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Keeping the Keldeo Tournament double pay scheme?

Discussion in 'Trainer's Court' started by Fawkes., Aug 16, 2012.

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  1. Fawkes.

    Fawkes. qq

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    Note: please don't make the argument of "you're not a ref, so of course you would want more money". I've thought about this and really think it would encourage more battling, and even if I was a ref I'd still agree with this

    I think everyone would agree that the recent "Keldeo Invasion" tournament was a great success, it really brought URPG out of a slump. but a few of us have already joked that "Now the tournament is over no one will battle xDDDdd", it may be too early to say since the tourney ended yesterday, but this could be a real concern. So I suggest that we keep the double pay scheme permanently, or at least a little longer for a trial run (I think the keldeo tournament is valid as a trial run though).

    Why?

    Because buying TM's and other Mart items was SO much easier, especially for those that don't ref. It was actually possible to keep your Pokemon fresh with TM's without having to be a ref.

    The Point of URPG
    URPG is too focused on the idea that in order to TM your mons and keep up with the best of players, you have to be a ref in order to afford TM's and this attitude is passed on to newer players, We are funnelling players into a being a ref in order to be good. URPG is about Battling and it would be really nice if Battling played more part in the advancement of Newer players, instead of telling them to become a ref or else you wont get far.

    Too Much Effort, For So Little Reward
    I'm too lazy to do all the math, but I'll assume the average price for a TM is 5k (since that is equal to a DC move). In current battle payment scheme in order to reach this amount of money you will have to win 4 4v4s to buy 1 TM, thats on average, some of the better TMs like Earthquake/stone edge/protect/substitute etc. cost more and can even mean having to win 6 4v4's in order to afford the most expensive TM protect. That is a ton of effort in order to buy a single TM. Doubling the payment means halving the number of battles needing to be done (because common sense, right?). The Current payment scheme also means it's an uphill struggle for newer members to fit in skill-wise. While doubling payments won't fix this, it will certainly decrease the gradient of the hill.

    It's been proven to increase activity
    Seriously, Keldeo was a great example, even when the competition for the top 3 prizes were ultimately won early on by SLC/Nitro/Roulette people on the lower end of the spectrum still battled. Why? they obviously couldn't amass enough points to come up from behind, they did it for the money, Me included.


    So what are you guys' thoughts on this? I personally see it as a great way to promote battling and not reffing as an income source.
     
  2. Ash K.

    Ash K. ★The Wrath of Hoenn★

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    If you promote battling over reffing there will be no refs and no battles can happen ;)

    As far as the idea, I think that while it does help activity over a short period, making it permanent might not have as much of an effect because people don't have to do it in a certain time frame. The idea is honorably, but might not work too well. More tournaments with higher pay, that I could agree with.
     
  3. Fawkes.

    Fawkes. qq

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    Reffing will still be the superior income, it just allows battling to be not as useless as it is in regards to development. Which imo is URPGs purpose
     
  4. Mubz

    Mubz Unregistered user

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    Hey if you need money just get a permabasic ;DDDDDD
     
  5. Fawkes.

    Fawkes. qq

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    Exactly, this is p. much the easiest way to earn money as a non-ref, and everyone knows how much it is frowned upon
     
  6. kers

    kers 追放されたバカ

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    I agree with Fawkes. The only reason I got back into URPG is because the keldeo tourney was going on and it'd be easier for me to get the things I needed on mons I had to TM. Outside of keldeo, I had to battle a lot for very few EMs. Refs would still get the most money, and new members will have an easier time getting to the same level as older members making battles between them fairer.
     
  7. Ash K.

    Ash K. ★The Wrath of Hoenn★

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    I still say constant extra pay seems like a bad idea, but having more frequent tournaments would be better.
     
  8. PokeViper

    PokeViper Bitch be trippin' balls!

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    I agree with Ash, more tournys. Unique tournaments. Bracket play is cool but it takes a long time. I also enjoyed this tourny cause it gave me a chance to win. In a bracket tournament, you get paired up with Monbrey/WTP/Roulette in the first round and think "god damn it" In this tournament Even MG who had the most losses came close to winning. I would love to see more unique tournaments with more payouts like this.

