1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If your account is currently registered using an @aol.com, @comcast.net or @verizon.net email address, you should change this to another email address. These providers have been rejecting all emails from @bulbagarden.net email addresses, preventing user registrations, and thread/conversation notifications. If you have been impacted by this issue and are currently having trouble logging into your account, please contact us via the link at the bottom right hand of the forum home, and we'll try to sort things out for you as soon as possible.
  3. Bulbagarden has launched a new public Discord server. Click Here!

URPG Minecraft

Discussion in 'General' started by HKim, Apr 14, 2015.

  1. HKim

    HKim Head of the URPG

    Blog Posts:
    1
    Joined:
    Jun 3, 2004
    Messages:
    1,825
    Likes Received:
    102
    So was wondering if anyone was interested in doing some Minecraft together.

    We can't get our own server, per se, but there is a free service that would let us play together. The only catch is someone would have to launch it each time (which is really just an interface panel thing).

    https://aternos.org/

    Anyone interested?

    We could also do this in tandem with PXR, PWN, and SPC if we wanted to.
     
  2. Monbrey

    Monbrey Pyromaniac

    Blog Posts:
    0
    Joined:
    Apr 20, 2010
    Messages:
    6,305
    Likes Received:
    450
    I can totally run a server. I won't play though, Minecraft is dumb.
     
  3. HKim

    HKim Head of the URPG

    Blog Posts:
    1
    Joined:
    Jun 3, 2004
    Messages:
    1,825
    Likes Received:
    102

    Wasn't your server laggy? Or was that just the Pokemon mod?
     
  4. Monbrey

    Monbrey Pyromaniac

    Blog Posts:
    0
    Joined:
    Apr 20, 2010
    Messages:
    6,305
    Likes Received:
    450
    Probably was a little laggy yeah, cause Im in Australia lol
     
  5. Mistral

    Mistral i'm wide awake

    Blog Posts:
    0
    Joined:
    Sep 9, 2008
    Messages:
    2,766
    Likes Received:
    163
    I think it'd be cool if we could have a Minecraft server. I'll probably run something separate for PWN if I did this unless URPG really wanted to run a joint URPG/PWN/PXR/SPC server, but that's an issue for another day.

    I see that the server won't run 24/7, and that's fine by me. Can anyone who's a part of the server boot it up though or would it have to be the person who "created" the server originally? (I use "created" in quotes because we're technically not the ones creating the server, someone else is.) Like if Harry was the one that "created" our server, but Harry wasn't around when a bunch of us were around, could someone else boot it up or would we need to wait for Harry? That's pretty much my biggest concern with this, tbh.

    As a side note, I think it may have just been the Pokemon plug in Monbrey had on the server. I don't remember it being hella laggy before he installed the plug in, tbh.
     
  6. HKim

    HKim Head of the URPG

    Blog Posts:
    1
    Joined:
    Jun 3, 2004
    Messages:
    1,825
    Likes Received:
    102
    Someone would have to boot it up each time. So that is a problem, yes.
     
  7. Truly

    Truly Stupid Jerk

    Blog Posts:
    0
    Joined:
    Dec 9, 2013
    Messages:
    197
    Likes Received:
    11
    Right, but would the same person have to boot it up each time? Or could different people do?
     
  8. HKim

    HKim Head of the URPG

    Blog Posts:
    1
    Joined:
    Jun 3, 2004
    Messages:
    1,825
    Likes Received:
    102

    Technically, it's whichever person has access to the site's account. So that could be multiple people.
     
  9. Mistral

    Mistral i'm wide awake

    Blog Posts:
    0
    Joined:
    Sep 9, 2008
    Messages:
    2,766
    Likes Received:
    163
    Alright, well, that makes sense. As long as we have a few trusted people that can start up the game whenever, we should be fine.
     
  10. HKim

    HKim Head of the URPG

    Blog Posts:
    1
    Joined:
    Jun 3, 2004
    Messages:
    1,825
    Likes Received:
    102


    Yep, and to make server backups.

    I'd also recommend that we all generally stick to a single area, because we don't want backups to be too large. By that, I mean we should build our buildings in the same general area. Exploring is okay.
     
  11. TieSoul

    TieSoul Member

    Blog Posts:
    0
    Joined:
    Jan 14, 2014
    Messages:
    142
    Likes Received:
    2
    I made an account on Triangle. We're currently in the queue for receiving a server, but it'll be up in about 3 to 4 days according to the website. Pretty sure Triangle servers run 24/7.

    I might give the credentials for the account to others in case the server needs to be renewed periodically.
     
  12. Truly

    Truly Stupid Jerk

    Blog Posts:
    0
    Joined:
    Dec 9, 2013
    Messages:
    197
    Likes Received:
    11
    I might buy minecraft, I think it would be pretty fun to play with people. It got very lonely, last-man-on-earth feeling, when I played it on my roomate's XBox360 alone.

    Bunching our buildings together means a city, right? That's great.

    HKim, just because I'm curious and interested, why is exploring ok but the buildings need to be built together? Actually, doesn't it generate the whole world (though not draw it) all at once?
     
