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Just thinking aloud.

Discussion in 'General' started by CronusNuzlocker, Jun 17, 2015.

  1. CronusNuzlocker

    CronusNuzlocker New Member

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    Ignore this thread. I realised after replying to a comment, why this is not viable(It would crash the economy) and subsequently apologise for posting it. I won't remove it however as it has been replied to, and I might as well leave my dumbass musings up for the world to see and laugh at.


    I have an intent that is not covered by the URPG rules, and simply want to make note of it.

    I would like to make a URPG profession out of the catching of pokemon
    What do I mean by this? Well there are currently the following ways to earn money in the URPG:
    -Battlers
    -Referees
    -Graders
    -Rangers
    -Contests
    -Judging Contests
    -Curators

    That's a nice big list, I agree.
    I however would like something different, more akin to a 'Poacher'(as bad as that term is). If I were to try to be a Poacher/Hunter(or a better term, if anyone can think of one) the only thing I could spend my 'money' on would be items or mons' at the mart, Berry store or National Park store. This should be fine except:
    1) What if the only person who wants to buy a mon at any point in time doesn't have the money for the item I want?
    2) What if the only person who wants to buy a mon at any point in time doesn't want a mon that's "enough" for the item I want?
    3) What if I want a National Park run? They cost cash and can't be traded.
    4) If I run out of money for the above, I would be restricted to Battling or Contests to earn money.

    Yes, I realize many of you will perk up and say "Just battle" or "That's just how the URPG is" or something similar.
    1) I don't like battles.
    2) Battling for money requires I find someone who has basics
    3) I know it's just how the URPG works, I am simply expressing a different point of view. I in no way harbour any illusions that this little post by one inconsequential member, on a topic that basically everyone scoffs at, will have any impact. I am simply saying.

    I'm not sure where I thought I was going with this, but I just typed it out. So here it is XD.
     
    Last edited: Jun 18, 2015
  2. Elrond 2.0

    Elrond 2.0 'Lax in lederhosen

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    I think I'd like a little clarity on what you're actually proposing. My understanding is that you'd like to create a profession called "Poacher" that pays money for catching Pokemon. To move forward with that idea, we'd need an idea of what you're actually getting paid for. Do you mean that a Poacher just gets money every time they catch a Pokemon? Or is a Poacher someone who does lots of story deals/art deals and gets money that way?

    Here's what I think about those two possibilities:

    Poacher = Person gets paid every time they catch a Pokemon

    As you mentioned, people do in a sense earn money every time they catch a Pokemon, since basic battles are pretty much free, easy cash. You mention that you don't particularly like this model of earning money, or battling in general, which raises another question: If you don't like battling, why do you need money in the first place? TMs/EMs are probably the biggest money sink in URPG, and if you're not battling, you don't need those, so there's not much reason to have money at all. Sure, there's still the Park and the Underground, for example, but you're not gonna be spending tons of money on those every month.

    Poacher = Person gets paid by doing lots of Story/Art Deals

    This already happens, since we have a system whereby trades have to be considered fair for both sides. So even if you only catch an Easiest 'mon with the intention of immediately trading it off, that's still worth $4000. If you don't like battling, trading off an Easiest 'mon or two every month can easily fund anything else you like to do in URPG that costs money.


    It seems to me that you want to implement this profession to fill a hole you perceive in URPG. That is, people who don't like battling still need to earn a little money to go on Park runs, for example. I think the opportunity for cash flow is already there through the Story/Art deal rules that already exist, as long as you're catching something that somebody wants.

    If you don't feel I've understood the problem you're trying to solve, please feel free to clarify.
     
  3. CronusNuzlocker

    CronusNuzlocker New Member

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    Thanks for the reply Elrond.
    I'm not proposing anything really, just saying that it's odd that this isn't viable at the moment. The closest to what I mean is your second option, where you make money by Story/Art deals. Currently though, Story/Art deals only provide items or other mons, which cannot be exchanged for money, at least from what I've seen. Meaning someone who does only do Story/Art deals, can only get money through the selloffs you mention.

    As is the system goes like this:
    1) Catch mon
    2) Trade mon to other user for item or other mon(Or keep, in which case skip to 3)
    3) Wait for every 2 month selloff where you can sell any mon for 2K or any item for 0.5K
    This means that no matter what you do in an art/story deal, every mon can only ever be worth 2K.

    I would like if the system allowed:
    1) Catch mon
    2) 'Trade' mon to other user for URPG cash
    OR
    1) Catch mon
    2) Trade mon to other user for item
    3) Sell item to Mart or other user at reduced price
    Why allow this? How is this better than buying?
    You could simply say that while a traditional trade is for $X worth of items or other mons, 'hiring' a poacher costs instead 60-80% of that amount. The buyer spends less money, and the poacher actually gets money.
    Or, people could sell items between each other, though only in a specific thread. Players offer up an item and someone could buy it for an amount less than what the Mart costs.

    I know it's a stupid idea, but as this is an RPG, it just seemed like a niche that's been forgotten.