Welcome to the Jungle.
You aren't where you fell asleep.
The lights are out, and the darkness stretches out in front of you like a thick fog you can dip your fingers through. Somehow, you're standing, not knowing how you got here.
Hands reaching out, you touch cool stone. It's been smoothed by age or contact, you guess, but more importantly, you use it as a guide to progress down the inky chamber.
Eventually, light can be seen, and you unconsciously increase your pace until you're sprinting, aching to be out of the darkness. You breathe a sigh of relief as the dark stone hall emerges into a sandy arena.
But it's too early for celebration.
Across the grains, you see others, Trainers like you, coming out of their own tunnels. Some have eager, wide eyes, filled with excitement at the prospect of something cool happening. Others sport a grimace and inch forward reluctantly. What do they know that you don't?
Behind you, there is an echo. It's not a sharp sound, not like a boot against stone, but at the same time it is as it creeps ever closer. It's like skin hitting the ground rhythmically. Casually. Playfully.
A shiver inches down your spine, and you realize that maybe this won't be a good time after all. Laughter sounds in your hear, whispering right to you, and you jump, swatting at the air.
But nobody's there.
Suddenly, a gust of wind pushes you out of the tunnel and onto the sands. Your hands automatically come up to catch you as your body tips to the ground. The grains shift to cradle you.
Torches along the stone walls suddenly go out, leaving everyone in perpetual darkness. A thin fog seems to waft through the air, but it just makes you shiver. A chorus of other people flare up, and you know you're not the only one unhappy with the turn of events.
Then, the laughter returns, and an eerie blue-green light shines at the top of the far end of the place, high up on rows of stone seats. You realize this is a coliseum-shaped place, and your stomach drops out. You know what kinds of things have happened in these.
On a stone throne, a woman is perchedor at least, what looks like a woman at first. That's where the laughter is coming from.
She's draped across the seat, legs swinging over one arm and her head propped up on a hand on the other. Nearly-white hair falls long, almost touching the bottom of the throne. She's vaguely human-shaped, but the skin color isn't quite rightthat's a pale blue. When she sits up, the leathers on her bodice and skirt panels reflect the light and make her almost glow. That's when you notice the wings attached to her back. Instantly, your shoulders tighten.
It's the dragon lady.
A sound emanates from the groundthe recognize her too. Now you're certain this is a bad idea. Nothing good ever comes from this. Even those who haven't experienced this creature first hand know how dangerous it is.
Her voice fills the amphitheater, magnified by forces unseen. Welcome to my arena, she coos, and the torches lining the sand slowly ignite one by one until there's an orange glow that feels anything but warm.
Suddenly, she's at the bottom of the stairs, standing in the sand much closer than she was before. You take a step backward. I see some familiar faces! Wonderful. The way she rolls the letters gives you the creeps. As some of you know, here, we play by my rules.
She grins. And the rule today is that none of you get to leave until the last manor womanstands. Maybe then I'll think about it. She puts a finger to her lips and tries to smile cutely. A sense of doom hovers over you.
Today we will be battling Pokemon! she shouts. And I'll be overseeing this, doing the reffing as you call it.
The dragon lady snaps her fingers, and a series of shops appear against the walls, alongside the bunkers. Gleaming instructional disks and wizened... attendants face you.
By all means, feel free to purchase things you need during the course of this match.
She begins to ascend the stairs, her hips swishing along with her long hair. With a sharp turn, she glares at you all from over her shoulder, her wings twitching ominously. The temperature drops ten degrees. But be warned... If I am not entertained, there will be consequences.
In a cloud of billowing black smoke, she disappears. Laughter chimes from atop the throne again, and suddenly she's just there. Have a few minutes to orient yourself and choose your battler. And then the fun really begins.
You pinch your arm, but nothing will wake you from this nightmare. You're trapped until the fight is over.
Welcome to the arena. Hell and Winter's dice await.
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Welcome to my Forum Free-For-All! If you've never participated in one before, fear not, they're pretty simple. Each Pokemon is against every other Pokemon for this battle.
All moves are sent privately to me, the referee. In general, there will be about 48 hours in between turns. For now, you have until Thursday, March 31st to send your Pokemon, Gender, and Ability to me. You can send to me on any of the three forums, but please do it in a PM so we have a record for it. I won't accept VMs or IMs over Discord. I'll post starting stats on April 1st some time. I'll accept late sends if you get it to me before I post.
This also fulfills an achievement on our Challenges list, so keep that in mind if you're wondering whether to participate or not!
This FFA also has some special rules, so see those below. If you have any questions, please send me a message.
FFA Rules
XY Private Format
No Helds
Fog Weather
Normal Terrain
No Sleep Moves (Barring Rest)
Evasion Clause
Perish Song Fails
Hit All - Hit One
Intimidate Fails
Imprison Fails
Encore Fails
Redirects On
Illusion Pokémon disguises as a random Pokémon from the dex
Not sending or forfeiting results in KO at the beginning of the turn
Those who don't send for the first turn don't count for the FFA earnings
Special Rule: Spirit of the Dice. Fog is permanently in place and cannot be removed. One additional weather type may happen simultaneously (like Fog+Rain). Every time a move misses, the user Pokemon gets +1 in a stat of their choice (barring evasion). This does not apply to OHKO moves. The stat boost applies at the end of the turn.
Special Rule: Smart Shopper. For this FFA, buying EMs between turns after the FFA has started is allowed. This rule will be disabled when there are only five Pokemon remainingafter that, you may not use any EMs obtained after that point in the FFA. This will be announced when it comes into effect.
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