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Change of Pokémon Nature Upon Evolution

Discussion in 'Trainer's Court' started by Albino Cheesemonkey, Apr 16, 2013.

  1. ChainReaction01

    ChainReaction01 Angry about Outer Heavens

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    Let's keep this discussion for another thread, this thread's topic is changing Pokemon natures upon evolution.

    Proto is 100% right, there is literally no bonus for using NFEs, which is why I immediately shot anything regarding them down.

    WTP, I'm on my phone so I CBF doing a fancy thing. I didn't give my opinion initially because I could see both sides of the argument and I wanted to allow myself to be swayed by the arguments given in this thread.
     
  2. Ataro

    Ataro URPG Official

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    As someone who holds a profession in all sections (bar Art Gallery) (read: no life), I can safely say that natures do matter in the Park. I don't know about other Rangers, but I make it a point to incorporate a Pokemon's randomly rolled nature into a RP post (and I think it should be made compulsory if not). It affects the moves that it makes, and how the trainer treats it. Many times though, I find myself doing the exact same thing with two different natures. To sum up my point, I think that natures are an important part of the National Park. But do I think they have made enough of an impact/presence that they should have? No. I think Natures should be further elaborated and differentiated from one another. Looking at the list currently, most natures are kind of similar and they don't have much of a distinction from one another. While it is possible to RP around a Pokemon's nature, it should be considered moderately difficult to do so and it should only be possible for someone that has good quality posts.

    On the topic of Park being easy, I see it more as a luck thing. Getting Pokemon via PokeMart requires hard work of grinding in battles or reffing just to earn money, while getting Pokemon via writing stories makes you sit in a chair and type out tens of thousands of characters. Park combines effort and luck, which I still frown upon sometimes. There are the occasional times where the quality of the trainer's RP just doesn't cut it, and yet he manages to escape from a Pokemon or even worst, capture a Pokemon, just because he has a high or low roll respectively. It happens only occasionally for captures though, so it's not really a kind of issue as well. And no one said that Park needs to be hard. Like Stories, Park aren't hard. It simply depends on the person doing it, and their Grader/Ranger. If you get a novice Ranger, chances are you are going to have an easy time. If you get an experienced one, you are going to have more of a difficult time since he/she is clearly experienced and is thus much more competent in adjusting damage values (which mainly defines how "easy" a Pokemon is to be captured) when compared to a novice Ranger.
     
  3. Albino Cheesemonkey

    Albino Cheesemonkey Gouda Gorilla

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    Let me try to articulate this from a different angle:
    The thing that I am having the most trouble reconciling is the fact that a pokémon (if the Ranger is duly enforcing natures) can change its "personality" through RP, but never can it change the way it battles. Introducing Aprijuice would be one way to change this, but it is certainly not a way to do it through RP.

    The proposal was not to make the park get easier as your pokémon evolve, as demonstrated by a few of the possible role-play aspects I had presented. It was about being able to change the way your pokémon battles based on its experiences as a younger pokémon, which, again you currently can't do. (again, if the Ranger is duly enforcing natures).

    I will make an admittance, however: This proposal came about because my basic misunderstanding of what the National Park was for. I had thought that it was a place to bring your beloved URPG specific pokémon to role-play with them in an already well established, and well guided setting. Then I found out that you could catch pokémon in it, and I thought: "Yeah that is pretty nice, I guess it makes sense, but that isn't what I wanted to go in for." I've now been informed from multiple sources that this is an extreme minority view, possibly held only by me.

    EDIT: I didn't think I emphasized my point well enough in the first go so here is an edit.

    At the heart of the proposal is the purpose to open up some more options for RP, while keeping the restrictions that make the National Park different, and great for it. The proposal was one to add depth to the possibilities within the National Park, by opening up evolution-specific role-playing.

    Again, this was made under the assumption that the park was for primarily for RP, with catching pokémon being a small perk for ones who put forth good effort shown in quality posts.
     
    Last edited: Apr 17, 2013
  4. GliscorMan

    GliscorMan URPG!

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    Alb, I wish everyone thought like you did. If they did, then we'd still be able to fast-battle Basics.

    Anyways, I feel that this subject has been settled.
     
  5. EmBreon

    EmBreon Senile

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    +1 for Cheddar Chimp being the best new member since Princess Crow. Stick around, dude, we could use your rationality. But I have to warn you, things get weird around here.
     
  6. AmericanTreeFrog

    AmericanTreeFrog I eat Frogs

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    As a Ranger, I never put much stock into Natures, I paid them heed, but they were a major factor to me. I don't see the harm in allowing them to change either through the new guy's idea or Winter's.​
     
  7. ChainReaction01

    ChainReaction01 Angry about Outer Heavens

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    Unfortunately, we have tried systems that put focus on roleplaying as opposed to rewards, most notably the Ultra RPs (or whatever they were called), and they all failed. Most URPGers aren't actually here for the roleplay, they're here for the battling system. Because of this, the idea of a pure roleplaying section with few cross-section rewards just isn't interesting to them, which is perfectly understandable. That said, the Park is always looking to improve, especially regarding roleplay and anime accuracy (as opposed to game accuracy). We regularly run events, and some of these events run along a plot as opposed to being a simple list of Pokemon encounters - perhaps these would interest you more.

    For now however, let me ask you, keeping in mind that Nature only affects battle style and not necessarily personality - would adding the Aprijuice item to the Park Mart seem an acceptable solution to you?

    I'd also like to invite you to take a look at the Park Encyclopedia and consider becoming a Ranger - URPG systems are so much easier to change from the inside ;)
     
  8. Dinobot

    Dinobot Leader of the Autobots

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    Honestly, I think they should be able to change it whenever they want (before a run). It doesn't seem like that big of a deal to me. This is supposed to be fun, so letting me RP with whatever nature I want whenever I want seems good to me. I don't see how changing my nature when I want affects anything as long as you stick with it for that run.

    Or, you can do what Nitro said and just remove them entirely.
     
  9. Albino Cheesemonkey

    Albino Cheesemonkey Gouda Gorilla

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    As long as it would not alienate anybody who had gotten Aprijuice in a hard-won event, making it somehow accessible to those who want it, but just out of reach of abuse would be an effective compromise that I could support.
     
  10. We Taste Pies...

    We Taste Pies... pikachu in a highchair

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    Thank you.
     
  11. Akinai

    Akinai (See what? Hear what?)

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    As mentioned multiple times before in the thread, Natures play a large role in the Park. When utilized correctly by both Trainer and Ranger, the Pokemon's personality can completely change the flow of a battle. As for being able to set Natures at the start of a run, I am extremely opposed to this. Doing so would remove a lot of the challenge factor, and some of the trickier Natures (Adamant, Quirky, Naughty) would almost never be seen. If the Park is still too easy for people, either the Ranger is not putting a unique spin on things or the Trainer is simply doing quite well.

    All in all, I'm fine with adding Aprijuice to change Natures since Apricorns are already fairly hard to get, but that's it.