Pokemon: Morelull
Rank: Simple
Creation Time: ? hours thinking, 1.5 hours drawing.
Description: I wanted to do something cute and simple.
Pokemon: Morelull
Rank: Simple
Creation Time: ? hours thinking, 1.5 hours drawing.
Description: I wanted to do something cute and simple.
Claiming that there Girafarig up der
And I shall claim the mushroom fairy!
First Impression.
Lookit this little guy! I confess that Morelull has never been my favorite Pokemon, but youve done an excellent, cartoony rendering of it here. Youve pulled me in with bold lines and bright colors, so lets get down to the critiquing.
Form.
Sure as shooting, this is a Morelull. Youve gotten really close to Morelulls canon look; I can only detect a few variances. Namely, Morelulls... head... nubs?... protrude further out in your drawing than they do in Morelulls canon art; this isnt terribly extreme, but it doesnt seem very fitting, as the squashed, round head nubs (what a sentence this is shaping up to be) give Morelull a softer, cuter look. The blue mushroom on Morelulls left is also a little bit lower in canon art than the one on its right. It looks like youve put in an effort to give this same appearance by making the mushroom on our right have a longer stem than the one on our left does, but given the perspective on Morelull, a mushroom with a shorter stem should be lower down, probably to the point of being obscured by the rest of Morelulls head.
That said, lets talk perspective, because you threw a bit in here to make Morelull look more lively. Anatomically, a Morelulls eyes are close to the middle of its head rather than being particularly high or low; youve depicted Morelull with its eyes higher up to show that Morelulls head is raised like its bouncing around. Youve also shown the undersides of the mushrooms caps, which further conveys the idea that were looking up at a bouncing, leaping, jolly little critter. Showing this angle, rather than taking a more straight-on approach, impresses on the viewer that this is a cheerful Pokemon in a happy drawing.
Colors and Values.
Looking pretty dang good here! Your shading produces a nice level of color and value contrast; the stark black outlines around Morelull provide necessary contrast to guide the eye through a pastel Pokemon with relatively plain markings. The way the Morelulls mushrooms and its head cast shadows down on the rest of its form make Morelull feel more real and three-dimensional. The highlights also draw the eye in, though the mushroom on our left has its highlight in a somewhat strange place. Based on the light source in the upper right, the highlight on that mushroom should be a bit more to the right. Furthermore, while theres nothing wrong with the white highlights, youve done colored shading; for the mushrooms, which are darker than Morelulls body, I feel like colored shading would be merited as well. I would also suggest changing the color on the shading youve used for a piece like this. Olive hues can tend to look sickly, so olive shading makes the subject makes it look like it's in a sickly environment. Something like a periwinkle or a bluer green would give a calmer, healthier look; a purple or pink shading might help the Morelull look even more lively. This is more of a subtle thing; this drawing isnt terribly diminished by this color choice, but its something that youll want to keep in mind for the future. I would also suggest dabbling in coloring your line-art - the black outlines dont look bad, but coloring the outlines on some of the less-crucial details a darker version of the color surrounding them would help soften this picture up further.
Morelulls markings are mostly close to canon, though theyre a little bit changed in your drawing. Morelulls roots are typically depicted as being a darker green from the bottom to about halfway up its stalk; your Morelull has markings that are closer to the tips of its roots. Given that your shading is roughly the color of the root markings, this is a little confusing. Bringing a little bit of shading down to the roots or pushing the dark markings up would help to clarify this issue. Youve also played up the saturation of Morelulls mushrooms a bit, but given the way youve worked these colors into the background to unify your palette, these colors dont look out of place. I also appreciate the pale pseudo-outlines youve created around Morelulls outlines, which help it to stand out from the background without being ostentatious or distracting.
Technique.
Nearly all of the digital brushstrokes here are quite soft; because this softness is consistent and because your color palette is more on the subdued side, this works out quite nicely, allowing boldness and softness to exist in the same space. Where you do have bold colors, they pop out; where you have softer colors, they fit nicely. The spots on the background match the spots on Morelull in terms of their look, which helps tie the whole thing together.
One thing I think you might want to try in the future is working with differing line weights. This tutorial has a pretty good definition of it, but all line weight is is the concept of lines being thinner and more obscured on smaller, farther-away, or less-critical forms and darker on more important forms that are closer or on forms where shadows fall - so, to use your drawing as an example, the lines on and under the caps of Morelulls mushrooms would be thinner, while the lines surrounding its mushroom would remain at the same thickness. You already have the right idea with the way the lines around Morelulls head nubs taper off to points, but line weight is a great way of conveying the form of figures and I think it would behoove you to explore it in the future.
Conclusion.
Not gonna try to keep you in suspense, here; Morelull is captured. Like you were aiming for, this is a cute and simple piece. However, youve shown a good level of effort and grasp of your craft; your good shading and perspective, and excellent use of color and the digital medium, have definitely earned you this weird little fungal fairy. I know that lined work isnt usually your schtick, but I heartily encourage you to try experimenting with lines a little more; it can be really fun and rewarding. Keep up the good work, dont be afraid to play around, and enjoy your Morelull!
@Gun6
@Gun6
I finally did it, only took me way too damn long. Apologies.
Spoiler:
@Gun6 Hey bud, sorry this took a long time to write, but here is your raltzy boy (or gurl).
Hey gun, your dramatic Ralts is visually arresting; what I mean is that is that the dynamic pose immediately brings me into the work. I really like it when I see you push yourself. I do want to say that I think you went in going with medium rank in mind, but Ralts is a hard ranked pokemon. It might have been medium before it got the fairy typing and its two final evolutions being mega-compatible. This means I will be treating your work at that level. Theres a lot to say because youve given me a lot of visual material to work with!
