [Shadow] @ 15th $1,500 + 4 points
    @Turtwing A; & Heracross O [Shadow] @ 14th $2,000 + 5 points
    @Airik; & Tangrowth O [Shadow] @ 13th $2,500 + 6 points
    @Felly; & Dragonite O [Shadow] @ 12th $3,000 + 7 points
    @Princess Crow; & Starmie O [Shadow] @ 11th $3,500 + 8 points
    @DarknessRuler; & Haunter @ 10th $4,000 + 9 points
    @Magnesium; & Charizard @ 9th $4,500 + 10 points
    @WinterVines; & Kingdra @ 8th $5,000 + 11 points
    @mlouden03; & Dragonite M [Shadow] @ 7th $5,500 + 12 points
    @Maxie; & Houdoom O [Shadow] @ 6th $6,000 + 13 points
    @Elysia; & Murkrow O [Shadow] @ 5th $6,500 + 14 points
    @Fierce Deity; & Dragonite N [Shadow] @ 4th $7,000 + 15 points
    @Fawkes.; & Arcanine O [Shadow] @ 3rd $7,500 + 16 points
    @Synthesis; & Togekiss O [Shadow] @ 2nd $8,000 + 17 points
    @SLCalamity; & Gallade O [Shadow] @ 1st $8,500 + 18 points
    Ash K. & Reffing Calc @ 0th $9,000 + 16 points + BREAKS $1,000,000 REF WAGES!
    Ash K.'s unpaid FFA Tournament salary: $9,000
    Ash K.'s all time ref wages: $1,007,000​
     
  17. Princess Crow

    Princess Crow still is not a robot

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    Tourney FFA: #8 I believe?

    Revolution
    No Holds
    Terrain: Default
    Weather: None
    Eva/Acc/OHKO Clauses
    Hit all-hit one
    Perish Song, Sleep moves (other than Rest), Encore, Imprison, Intimidate fail
    No redirects
    Moves that can target an ally can target others (such as Helping Hand)
    Illusion selects a random Pokémon from the Pokédex
    Imposter and Download select random participating Pokémon
    Exceeding the given send time limits results in KO at the end of the turn.


    Special Rule:
    Battle Frontier. Instead of sending your standard FFA Pokemon, please send a type of your choice. From this type, a previously determined Pokemon of that type will now become yours for the remainder of the FFA. Types and Pokemon are non-refundable. Your rented Pokemon has every available move, according to their respective Ultra Dex entries. When you eliminate another opponent's Pokemon, you have the option to replace your own Pokemon with the Pokemon you just KO'd. If no, your Pokemon will continue as it was before, things such as Sub and stat boosts still intact. However, if you decide to switch to that Pokemon, you will lose all stat modifications and the like - the Pokemon will be at 100% and have no other advantages that were previously in place, including moves such as Light Screen, Reflect, and Tailwind (among others).


    The FFA will take place in approximately 21 hours and 20 minutes from this post. That is tomorrow, but approximately 2.5 hours prior to this post. 3 PM PST, 6 PM EST (I believe), etc. Sends begin in 20 hours and 20 minutes from this post. An hour before the FFA begins. If that makes sense.

    Contact me if you have any questions regarding the FFA. Hope to see you all at the FFA!​
     
  18. Princess Crow

    Princess Crow still is not a robot

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    Tourney FFA: #8 I believe?

    Revolution
    No Holds
    Terrain: Default
    Weather: None
    Eva/Acc/OHKO Clauses
    Hit all-hit one
    Perish Song, Sleep moves (other than Rest), Encore, Imprison, Intimidate fail
    No redirects
    Moves that can target an ally can target others (such as Helping Hand)
    Illusion selects a random Pokémon from the Pokédex
    Imposter and Download select random participating Pokémon
    Exceeding the given send time limits results in KO at the end of the turn.


