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URPG Dungeons

Discussion in 'Trainer's Court' started by HKim, Oct 4, 2011.

  1. HKim

    HKim Head of the URPG

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    One of the main components of MMO's these days have been instanced adventures. Normally, a group of heroes would join together to combat a series of foes with a variety of mechanics. This isn't a new concept, and one that has been repeated in RPG's throughout time.

    Even in Pokemon, you see this idea. You train a team of Pokemon to defeat various rivals, enemy team members, and gym leaders during the game. Each opponent, carries a different Pokemon and utilizes different moves. It is your hope that your strategy is better than theirs.

    I think it might be interesting to take a twist on this concept and introduce MMO dungeons to the URPG. Have the URPGers form groups ranging form 3 to 5 people and tackle a series of combats in order to gain various rewards and treasures.

    These fights would vary depending on what we might put together. Obviously I defer to the members of the URPG who are more familiar with Pokemon fight mechanics than myself, but I can imagine us being a bit creative with some of the fights.

    For instance, members don't necessarily need to fight other Pokemon, but perhaps a giant abomination (named Tom) with a unique list of moves and abilities. He could have 5000 hit points so that it's not so easy for the team of URPGers to take him down.

    Then perhaps this would be followed by another encounter with mthree enemies with different abilities and stats. URPGers wouldn't have a chance to heal their Pokemon, forcing them to consider different tactics and combos in order to ensure they reach (and defeat) the final fight.

    In many ways, these are similar to the Missions run by the National Park, though more focused on URPG Battling and less on Roleplaying. There are merits to both, certainly, and I think this idea would work well with the current system and group of players who are always looking for something creative to do.

    What do you think?
     
  2. Nitro

    Nitro puts the NAG in naganadel

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    A creative idea, but to me it seems to stray away from Pokemon too much. It seems as though you are trying to mix Pokemon and something like Runescape. I'd have to give it a thumbs down.
     
  3. ChainReaction01

    ChainReaction01 Angry about Outer Heavens

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    I like the idea in theory, and if you're aiming for something like a D&D instance the battle itself could run using the Mission mechanics I designed. However, if that endeavor has taught us anything, it's that most URPG members don't stay reliably active for a long period of time >_>

    If the activity issue can be solved somehow, and we can get a bit more information on how exactly you want these fights to go down, then I think this could really go somewhere, perhaps as a subdivision of the Park or as a yearly event or something.
     
  4. Sequentio

    Sequentio Awesome Opossum

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    I like the idea, Harry.

    It's reminiscent of Pokemon: Mystery Dungeon, where a team teams up to defeat a larger enemy. Though, I'd assume the enemy to be a Pokemon, rather than some creature named Tom. It could be random Legendaries, depending on the dungeon, and still have X000 HP. Perhaps, like PMD, each URPGer would pick one Pokemon and enter it/join a team of other mon.

    With fine tuning and more details, it could certainly be an idea put into practice. :)
     
  5. HKim

    HKim Head of the URPG

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    It might be a good idea to try and focus this towards an AIM-style time limit, similar to Gym and Elite Battles. That way, we don't have to worry about people not staying active over a long period of time as Chain mentioned.

    I like your idea Seq. I haven't played much of Mystery Dungeon, but it sounds like utilizing some of those elements would certainly work well here.
     
  6. Fawkes.

    Fawkes. qq

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    Dat troublesome Tom!!
     
  7. MaverickKaiser

    MaverickKaiser 追放されたバカ

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    I call being Trogdor
     
  8. ChemGeek

    ChemGeek I like chemistry. ಠ_ಠ

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    I like the idea as far as Pokemon mystery Dungeon is concerned. If this thing takes off, I could see it being an entire section of the URPG. Better than contests anyway, >.> <.< wat?

    anyway, if we create a new job like Dungeon Master, then it could work quite well.

    I call being a Dungeon Master!
     
  9. Synthesis

    Synthesis ._.

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    I like the idea a lot and think a lot of the mechanics from the Misson RPs could be out to play here as they're similar. I'd be willing to help definitely, especially if it's Mystery Dungeon related <3

    @ChainReaction01, @WinterVines and @Bumblebee would be a great asset to making this work, jussayin'
     
  10. KidBeano

    KidBeano CAPS

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    This "Tom" should be able to change abilities every couple of turns or something, to promote strategies instead of "lulz I'll Sleep him and you guys pummel him". Kinda like how some MMORPG bosses adapt as they lose health, to make the challenge harder.

