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Floor Plans

Discussion in 'Trainer's Court' started by Synthesis, Sep 3, 2013.

  1. Synthesis

    Synthesis ._.

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    8 Rooms and Boss Room
    5 Battle rooms per floor (1-3 wild Pokemon)
    Other 3 rooms are rolled as follows (very subject to change):

    1-10: Nurse Joy - all Pokemon are fully restored
    10-15: Chansey - one Pokemon of player's choosing fully restored
    15-20: Happiny - both Pokemon cured of status ailments
    21-30: Status - all Pokemon are inflicted with the same rolled status (paralysis, burn, sleep, freeze, poison, toxic)
    31-33: Ca-ching - Find an item from Dungeon Bazaar
    34: Freedom - Find an Escape rope in this room
    35-40: Key-dom - Find a key
    41: Floor Plan - Contents of each room on this floor are revealed
    42: Treasure Chamber - Find one Gem
    43-44: PokeDoll-House - Find one PokeDoll, which can be used to escape from the Pokemon in a room once
    45: Revival Herb - You find an item that revives one of your Pokemon
    46-48: Impervious - Your Pokemon can't be hurt in the next room
    49: Immunity - Your Pokemon aren't affected by Status for this floor's duration
    50: Key-see peasie - You find 1-3 keys in this room
    51-55: Tutankhamun - All your Pokemon's abilities are replaced with Mummy for the duration of this floor
    56-58: Darwin's favour - Any Pokemon you face on this floor will be fully evolved
    59: Darkness - You won't be able to see and know what Pokemon that attack you in the next Battle Room
    60: Pay Day - 1-5 Gems fall from the sky, huzzah!
    61-64: Roll a 50-sided die to determine what really is in this room
    65: Imposter! - This room contains an Imposter Ditto and he hates your guts
    66: Fat Kid - Your Pokemon's ability is replaced with Slow Start for the next Battle Room
    67: Bully - Your Pokemon's ability is replaced with Moxie for the next Battle Room
    68: Athlete - Your Pokemon's ability is replaced with Speed Boost for the next Battle Room
    69: Sexy Nurse - A sexy nurse heals one of you Pokemon by 25%, 50%, 75% or 100% of its max HP
    70-72: Strategic Maneuver - The battle rooms will be revealed
    73: You twerk for no reason before moving to the next room
    74-79: Attach a held item from your stats to your Pokemon
    80-82: SUBWAY - Your Pokemon gain a free Substitute in the next Battle Room
    83-84: Pointy - This room is stacked with 1-3 layers of Spikes and 1-2 layers of Toxic Spikes
    85-86: lol Charizard - This room contains Stealth Rock
    87-88: Chosen - Your Pokemon gain a +2 boost in a random stat for the Floor's duration
    89-90: Foresaken - Your Pokemon gains a -2 drop in a random stat for the Floor's duration
    91: Bill's PC - You can swap your Pokemon from new Pokemon from your stats, fully restored
    92-93: KABOOM - One of your Pokemon loses 25%, 50%, 75% or 100% of its max HP
    94: Death Trap - One of your Pokemon faints
    95-96: Going up - Take a secret passage to the next floor
    97-99: Sableye's Nook - 5-sided die determines how many Sableye the player has to battle in this room. If player wins, they get 1 Gem for each Sableye
    100: Monster House - all Pokemon on that floor leave their rooms and enter this room
     
    Last edited: Sep 3, 2013
  2. Synthesis

    Synthesis ._.

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    Test #1 with Hannah and Ash using rooms from above. Lasted an hour and a half. Consensus from chat was that parts seemed quite easy, but others not so much. Pretty intense though!


    - | - | -
    - | Boss|-
    - | - | -

    A, D*, E*, G*, H

    1. Chansey
    2. Battle Room - Golett, Trapinch, Krokorok
    3. Battle Room - Phanphy, Gligar - key 1
    4. Impervious
    5. Speed Boost
    6. Hippowdon
    7. Dugtrio - key 2
    8. Garchomp, Gabite, Torterra
    9. Boss: Hippowdon, Drilbur, Drilbur - Lugia too bulky @[email protected]

    Floor 1 completed!