    Special Rule:
    Battle Frontier. Instead of sending your standard FFA Pokemon, please send a type of your choice. From this type, a previously determined Pokemon of that type will now become yours for the remainder of the FFA. Types and Pokemon are non-refundable. Your rented Pokemon has every available move, according to their respective Ultra Dex entries. When you eliminate another opponent's Pokemon, you have the option to replace your own Pokemon with the Pokemon you just KO'd. If no, your Pokemon will continue as it was before, things such as Sub and stat boosts still intact. However, if you decide to switch to that Pokemon, you will lose all stat modifications and the like - the Pokemon will be at 100% and have no other advantages that were previously in place, including moves such as Light Screen, Reflect, and Tailwind (among others).

    Description later, gotta blast!

    Bug - Pinsir
    Dark - Mightyena
    Dragon - Fraxure
    Electric - Manectric
    Fighting - Primeape
    Fire - Rapidash
    Flying - Pidgeot
    Ghost - Dusknoir
    Grass - Simisage
    Ground - Sandslash
    Ice - Cryogonal
    Normal - Wigglytuff
    Poison - Seviper
    Psychic - Grumpig
    Rock - Sudowoodo
    Steel - Klinklang
    Water - Wailord


    BlueTowel/Wailord out 13th, earns $1000 and +1 Point
    Mlouden03/Mightyena out 12th, earns $1000 and +2 Points
    SoulMaster/Fraxure out 11th, earns $1000 and +3 Points
    Airik/Simisage out 10th, earns $1500 and +4 Points
    Turtwing A/Pinsir out 9th, earns $2000 and +5 Points
    Felly/Rapidash out 8th, earns $2500 and +6 Points
    Ash K./Grumpig out 7th, earns $3000 and +7 Points
    SLC/Pidgeot B out 6th, earns $3500 and +8 Points
    Magnesium/Primeape out 5th, earns $4000 and +9 Points
    GliscorMan/Sudowoodo out 4th, earns $4500 and +10 Points
    Synthesis/Pidgeot A out 3rd, earns $5000 and +11 Points
    Fawkes/Dusknoir out 2nd, earns $5500 and +12 Points
    Axion/Sandslash out 1st, earns $6000 and +13 Points

    I ref, earning $6500 and +11 Points​
     
  19. BlueTowel

    BlueTowel Member

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    Tourney FFA #10 - Finale!

    Sends start at:
    Saturday 31st August, 16:00 / 4:00pm British Summer Time (GMT+1),
    Saturday, 31st August 2013, 11:00 / 11:00am Eastern Daylight Time (GMT-4)
    Saturday, 31st August 2013, 08:00 / 8:00am Pacific Daylight Time (GMT-7)
    Saturday, 31st August 2013, 23:00 / 11:00pm Philippine Time (GMT+8)
    Sunday, 1st September 2013, 01:00 / 1:00am Australian Eastern Standard Time (GMT+10)

    Initial sends open for 60 minutes.
    Battle starts at Monday 12th August, 17:00 / 5:00pm BST (GMT+1).
    You can send an offline IM or PM to send your Pokémon if you wish to do so.

    Free-For-All
    Revolution
    No Holds
    Terrain: Building
    Weather: None
    Eva/Acc/OHKO Clauses
    Hit all-hit one
    Perish Song, Sleep moves (other than Rest), Encore, Imprison, Intimidate fail
    No redirects
    Moves that can target an ally can target others (such as Helping Hand)
    Illusion selects a random Pokémon from the Pokédex
    Imposter and Download select random participating Pokémon
    Exceeding the given send time limits results in KO at the end of the turn.

    Special Rule
    Special Rule FFA

    Each Turn has a different Special Rule, up until Turn 10.
    All Pokémon start at approximately 75% health with a free Substitute.

    Turn 1: Pitfall
    At the start of this turn a randomly-rolled Pokemon that can fall into the pitfall trap will fall into it. The Pitfall trap breaks a Substitute upon entry, or if the Pokemon lacks a Substitute, they are hit by Stealth Rocks, three layers of Spikes and two layers of Toxic Spikes.
    Pokemon are released from the Pitfall trap at the end of the turn. Pokemon that have fallen into the trap cannot be attacked and cannot attack other Pokemon while they are in the trap (they can still use non-attacking moves, however).
    If a Pokemon in the trap uses Rapid Spin, the hazards will be removed from within the trap permanently or until someone in the trap sets entry hazards down there again.
    If a Poison type falls into the trap, they absorb Toxic Spikes (even if they have a Substitute).

