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Reffing FAQ

Discussion in 'Battles' started by SiberianTiger, Mar 20, 2010.

  1. Ataro

    Ataro URPG Official

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    mewalcadiesmew (10:30:54 PM): Does Sub block Red Card?
    sniperxpwnage (10:34:33 PM): uhh im not sure tbh
    sniperxpwnage (10:34:45 PM): i will test for you on PO
    mewalcadiesmew (10:34:52 PM): Thanks
    sniperxpwnage (10:43:53 PM): nope it doesn't block
    sniperxpwnage (10:44:13 PM): that is if the sub breaks
    mewalcadiesmew (10:44:34 PM): It was the attacker with a Sub >.>
    sniperxpwnage (10:45:03 PM): oh
    sniperxpwnage (10:45:05 PM): yeah it (red card) still works
     
  2. Team Evolution

    Team Evolution WATER MASTER!

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    Out of curiosity, does Rocky Helmet pop Balloons?
     
  3. The Jr. Trainer

    The Jr. Trainer Stay Classy

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    Nope.
     
  4. husnain

    husnain I am useless

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    Me and Volcan tested some stuff over wifi on black/white:

    Roar against a Pokemon holding Red Card does not activate the Red Card (Same with thunderwave and all non-attacking moves pretty much) (some people didn't know :look:)

    If you hit a Pokemon with Substitute and is holding Red Card, the Red Card won't activate even if the Substitute breaks

    might have been known already, but just confirming it
    @The Jr. Trainer@Volcanflame@Rohypnol@Pidge@SiberianTiger@We Taste Pies...@Nyurgh@Team Evolution@Fossil Fusion
     
    Last edited: Jun 1, 2011
  5. Volcanflame

    Volcanflame ice ice baby

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    Yeah I confirm this!
     
  6. Pidge

    Pidge a

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  7. Fossil Fusion

    Fossil Fusion YOLO

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    Lunatone 1% holding Life Orb vs Gyarados 100% with Red Card.

    Which happens first when Lunatone attacks? Below on PO me and Jr found out:


    Start of turn 2
    Lunatone used Ice Beam!
    The foe's Gyarados lost 23% of its health!
    Lunatone is hurt by its Life Orb!
    Lunatone fainted!
    The foe's Gyarados used its Red Card on Lunatone!
    Exeggutor was dragged out!

    The foe's Gyarados used Dragon Dance!
    The foe's Gyarados's Attack rose!
    The foe's Gyarados's Speed rose!

    Therefore. Life Orb KOs first, and then the referee randomly rolls the new dragged out Pokemon.
     
    Last edited: Jun 24, 2011
  8. Ataro

    Ataro URPG Official

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    Status in Black and White - Smogon University

    Point of note: Sleep seems to last 1-3 turns instead? Also, when a Pokemon falls asleep due to Rest and switches out, the Pokemon would have to sleep for a full turn of 3 instead when it switches back in.

    I don't quite understand this one, but it seems Early Bird Pokemon has a chance to wake up immediately after being afflicted with sleep?
     
  9. Buoy

    Buoy the bug catcher pokémon

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    From what I can gather from the Early Bird thing, it means if you roll 2 turns of sleep, then Early Bird Pokémon will wake up immediately after being put to sleep. USEFUL.
     
  10. Neonsands

    Neonsands Iron From Ice

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    So it is now based on a counter. So the counter can be between 2 and 4, while every time the Pokemon sleeps the counter drops by 1. And Early Bird removes 2 counters every turn instead of the usual 1.

    The only thing I am unsure of is that it seems like when your turn starts, and the counter is at 1, you wake up.
     
  11. KidBeano

    KidBeano CAPS

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    From what I gather, it seems SLP is now 2-4 turns, so you'd roll a 3-sided dice and +1 to your number to get the sleep counter.

    A mon with Early Bird would increase the counter by 2 every turn (so, from {SLP} straight to {SLP-2}).

    EDIT: Or, I might've messed that up. Perhaps it is 1-3 turns, I'm not sure because the wording's funny. I don't know if it means the turn that the counter hits 0 (i.e. SLP-2, SLP-1, WAKES) or the turn after the counter hits 0 (SLP-2, SLP-1, SLP-0, WAKES). Using the Early Bird statistics, it seems to be leaning more likely to the latter, as with the former, there would be 2 possible scenarios for an instant-wake, which goes against their statistics.

    EDIT2: It also seem to say that confusion is back to being based on a counter. Bulbapedia seems to support this: http://bulbapedia.bulbagarden.net/wiki/Status_ailment#Confusion with the turns it's active being 1-4.
     
    Last edited: Jul 21, 2011
  12. Pidge

    Pidge a

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    Good work on bringing this up. Firstly, I wouldn't consider Bulbapedia the most reliable source. On this page, sleep is described as...

    What does this translate to in the URPG? It means Sleep lasts 1-3 turns like you said, where the count goes up each time the sleeping Pokemon attempts to move. After a Pokemon has fulfilled whatever randomly rolled number of turns of sleep it was privately rolled, it wakes up on the next turn and uses a move. And yes, 1 to 3 turns counting in the URPG is the same as 2 to 4 according to UPC. Example...

    In both of these situations, a Pokemon is rolled the highest amount of turns to sleep.

