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Getting Started Thread Updated

Discussion in 'Trainer's Court' started by HKim, Apr 17, 2012.

  1. HKim

    HKim Head of the URPG

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    So I went through and updated the Getting Started thread.

    It was a little out-of-date and needed some work. The goal is to essentially make it easier for new members to understand who we are and what we do and encourage them to join the URPG.


    Let me know what you think and if you have any feedback on what can be done to further improve the thread.
     
  2. Fossil Fusion

    Fossil Fusion YOLO

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    I like it so far Harry!
     
  3. KidBeano

    KidBeano CAPS

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    That whole Alakazam vs Azurmarill example is very poorly worded, especially the bolded bit which is just a rambling mess. Besides, we shouldn't be teaching newbies to just spam their strongest move in terms of BP - we should be teaching them to analyse the situation and decide what might be best in the long run, which might not be brute strength (e.g. Sure, hitting Blaziken with your strongest move might harm it, but if it can get those Speed Boosts in, you're kinda screwed. Paralysis, or an ability-swapping/-nullifying move would help a lot here.)

    Also, in a thread called 'Getting Started (READ FIRST)', saying "check the Encylopedia" doesn't help. It's not much effort to go "STAB is 'Same Type Attack Bonus, which multiplies BP by 1.5".

    I'm Weavile? Then why exactly is Thunderwave a bad thing, considering I'm faster? Again, poorly worded to the extent that it is wrong. It should read "You have your Miltank on the field, and your opponent has a Weavile".

    I know Marth's thing was already on there, but I thought this was probably an appropriate place to point it out.

    Just a couple of other small things I saw:

    Natures. You could probably put a warning there that Natures are exclusively used in the National Park and so probably shouldn't be picked until you're familiar with it.

    Board overview: Remove the Ultra Words RP from it, from what I can see it's been removed. Also, add the Development forum + sub-forums.

    Other than that, looking good :D
     
  4. Mubz

    Mubz Unregistered user

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    Telling them to use their most powerful move isnt neccessarily a bad move. You'd be surprised how many newbies will use weaker moves for no reason at all, so teaching them the basics of battles first wouldn't be a bad idea
     
  5. KidBeano

    KidBeano CAPS

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    Yeah, in most situations, but it's not always the case. Like, Water Pulse vs Surf; let's say both of them 3HKO the opponent. Water Pulse is the superior move in that regard, as it has the 10% confusion chance . But, the way it's worded makes it sound like "Strongest move > everything else". We should be teaching them to think, not spoon-feeding them flawed strategies.
     
  6. Monbrey

    Monbrey Pyromaniac

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    I agree with what you're saying about how the message being sent isn't the same as the point it's trying to make. An experienced battler can see that it's trying to teach people not to just use a super effective attack if you can get more power out of using something with STAB. However the way it's written does suggest that the math is only to figure out which is more powerful in any situation, and go with that.
     
  7. Synthesis

    Synthesis ._.

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    Water Pulse and Surf will never both 3HKO the opponent. Also, I'd personally go with Surf anyway because a) unnecessary hax on opponent will spoil the battle and b) does more to most switchins.
     
  8. Monbrey

    Monbrey Pyromaniac

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    Surf and Waterfall would be a better example - flinch chance.
     
  9. Marth

    Marth Battle Master

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    Please excuse the poor wording used in the past messages, I must've written that when my english was even more dreadful than it is today. Yes, the Miltank-Weavile scenario is mixed up. The Alakazam vs. Azumaril example was intended for when the player wished to do damage, and doing damage in a logical and cost-efficient way is the first thing every new player should learn.