1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If your account is currently registered using an @aol.com, @comcast.net or @verizon.net email address, you should change this to another email address. These providers have been rejecting all emails from @bulbagarden.net email addresses, preventing user registrations, and thread/conversation notifications. If you have been impacted by this issue and are currently having trouble logging into your account, please contact us via the link at the bottom right hand of the forum home, and we'll try to sort things out for you as soon as possible.
  3. Bulbagarden has launched a new public Discord server. Click Here!

quick ref test guide + practice

Discussion in 'General' started by Pidge, Nov 7, 2010.

  1. Pidge

    Pidge a

    Blog Posts:
    0
    Joined:
    Mar 24, 2010
    Messages:
    3,932
    Likes Received:
    3
    We need more refs, that is evident. It's hard for some of us to tutor people to ref due to how busy we can be. Therefore, I hope this can help.

    These are kind of listed from most important to least.

    • familiarize yourself with this: http://bmgf.bulbagarden.net/showthread.php?t=56302
    • the Reffing Encyclopedia is nice, but the move, ability, and item information can be lacking; acquire the Smogon search plugin (Reffing Encyclopedia plagiarizes off Smogon anyway), searching for moves and abilities is quick and easy, a wealth of other battle mechanics information can be found here: http://www.smogon.com/dp/articles/
    • time can be important in passing the ref test; familiarize yourself with common moves, most of them are the same thing just a different type/effect: Thunderbolt, Ice Beam, Flamethrower, Surf, Earthquake, Stone Edge, Psychic, Close Combat, Thunder Wave, Toxic, Will-o-wisp, Hidden Power, Taunt, Encore, Agility, Swords Dance, Nasty Plot, Rock Polish, Dragon Dance, Calm Mind, Protect
    • keep the following in mind every turn for both Pokemon and you should be fine for the most part: Status Effects, Ability, Move, Item, Misc. Effect (SeAMIMe), do note that this is not the order those things are resolved
    • make sure to mark any changes in a Pokemon's stats, and any additional effects it has on it
    • always ask for Gender and Ability of a Pokemon and make sure it can actually have that Ability (and Gender I guess)
    • make sure that the Pokemon learns that move, but don't take too long, again, it helps to be familiar with moves, Charizard obviously learns Flamethrower
    • the proper way to handle an illegal move or ability is to tell the ref tester to select a legal one
    • burn status halves a Pokemon's attack
    • critical hits double the damage dealt after all of the following are ignored for the duration of the critical hit: the user's [Special] Attack drops, excluding burn, the target's [Special] Defense gains, including Reflect and Light Screen
    • Leech Seed removes 12.5% from the targeted Pokemon, but adds however much is lost to the user; for example, if you Leech Seed a Blissey, you will get back more health than if you Leech Seed a Shuckle
    • when a faster Pokemon uses Taunt and the other Pokemon uses a move a move that doesn't work under Taunt the same turn, that move will fail; after that, the Taunted Pokemon is unable to SELECT a move that doesn't work under Taunt until Taunt is gone, that means if the Pokemon attempts to choose a move that doesn't work under Taunt, the ref will tell them to use a different move, instead of the Pokemon using the move and then failing
    • Hidden Power can only be 16 of 17 types! which one can it not be?
    • Life Orb does not cause recoil when attacking a Substitute
    • oldest trick in the book: Venusaur doesn't learn Stun Spore

    PRACTICE?!

    This is the part where you can contribute. Make up any battle scenario, and it will be reffed and edited into this post. Specify any items and whether you want a certain something to hit or miss, and whether an effect should happen. Someone else or I will put the reffing in spoilers, so you can practice how to do it, and check yourself.

    All calculations using 'old' calc
    ---

    Bulbasaur, Life Orb, Overgrow, Male
    Charmander, Expert Belt, Blaze, Male

    Bulbasaur 100% (Spe+1)
    Charmander 75.18%

    Bulbasaur: use Leech Seed and hit
    Charmander: use Ember and burn

    Bulbasaur uses Leech Seed. Hits! (roll 90 or lower)
    Charmander uses Ember. Burn! (roll 10 or lower)
    Charmander is sapped by Leech Seed. Bulbasaur regains some health.
    Bulbasaur is hurt by its Burn.

    Bulbasaur 61.56% (Brn) (Spe+1)
    Charmander 62.77% (Leech)
    Roserade, Natural Cure, Male
    Mew, Leftovers, Synchronize, Genderless

    Roserade 100%
    Mew 100% (Leech Seed)

    Roserade uses Stun Spore.
    Mew uses Poison Jab.

