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A Possible New Kind of Battle

Discussion in 'Trainer's Court' started by FlammenWarfare, Feb 28, 2011.

  1. FlammenWarfare

    FlammenWarfare Werfin Flammen

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    Well, I was kind of bored today, and after playing Zombies on Black Ops, I was thinking. What if the URPG had a sort of "Wave" or round type battle? Here's how I thought it would work. I call it Pokemon Horde (tentative title).

    The challenger chooses three (3) Pokemon to use. Every round, a ref will roll a random Pokemon, or have a preset finite list, that the challenger will fight. There is a a third party who will control the Wave Pokemon. Also, and this is up to the public, the round's Pokemon would go like this:
    Waves 1-4=Basics
    Waves 5-9(or 10, depending on your guys' opinion)=Second Stage/Non Evolving
    Waves 10, 20, 30, etc.=Random Legendary Boss
    Wave 11 onwards=Fully Evolved/Non Evolving
    If a preset list is used, it would go up to wherever the list ends, then it is up to the players if they would like to continue with a reset. ex. Preset list ends at Wave 20, Wave 21 would just repeat the list, starting with the Pokemon at Wave 1. Preset lists could bend the rules, such as having Shiftry as the first Wave, Groudon as the second Wave and so on.

    After you defeat a Pokemon, you have completed that Wave. Your Pokemon's health does NOT reset. Instead, there are two ways to restore HP:
    a) Using a health recovering move, like Roost, before or during a Wave. Each move can only be used a maximum of 3 times for the duration of the Pokemon Horde.
    b) Every 5 Waves the ref rolls a 4 sided dice.
    1=One Pokemon receives a 50% HP recovery.
    2=Two Pokemon receive a 50% HP recovery.
    3=All Pokemon receive a 50% HP recovery.
    4=None of your Pokemon receive a recovery.

    Also, any stat increase will reset after 3 Waves, starting with (and including) the Wave you first used a stat increasing move. This includes if the Wave Pokemon used an attack such as Swagger. This is done to prevent an easy sweep for the Pokemon Horde. This does not apply to Substitutes, which will stay with a Pokemon until they are broken, regardless of the changing of Waves.

    Certain status ailments will be healed after the Wave it was obtained.
    Burn, Paralyze, Confusion, Poison and Toxic will be healed.
    Sleep and Frozen will not be healed.

    Concerning payments, the challenger would receive $100 for every Wave completed, with a max of (possibly?) $2,000. This does NOT mean the Waves end at Wave 20, only the payments stop increasing.
    The ref would receive whatever the challenger earned plus $500 or $1,000, which ever seems most fair to you, the public.
    The third party, the one who is controlling the Pokemon Horde, would either receive a simple $1,500 or receive (500 + (100 x (20 - #))) with #=the number of Waves completed. -credit to Sec for thinking of this. This is up to the community as a whole as well.

    There's a few things that I can't decide on, and really require someone in charge to decide, such as payments. Other things will, like I said, depend on what the community wants. Do you guys want boss battles every 10th round? Or just a regular round?

    And this is all I have for now.
     
    Last edited: Feb 28, 2011
  2. Legendary Master

    Legendary Master SPAAACE!

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    What about Ems? It seems like a good idea to have the wave pokemon get more and better EMs as the waves go on, to add a sort of challenge for going farther. Other than that, it seems like a great idea.
     
  3. derian

    derian New Member

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    What if the further you got, your opponents began to start out with stat gains?

    Like maybe starting at wave 3 or 4, they'd get +1 to a random stat? then every couple waves after that they'd get another +1 to another stat, etc.

    Also, there could maybe be a leaderboard? Like if you have the highest streak at the end of a month you get money.

    Also, considering how long this could take, you could break it up into multiple "sessions" and it wouldn't always have to be the same ref/3rd party.

    Say you get 5 waves done with one person and they have to go, you can "save your progress" and pick it up with other people, where the ref would log the current progress so anyone could pick it up. The ref/battler would get money according to what they did.
     
  4. Buzzer

    Buzzer New Member

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    The main problem with this, that I see, is who decides who gets to be a third party controller. I foresee issues of balance with this as if say one person gets Pidge, (For example) as the third party and if another gets someone that is still relatively new and useless, Me (for example).
     
  5. InfernoFlames

    InfernoFlames I'm the Blaze Master now!

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    since commmon sense says each wave should be stronger as the challenger progresses, there should be different lists of mons based on their moves to spread out the difficulties. for example, basics should be in the easiest list (for beginning waves).

    Also buzzer, there can be selected people to run these battles (like a wave leader) as third party, but that's just my idea.
     
  6. FlammenWarfare

    FlammenWarfare Werfin Flammen

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    Last edited: Feb 28, 2011
  7. TheEvilDookie

    TheEvilDookie 追放されたバカ

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    inb4 mod/official comes in to make this look like a horrible idea lololololol
     
  8. sec

    sec New Member

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    I think this sounds fun as hell, definitely something I could see people having a lot of fun with. the only thing that I see wrong with it is that the person controlling waves gets money based on how far the challenger gets. Therefore, to get the most money possible, it only makes sense for the person controlling the waves to intentionally let the challengerat least make it to level 20. I'd say the person controlling the waves should get pay like this:
    (500 + (100 x (20 - #)))
    With the # being the number of rounds that the challenger gets through.
    This way, the controller of the waves gets more money by trying harder to win as opposed to intentionally losing since they get 100 for every round the challenger DOESN'T get through :]
     
    Last edited: Feb 28, 2011
  9. FlammenWarfare

    FlammenWarfare Werfin Flammen

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    I am with this all the way.
     
