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Feat Planning Thread

Discussion in 'Trainer's Court' started by Pman, Apr 30, 2012.

  1. Pman

    Pman Insane Particle Collider

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    As many of you are probably aware, one of they core components of most RP's in the style that adventures are looking to be is feats.

    Feats are little perks your character gets that help him or her in some way shape or form, they may be quite weak but useful in many situations or quite powerful but hardly ever any use.

    If we were to include feats in URPG adventures, what would you guys want?

    Please remember, there needs to be some balance with these and they will most likely be trialed in RP runs before being accepted.

    Current Feat Proposals:
    Nature affinity - trainer get along well with pokemon of certain nature (what effect would this have?)
     
    Last edited: May 1, 2012
  2. Pman

    Pman Insane Particle Collider

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    Reserved
     
  3. Fabled

    Fabled Not that masterful

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    Perhaps you could have like, your character gets along better with Pokemon of a certain nature, and you have a slightly higher chance of befriending Pokemon of those nature or something?
     
  4. Pman

    Pman Insane Particle Collider

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    This isn't park RP's and we don't even know if we'll have natures yet, it also seems very unlikely you'll be able to catch pokemon during adventures (except for special events run in conjunction with the park)
     
  5. HKim

    HKim Head of the URPG

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    I think we can use some of the one's we tested as a good starting point.

    - Improved Initiative
    - Extra Move
     
  6. ChainReaction01

    ChainReaction01 Angry about Outer Heavens

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    The Extra Move or Action Point or whatever it was called was a good one. I'd like to see some more advanced Feats that have incredibly positive effects, but a negative one too. For example:

    Bastion: Double Damage and Double Auto-Healing, but can never hurt or intimidate anyone outside of regular Pokemon battles.
    Sneakster: Double thieving and can reroll one social roll in-between instances, but upon being caught temporarily half Charisma.