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URPG Risk (with more ideas)

Discussion in 'General' started by iReign, May 13, 2011.

Voter count: 53
?

Is this too risky?

  1. Yes

    15.1%
  2. No

    26.4%
  3. Velociraptor

    58.5%
  1. iReign

    iReign golden golfin goblin

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    Marth did a test run of this some time ago, and it finished (I believe) and never really materialized into anything more. I wanted to possibly revive and revamp it and make it a permanent fixture in the URPG.

    Neo Risk

    I think it would be good to move on with Marth's general framework, however I propose some changes:

    URPG Draft
    This would basically be a draft to make sure one team is not overpowered (see: Team Narwhal). There would be several team captains who would pick different battlers that could be organized (into tiers perhaps: better battlers being Tier 1, bad battlers being Tier 3). A team must have at least X number of battlers on a team, and no more than X amount of those battlers may be Tier 1 battlers.

    Quarterly
    Because there really isn't a definite end to Risk, I was thinking that URPG Risk could be scored by who's ahead in territories at the end of four month periods. At the end of four months, the team who is ahead will receive prizes.

    Please share input on these ideas, as well as changes you'd like to see.

    ~~~

    Teams
    Team Captains will apply and [insert exact number here] who are the most sound battlers will be chosen. Next, those who are willing to participate (aside from the team captains), will sign up. The organizers of Risk (if you're interested PM or IM me) will go through and pick fair, balanced teams. Then Team Captains will pick names, and mottoes.

    Map
    Five continents will be used, each continent having a number of cities:
    Each continent has 4 types of cities:
    -Regular cities: Nothing special about them.
    -Port Cities: May communicate directly with any other port city in the same continent.
    -Major Port: May communicate with any other major port. These are: Vermillion City, Olivine City, Slateport City, and Sunnyshore City.
    -Railroad City: They connect cities in this fashion:
    Saffron to Goldenrod, Goldenrod to Rustboro, Rustboro to Jublife, and Jublife to Nimbasa, Nimbasa to Saffron.
    -HQ: Losing your HQ means losing the game.
    -Each time an attack is succesful against your HQ's, it loses one point of life.
    -Once it loses all five life points, your HQ is destroyed, and your team disbanded. Disbanded territories become NEUTRAL. Members of disbanded teams and captains all go back into a waiting pool where they will be eventually divided into different teams.
    To regain HQ life points, do one of the following:
    -Spend 5 turns with one member repairing it, 3 turns with 2 members, and 1 turn with all members.

    Flow of War
    The game starts with each team selecting a regular city as their HQ. This means that the HQ city cannot be a Port City, or a Railroad City.
    Each team member is then considered to be at HQ city @ Turn 0.
    Each turn consists of 3 phases:
    - Set up phase --> In which the team leader, or a designated team member, sends instructions privately to the War Master regarding the movement and/or attack order for each member of the team. This should take no more than two days.
    - Battle phase --> In which battles take place. This should take no more than one week. Any battles not completed will be voided.
    - End of turn phase --> In which results are processed, the maps updated, and the study of terrain of nearby cities takes place. This should take 1-2 days at most.
    This process repeats until there is a winner.

    Set-Up
    -In the set-up phase, movement of any team member is allowed thorought the team's empire.
    For example, if Harry is @ Viridian Forest at end of turn, he may move all the way to Cerulean City as long as his team has both territories connected somehow. Once Harry moves to Cerulean City, he will remain there until the end of turn phase, and will be able to defend it from incoming attacks.
    -However, if you choose to move between continents, your movement stops at the railroad city or port of the arriving continent. Thus if Harry wants to go to Johto thorough the railroad, he will end his movement in Goldenrod city.
    -In the set-up phase, attack orders can be given to a team member who was in a territory next to the target at the end of turn. Therefore, since Harry was @ Viridian Forest at end of turn, he would be able to attack Viridian City if it's not part of his territory already, or Diglett's cave. But Harry would not be able to attack Mt. Moon, since he was not in a territory next to it at the end of turn phase.
    -However, you can not attack a territory you attacked unsuccessfully on the previous turn. For example, if Harry attacked Viridian City on the last turn, and failed, he won’t be able to do so in the next turn, even if he was next to the target in the set-up phase.
    -Multiple attackers and defenders can be placed in a single territory.