    Mew uses Poison Jab. (shouldn't roll for poison)
    Roserade uses Stun Spore. Hits! (roll 75 or lower)(Synchronize happens)
    (no message about Leftovers for Mew is displayed because Mew is at 100%, and Leftovers takes place before Leech Seed in end-of-turn effects)
    Mew is sapped by Leech Seed. Roserade regains some health.

    Roserade 87.65% (Prz)
    Mew 87.62% (Prz)(Leech)
    All secondary effects occur, if possible
    Bibarel, Male, Unaware
    Wigglytuff, Female, Cute Charm

    Bibarel 100% (Def+1)
    Wigglytuff 75% (Sub) (Atk+1) (Def+1)

    Bibarel uses Waterfall
    Wigglytuff uses Wake-Up Slap

    Bibarel uses Waterfall
    Bibarel becomes infatuated by Wigglytuff's Cute Charm (roll 30 or lower)
    The Substitute breaks
    Wigglytuff uses Wake-Up Slap

    Bibarel 80.66% (Infatu) (Def+1)
    Wigglytuff 75% (Atk+1) (Def+1)
    ---



    Post questions about reffing certain things as well, or offer other reffing tips.
     
    Last edited: Nov 13, 2010
  2. Mubz

    Mubz Unregistered user

    Blog Posts:
    0
    Joined:
    Apr 24, 2010
    Messages:
    2,141
    Likes Received:
    2
    So we post a battle scenario that we arent sure of and a ref will post here telling us what is correct?
     
  3. Pidge

    Pidge a

    Blog Posts:
    0
    Joined:
    Mar 24, 2010
    Messages:
    3,932
    Likes Received:
    3
    The purpose is to make up any scenario(s) you want so others can practice reffing it. You can already know how to do it. Let's make a goal of creating a 100. :cheers:
     
  4. KidWithTheGoldenArmaldo

    KidWithTheGoldenArmaldo Trust me, I'm the Doctor.

    Blog Posts:
    0
    Joined:
    May 13, 2010
    Messages:
    907
    Likes Received:
    12
    This is an awesome guide. Thanks a lot!
     
  5. Ataro

    Ataro URPG Official

    Blog Posts:
    0
    Joined:
    Mar 11, 2010
    Messages:
    5,011
    Likes Received:
    114
    Stuff like End of Turn Effects and Move Priority can also be found in the RefPedia, and it saves you the load times or if you don't know which articles it is on Smogon.
     
  6. ~Near

    ~Near New Member

    Blog Posts:
    0
    Joined:
    Mar 10, 2010
    Messages:
    530
    Likes Received:
    0
    I ha end of turn priorities bookmarked and switched comp and lost it. :( Ataroz link <3

    it's a post on smogon btw.=
     
  7. Pidge

    Pidge a

    Blog Posts:
    0
    Joined:
    Mar 24, 2010
    Messages:
    3,932
    Likes Received:
    3
    This link.

    http://www.smogon.com/forums/showpost.php?p=2157593&postcount=21

    Anyway, I think I was too harsh on the Reffing Encyclopedia. It kind of is this thread now that I look at it. However, one day I'm going to rewrite to be kind of more compact, and not have stupid stuff. Like you don't really need to know the two abilities that prevent paralysis. For that, you would reference the ability itself, rather than the status paralysis. Not to mention the formatting is horrendous.
     
  8. Monbrey

    Monbrey Pyromaniac

    Blog Posts:
    0
    Joined:
    Apr 20, 2010
    Messages:
    6,305
    Likes Received:
    450
    That was the problems I had with the Refpedia when I was first learning. Not lack of information, but finding it. I think complaining because something ridiculously technical isnt there really isnt fair on it, becase those situations probably arent common enough to be documented.
     
  9. Kantomasta

    Kantomasta Back to KM

    Blog Posts:
    0
    Joined:
    Mar 27, 2010
    Messages:
    2,329
    Likes Received:
    2
    This i think will be a grewat way to help refs, and pewople that want to become refs. I'll check back. Oh, and does this have anything to do with what i asked you?
     
  10. Thunder410

    Thunder410 New Member

    Blog Posts:
    0
    Joined:
    Dec 1, 2009
    Messages:
    1,572
    Likes Received:
    0
    So there's a shortage of refs, huh? Maybe I really should do those last few questions in the Ref Quiz... /lazy
    Though if I did become a ref, I'd be a forum-only ref. Not sure if that would be worth it...
     
  11. Pidge

    Pidge a

    Blog Posts:
    0
    Joined:
    Mar 24, 2010
    Messages:
    3,932
    Likes Received:
    3
    Nah, this was created before that.

    If nobody wants to make up any crazy complicated battle scenarios, I'll start making them myself. :disgust:
     
  12. LightningFast

    LightningFast The Jewish One

    Blog Posts:
    0
    Joined:
    Apr 15, 2010
    Messages:
    324
    Likes Received:
    0
    I can sum up this thread in 5 words: Oh NOW you tell me!

