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Implementing Wonder Launcher, Triple Battles, and Rotation Battles

Discussion in 'General' started by Pidge, Aug 6, 2011.

  1. Pidge

    Pidge a

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    The Wonder Launcher, Triple Battle, and Rotation Battle rules are now available for use in the URPG. If you are confused on how to play or ref these type of rules, you can read about them in the Reffing Encyclopedia. Further information can be found in the Smogon Research Thread. Please feel free to use this thread for questions and comments concerning these rules. :mail:
     
    Last edited: Aug 6, 2011
  2. Mubz

    Mubz Unregistered user

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    What is of higher priority? Switching or Rotating, could be important with abilities n such.
    Also, is it possible to switch out pokemon on standby or only pokemon that are in the middle (active?)
     
  3. Ash K.

    Ash K. ★The Wrath of Hoenn★

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    Only active, I helped test a lot of things for Rotation Battles :)

    And if anyone needs more things tested with Rotation/Triple, I can try it in BW... Don't get why no one else will :s
     
  4. KidBeano

    KidBeano CAPS

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    Switching takes higher priority than rotating, and you can only switch the active Pokemon.

    Also, >implementing you used implementing how it's supposed to be used.
     
  5. Pidge

    Pidge a

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    I verify that the two posters above are correct in their responses to the user Nubz's questions.
     
  6. Pidge

    Pidge a

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    Let it be clear now that Gym Leaders are now able to use Double, Triple, and Rotation Battle rules in their gyms if they want to. Remember, none of these rules are compatible with modes in which you send your Pokemon and moves publicly instead of privately to the ref. Also, the weird gyms, like Mossdeep and Orange Island Gyms, are still restricted in their rulesets (for now?).