    So my question is... Monbrey! Whens the next tourny??? XD
     
  9. Monbrey

    Monbrey Pyromaniac

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    [​IMG]

    First of all, I'm aware that the double payment was a great way to get people interested in the tournament, and yes, it did increase the battling activity. However standard battling payments have already been increased from what they used to be; a standard $1,000/$500 across the board, right up to 6v6. We now have the staggered payment scheme based on the battle size.

    The URPG was in a slump for a while as far as new members went, but things appear to be picking up, and we have a somewhat steady stream of new players. People generally throw battles using a permabasic so the new players tend to earn enough income to get into the game. A large number of the current BMG players joined when the expansion first launched, and we were fortunate enough to start playing amongst a massive influx of new players, giving us a large, even playing field. Although this isn't the case now, we also need to realize that it wouldn't have been the case before the expansion either, for most of PE2K's existence. The current new players have just as many opportunities, if not more, than what the veterans had when they started.

    Although reffing has the potential to earn a very high income, the other professions do also. If you look at the Keldeo wages, and halve them to what standard wages would be, I topped the list with what would have been $70,000, and only three of us earned over a standard $50,000. This would get me 14 TMs, based on your $5,000 average, which honestly isn't much if you spread it across anything more than three Pokemon or so.

    The reason professions pay better than battling isn't so people can choose one or the other. It's so they can do both. I really can't see the harm in contributing to the the URPG if you expect it to contribute to your development as a player. Don't read this as me accusing you of not contributing, just a general statement. If people who don't participate in any professions want money, then they have to actively compete in a lot of the URPG. If you only want to battle, then you'll have to battle a lot. Stories provide a free Pokemon for your writing efforts, and the Park is relatively cheap. If you branch out to those sections, your remaining money can be spent on TM's. I could easily battle in five serious 2v2's in under an hour and earn enough to buy a TM.

    If wages were permanently doubled, all that would produce is a new baseline. It's inflation. While I can appreciate that people want to be on par with the top players in the game, they need to earn the right to be there just as the others did. Put in the effort. As well as this, what is the next tournament going to do with its wages? Tripled, quadrupled? You can't just move the entire baseline of an economy and expect everything to fall perfectly into place.

    Despite everything I've just said, I'm not totally against this idea. What I would suggest is maintaining increased payouts for specific areas where we want to increase battling activity. Given that 6v6's pay a standard of $2,000/$1,000 anyway, I'd be in favour of increasing all Gym battles to a higher payout bracket, so they stand out and become the more highly contested battles that they used to be. Dojo's too, thus allowing the new players access to the increased income.

    As yes, I am currently accepting ideas for the next tournament. Just be prepared for me to shoot them down in flames or tear them to pieces or any of the things I normally do to people's ideas accompanied by a hilarious .GIF of disapproval.
     
    Last edited: Aug 16, 2012
  10. PokeViper

    PokeViper Bitch be trippin' balls!

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    How about a tournament where everyone has to use a Forretress and who ever battles best with it wins the tourny? XD
     
  11. Monbrey

    Monbrey Pyromaniac

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    Neonsands wins that one.
     
  12. Andarene

    Andarene New Member

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    Hey guys,

    I know that I am really new around here and don't know all the logistics, I've only been here for a week, and didn't win any keldo battles. But I've still managed to buy 3 mons, 2 TMs and an item, I think that is a pretty good start.
    This community seems willing to help new players get started by using bad moves to let them win basic battles and with that we get more mons and TMs rather quickly.
    And with the summer gift station open I was gifted 4 mons simply because I asked if anyone wanted to me some in the URPG chat.
    To me the money thing was good to have around for a short time, but I wasn't earning anymore than I would have from battling anyone else in a 3v3 (probably twice in my case :p ).

    As one of the new kids in town, the money seems to work perfectly fine for new people.

    I do like the idea of more frequent Tournaments but at the same time I hope they don't become too frequent and loose all meaning because of that.
     
  13. EmBreon

    EmBreon Senile

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    URPG isn't about battling, it's a widespread forum role-playing game. Battling is certainly the core of it, but there are plenty of people who aren't as interested in it as they are the other sections.