    With this I might be able to actually PASS the test this time.
     
  13. Ataro

    Ataro URPG Official

    Blog Posts:
    0
    Joined:
    Mar 11, 2010
    Messages:
    5,011
    Likes Received:
    114
    I suppose I can start out with a simple one that I normally use as part of my test.

    I like to do buildup turns, so this was actually a 2 turn scenario which I summarized into one. So ignore how weird it is to have a 100% Leech Seed Pokemon.

    Roserade, Natural Cure, Male
    Mew, Leftovers, Synchronize, Genderless

    Roserade 100%
    Mew 100% (Leech Seed)

    Roserade uses Stun Spore.
    Mew uses Poison Jab.

    Answer:
    Mew uses Poison Jab. (shouldn't roll for poison)
    Roserade uses Stun Spore. Hits! (roll 75 or lower)(Synchronize happens)
    Mew regains some health with Leftovers. (shouldn't regain since Mew is at 100%)
    Mew is sapped by Leech Seed. Roserade regains some health.

    Roserade 87.34% (Par)
    Mew 87.62% (Par)(Leech Seed)
     
  14. Buzzer

    Buzzer New Member

    Blog Posts:
    0
    Joined:
    Oct 21, 2010
    Messages:
    1,533
    Likes Received:
    0
    I have a couple of questions about the ref test, is the format that you ref one 3v3 battle organised by the ref tester, or is it like a series or short scenarios?

    Also about the speed as clearly a ref should be fairly quick. What kind of time frame for say one turn is acceptable, assuming it is around they are around the complexity of the above two.

    Finally can we have more of these scenarios,[I'm having fun practising reffing].
     
  15. Synthesis

    Synthesis ._.

    Blog Posts:
    0
    Joined:
    Aug 29, 2009
    Messages:
    9,133
    Likes Received:
    155
    This is great Pidge. Oh and I have two little random tips I got from Ataro.

    1. Scoring a critical hit DOUBLES the power of the move AND ignores any defensive stat boosts the opponent may have (for that turn only).
    2. Safegaurd allows Yawn to work, but you won't fall asleep while you have Safegaurd up.

    Might come up with a situation later :D
     
  16. Pidge

    Pidge a

    Blog Posts:
    0
    Joined:
    Mar 24, 2010
    Messages:
    3,932
    Likes Received:
    3
    Cool. 8)

    You ref an infinite vs infinite battle. The ref tester usually makes it up as you go along, or has a few things set in mind to test. The test is over when the tester decides he or she can accurately tell if you should pass or fail.

    Rule of thumb is you shouldn't be taking more than 5 minutes a turn, especially not if it is very simple. It's kind of up to the ref tester's discrepancy.

    Yes. More scenarios are planned. Anyone can submit one. Even if it's easy.

    I'm not sure about 2.

    http://www.smogon.com/dp/moves/yawn



    Expect updates soon, or a mod can do it.
     
  17. Synthesis

    Synthesis ._.

    Blog Posts:
    0
    Joined:
    Aug 29, 2009
    Messages:
    9,133
    Likes Received:
    155
    lol, silly me. That shows how much I've learned, huh?

    Got one, Psywave. The base power that is rolled, say 50, is how much HEALTH the opponent uses, not the Base Power of the move. Learned that from a basic battle against a goddamn lucky Spoink. Correct me if I'm wrong though.
     
  18. Pidge

    Pidge a

    Blog Posts:
    0
    Joined:
    Mar 24, 2010
    Messages:
    3,932
    Likes Received:
    3
    http://www.smogon.com/dp/moves/psywave

    Yes, the amount of HP the opponent loses can vary from 50 to 150 in intervals of 10, because in the URPG levels are always 100. It can be thought of as a varying Night Shade or Seismic Toss. I don't see how 50 is lucky, though, since that is the lowest amount that can occur. Also, base power and damage are NOT synonymous. Keep this in mind when reading the effects of items, abilities, and moves.
     
    Last edited: Nov 10, 2010
  19. Synthesis

    Synthesis ._.

    Blog Posts:
    0
    Joined:
    Aug 29, 2009
    Messages:
    9,133
    Likes Received:
    155
    50 was an example. 130-150 three or four times is lucky.
     
  20. ChemGeek

    ChemGeek I like chemistry. ಠ_ಠ

    Blog Posts:
    0
    Joined:
    Sep 17, 2010
    Messages:
    110
    Likes Received:
    0
    When I am practicing for reffing, I prefer to use Bulbapedia, because I can look up a move and have it in front of me within seconds. Also, I can have two tabs designated for each Pokemon, that way I can take two seconds to look up and see if a mon has that move or not. Any thoughts?