    Pokemon with Levitate or the Flying type cannot fall into the pitfall trap while they are still flying/levitating. Gravity comes into play every third turn (before trapped Pokemon has been rolled). Protect does not prevent a Pokemon from falling into the trap. Bouncing, digging, diving or flying Pokemon cannot fall into the trap.

    Turn 2: Legendary Decoy
    All Pokémon gain a free decoy (Substitute) at 25% health.
    The decoy can be any legendary Pokémon (knows all moves it can learn) and the decoy will work like a normal Substitute. When calculating damage received, the decoy's type/ability/stats/etc will be used.
    You are allowed to use Substitute with your original Pokémon, even if you already have a decoy (legendary Pokémon). The free decoy takes precedence over a properly created Substitute. Obviously, your decoy is unable to use Substitute.

    During each turn, you may choose to send using either your original Pokémon, or using your decoy. If you send a move using your decoy and your decoy dies, your Pokémon will be reffed as "Pokémon is too shocked to move!". Note that your decoy is able to use moves that boost its own stats and will be able to use moves that regain health as well. However, the decoy's health is capped at 25% of the selected legendary Pokémon's max HP. You may choose to target your own decoy using your original Pokémon for whatever reasons, and moves like Psych Up will work as well (since Substitute doesn't prevent it).

    Additional Notes
    -Speed order is always determined by your regular Pokémon's Speed
    -Moves like Recover would heal the decoy's health up to the capped level of 25%, since Recover originally heals the user by 1/2 of its maximum HP.
    -Moves like Water Spout would work as followed: Base Power = 150 * (User's Current HP which would be 25% of max HP / User's Maximum HP), rounded down, but not less than 1.
    -Trace will only work on regular Pokémon.

    Decoy fades at the end of the turn, and returns in the same state if you're still in the FFA at Turn 10.

    Turn 3: Deathmatch (Timer)
    KO'd Pokémon, including from exceeding send time limits, respawn at full health and re-enter the battle at the end of the next turn after being KO'd. Pokémon KO'd on this turn respawn at the end of Turn 4 in time to send for Turn 5.
    Respawning Pokémon DO NOT have a grace period. They CAN be targeted immediately on respawn.
    Being KO'd does wipe stat changes, and entry abilities such as Sandstream and Trace will reactivate on re-entry.

    Turn 4: The Hunger Games (Random Pokémon)
    As Legendary Decoy, using a randomly rolled Pokémon from your stats, with only the moves they currently know.
    Decoy fades at the end of the turn, and returns in the same state if you're still in the FFA at Turn 10.

    Turn 5: League of Extraordinary Gentlemen (Character abilities)
    For the duration of this turn, Pokémon gain access to a League of Extraordinary Gentlemen character ability of their choice. These abilities may be used 3 times. Character selections are not posted in stats:

    Allan Quatermain: Revival. When KO'd, return to life at the end of the turn. All stat boosts are cleared. The first revival puts you at 75%, the second at 50%, and the third at 25%.

    Mina Harker: Vampirism. Activate this with your attack to recover 50% of the damage dealt. This does not stack with other draining moves, so don't activate it on a turn you use one. In addition, draining moves such as Giga Drain heal 75% of the damage done as a static ability.

    Dr. Jekyll: Dual-Nature. At the beginning of the turn you may activate this to double all current stat modifiers (up to a max of +/-6) during the turn. At the end of the turn all stats revert to 0.

    Captain Nemo: Seafarer. Instead of using a move, activate this to board the Nautilus and be impervious to attacks until your next turn. Along with your next regular move, the Nautilus can launch a torpedo at any target and destroy its Substitute, Light Screen, and Reflect.

