Page 1 of 2 12 LastLast
Results 1 to 10 of 16

Thread: I Tried Stopping It and I Got Stopped

  1. #1
    Last edited by Gun6; 12-20-2017 at 02:01 AM.

  2. This post has been liked by:

    Mako 

  3. #2
    Spoiler:


    Pokemon: Dewpider
    Rank: Medium (45+)
    Creation Time: 4+ hours?
    Description: Felt like drawing something so I drew Dewpider. More lineless practice.

  4. This post has been liked by:


  5. #3


    Pokemon: Ralts
    Rank: Medium
    Creation Time: 3 1/2 hours?
    Description: Semi-realistic style? Even more lineless practice.

  6. #4
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    13,232
    Wow, how did I not notice this thread before?

    These are pretty sweet! I definitely like the way you do shading and highlights on these. :3

    Making it double with Caite-Chan!

  7. This post has been liked by:

    Gun6 

  8. #5
    Yo! Lychee here! I’m a fresh face at art curating, but I’m full of enthusiasm, so I’m here to clear your beautiful artworks! Lets go!! Claiming and curating!

    Dewpider. Firstly, OMG! This is such a beautiful picture!
    The colours are vibrant, varied in tone, blended wonderfully, have beautiful highlights, and are realistic to the scene. I love the way you’ve done the sky, with the light horizon (a lot of artists miss this) and the way that you’ve created the watery wavy sea by doing splotches of light in parallel lines to the horizon. It makes for a very cohesive ocean backdrop. The difference between the blue of the sky and the ocean blue-green is wonderful, and I like how it gets darker to show how deep the ocean is. The sun is clearly right up in the sky- but we can’t quite tell which direction by just looking at the reflections on the sea, because they’re fairly evenly dispersed. Your clouds are a light and airy style- fluffier and more blurred than the ocean lines. I like the random, natural way they’re draped across the sky, yet you’ve taken the time again to make sure clouds closer to the horizon are smaller and more blended.

    One thing I wonder, with this splendid seascape, is why is the horizon line so high? Considering the fairly straight-across angle we have on the dewpider, and the way the sun is interacting with the rock which makes us think we’re looking at it almost side-on, shouldn’t the horizon line be a lot lower? Its almost as if you drew a fake horizon 2.5 rock-stairs from the bottom of the picture, then blended another whole ocean and sky picture on top! Unless, wait! Oh! Is the dewpider underwater? If I thought of the horizon line as the waterline, this makes sense (except that then the bottom of the ocean is bright blue, where the sand-horizon blends into dark blue?) Oh man, maybe I totally got this all wrong. From now on I’ll consider both possibilities.

    The main thing, though, is that your art is actually good enough to have two totally decent interpretations! It could be sunbaking on a rock, or crawling on a rock underneath a sparkling still waterline!

    In terms of picture layout, all the space is used, but it isn’t unnaturally symmetrical. I feel like the placement of the subject is totally in tune with the cinematic rule of thirds (not too close to the edges of the middle), and our attention is immediately drawn to the dewpider, while still feeling like the world outside of it is wide and beautiful!
    The shading on both the dewpider and the landscape is wonderful! The sun is bright, which creates more bold shadows, and more extreme highlighting! I like it! You’ve done the shading on the dewpiders head perfectly so that it looks like the shiny water blob it is, while you’ve done matte and angular shading on its legs. You’ve even done internal shading on the internal parts of the dewpider that show through its blobby head!

    If this creature was on dry land, perhaps its shadow could be a little sharper in the harsh daylight. If it is underwater, then the shadows might be more diffuse and blurred. The shadow as it is, is somewhere in the middle- maybe that’s also why I’m confused about the horizon!

    Dewpider itself looks gorgeous in terms of anatomy. I can’t spot anything wrong, really. It’s a nice dynamic pose where the creature is mid-movement, and the legs are all in a pretty balanced pose which makes me feel like its not about to topple off the rocks. With insects its hard to give expression, so having the default expression is totally ok imo. The only improvement I could offer is that perhaps its head is a little big inside the bubble- to the point where we can’t even see its third upwards-leg at the back of the bubble.

    Maybe I haven’t considered every aspect of artwork when assessing this work, but you’re put care and thought and effort into nearly every part of this picture, and had a great outcome! It is most CERTAINLY a medium level picture! I would easily even pass it as hard, tbh. Well done! Honestly, I’d print this and put it on a postcard.
    Dewpider super captured!!

  9. This post has been liked by:


  10. #6


    Pokemon: Psyduck
    Rank: Medium
    Creation Time: 4 hours?
    Description: Helping Dash with his water mon collection. This one was fun.

  11. #7


    Pokemon: Girafarig
    Rank: Hard
    Creation Time: 8-9 hours?
    Description: There might be some compression artifacts and the original file is over 2500x4000.