    Battle
    -In the battle phase, a team will challenge a defending team over a territory, as long as the attacking team ordered an attack by one of its members on the set-up phase. Whoever was placed by the defending team in the defending territory will be forced to fight. However, if the defending team did NOT place any members on the challenged territory, it is automatically lost.
    -You compete for neutral territories if members of two or more teams are sent to the same neutral location. Rules for competing for neutral territories are 3 vs 3, Revo, helds optional, all clauses on. For held items to be allowed, both players must want them. If one of them doesn't, they are not used.
    -Rules for attacking/defending battles (one member ifsalready stationed in a location and another team sends a member to that location) can be modified by the defending team. The rules that can only be modified are:
    -Number of Pokémon (3 or 4)
    -Held items (on or off)
    -Weather (Sunny, Rain, Normal, Sandstorm, Hail)
    -In the case of multiple attackers and/or defenders, each one is given a priority, and a series of fights occur until one team prevails.
    Example: Harry and Marth were ordered to defend Viridian Forest from an attack from Team Alpha's Viridan City. Mike was designated to be the attacker. Marth has a priority of one, so Mike must fight Mike first, then if he wins, Harry, who has priority 2.
    If Marth wins, Mike loses the challenge, and retreats to Viridian City, unable to attack on the next turn.
    If Mike wins, he still must defeat Harry. If Harry wins here, Mike retreats to Viridian City, unable to attack on the next turn, and both Marth and Harry remain in Viridian Forest. If Mike wins yet again, he gains the territory, and Marth and Harry are forced to retreat a nearby territory. The same rules apply to multiple attackers - either all retreat or all stay in the territory.
    -In the case that a city is severed of the other territories, any member who was inside it will remain there until it is re-connected, or the territory lost. If the territory is lost, the member is force back to HQ.
    -If two teams contest for a neutral territory, the winner gets the territory, but the loser can not attack the same territory on the next turn.
    -If a city with two or more nearby territories is held by a team, and that team attacks territory 1 without leaving members to defend, the city is considered un-defended, and thus may be lost by an incoming attack from another location.
    Example: Team Aqua holds Rock Tunnel, and wants to attack Cerulean City, which is neutral. Only Marth is attacking Cerulean City, though. He gets Cerulean city since it was undefended. However, Team Magma attacked from Lavander Town. Since Marth was out of town during the attack, Rock Tunnel was lost.
    -If there is a mutual attack between two teams, the winner gets the territory, and the loser is forced to retreat to a nearby territory. The losers can not counter-attack on the next turn. However, if the lost territory had defending members, those are forced to retreat to a nearby territory too, yet they are capable of attacking on the next turn.

    ***2 on 1!***
    If two or more teams attack a third team, the defending team must defend against both attackers at the same time. The ensuing battle is a FFA, in which:
    a) The defending team uses a number of Pokémon equal to the number of attacking members from both teams. If more than 1 defender is used, they may divide the number of Pokémon each will use as they see fit. If there are more defenders than attackers, each defender will mean one extra Pokémon in the FFA.
    b) The attacking members use one Pokémon each.
    c) The resulting battle would be a FFA in which the defending Pokémon fight the attacking Pokémon. However, the attacking Pokémon may attack the other party if they wish to do so, since the team that remains alive at the end of the FFA is considered the victor.
    Example: Harry Kim and Marth are defending Seafoam Islands. However, Mike attacks from Pallet Town, while Crazy and Hus attack from Vermililon City.
    Thus, Mike uses Infernape, Crazy uses Electrode, and Husnain uses Aerodactyl. 3 Pokémon in total.
    Harry and Marth must use 3 Pokémon to oppose the enemy. Marth decides to use Swampert and Salamence, while Harry uses Starmie.
    The battle is then Starmie & Swampert & Salamence vs. Infernape and Electrode & Aerodactyl. Marth and Harry were losing the fight, until Electrode decided to kill Infernape before it attacked. That allowed Marth and Harry to win the fight, and retain the territory. Had Electrode not betrayed Infernape, it would have KO'd Swampert, and in the end, Electrode & Aerodactyl would have prevailed.
     
    Last edited: Jul 11, 2011
  2. Rocket Queen

    Rocket Queen Clear skies, full hearts, can't lose. Social Media Coordinator

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    Re: URPG Risk

    I know I'm not actually URPG staff, but this sounds like an awesome idea and I'd be willing to help implement it.
     
  3. Feng

    Feng The Antithesis of Fun

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    Re: URPG Risk

    -___________- welllll.....

    Looks fun, needs setup!

