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Mudbiscuit

Discussion in 'Art Gallery' started by EmBreon, Dec 19, 2016.

  1. EmBreon

    EmBreon Senile

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    [​IMG]

    Going for Mudbray

    Tier: Hard
    Requirement: 55+
     
    Princess Crow, Ataro, Morru and 5 others like this.
  2. juliorain

    juliorain Member

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  3. juliorain

    juliorain Member

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    Ooo Mudbray and Mudsdale great pokes! Mudsdale is a solid tank that hits very hard! Mudbray is a difficult capture, being at the hard rank so let's see of you catch your little muddy donkey, so it can evolve into an intense steed that can rival Rick's Rapidash any day. (Don't tell Rick I said that! :p)


    Wow! Impressive. There are many things going for you in this drawing:
    1) Polish and Detail

    Your work is consistently detailed and polished and interesting to look at. Every detail is considered from the the dust on the ground to the little hair's on Mudsdale's nose, the level of detail for objects in the foreground really bring you in the moment. I'm glad you fuzzed out the details as your space receded and even kept the skies with the appropriate level of blue and cloud cover. There are little stones being kicked up and it makes you feel like s/he is charging right at you! Bravo!

    Perhaps you could have clarified some of the dotted shadowy ovals in the bottom center, as I'm not sure where they're coming from. I'm guessing they are coming from stones that are way above Mudsdale? That is a rather minor issue, however, and the amount detail you gave Mudsdale gave it life. With too much detail you risk losing three-dimensionality, but here you clearly have put in the appropriate amount! :)

    2) Composition and Atmospheric Perspective

    Bravo! you've managed to create a dynamic, moving composition with relatively little subject matter. You have really 4 things in this drawing: the sky, the ground, Mudsdale, and the cloud of dusk it is kicking up. You've blurred the bacground details hinting at a dry and barren color scheme. You've chosen a rather simple, yet effect complementary color scheme as it fits the rough terrain-preferring Mudsdale very well. The line between the ground and the sky blurred, suggesting that the desert goes on as far as the eye can see, which in itself is hard to convey. You've placed Mudsdale off-center very dynamically with the stone shadows from the bottom center of the drawing, leading us up to Mudsdale, where we follow him backwards through the dust cloud, where were are taken a circle around the sky back to Mudsdale's face.

    3) Anatomy

    Foreshortening is difficult. You must've looked at referenced from real horses to get information on how they stampede. Mudsdale's legs are a little short and thin (As the orange caked mud is supposed to be huge). The hair is drawn a little lazily, but that is very minor. I'm wondering about the shading on his right ear (my left hand facing the computer), and there are still visible outlines on his man. Otherwise I say bravo!

    But, like always there are small areas to improve on:

    1) Background Empty Space

    I've noticed a lot of your drawings feature a lot of wide open spaces, and this one I see that you are taking steps to work on that. There still is a lot of empty space in the sky and background. Maybe a cactus or two off in the distance, a large sand dune? A fuzzed out mandibuzz in the sky perhaps? Little details like that can bring so much more to the drawing without lessing the spotlight on Mudsdale! The background is very horizontal and perhaps some curves in the background would really emphasize the dynamic nature of your drawing! :)

    2) Three Minor things/ "Nit -pickies"

    Just some nit-pickies I see, none of which are distracting but I'll point them out for future reference. The parts where mudsdale's hooves are smashing the sand look light and probably should be in shadow, or at least not highlighted as much as they are. I'm wodering about the shading on his right ear (my left hand facing the computer), and there are still visible outlines on his man.

    While realistically colored, Mudsdale's cast shadow looks rather hasty. You could have spent some more time on it.

    While I like thinks glistening in the sand, perhaps you could dull the yellow sand ever so slightly on his body? It looks more shiny than dusty...

    Despite the small errors I pointed out, I think you have more than proved yourself worthy of the cute little muddy donkey! I'm pointing out these minor things so you can work on them better. I like how your composition is tighter, but it could have benefitted with some decoration or less horizontals. The detail is superb and Mudsdale is drawn dynamically. (60/55) Have fun with your new Alola mon! :3


    This does qualify for the Alola pokemon theme!