    Hawley Griffin: Invisibility. Along with your move, activate this to become transparent and become nearly impervious to all attacks for one turn. Moves that target you have a 50% lower accuracy. The invisibility has a Priority of +7 and cannot be broken by Feint.

    Tom Sawyer: American-Style. When you attack, you have a 50% chance to attack again (rolled before accuracy, if needed). You may not attack the same target twice unless it is the only one remaining. You must specify which attack is which.

    Dorian Gray: Devil Portrait. Instead of moving, sacrifice 25% of your HP to earn 3 stat boosts of your choice (barring Evasion). Healing moves and effects recover half the regular amount of HP. For example, Recover will heal 25% and Aqua Ring 3.125%

    **Moriarty: Mad Bomber. One Pokemon is randomly rolled as this character to replace the one they chose. Instead of moving, you may choose to throw a bomb at another Pokémon. The effects of bombs are detailed below in Turn 6: Bomberman.

    Turn 6: Bomberman (Bombs)
    A random Pokemon is given a bomb. That bomb can be passed by the holder to a target instead of using a move. After (1-3) turns, the bomb explodes causing a random effect:

    Healing (25%, 50%, 100%)
    Damaging (25%, 50%, 99.99%)
    Random Status (BRN, FRZ, PAR, PSN, TOX, SLP, CON)

    The holder of the bomb is public knowledge, but the bomb's effects/duration are unknown.

    ---
    Bomb acts as an attack, but hits through Substitute.
    Substitute does not block a Status bomb.
    Protect/Detect/Invulnerability blocks being passed the bomb.
    Snatch/Me First takes the bomb if it is being passed.
    Trick/Switcheroo/Thief/Covet being used on the bomb's holder takes the bomb, if the holder has not yet passed the bomb.

    Turn 7: Random Type
    All Pokémon have their types changed to two randomly rolled types.
    Types are public.
    KOing another Pokémon on this turn allows you to have your type rerolled.
    Types persist after this turn.

    Turn 8: Shadow Pokémon
    For the duration of this turn, all Pokémon that either were Shadow Pokémon in Colosseum or XD: Gale of Darkness or evolved from such a Pokémon are Shadow Pokémon.
    The list can be found here:
    List of Shadow Pokémon - Bulbapedia, the community-driven Pokémon encyclopedia

    Shadow type moves and mechanics all go by the way they worked in XD: Gale of Darkness where it conflicts with Colosseum.
    Shadow type moves are Super Effective against non-Shadow types, but Not Very Effective against other Shadow types. Shadow Rush is 50 power with no recoil. All Pokémon know the Shadow moves they or their preevolution had in those games in addition to their normal moves.
    They do NOT have the purification SMs/TMs/BMs/MTs unless you have purchased them.

    You are not required to send a Shadow Pokémon.
    Shadow Shed works on all Pokémon, similar to Haze.
    Shadow moves don't get STAB.
    Shadow Half affects all, but is blocked by Substitute.

    Turn 9: Battle Frontier
    All Pokémon gain access to all the moves they can potentially learn, as listed on their URPG Dex page.

    Turn 10+: Special Rule
    All of the above, at the same time.

    Decoys reappear at the same health.
    New bombs appear after detonation.
    Types are re-randomized.
    Random Pokémon Decoys gain access to all the moves they can potentially learn.
    Random Pokémon Decoys take damage before Legendary Decoys.
    Timer respawn only occurs on Turn 10.

    Things to send:
    Pokémon of choice, gender, ability.

    Also choose:
    A Legendary Pokémon Decoy Substitute. (Turn 2, Turn 10 onwards)
    A League of Extraordinary Gentlemen character. (Turn 5, Turn 10 onwards)

    You will be rolled:
    A Random Pokémon from your stats for Hunger Games Decoy Substitute. (Turn 4, Turn 10 onwards)
    A Random Type (Turn 7, rerolled Turn 10)
     
    Last edited: Aug 30, 2013
  20. BlueTowel

    BlueTowel Member

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    I'm unable to host the FFA Tourney Finale after all, due to real life stuff happening. I've told Syn, so hopefully someone else will be able to ref, with those rules or not I do not know.