    LET'S GET THIS STARTED! (takes AS's pants)
     
  4. Pman

    Pman Insane Particle Collider

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    Re: URPG Risk

    I'm up for it
     
  5. Fawkes.

    Fawkes. qq

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    Re: URPG Risk

    This looks quite cool actually alot of organization but manageable
     
  6. Alaskapigeon

    Alaskapigeon The Hyacinth Girl

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    Re: URPG Risk

    Let's paaaartay
     
  7. ChainReaction01

    ChainReaction01 Angry about Outer Heavens

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    Re: URPG Risk

    This looks really fun, if a bit big-scale. I love grand strategic and tactical things like this. Here's hoping this goes somewhere.

    The only potential issue I can see is you know Xali, Pidge, TE, Ataro, and ST are gunna end up on the same team and just swamp everyone else. Aside from that, huge potential.
     
  8. Sgt.Pepper's

    Sgt.Pepper's Lonely Hearts Club Band

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    Re: URPG Risk

    Sounds good. But one of the poll choices should have been all are cocks.
     
  9. Corsair Banditos

    Corsair Banditos Schizophrenic Supergenius

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    Re: URPG Risk

    Yes
    Hell yes
    Hell frigging yes
    I like this idea

    Also: hi not dead just computerless
    would one NEED aim to participate or will I have to wait till I "fix" my laptop
     
  10. Neonsands

    Neonsands Iron From Ice

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    Re: URPG Risk

    I wanna do this, yo
     
  11. Dinobot

    Dinobot Leader of the Autobots

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    Re: URPG Risk

    This is something I'd like to see again.
     
  12. Pidge

    Pidge a

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    Re: URPG Risk

    cool :banana:

    it is

    @The Jr. Trainer@Volcanflame@Rohypnol@Pidge@SiberianTiger@We Taste Pies...@Nyurgh@Team Evolution@Fossil Fusion@Feng@Stinky@RUSTYREFBOT@iReign
     
    Last edited: Jun 1, 2011
  13. Fabled

    Fabled Not that masterful

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    Re: URPG Risk

    This looks really interesting, I'd be willing to give this a shot.
     
  14. eternus_situs

    eternus_situs New Member

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    Re: URPG Risk

    count me in if i could. But i might need someone more experienced with this type of thing to give me a hand whilst playing :)
     
  15. iReign

    iReign golden golfin goblin

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    Re: URPG Risk

    Thanks for all of the positive reactions and everything. But as we try to work out the process, I have to ask:

    Should teams be randomized? Or should the URPG Draft take place?

    Keep in mind: The URPG Draft could be potentially demoralizing as people would be organized into tiers based on battling skills. If you were placed into a tier where you didn't think you belonged, would you try as hard?
     
  16. Fawkes.

    Fawkes. qq

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    Re: URPG Risk

    Do it randomized
     
  17. GliscorMan

    GliscorMan URPG!

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    Re: URPG Risk

    OMG. I absolutely love this idea. I love risk...
     
  18. ChainReaction01

    ChainReaction01 Angry about Outer Heavens

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    Re: URPG Risk

    That's a really hard issue to address. On the one hand, you risk insulting people and putting them off the game early on, but on the other hand if you let all the pros be together it'll basically be a scrabble for second or third place, and that isn't fun at all.

    One option is you have people battle each other to determine their level, that way no one can be offended, but that would take an awful long time to set up, and by the time it's done people will probably have improved slightly or obtained better Pokemon or EMed their old ones or something and then would feel cheated. Another possible option is some sort of situational test, that'd be a quicker but rougher way to gauge skill levels.

    Despite all the problems that come with ranking people, I think it kind of needs to be done for balance and fair gameplay reasons. If you just let teams run wild and pick whoever they want, then you'll end up with one or two teams dominating, putting all the others off, and that'll be more harmful to the game than a few people dropping out cos they don't like the bracket they're in.
     
  19. Mubz

    Mubz Unregistered user

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    Re: URPG Risk

    One way of keeping away of offending people is by having a set rule to decide tiers as opposed to them being decided by opinion. For example, if you have more than 20 Gym Badges, you are tier 1. If you have more than 10 Gym Badges, you are tier 2, and everyone else fits into Tier 3.

    Im not sure if this would actually work as im not sure if those actual numbers would be OK, but the idea itself would work i think.
     
  20. Buzzer

    Buzzer New Member

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    Re: URPG Risk

    Eh some people don't challenge other peoples gyms out of laziness doesn't mean they aren't good battlers.