    URPG Counting
    turn 1: Paras uses Spore, Slowpoke (sleep counter goes from 0 to 1) is fast asleep.
    turn 2: Paras uses Scratch, Slowpoke (sleep counter goes from 1 to 2) is fast asleep.
    turn 3: Paras uses Scratch, Slowpoke (sleep counter goes from 2 to 3) is fast asleep.
    turn 4: Paras uses Scratch, Slowpoke awakens and uses uses Tackle.

    UPC Counting
    turn 1: Paras uses Spore, Slowpoke (sleep counter goes from 4 to 3) is fast asleep.
    turn 2: Paras uses Scratch, Slowpoke (sleep counter goes from 3 to 2) is fast asleep.
    turn 3: Paras uses Scratch, Slowpoke (sleep counter goes from 2 to 1) is fast asleep.
    turn 4: Paras uses Scratch, Slowpoke (sleep counter goes from 1 to 0) wakes up and uses Tackle.

    In summary... Count Sleep like you have been doing, but for the private roll, it should be a 3 sided die, each side representing the duration of sleep.

    Also, for Early Bird's case, if it were to ever increase the counter to over what it was predetermined-ly rolled, then the Pokemon would wake up immediately. For example, if Hypnosis gave a sleep roll of 1 in this case...

    turn 1: Crobat uses Hypnosis, Kangaskhan wakes up and uses Return

    As for Confusion, it is indeed 1 to 4. Again, according to UPC:

    2 to 5 with that counting system is 1 to 4 in the URPG one. Also, I find no source that says you can't snap out of Confusion like it is currently. It seems as though it is past relic, like you said, it is just a predetermined roll.

    In summary... Confusion lasts 1 to 4 turns, and the turn it snaps out is determined by private roll. There is no longer a system in which a 76-100 results in snapping out of Confusion.
     
    Last edited: Jul 22, 2011
  13. KidBeano

    KidBeano CAPS

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    Ah, I see where I was going wrong with the SLP thing. I get it now.

    So, I take it these changes are effective immediately, and are used for all of the battle styles? (DP, BW, etc...)
     
  14. Pidge

    Pidge a

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    If a battle was started before any changes, then it will be reffed like that, because both battlers were under the assumption that sleep lasted 1-4 turns or confusion worked a certain way. However, any battles started after will be played under these newly discovered mechanics. And yes, these mechanics operate the same way in every generation. The differences between BW, DPP, etc. are clearly laid out in the All About Battle thread.
     
  15. Ash K.

    Ash K. ★The Wrath of Hoenn★

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    So, I've been wondering. In GSC, RSE, or DPPt, if I use Beat Up and I haven't sent out all my Pokémon yet, what happens?

    Let's say it's 4v4, I have a KO'd Aggron, an active Houndoom that knows Beat Up, a switched out Arcanine, and an unsent Pokémon. What happens when I use Beat Up? I know Aggron doesn't attack with it, and I know Houndoom and Arcanine do, but does the other Pokémon that is unsent? Also, I was reading Beat Up's info on Bulbapedia and it said it's 5 power + base attack/10. It seems to me like that is the Base stat for Attack, but other people say they think it is the actual stat, but that would make it a lot higher power than would be reasonable. If someone can just clarify Beat Up, especially in GSC/RSE/DPPt.

    Thank you very much.
     
    Last edited: Aug 23, 2011
  16. Synthesis

    Synthesis ._.

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    Basically, you can get an Encore from a move even if it "fails" thanks to Protect. Handy to know ;o

    Battle between Blackthorn and Synthesis started!

    Tier: Wifi OU
    Rule: Unrated

    Synthesis sent out Rotom-W!
    Blackthorn sent out Infernape!
    Blackthorn: you save log too
    Synthesis: ok

    Start of turn 1
    The foe's Infernape used Protect!
    The foe's Infernape protected itself!

    Rotom-W used ThunderShock!
    The foe's Infernape protected itself!

    Start of turn 2
    The foe's Infernape used Encore!
    Rotom-W received an encore!

    Rotom-W used ThunderShock!
    The foe's Infernape lost 23% of its health!

    Start of turn 3
    The foe's Infernape used Calm Mind!
    The foe's Infernape's Sp. Att. rose!
    The foe's Infernape's Sp. Def. rose!

    Rotom-W used ThunderShock!
    The foe's Infernape lost 15% of its health!
     
  17. Nitro

    Nitro puts the NAG in naganadel

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    Alonzo and I checked on PO:

    If a Pokemon uses a contact move on the Substitute of a Pokemon with Iron Barbs, Iron Barbs activates even though only the Substitute was hit.
     
  18. Ash K.

    Ash K. ★The Wrath of Hoenn★

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    I'd still like an answer to this, and I think people have forgotten it's even here.
     
  19. Synthesis

    Synthesis ._.

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    Synthesis sent out Ferroseed!
    WinterVines sent out Sparky! (Jolteon)

    Start of turn 1
    The foe's Sparky used Protect!
    The foe's Sparky protected itself!

    Ferroseed used Protect!
    But it failed!

    Protect also fails on a switch, but works on a stat up or non-damaging move, btw.
     
  20. KidBeano

    KidBeano CAPS

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    I'd kinda hoped that was common knowledge - Protect always fails if it goes last :s