    Next test to try out 4 battles/floor with all containing a key. Also, new formula for determining number of Pokemon in a battle room. 1 trainer battles 1-2 Pokemon, 2 battles 2-3 Pokemon, 3 battles 3-4 Pokemon and so on.
     
    Last edited: Sep 3, 2013
  3. Synthesis

    Synthesis ._.

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    Test with Axion and Airik
    Testing 4 BR/Floor, first floor 1 type Pokemon, second 2, and so on.
    2 Pokemon each
    Healed at Floor end and option to replace one Pokemon with another Pokemon from their stats after types have been rolled
    Only can enter adjacent rooms

    Floor 1: Normal

    - | - | -
    - | X | E
    F | G | H

    A, C, F, G

    1: Buneary, Staravia
    2. Darwin's Favour
    3. Miltank, Tauros
    4. Key-Dom
    5. Boss Meloetta

    Scizor KO'd
    Empoleon 100%

    Weavile 85.47%
    Infernape 27.53%

    Time taken: 50 minutes

    --

    Floor 2: Dragon and Water

    Empoleon and Magnezone
    Weavile and Serperior

    - | B | C
    D | X | E
    F | G | H

    D, E, F, H

    1. Sableye's Nook. 9 Sableye meant these guys had no chance

    [Weavile KO'd]
    [Serperior KO'd]
    [Magnezone KO'd]
    [Empoleon KO'd]
    [Sableye KO'd]
    Sableye 17.76%
    [Sableye KO'd]
    Sableye 100%
    Sableye 100%
    Sableye 100%
    Sableye 100%
    Sableye 100%
    Sableye 100%

    Changing Sableye's Nook to 5-sided die.
     
  4. Synthesis

    Synthesis ._.

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    Airik, Axion, Ash, Felly, Mlouden
    Testing 4 BR/Floor, first floor 1 type Pokemon, second 2, and so on.
    2 Pokemon each
    Healed at Floor end and option to replace one Pokemon with another Pokemon from their stats after types have been rolled
    Only can enter adjacent rooms

    Gengar (lefties) 100%
    Gliscor (lefties) 56.5% burn
    Misdreavus 100%
    Tyranitar (lefties) 14.36% burn
    Cacturne (Bright Powder) 25% burn
    Frillish 100%
    Golett 100%
    Litwick 100%


    - | B | -
    - | X | -
    - | - | -

    B, C, E, H

    1. 74-79: Attach a held item from your stats to your Pokemon
    2. 70-72: Strategic Maneuver - The battle rooms will be revealed
    3. 10-15: Chansey - one Pokemon of player's choosing fully restored
    4. 1-10: Nurse Joy - all Pokemon are fully restored
    5. Battle Room - Rotom x5 - 5 will o wisps hit in a row despite two having sand veil and one having bright powder lmao
    6. Battle Room - 3 Gastly, 1 Haunter
    7. Battle Room - Frillish, Golett, Misdreavous, Litwick



    Ash:
    Clefable (Life Orb) 70.81%
    Cradily (lefties) 93.88%

    Axion:
    Skarmory KO'd
    Gengar (lefties) 100%

    Airik:
    Cacturne (Bright Powder) 25% burn
    Shiftry (EBelt) 100%

    Felly:
    Gliscor (lefties) 56.5% burn
    Metagross (balloon) 100%

    Mlouden:
    Tyranitar (lefties) 14.36% burn
    Houndoom (lefties) 100%
     
  5. Synthesis

    Synthesis ._.

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    Hannah soloing, using Role Medic

    Testing :
    Roles: https://docs.google.com/document/d/1qY6VRZhw2kNj0Twrx1zzAYlyFV8RO1zcz1pnP8EN37s/edit?pli=1
    Adjacent rooms
    Battle format as double battles extended

    - | B | C
    - | - | E
    - | - | -

    BR: A, B, D, H

    Grass Dungeon!

    1: Exeggcute (Harvest, Occa Berry), Key!
    2. 73: You twerk for no reason before moving to the next room
    3. 10-15: Chansey - one Pokemon of player's choosing fully restored
    4. Lombre, Key!
    5. Lileep, Key!
    6. Torterra Boss. Floor Completed in 1 hour

    Arcanine [KO'd]
    Porygon-Z 100%

    --

    Rock and Electric Dungeon!

