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Dungeon Master's Handbook

Discussion in 'Trainer's Court' started by Synthesis, Sep 8, 2013.

  1. Synthesis

    Synthesis ._.

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    Requirements:

    • A Reffing License
    • Completion of the Dungeon Master Test
    • Full understanding of the URPG Dungeons

    So, what does a Dungeon Master do?

    Dungeon Masters are the people who are in control of a Dungeon run. They roll all the dice, they calculate all the moves, and they escort a single trainer, or band of trainers, through a Dungeon. The DM is also responsible for controlling the wild Pokemon in the Battle Rooms and Boss Rooms. It is they who decide what Pokemon face the trainer(s), what gender, ability and perhaps item these Pokemon have, as well as the moves they perform. However, it is very important the DM remains impartial and must eliminate all bias. The Pokemon under the DM's control have to use moves suited to their situation.

    Battling and Controlling the Pokemon:

    Dungeon battling follows the same rules as Double Battling, including when there are more than 2 Pokemon per side. For instance, moves that hit multiple Pokemon, such as Earthquake, hit with 75% of the original Base Power when targeting multiple opponents; Reflect, Light Screen and Safeguard affect the whole team of trainers, and all other technicalities associated with Double Battles exist in Dungeons.

    Since you control every aspect of the wild Pokemon, what you have them do is very crucial to each run. Pokemon from different floors can vary a lot in how they behave during battle.

    In the first floor, most of these wild Pokemon should be First or Second stage Pokemon who prefer to use moves that are Super Effective on the Trainer(s)' Pokemon. If they lack Super Effective moves, they would most likely do moves of their own type(s): STAB moves. However, some may use support moves for one reason or another. These wild Pokemon may opt to use weaker powered moves, such as Bite over Crunch, and tend to attack a different Pokemon each whenever possible. Boss Pokemon could vary from one fully evolved Pokemon to a smaller group of fully evolved Pokemon.

    In the second floor, you can expect to find fully evolved Pokemon and second-stage Pokemon, as well as Pokemon that do not evolve. These Pokemon use Super Effective moves of the highest base power for the most part. Lacking Super Effective moves, they tend to prefer moves that cripple the trainer(s), such as Curse, Toxic, Destiny Bond, Mean Look, Taunt and so on. They may also use moves that they share a type with. Boss Pokemon vary from several fully evolved Pokemon, to Pokemon that are holding items.

    In the third and final floor, the toughest Pokemon can be found. Fully evolved, single stage and even Legendary Pokemon can be found here. Unlike previous floors, these wild Pokemon work as a team. These Pokemon hit hard and remove the Pokemon they see as the biggest threat first. Pokemon on the final floor often hold items that they can use to their advantage. Boss Pokemon on this floor should be quite challenging and will usually consist of at least one Legendary Pokemon as well as potentially two or more familiars.

    The moves that the trainer(s) send can influence what you have these Pokemon do whenever you deem necessary. This applies mainly to the final floor, however. Also, it should be noted that when there is just one trainer, the trainer should face just one Pokemon at a time for the most part. Exceptions to this rule can exist, especially on the third floor.

    Some notes on bias:

    The Dungeon Master must remain as unbiased as possible, especially regarding their conduct around the wild Pokemon in the Dungeons. Any accusations of bias or cheating will be considered a serious offence and may result in suspension or permanent removal of the Dungeon Master license. Just like every other section of the URPG, honesty and fair-play are required and rewarded here.

    Wages:

    The Dungeon Master receives $500 for each completed Battle Room OR two Gems for each completed floor.

    Going by the direct payment method, completion of a floor would give $2,000 for the three Battle Rooms and the Boss Room. For example, if the trainer loses their run in the second Battle Room on the third floor, the Dungeon Master would receive $4,500, provided they only did the three mandatory Battle Rooms and Boss Room per floor.

    Going by the Gem payment, any excess Battle Rooms that occur before completion of a floor give the direct payment method. For instance, a trainer loses their run in the third Battle Room on the second floor, the Dungeon Master would receive two Gems and $1,000 for the two additional Battle Rooms.

    Like with most professions, wages will be done bi-monthly by either myself or ChainReaction01.

    I'm interested in becoming a Dungeon Master!

    If you've read the 'pedia and this thread, you're on the right track. The next step is to witness several Dungeon run-throughs, if not actively taking part in them. When you feel comfortable enough, feel free to contact myself or ChainReaction01. The Test itself occurs exclusively on AIM, where you will have to operate as a Dungeon Master and escort a Dungeon Master Tester through the first floor, then through the second floor and then through the final floor. You will also be tested on your knowledge of the Dungeons throughout the Run.