    It should be difficult to fully TM your Pokemon, seeing as that is one of the few on-going goals along with increasing your roster. The people who have a massive amount of TMs (which are usually refs) earned them by putting loads of work into learning to become one, let alone all the reffing they did afterwards. It also should be motivation for people to want to become a ref. The game works on a cycled career system - battles get reffed, stories graded, park runs get 'ranged', because of the people who had the incentive to get the job. Inflating the battling income to speed up the process seems like a lame way to get to your goal faster. :x It will probably decrease the skill standard in the long-run as well, considering what took years for those who are at the highest level now would take future prospects half the time. That means half the experience.

    A big reason the tourney was a success was because Monbrey man-moded it and reffed for everyone and their dog. Seems regularly finding a willing ref is more of an issue than battlers not making enough money. So if anything, reffing wages should be increased. :D

    I think all of the payouts are fine and balanced atm, though. STOP CHANGING THINGS, YOU WHIPPERSNAPPERS. OLD PEOPLE DON'T LIKE CHANGE. *wiggles cane*

    This message was brought to you by

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    Last edited: Aug 16, 2012
  14. Airik

    Airik Member

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    Ok your not going to like this but a pokemon doubles tournament
     
  15. Monbrey

    Monbrey Pyromaniac

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    Good luck finding anyone willing to ref doubles.
     
  16. gmandiddy

    gmandiddy Active Member

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    How about a set weekend where the money gets doubled.
     
  17. Fawkes.

    Fawkes. qq

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    I think many of yous have the wrong idea about my point, it was a way to maintain the activity that keldeo brought, not give newbies a better start etc.

    What makes you think URPG Won't drop back into the slump it was in before If we continue under the same conditions?

    What are we going to do when/if it happens again?

    And the argument about URPG economy is silly, all doubling battle payments will do is put a little more cha-ching in peoples banks. which isn't a problem, the mart won't run out of pokemon/TMs/Items.

    also

    I can't remember, but don't gyms already pay more than standard amounts?
     
  18. KidBeano

    KidBeano CAPS

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    Hi.

    I think the reason we've actually got battles done now is because there have been more passed ref tests. Before, there were barely any tests, because the testers were either offline when you were online, and on the rare occasion you caught them online, it was stupid o'clock either for them or for you. That, or they just couldn't be bothered :3 Because of this, the refs that have developed a "cba to ref anymore" attitude have been replaced with more eager refs. although, y'know, the double pay probably helped

    While I wouldn't be fully happy with the pay being doubled permanently, I do think that maybe we could have it as an annual (MAYBE semi-annual) thing - 2 weeks during the holidays where all pay (possibly barring basics) is doubled. It doesn't have to be a tournament, just something where the event is announced in advance, then set into motion, then officially closed.

    Well, no, that's not the point. If anything, the mart not running out would be one of the contributing factors as to WHY the economy would unstabilise.

    Think about it - if I suddenly found a legal way to create genuine money, and created billions of pounds a second, what's that going to do? It's going to reduce the worth of everything because money is a more common thing. Something that costs £100 now, if I doubled the current amount of money in the economy, would effectively cost £50. The only practical solution to avoid inflation is to change the Mart prices, which effectively makes the pay doubling redundant.

    More money means more powerful mons being bought. Fully-TM'd Blazikens and Dragonites suddenly become worthless because every URPG member and their dog has one (an extreme case, yeah, but just emphasising the point). It disrupts the trading aspect of URPG.
     
  19. Monbrey

    Monbrey Pyromaniac

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    They pay $2000/$1000 regardless of the battle size, equal to that of a standard 6v6.

    This I'd be fine with too I guess. The simple fact is that tournaments of any sort will generally have some sort of higher payout scheme implemented. The advantage of the one I just ran was that it was bracketless, enabling people to battle as often as they could to earn the extra cash. That won't be happening all the time, but if we're going to look at running more SUCCESSFUL tournaments, bracketless seems to be a good option.

    I'm just going to state right now that a permanent doubling of battle payouts isn't going to happen. If you have ideas for events or anything else where doubling would be appropriate, I'll consider it.
     
  20. Fawkes.

    Fawkes. qq

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    Hey while we're relating URPG money to Real life money, lets also decrease the value of urpg money, for every member to join! since every new member adds more money to this "economy".

    Seriously we shouldn't relate URPG money to Real Life money. We have an unlimited amount of URPG money.
     
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