    - | - | -
    D | X | -
    F | G | H

    BR: A, B, C, E

    1. Galvantula, Joltik, Key!
    2. Lanturn, Key!
    3. Aerodactyl, Key!
    4. Bastiodon, Key!
    5. 1-10: Nurse Joy - all Pokemon are fully restored
    6. Thundurus-T Boss! Success!

    Gliscor KO'd
    Porygon-Z 53.48%
     
  6. Turtwig A

    Turtwig A Stumped

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    First test run for me after getting a dungeon mastering license.

    Airik soloing. He is also using Medic.

    Testing :
    Roles: https://docs.google.com/document/d/1qY6VRZhw2kNj0Twrx1zzAYlyFV8RO1zcz1pnP8EN37s/edit?pli=1
    Adjacent rooms
    Battle format as double battles extended
    4 Battle rooms, 3 keys

    1 | 2 | 3
    6 | 5 | 4
    7 | 8 | 9

    Rolled battle rooms: 3, 4, 9, 8
    Rooms not traveled to: 6, 7, 8
    Rooms traveled to (in this order): 1, 2, 3, 4, 9, 5 (boss room)

    Psychic Dungeon

    1: 54: Tutankhamun - All your Pokemon's abilities are replaced with Mummy for the duration of this floor
    2: 26: Status - all Pokemon are inflicted with the same rolled status (paralysis, burn, sleep, freeze, poison, toxic) (rolled sleep)
    3. Unown, Unown, key
    4. Gothita, Solosis, Shiftry dies. Key, but at what cost?
    9. Wynaut, Smoochum, key
    5. Metagross boss. Had Attack +1. Volcarona dies, Airik has to end run due to having whole team KOd.

    Shiftry [KO]
    Volcarona [KO]
     
  7. Turtwig A

    Turtwig A Stumped

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    Ash and DarknessRuler. Both have Medic.

    Testing :
    Roles: https://docs.google.com/document/d/1qY6VRZhw2kNj0Twrx1zzAYlyFV8RO1zcz1pnP8EN37s/edit?pli=1
    Adjacent rooms
    Battle format as double battles extended

    1 | 2 | 3
    6 | 5 | 4
    7 | 8 | 9

    BR: 6, 2 , 8, 4

    Ground Dungeon!

    Room 9: Subway!
    Room 4: Two Diglett. Key!
    Room 8: Two Wooper, one Larvitar. One key!
    Room 3: Status bomb, poisoned! (I swear this ability is kinda a bit too powerful because of how much I roll it)
    Room 2: Two Hippopotas. Key!
    5. Excadrill boss (2 AP Boosts, Sand Force ability, Sand). Died by Perish Song. I set it so that Perish Song cannot be used for rest of the run for this one, dunno if it should be allowed later. Discussion point maybe?

    Breloom KOd
    Lapras .64 %

    Gengar 100%
    Vaporeon 33.62%
    --

    Steel and Bug

    Team switches: Breloom for Chandelure, Vaporeon for Charizard

    A | B | C
    F | E | D
    G | H | I

    BR: A, D, H, I

    Room B: Status Bomb. Burn
    Room A: Two Aron and two Nincada. Key!
    Room F: Subway
    Room C: Strategic Maneuver
    Room G: lol Charizard. Charizard dies.
    Room D: Two Wormadam. Key!
    Room I: Three Shedinja. Key!
    Room E: Boss: Genesect. Double Download Boost and Rain. Nothing dies here.

    Charizard KOd
    Gengar 50.30%

    Lapras 100% Burn
    Chandelure 8.64%

    Floor 3: Electric, Steel, and Psychic.

    Switches: Salamence comes in for Charizard, Garchomp comes in for Lapras.

    Red. | Blue.... | Yellow.
    Gold | Silver.. | Crystal
    Ruby | Sapphire | Emerald


    Emerald: Rotom and Empoleon! Chandelure dies, key!
    Sapphire: Alakazam and Jynx! Garchomp dies, Ash out. Gengar dies, key!
    Yellow: Magnezone (only did one because Ash was out so DR was alone). Salamence dies, DR out. End run.


    This run went pretty deep, being one key away from the third floor boss.