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Slowpoke's Modeling

Discussion in 'Art Gallery' started by Ace Trainer Liam, Aug 2, 2013.

  1. Ace Trainer Liam

    Ace Trainer Liam Seafarer

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    Here we have some fine Slowpoke's living life to the fullest that a Slowpoke can.

    In this picture, we find a wild Slowpoke stuck in a well, most likely outside of Azalea Town. It waits down in the dampness for a stranger to come by and save it, catch it, or slice its' tail off for profit.
    [​IMG]


    In this lovely picture we see the dream world side of Slowpoke dreaming of a mystical item: a King's Rock. It slumbers in this state, aspiring to become a royal entity on two legs.
    [​IMG]

    Pokemon: Slowpoke
    Category: Medium
    Score Needed: 50/100
     
  2. Axion

    Axion Metal Trainer

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    @Ace Trainer Liam

    Slowpoke's Well

    Color/Form
    As I was looking at the picture, I noticed that a lot of the color appeared absent, or was very faint/washed out. This might be due to the photo uploading technique. With more color, this image would truly pop out. Giving color, wear and tear, and character to all the stones can help fill in parts of the story of the well, which allows the environment have its own character. I do like how the lines are drawing the eyes to the bottom of the well, focusing the image on the slowpoke. But there are some things about the stones which I would like to comment on later. As far as balance in the image goes, most of the image has something to look at, so can’t say much here.

    Pokemon
    Slowpoke. Looks like one, vaguely has the color of one, definitely has a face that I could see it having. Other thing to watch out for: perspective. Slowpoke’s rear right foot is showing under his body, where you show the front legs as being fairly spread out. The back legs would likely be in a similar position, but you have it more or less seated on his leg. Its something you need to be aware of if you work on more original poses in the future. I’ll be nitpicky here, the tip of the tail is a bit wobbly, which can detract from the overall form you are presenting.

    Environment
    There’s a lot of good here, but one or two things should be thought of for future images like this. Starting off, you put a lot of effort into drawing out the separate stones that made up the well. This shows a lot of time and effort that you into this image. But, one problem with the stones is that they are aligned vertically. In the real world, something like this would never work correctly, the stones would all be forced into the well by the pressure due to dirt outside. It is one of the reasons bricks and stones will be alternated in rows, to give them additional strength. Such realism should always be carried through to drawn images, even though it will take more work. Another bit that should be considered is the puddle. Slowpoke’s foot should likely be partially immersed, it looks to be walking on water. The final complaint would have to be shading. With the limited colors able to be seen, I cannot tell if there is much shading going on. Shading truly gives an image its realism and shows the viewer where the light source is.

    Improvements
    1. COLOR! - Perhaps try using a better scanner, or color the image using a different medium. Shading also fits in with that.
    2. Realism in the details - Stepping the blocks and making the water more interactive.
    3. Position - Slowpoke’s foot needs to be placed correctly based on the perspective.

    Score:
    35/100

    I’d like to see a lot more color & shading on this one.

    Do Slowpoke dream of the King's Rocks?

    Color/Form
    The background in this image is fairly simplistic, using a blended mix of dark pinks, reds and purples to create some shadowy place. I do enjoy the textures that you added, it looks like veins of some darker rock poking out. The colors do well to accentuate and complement the pokemon, but its hard to see what's going on with the blurry indistinctness of it. The kings rock is very well drawn and definitely adds the main story to the image. Something thing to point out is the balance of the image. With everything going on closer to the top left, the entire bottom and right side are somewhat empty and wasted space. Utilizing space better to create a more balanced image will always work out better.

    Pokemon
    So slowpoke has all his bits and pieces, color seems fine, nice and sleepy pose. I personally think that it would make more sense for his tail to be on the ground, since he’s sleeping. Also watch the little bent tip you ended up with again. In this image, i do believe I see some small amount of shading around Slowpoke’s belly, which is good.

    Environment
    I feel like so much more can be done with just a little more work. Right now, it looks like Slowpoke is just floating in some red and purple cloud of gas. If this is supposed to be a cave, define the walls, give it some detail that gives an orientation and better sense of place to the area surrounding the pokemon. Scenery will become increasingly important for better grades, make sure to give the viewer a lot of detail and excitement.

    Improvements
    1. Background Details - give us more information on where he is, time of day if applicable, etc.
    2. Balance - make sure that the image is not heavy in one area and black in another.

    Score
    35/100

    This one is all about improving the background
     
    Last edited: Aug 19, 2013
  3. Ace Trainer Liam

    Ace Trainer Liam Seafarer

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    Did some touch-ups on the Slowpokes. The dream world slowpoke continues to dream about a King's Rock, but with more shading filling in the white around the image (btw this was done with chalk and pen, just fyi) and added some Salvador Dali melting clocks with an image of Slowpoke himself reaching, and trying to put on a King's Rock
    [​IMG]

    Now for the lonely Slowpoke down in the well, because this was with pencil and color pencil making touch-ups was a little easier. (However, I think the leg has to stay, I don't have white-out, nor can erase the pink). Buuut, his foot is dipped in the reflective puddle, accompanied with ripples, shading was added, and even a shadow. (The shading was done on the floor, slowpoke itself, and on the walls.)

    [​IMG]

    @Axion

    For a recurate/regrade please :D

    And thanks for the one before!
     
  4. Axion

    Axion Metal Trainer

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    Slowpoke 1 Regrade - Dreamscape
    Form/Color
    Balance would be the one thing I think you attempted to fix in this image, as the additional elements contrast with their brighter colors, and they are placed throughout the image to help keep the viewer’s eye occupied.

    Pokemon
    Since your main slowpoke hasn’t changed, I’ll work on critiquing the other one. the fading out of the body is good, but one problem spot I caught quickly was how the nose’s color seems to bleed outside the lines and into the main pink body. The colors are also very dark compared to your other slowpoke. I would guess that this is because you were coloring over an already dark area, but you have to watch this when editing images. Slowpoke’s arms seem a little chubby as well.

    Environment
    With the added dreamscape images I can better understand the ‘environment’ chosen for this image. I don’t know if the Dali-esque clocks were the best design choice, as it would normally signify something related to time. So if tyou are trying to portray some amount of time before he can level up, that works. otherwise they would be arbitrary objects placed in the scene for sake of variety, which is always a gamble. Without any new lighting or added features besides the two clocks and grasping Slowpoke, not much to add here.

    Improvements
    1. Choose elements carefully, to ensure that what you place is representative of the feeling you are trying to convey. Also make that feeling more apparent.

    2. Even in dreams you can have a landscape, or a dreamscape, so perhaps images like this could expand on the idea of an environment in Slowpoke’s own mind.

    Score
    40/100

    Improvements, but not quite enough to pass.


    Slowpoke 2 Regrade - Well
    Form/Color
    .Very few to no changes here, so ignoring this section.

    Pokemon
    I’m glad you took my advice and made slowpoke interact with the scene more, the ripples are perfect to show that the foot is in fact in the puddle and not sitting or floating above it. As far as shading, I would have expected more top-down approach, having the belly and underside of the tail dark while the top would have received all the light. Since this is a well scene, light rarely ever manages to come into the hole at the angle you seem to have it at. Otherwise slowpoke is fine, as I’m ignoring the odd other leg due your lack of removal options.

    Environment
    .Still would have liked to see more with the rocks, they hardly have color even now, so many things you could do to add texture and variation in the rocks. I do see a better attempt at adding some shading to the rocks, which is definitely a good thing, but it can definitely be expanded on to encompass all the elements equally.

    Improvements
    1. Angles where theshading is still needs to be improved, you canalways play around with lighting in real life by using a flashlight to see how the shadows work, whjere the light is brightest, etc.

    Color and texture important aspects of any scene, consider adding more and using textures or different shades to vary things like the rocks.

    Score
    40/100

    There were improvements, but they weren’t substantial enough to catch Slowpoke.