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Throwing Spaghetti at the Wall (Hoping Something Sticks)

Discussion in 'Art Gallery' started by Redshift, Dec 27, 2013.

  1. Redshift

    Redshift New Member

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  2. Axion

    Axion Metal Trainer

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    @Redshift

    Just Can’t Wait to be King
    Ah, Lion King Puns. They seem to pop up every once in a while, gotta love them.

    Form/Color
    You definitely made the focus of this image apparent, both in your placement and color choices. You used the background environment’s browns subdued yet varies to offer interest, but allowed the blues and blacks of Shinx and Luxray take control. THe image is also balanced, as you added only a few major elements and let each have its own space in the world you created.

    One thing I'm not a big fan of is the light. WHile the light itself is perfectly fine where it is, the edges have a very rough, rushed feel to them. Even thats not a bad thing in and of itself, but the rest of the image has a very clean, smooth look to it. It sets the light apart as something that was possible either added late in the image, or perhaps in a rush? Either way, making the lamp match the contours of the rest of the image would bring it more in line to fitting with the rest of the scene’s elements. Consistency in images is always a good thing to aim for, and thats really the only piece thats out of place.

    Pokemon
    As far as color goes, Shinx is more or less spot on, especially with the tinge of yellow from the lighting. Its good to make sure the light is adding shades to your existing colors, so thats a good start on it. Shinx’s upper body is okay as far as proportion goes, but I think the legs are too long in comparison to the rest. it almost looks somewhat comical, like he stretched his legs as far as possible for some reason. I had an image of a grandpa pulling up his pants, it was quite comical for a moment. You managed to go both with an original pose, and a meaningful expression, which are admirable things. That usually gets the image a few extra points at the end. The expression and such even manage to convey a minor, if noticeable, story with the poster. Both those elements help tie the image together, and thats a good thing to strive for.

    I'll quickly comment on Luxray since its there, I like the menacing pose you gave it, such is a good addition to the scene. The imperfect coloring makes it look like an artistic poster or maybe something Shinx colored, which is a cool effect to add to the image.

    Environment
    The lighting is well done, for the most part. Shinx is shaded correctly based on the light source, but you forgot one main element of a scene like this: Theres no ground shadow. Which means Shinx must be a ghost! Just make sure you watch out for details like that, as it can easily detract from the realism or believability of an image. Another way to enhance lighting is to make the walls and floor less flat, which you did with the ground but not as much with the walls. Unless the wood is sanded totally flat, there would be small shadows/depressions that could cause additional light effects.

    The ground in this image is slightly confusing, as you have a clubhouse-style room here, but a dirt floor seems out of place. Especially with the electricity and poster that would normally not be around such elements often. Scene continuity is something to watch out for in all images, it goes back to with the missing shadow in attention to detail. I’m not saying the dirt floor is necessarily bad, but it does make me wonder when I see it.

    Improvements
    1. Make sure to add in all the detail you can! This is again referencing the missing shadow and such.

    2. Always double check proportions, pokemon can look wonky if you don’t.

    3. Environment consistency. Its not too big a deal for this image, but make sure everything fits together.

    Score
    37/100

    You’re just under due to some of the larger points I made out in the improvements section. As per our discussion on AIM, I’m sure it won’t take you too long to fix those up and resubmit for a shiny new Shinx!

    Also, just for reference, no need to link all the textures you used. If I had to do that for my images the list would likely be a larger list than the image itself.
     
  3. Redshift

    Redshift New Member

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    I added the shadow, took out the light, and cropped it a little bit differently to compensate for the light. Unfortunately, I don't think I can change much else without nearly redoing the entire image.

    Thanks for the critique though!

    Fixed image:
    to be king-2.png
     
  4. Axion

    Axion Metal Trainer

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    @Redshift

    Just Can’t Wait to be King take TWO!
    SInce this is a regrade, I’ll just focus on the parts you fixed.

    Form/Color

    I see you took out the light. Would have loved to see it back but fixed, but it works perfectly fine like this. Now all the elements match in terms of style, and unity is something to always aim for.

    Pokemon

    I don’t see too many changes here, as the main issue of Shinx’s legs hasn’t been addressed much. Everything else is still about the same and works out as well as it did before.

    Environment

    The first changed I noticed is the ground shadow, which now makes this image far more believable and realistic. Its not a perfect shadow as the head would probably make a bit of an impression, but its acceptable at this level.

    I do notice you took out some of the lighting tones that were in the original. Its not necessarily a bad thing, but I think it added something in the yellow-orange tints that added color and a warmer feel to the image.

    Score
    40/100

    You added the shadow and made the image more unified by removing the light. So have Shinx for showing that you're willing to take criticisms and improve your image and your artistic knowledge.