  10. derian

    derian New Member

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    This sounds like an easy way to make a lot of money fast.
    Money earned should always reflect time spent, at least to an extent. If they win the first round they just made 2500 really easily. Not a whole lot, but if that's the -most- they can make and they get less the longer it takes, where's the motivation for them to do this?

    No one is going to want to do these battles if they make less and less money the longer it takes.
     
  11. Pman

    Pman Insane Particle Collider

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    not a fan of the idea myself, sorry
     
  12. MuddyMudkip

    MuddyMudkip silence and sound

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    In my opinion, the idea is ok/decent. But, there are some certain issues--like money rewards, as well as how time consuming this is. I guess it could be some sort of battle once in a while--like an event--and only if a ref wants to do it.

    This idea is pretty good, but I think on the tenth round the ref should roll if the challenger would really fight a legendary or just a Stage 3/Non-evolving mons (around 75% for legendary, just so that it's kinda fair). Then, on Wave 20, 30, etc, a random legendary is sure to appear. I also think Pokemon for Wave 11 onwards should be randomly rolled--whether they should be basic, second stage, final stage or non-evo (each has 25% of appearing.)

    This one is kinda good, maybe you should combine them. Challenger decides whether they want the ref to roll or they use a health-recovering move, or they could use an item.

    Speaking of items, will items be allowed? How about held items? What about terrain and weather? And is it Revo or DPPT or what?
     
  13. Mubz

    Mubz Unregistered user

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    I like the idea, but there are a few things I'd like to add. Firstly the formula for the Wave Controller (or what ever you wanna call it) is good, as it forces them to try to battle well in order to get more money. But if the Challenger is good and gets through all twenty? Them having nothing to show for twenty waves will reduce their willingness to be the Wave Controller again. Maybe having a stock payment of 1-2K and then having the 'Bonus' money of getting the Challenger out before Wave 20 on top of it.

    Also (unless i misread up there), you (the Challenger) have three Pokemon against one 'Zombie' Pokemon. I dont know about you but that seems very easy. Of course the Legendaries will be difficult because of their high stats to take down, but for the other rounds (particulary the basics) i think it will be a bit easy. For example:

    Wave 1:
    Challenger: Jolteon 100%, Infernape 100%, Starmie 100%
    Zombie: Slugma (>.>)

    So while the Zombie might be able to get some form of damage done, chances are it will get either piled or OHKO'd and the other mons can stat up in preparation for the later rounds, making the first few rounds kinda unneccessary. It should be a challenge to get to round 20, not a walk in the park because during the basics rounds your Infernape managed to Bulk up and Calm Mind three times each.

    Therefore i prepose that the Zombie waves should go like this:
    Wave 1-5: One Random Non Legendary Pokemon
    Wave 6-9: Two Random Non Legendary Pokemon
    Wave 10: Random Legendary (<-BTW Really like the idea of having Legendary as bosses and such ;)
    Wave 11-15: Three Random Non Legendary Pokemon
    Wave 16-19: Four Random Non Legendary Pokemon
    Wave 20: Two Random Legendaries

    Random mons means anything can come in, so you could a Slugma in if your lucky, or a Rotom or such if you are not.
    Ok maybe the last round might be overkill, i dont know, you tell me. More waves after this could just follow the pattern i.e. 21-25, 41-45: +1 Non Legendary. 36-39, 46-49: +1 Non Legendary. 30, 40: +1 Legendary.

    And the Leaderboard idea is nice, but maybe it could just be for bragging rights, like with NUKEM, as having it for prizes opens up people arguing about cheating and things like that, because that would marr what i think is a fun new idea.
     
  14. Monbrey

    Monbrey Pyromaniac

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    Probably not something I'd personally want to participate in, but I see no issues with the collaboration thus far, so good luck with it.
     
  15. FlammenWarfare

    FlammenWarfare Werfin Flammen

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    Ok, everyone, I think everyone has this wrong idea that you have all three Pokemon on the field at the same time. No, it's still 1 vs 1, with 2 Pokemon in Reserve. It is Revo, of course, and I do see issues with the money. Hence, why it needs the help of an Official to decide the monetary rewards. Also, no terrain unless otherwise stated. Same with held items.
     
  16. Mubz

    Mubz Unregistered user

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    Well since it is 1v1 with two in reserve, most of my previous post is useless :D

    As for money, maybe have like a few trial runs to see how long this would typically take to determine how much money is deserved to be given out. I'd be willing to take part in such runs if they happen.
     
  17. Pman

    Pman Insane Particle Collider

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    How would the wave controller get paid, I think they need a fixed pay around what the challenger would get on average.
     
  18. FlammenWarfare

    FlammenWarfare Werfin Flammen

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    Like I've said before, this is a problem I had foreseen and would need an Official to decide a fair price at this time.
     
  19. Dinobot

    Dinobot Leader of the Autobots

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    lol, money is always the problem
     
  20. Pidge

    Pidge a

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    What about cooperative play? Can't 2-4 (maybe more) people play together to fight off hordes of increased size (controlled by an additional player), while supporting each other through moves like Safeguard and Reflect? I think that might be funner to people instead of a 1v1-ish scenario.

    Don't worry about who gets paid how much. Focus on making it a good game type instead. Attaching money values is easier than you think once there's a finalized idea on what we're playing.

    Also, mind you, 'URPG Missions' are in some sort development/stasis, if you're interested in playing something similar with spacial movement:

    [​IMG]

    http://bmgf.bulbagarden.net/showthread.php?t=87916

    However, it's not to say this is the same. It's different in that it takes out the element of movement/position, and focuses more on move selection. Also, it will be quicker to ref, and more fast paced.
     
    Last edited: Mar 1, 2011