  12. #8
    Junior Trainer juliorain's Avatar
    Join Date
    Jan 2017
    Location
    USA
    Posts
    57
    http://www.pokemoncrossroads.com/for...l=1#post272925

    to be or not to be

    that is the question

    but your work is definitely claimed

  13. #9
    Steel Soul K'sariya's Avatar
    URPG Staff

    Join Date
    Mar 2017
    Location
    St. Louis, Missouri
    Posts
    277
    Quote Originally Posted by Gun6 View Post


    Pokemon: Psyduck
    Rank: Medium
    Creation Time: 4 hours?
    Description: Helping Dash with his water mon collection. This one was fun.
    Claimed!

    head ranger / expert curator / ace chronicler
    urpg stats
    / national park stats / deviantart


  14. #10
    Steel Soul K'sariya's Avatar
    URPG Staff

    Join Date
    Mar 2017
    Location
    St. Louis, Missouri
    Posts
    277
    and curated

    I’ll be honest--when I first saw this on mobile, I thought “the heck” is going on here? Then, in a moment of complete genius I swear clarity, I turned my phone upside down, and went “oh my gosh, that’s great.” That moment of confusion was such a perfect, unexpected compliment to your thematically very, very confused subject. Great presentation in that way.

    Psyduck’s fairly simple form is captured well here! Everything is where it needs to be and is proportional. My only nitpick is that the head seems a little large compared to the model/splash proportions of the body.

    Your color is a highlight of this work. You’ve chosen a fantastic complimentary blue/yellow, and the soft way in which you’ve applied it makes it almost seem unsettling--which for this Pokemon, I think is actually a good thing. The colors above (below? :thinking:) the water are muted to pastels, which helps our attention remain on the bright yellow focal point. This lighter muting above the water really contrasts with the underwater portion, almost to the point of making the bright landscape appear blinding. Another nice touch!

    Shading is king in a work like this. You’ve softly applied the shading to give things a sort of amalgamous, eerie feeling, and I think it works nicely! There are a few points that are missing, though. Psyduck’s left leg (our right) looks to be kicked toward us, the viewer. Realistically, this would create a rounded, shadowed portion of that extended leg, especially where it would crease where it meets the body! Right now, you have the shading on its body clustered around the neck, but with how round Psyduck’s gut typically is, you’d actually start getting shading a bit lower. This would have also helped define the roundness of the body a bit more than you currently have it! Where it stands now, the outline defines that it’s round, but the shading doesn’t quite fill it out in space.

    The Psyduck’s body suffers from one main problem: it seems a little flat. This comes primarily from the sameness of the shading--all of your shadow is the same mid-toned hue of blue. This work could definitely benefit from spots of darker shading to really drive home the dramatic shadows and the depth. Right now, the darkest thing in the image are the hair tufts by far, which makes it compete slightly for the focal point. You could definitely afford some deeper shadows! I will say, though, that the beak coming forward is done successfully, and that is attributed to its contrast with the colors near it. The white highlights really bring it forward, as well as the contrast between the tan highlights and its shading, which makes the beak’s shadows make darker. You could alternatively apply this technique to portions of Psyduck’s body if you aren’t quite up for darkening the shadows!

    Its forward foot feels too flat, too--you’ve got the right things on it, some shading at the top and the bottom to help define that it has some form, but it still feels lacking. It’s mostly because of the flat color between those two shadings. The back-kicking one doesn’t suffer as much since the rest of it disappears behind the body. I think some sort of further detailing on the forward one would help it, or perhaps defining the light a little better--on a second look, it seems a bit hastily applied. Those two thick strokes of light seem too broad for the thinner foot that you’ve established at its top.

    The gritty details aside, you’ve got some fantastic attention to your lighting in other places. That reflected light at the top of its head is beautiful, and has lovely contrast.

    Some small critiques on the periphery accents: your fish lacking detail is fine (and works for keeping the scene’s focal point where you want it to be!), but I’d suggest less torpedo-y silhouettes in the future. That blocky back portion is a bit jarring, especially on one of the leftward ones! On your above-water portion of the scene, the vague shapes are also fine here!

    Your attempt at the water-light-ripples (scientific termTM) is a really admirable. That effect is honestly one of the most difficult for me as an artist, also, but you’ve done it nicely here. It is missing from everything else, though--typically, this rippling reflection is also cast on things below, so we should see some of it also on the Psyduck’s body. This would also help differentiate (texturally) the point where Psyduck goes underwater! Some bubbles, whether from breath or from movement, would have also helped with defining this split but it depends on the message you’re trying to drive home--did it just dive under, or has it just been sitting there for a bit? Is it even breathing? Up to you!

    As always, Gun, you’re an extremely talented artist, and I love seeing you delve into lineless work. It’s always a great challenge. I’ve had to go into a lot of smaller details in this--this is a great, unique work with an equally great concept. Psyduck captured.

    head ranger / expert curator / ace chronicler
    urpg stats
    / national park stats / deviantart


Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •