1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If your account is currently registered using an @aol.com, @comcast.net or @verizon.net email address, you should change this to another email address. These providers have been rejecting all emails from @bulbagarden.net email addresses, preventing user registrations, and thread/conversation notifications. If you have been impacted by this issue and are currently having trouble logging into your account, please contact us via the link at the bottom right hand of the forum home, and we'll try to sort things out for you as soon as possible.
  3. Bulbagarden has launched a new public Discord server. Click Here!

Keeping the Keldeo Tournament double pay scheme?

Discussion in 'Trainer's Court' started by Fawkes., Aug 16, 2012.

Thread Status:
Not open for further replies.
  1. Monbrey

    Monbrey Pyromaniac

    Blog Posts:
    0
    Joined:
    Apr 20, 2010
    Messages:
    6,305
    Likes Received:
    450
    And if you give everyone in a game of Monopoly 10 extra $500 notes the game doesn't play the way it's meant to. I know its fake money, but the system is based on and runs under the same principles as a real life economy.

    >unlimited
    >needs to be doubled
     
  2. Taither

    Taither Gangnam Style

    Blog Posts:
    0
    Joined:
    Aug 10, 2011
    Messages:
    438
    Likes Received:
    5
    I think it would just make more sense to set a static price for all battles. None of this tier sillyness, since almost everyone does 3v3/4v4 as it is. I rarely see anyone doing 6v6 unless it's in a gym battle or people personally enjoy 6v6 more. It's more work for the ref, yes, but you can just pay out more to refs for 6v6's.

    Our biggest issue is finding refs, not the payouts for battling. I couldn't even tell you how much of an issue it is to find a ref, at ANY time of day. I know I've had to hold out on gym battles quite a few times due to lack of refs. It isn't even that there is a lack of refs, since I could name at least 10 people on AIM right now that can ref. Will they? Probably not.

    If my opinion matters in the slightest, I think our issue lies in incentives, not exactly the low payouts for battling. Why not host more tournaments? Make things more newbie-friendly, maybe? I have a few ideas I could bounce off Monbreys head sometime when he's available, or whoever is in charge now. For all I know it's some giant yellow and orange monkey named Steve that shits candy.
     
  3. Fawkes.

    Fawkes. qq

    Blog Posts:
    0
    Joined:
    Dec 10, 2010
    Messages:
    1,666
    Likes Received:
    27
    Reducing the amount of battles needed to buy a TM from 4 to 2 isn't the same as giving someone £5000 in a game where £450 is the highest material value.

    This is just a suggestion to maintain the same level activity Keldeo brought. Going back to the same conditions we were in before will only result in the same outcome as before, an activity slump.

    if not this idea, then yeah, pick another less extreme one, thats cool. But please come up with a more permanent solution other than tourneys being held more often.
     
    Last edited: Aug 16, 2012
  4. Sormeki

    Sormeki Sorm

    Blog Posts:
    0
    Joined:
    Apr 21, 2010
    Messages:
    346
    Likes Received:
    0
    Personally I don't see an issue that really needs to be fixed anymore. Activity has increased. If it drops off again it drops off again. I think a lot of the people that came back will likely stay for a while because they enjoy URPG. That is why they came back after all. Eventually some people will go in active again, but few stay away forever. URPG kind of has this magnetic pull and after a while away you want to come back.

    Asside from that, I notice new starter requests here on BMG almost daily. Even if only say one in ten actually stay and do things, that is still about three people a month if you assume a thirty day month and one new person daily like it seems to have been. So any oldies we lose we likely gain in newbies. Not to mention many of us can and have introduced new people to URPG as well. There are four members of URPG here because I introduced them to it. Two of which joined during the BMG expansion like I did and two joined during the slump. Beyond that one of them also introduced a friend. Including myself there is six active members already. Toss in all the refs, graders, rangers, judges, staff member, and plain old other player that are around and we have a decent sized active community that isn't going anywhere.

    The FFA had nearly fifty participants. I think there was close to thirty taking part in the lotteries. And that was with only have a few hours to sign up for them. There are more active people here and most other forum based RPs have. We aren't going to die. Everything is going to be okay. You can stop panicking now.

    Now, on to something helpful. Seasonal tournaments with a theme based on the season. For example maybe some sort of ice themed winter tournament. They could even work something like the Keldeo tournament where in the winner earns a Legend for a short amount of time that fits the season. Kyurem would make a good winter prize for example, or even Regice. Perhaps even do two tournaments. A bracket style one that has perhaps a cash and/or TM prize and a point tournament like the Keldeo one with Pokemon as the prize. Something like first place gets legend and complex, second place gets hard, third place gets medium. For the cash/TM bracket one something like first place gets 10k and four TMs, second place gets 8k and two TMs, and third place gets 5k and one TM.
     
  5. Pidge

    Pidge a

    Blog Posts:
    0
    Joined:
    Mar 24, 2010
    Messages:
    3,932
    Likes Received:
    3
    This is a good idea if you're interested in undermining the work everyone put before it.
     