    I like the idea, though, although 5000 seems a tiny bit low, when Pokemon are capable of dealing ~200 damage with a good move. 1000 damage a turn means a 5-turn battle, which is no fun at all. So, maybe 10000? Give or take?
     
  11. Synthesis

    Synthesis ._.

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    Couldn't a giant Pokemon work better? Or even an irate Legendary works if we wanna be cliché. 10,000 would be a good round figure for a standard "boss"

    Actually looking forward to this, if it happens :T

    Besides in Pokemon there's means of dealing with Sleep such as Abilities, Vital Spirit and Insomnia come to mind, or items like Lum Berrys, Awakenings, etc.
     
  12. Sequentio

    Sequentio Awesome Opossum

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    ^ This is sorta what I was suggesting.
    And if people want to make it fast and AIM oriented, then it could be run like the current Halloween Event, only in groups in an AIM Chat with 3/4 players and a "Dungeon Master". The encounters could be rolled and the final boss could be different every X floors, somewhat like PMD.
     
  13. Synthesis

    Synthesis ._.

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    Yeah, that'd be really cool. I hope monster houses are included because they were really cool and difficult when you weren't always prepared. Also, I like rolling encounters as it could work easily from the Park Map Pokemon rarities and location, etc.

    Biggest issue is preventing inactivity. All these kinda things work well on paper, not neccesarily in action.
     
  14. Sequentio

    Sequentio Awesome Opossum

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    Oh God, dem monster houses!
    Especially when you were on like, floor 70+ and hit one. ARGH!

    Inactivity might be countered with scheduled times?
    I mean, once a team is formed, perhaps whatever DM picks them up can make a time? I don't know how well that'd work, but it's only a suggestion.
     
  15. Synthesis

    Synthesis ._.

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    Yes! They were so horrible in the original PMD. Even worse than that was when you were in Lugia's level with 99 floors and Politoed start appearing from the 50th floor or so right through the end. All they had to do was be in the same room as you and Perish Song and you had like quite a high chance of fainting and having to restart after three steps which was so broken. Happened to me at least twice D:

    Yeah, but it might take a while to do these, especially at first. It'd depend on whether it's one floor or specific floors or like a maze. A lot of different variables and the time taken would depend on the skills and speed of people sending. It could take up to an hour or two at times, I'd say. Maybe if you got payed based on % complete if you perished or had to drop out? And then say a bonus for completing it. I'm assuming completion prizes would be a sum of money and an item or something?
     
  16. Sequentio

    Sequentio Awesome Opossum

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    Augh. I remember those Politoeds! I used to carry about 20 Revive Seeds just because of them. D:<

    I'd assume, for the sake of being easier, it wouldn't be a maze of sorts. That would take too much time - though, if it were like a mini Park run, the maze could be saved/progress saved and continue it another time. I'd be neat to have it be X floors, but that would take a lot of work and effort. Prizes could be based on X floors. For example, if you get to the 10th floor, you get Y prize. If you get to the 30th floor, you get Z prize. But, if you die on Floor 20, you only get Y prize. /speculation
     
  17. Synthesis

    Synthesis ._.

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    Reviver seeds were so hard to come by though

    Yeah, there are some programs that randomly create mazes of sorts so it mightn't be so difficult. I think it might work better if there aren't so many floors for fear of boring people to death, baha. It'd be pretty cool to have like a shop where you can buy supplies or heal up or something, like the Kecleon shops. I really hope these won't have some really cheesy plot like a Pokemon is taking over the world or something XD
     
  18. Dinobot

    Dinobot Leader of the Autobots

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    lol, or steal. I would always rob the Kecleon shops in the dungeons.
     
  19. Sequentio

    Sequentio Awesome Opossum

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    WAT. Is a Pokemon being evil and taking over the world NOT a good plot? They've used it for more than TEN YEARS.
    lol j/k
    If too many things are added in though (like shops, etc) it'll become pretty similar to the National Park. Maybe just every floor (except for Prize floors), a dice is rolled. 1 - 10 you get healed. 10 - 20, Reviver Seed or something. /suggestion


    Would you do it with the Item Orb right before the stairs to the next floor? xD
     
  20. Dinobot

    Dinobot Leader of the Autobots

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    Sometimes yeah when I was rushing it xD, Trawl Orb was handy for this. Usually though, I used Charizard and Heat Wave with the One Room Orb and 2HKO'd them and sometimes the Pass Scarf for when they got too close.