Your work at its very surface is simple, but I believe that you have communicated a lot more than you anticipated. I looked at some of your past works and I noticed that they were very distant or were extremely focused on the subject, so much so it was a little too arresting. I think you found a nice balance in how much you focus you need to put on your subject. The dramatic pose looking straight at the apple is fun and dramatic. It makes you wonder what about that apple is so important to the Ralts. Is it pondering the mysteries of life? Looking for bugs? Proud that it summoned an apple with its psychic powers? I dont know. There is a bit of mystery which is good, however, I think there is a tad too much mystery, as in there is nothing else in the image to give me a hint about what it is the ralts is pondering and so I must rely on my imagination to fill in those details. More on that later.
Onto your Ralts: I think you nailed its form. Ralts is a child pokemon, so it would make sense that you need a proportionally large head in comparison to its body. The whole evolution line has similarities to human anatomy, so it was important that you stayed to true of our own capabilities in posing when drawing your Ralts. It is quite clear from its musculature that you paid careful attention while leaving its hands and arms slightly more sinewy and ambiguous. However, there are parts that show your amazing command in your drawing technique. I like the little detail on its shoulder or how you differentiated its scrawny legs under its fur tunic? Those details make everything feel real. When I started to look beyond the body, I was a little disappointed about what I saw. I think with the level of rendering that you did on its body should have been continued along its arms and even defined its hands better, as they are much less considered. Theyre of inconsistent length that doesnt necessarily follow any sort of known musculature. Id like you to slow down there, because the arms are getting fatter when they should be getting thinner or there are parts of his hands below the apple that see to randomly drop. You didnt give me enough details for me to guess that was a loose-fitting sleeve, or its pinky finger was falling off its hand.
I do have some problems with its hair and horns, however. With all of that glowing over its detailing I think the hair on my right side (facing the computer) and horns look rushed compared to everything else. The shading needs to be reversed on that tuft of hair because it would be catching the light from your extremely clear source. I think you wanted to make it mostly in shadow from the horns, but their cast shadow would go beyond. Instead you gave me a gradient fill that flattens that area. The horns shading is rushed. While you got the lighting correct, the roughness is nowhere else on Ralts, so It makes it seem like you forgot about them. The other tuft of hair rocks; I can really feel the three dimensionality, and its lightness, even with the soft shadows. I do think the fine detailing from the bangs could have been extended across the head rather than simplified into a green blob, however.
I dislike the gradient filling with the shading just below on its face; I think Raltss face would completely be in shadow, especially if its hair is as billowy as you drew it. The mouth needs to be much darker, I think to be more believable. I get that you were trying to go for the whole lack of outline look, but the lack of musculature in Raltss face stands in stark contrast to its body. I noticed that you can shade spheres and sphere-like objects, as evidenced by that fine shading on your apple.
I do think that its pose, while dramatic, is a bit confusing. I am not sure if you were for an ants eye perspective which means youre looking at things from below, which skews everything larger below and shorter at the top. At the same time, I think you could have been going for that dramatic fan blowing effect if your tunic/dress thing was caught in the wind (have you seen those pictures of Marilyn Monroe, or really any beauty product ad??) No matter what, the weight distribution would be horribly out of balance and Ralts would have to use its psychic powers to stand that way without breaking its back or tipping over. My mind cant decide what is going on because you didnt really include any information that my mind can take into context and therefore makes think you weirdly skewed Raltss lower half. (Raltss hair isnt windswept, nor is it smaller at the top). Having more context would really help clarify that! Youve taken such great pain to define its body, the ripples in its hair, or the shine on the apple that the lower body looks hashed together.
I am glad that you didnt use outlines! That was a daring move on your part since a lot of your previous works and some others in this thread are reliant on them for them. I think outlines would have taken the drama out of the scene and would have flattened it unnecessarily.
I think it goes without saying that you have a solid understanding of form and light. Everything besides the places Ive mentioned makes me believe it is there. I am a little upset that the apple isnt darker. Red delicious apples are almost blood-red, the stems very dark burnt umber, and their leaves are wilted, dark dull green. I wasnt sure if you wanted to carry the red and green color scheme from Ralts into the apple as they happen to be generally the same hue and value as its hair and horns. While I understand it relates the subjects thematically, it makes me think of the apple like a cartoonish symbol of one rather than it holding an actual apple. You went to such great pain of making Ralts realistic, it doesnt quite add up and distracts me from that astonishing shading on that apple.
Since youve included such a dark background I dont think the soft coloration of everything else really matches as much as you would have intended it to. Its like you have dramatic daylight on a dark purple background. It gives a weird appearance that I wish I had more context to place Ralts in. While the soft purplish shadows sort of tie Ralts in with the abstract background, it doesnt work as much since the dark blacks are nowhere to be seen on Ralts. Is it on stage? If so, then sharper and darker shadows would be needed. I want to see it somewhere rather than just on an abstract, purple space. This ties into the mysterious aspect earlier: you have all this dramatic build up, but Im left wanting more, but not like as a cliffhanger, but more like the actor just walked onstage during the first scene of the play.
It also goes without saying that you have an incredible amount of experience, so Im surprised that I had to bring up a number of these issues. For a three-hour drawing I think that is impressive, but it isnt quite enough for a hard rank capture and I think having the impression that Ralts was a medium capture clouded your judgement. Honestly, if you make a living background or work on several issues that I have pointed out earlier, I would be really happy to award you a Ralts, but I dont think that Ralts is quite captured right now!
Bookmarks