  6. Fawkes.

    Fawkes. qq

    Blog Posts:
    0
    Joined:
    Dec 10, 2010
    Messages:
    1,666
    Likes Received:
    27
    Ok, I give up, dumb idea
     
  7. Pidge

    Pidge a

    Blog Posts:
    0
    Joined:
    Mar 24, 2010
    Messages:
    3,932
    Likes Received:
    3
    Whether the idea is ultimately rejected or not, people should not hesitate to make suggestions. *pats fawkes on head*
     
  8. Monbrey

    Monbrey Pyromaniac

    Blog Posts:
    0
    Joined:
    Apr 20, 2010
    Messages:
    6,305
    Likes Received:
    450
    I honestly didn't think it was a dumb idea. I tell people when their ideas are dumb. But making it permanent totally removes it's usability as a rewards payment scheme. I'm happy to keep it around and use it more often on events/tournaments/whatever, because it's a really good way to FOCUS the activity. If it becomes a standard people will stop battling once they have all their TM's anyway, which will take half the time.
     
  9. HKim

    HKim Head of the URPG

    Blog Posts:
    1
    Joined:
    Jun 3, 2004
    Messages:
    1,825
    Likes Received:
    102
    Heh, good thoughts all around.

    I certainly agree that while a double reward system might improve things in the short run, it's not likely to change things much in the long term. It'll simply set a new norm in terms of wealth. That being said, I do have to wonder if that might not necessarily be a bad thing. The system was built when there were only 150 Pokemon and a lot fewer TM's and items to purchase. Then again, such a change would require us to modify a lot of the economy pay-scales we already have in place and I don't think that's such a great idea given how Black & White 2 will be released soon. Not to mention such a change would be hard to balance.

    Speaking of BW2, I believe the release will likely draw a lot of activity to the URPG. We know that we're all Pokemon fans and most of us will likely purchase the game. That passion will ultimately transfer over to our small community here. Additionally, the game's release will likely draw an influx of new members to the forums which host us (mainly BMG) and that gives us the opportunity to recruit new members. Ultimately, I feel activity will pick up. It's not like activity is down at any rate. I've been tracking the numbers and we're doing pretty much the same we always have, and strangely enough, always seem to sit at 6 percent of forum activity (for all forums).

    I approve of increased rewards and prizes for fun activities such as tournaments and encourage members to pitch and/or host them. Events are always fun and bring people together in entertaining ways. I think the real fun of Keldeo, as opposed to standard tournaments, is that anyone could participate even if they weren't going to win. There was no elimination and no limit to the number of battles. As such, people took the time to compete with each other. Such a simple system with few restrictions is a good model for success.
     
  10. Monbrey

    Monbrey Pyromaniac

    Blog Posts:
    0
    Joined:
    Apr 20, 2010
    Messages:
    6,305
    Likes Received:
    450
    This is exactly what I hoped to achieve out of running the bracketless system, and it was great to see everyone getting involved. There were something like 267 battles in total between over 50 people, which just goes to show how many active URPGers there are at the moment.
     
  11. PokeViper

    PokeViper Bitch be trippin' balls!

    Blog Posts:
    0
    Joined:
    Jul 21, 2009
    Messages:
    602
    Likes Received:
    0
    Again I applaud Monbrey for a job well done :)
     
  12. DU.ke

    DU.ke URPG's Janitor

    Blog Posts:
    0
    Joined:
    Dec 19, 2010
    Messages:
    32
    Likes Received:
    0
    While I'm obviously oblivious what the event entailed precisely, *where's my cane?*, I did manage to get the gist of it.

    1. Double earnings permanently... kinda defeats the usage of the term double. You cannot double what is going to be the new baseline. So the next event to double earnings actually quadruples it. Makes sense; no.
    2. This ties in with 1; since you earn 2k instead of 1k. This means people will slap on TM Protect on everything they can at a faster pace. Which will force the staff to increase the price of said TM. Bad idea; yes.
    3. Is activity to be used as an excuse to change stuff? Maybe, but it also sets a standard to increase wages every slump we get. And trust me, we'll be getting a lot more slumps. So, what's more important? Getting more people, keeping those you got, or accepting the reduced activity and waiting out the temporary storm. The efficacy is obviously higher in the latter.
    4. Someone said it before... we need refs, graders, rangers, so obviously there's where the money is. That and they put in more work than just battling. We pay you for your effort, not so you can get a brand-spanking awesome TM.

    So, what to do? If I were in charge: I'd accept the slumps; keep the wages set as is; try and regularly have fun events, and most important of all...
    Why so serious? It's a game, have fun, and make sure the officials are willing to accommodate your shenanigans every once in a while without going overboard.
    This'll keep things fresh, interesting, and people still enjoying themselves. It worked in my day, so why wouldn't it now?
     
  13. Monbrey

    Monbrey Pyromaniac

    Blog Posts:
    0
    Joined:
    Apr 20, 2010
    Messages:
    6,305
    Likes Received:
    450
    Everyone: :unworthy::unworthy::unworthy:
     
  14. Neonsands

    Neonsands Iron From Ice

    Blog Posts:
    0
    Joined:
    Apr 20, 2010
    Messages:
    2,855
    Likes Received:
    95
    <333333333
     
  15. Monbrey

    Monbrey Pyromaniac

    Blog Posts:
    0
    Joined:
    Apr 20, 2010
    Messages:
    6,305
    Likes Received:
    450
    [​IMG]

    I'm going to be working on lots of tournaments with increased payment incentives and prizes, but it's never going to be implemented as a permanent baseline.

    Keep an eye out for the events though ;)

    Thread closed.
     
    Last edited: Aug 19, 2012
Thread Status:
Not open for further replies.