  13. TieSoul

    TieSoul Member

    Blog Posts:
    0
    Joined:
    Jan 14, 2014
    Messages:
    142
    Likes Received:
    2
    Buildings don't need to be built together, but it's convenient, so that players can find each other more easily. Also it feels kinda like a city which is nice. Also no, the world is practically infinite in all directions (on the PC version anyway), and gets generated as you explore a larger area. Minecraft is definitely much more fun in multiplayer than it is in singleplayer. I can't remember the last time I played unmodded singleplayer.


    Also, update:

    Triangle servers expire every 24 hours and you have to renew before that time is up or all data is lost. It's clear we can't do this. Finding an alternative.

    Another update:

    Can't find a suitable free alternative. Either someone has to pay for this or someone will have to run a server on their own computer. Or we deal with waiting 30 minutes to just start up the server on aternos.
     
    Last edited: Aug 8, 2015
  14. Mistral

    Mistral i'm wide awake

    Blog Posts:
    0
    Joined:
    Sep 9, 2008
    Messages:
    2,766
    Likes Received:
    163
    I don't really see anything wrong with an Aternos server. It's free, and we'd just need someone to boot it up each time. We could just have a few people spread out across each timezone with the account information so that they could boot it up; one US person, one European, & one Australian (probably Monbrey lol). They'd be trusted URPG members, & there probably wouldn't be too many issues. We can always try it & see what happens; if it flops, we can work towards finding something else. If anyone else is interested in trying it with me, we can give it a shot. Not sure what I'd use for an email though; I think that'd be @HKim;'s department.
     
  15. Soulmaster

    Soulmaster Notification King 1111

    Blog Posts:
    3
    Joined:
    Dec 12, 2011
    Messages:
    3,675
    Likes Received:
    260
    Getting an email would be easy. You could set up a "[email protected]" in no time. It doesn't have to be someone's actual, unless it has to be tied to a MC account, in that case possible issues.. I'd probably say give a half dozen people access, not just one in each area. But ya know, personal opinions.

    And I'd be fine with trying it with you at any point, I'd love to see this started up.

    And Tie, what do yu mean 30 minutes to start it up? Have you tested it before and found that to be the case or what?
     
  16. HKim

    HKim Head of the URPG

    Blog Posts:
    1
    Joined:
    Jun 3, 2004
    Messages:
    1,825
    Likes Received:
    102
    In regards to staying together in a general area, it's in regards to backups. We can download a copy of the world, but the farther out we go, the larger the file size. If we ever need to restore the world, we might need to reduce the file size and that involves deleting areas of the map that aren't used as often as others. That doesn't create holes in the map, it just resets it to a "wild" state. So to be safe, it might be good to keep buildings semi-together.

    Yes, I think creating an email for the account would work best. Then we can share that info with different people.
     
  17. Mistral

    Mistral i'm wide awake

    Blog Posts:
    0
    Joined:
    Sep 9, 2008
    Messages:
    2,766
    Likes Received:
    163
    Alright, I'll make an email for this later then & set up the account for us. When that's done, I'll post again here to let y'all know & someone can find me on AIM or Skype so we can test it.
     
  18. Mistral

    Mistral i'm wide awake

    Blog Posts:
    0
    Joined:
    Sep 9, 2008
    Messages:
    2,766
    Likes Received:
    163
    Created the server. It looks like there's a 30 minute queue just to get the server started, & you have to constantly confirm you're still there during that 30 minute period or you'll have to restart the queue. (Confirmations are every 2 minutes; this may have been what TieSoul was referring to when he was talking about the whole thing with 30 minute waits.) Other things worth noting are below:

    • I think we can only have a maximum of 10 people online at any given time. This means if we want more than 10 people able to play, we'll have to look for other options.
    • There are mods and such. One worth noting is the Pixelmon mod. Right now, for the purposes of testing, I have it on Vanilla Minecraft with no mods, but those can be enabled later if we're all in agreement, or at least the majority of us are.
    • While we're testing this, the current settings are as such: flying enabled, command block enabled, PvP on, difficulty normal, survival game mode. These settings can be changed though, but since we're just playing with it and seeing how it works, I think these will be fine for the time being.

    Once I finally got the server loaded, I learn that if all but one of the slots aren't filled with players, the server will be cut off. The game continues to notify you of this. I got a bit of lag when I went into the game the first time, but that appears to have gone away & I think it was just an issue on my end, not theirs. I changed the number of players and disconnected and reconnected, but it still gives me the message, so in order to change that, all players have to get off & the server has to be restarted. That does take a bit & inconveniences everyone if someone else wants to come and join & we're already at the player limit. I can set the player limit to one more than what we'll have so that I won't have to constantly restart the server.

    I think that's everything I've noticed so far. Our spawn at the moment is kinda ass (we're pretty close to an ocean monument though!!), but we can fix that later. If someone else wants to come on and test it, find me on AIM or Skype & I can boot it up. For now, I'm going to turn it off since I don't really feel like playing alone, I just wanted to get this out there.