1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If your account is currently registered using an @aol.com, @comcast.net or @verizon.net email address, you should change this to another email address. These providers have been rejecting all emails from @bulbagarden.net email addresses, preventing user registrations, and thread/conversation notifications. If you have been impacted by this issue and are currently having trouble logging into your account, please contact us via the link at the bottom right hand of the forum home, and we'll try to sort things out for you as soon as possible.
  3. Bulbagarden has launched a new public Discord server. Click Here!

Forest's Curse

Discussion in 'Art Gallery' started by TheProtobabe, Jun 20, 2015.

  1. TheProtobabe

    TheProtobabe Prototype Babe

    Blog Posts:
    0
    Joined:
    Jan 8, 2013
    Messages:
    548
    Likes Received:
    14
    They say when you chop a tree down in the forest, you should replace it with another... Trevenant may be able to help with that.

    [​IMG]

    Pokemon Drawn for: Phantump
    Pokemon Difficulty Level: Medium
    Medium: Manga Studio 5

    Proof is my signature, also bonus if you wanna see progress...
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  2. jayrachi

    jayrachi Most Hostile

    Blog Posts:
    0
    Joined:
    Dec 14, 2014
    Messages:
    251
    Likes Received:
    10
    Very awesome drawing! The colours and foreshortening makes this jump out at the viewer, undoubtedly what you were going for.
     
  3. TheProtobabe

    TheProtobabe Prototype Babe

    Blog Posts:
    0
    Joined:
    Jan 8, 2013
    Messages:
    548
    Likes Received:
    14
    Thanks! And yep, was going for some foreshortening. I'm also pretty new to "lineless" art, so this isn't perfect, but I think it turned out pretty good.
     
  4. Elrond 2.0

    Elrond 2.0 'Lax in lederhosen

    Blog Posts:
    0
    Joined:
    Mar 28, 2010
    Messages:
    739
    Likes Received:
    107
    I think this is the oldest un-curated art. So, claim!
     
  5. Elrond 2.0

    Elrond 2.0 'Lax in lederhosen

    Blog Posts:
    0
    Joined:
    Mar 28, 2010
    Messages:
    739
    Likes Received:
    107
    I love the way you brought Trevenant to life in this picture.
    The official sprite:

    [​IMG]

    ...is kinda cool-looking, but lifeless. Its only distinct facial feature is that eye, so it doesn't get to display much emotion. Your Trevenant, on the other hand, is downright menacing. Here are just a selection of the things I think you did right in your art piece:

    As I mentioned in the first paragraph, my favorite part of the picture is the way you breathed life into an otherwise static Pokemon. I think the main reason you were able to create such a menacing expression is the way you repurposed the first black segment of his trunk into a mouth. There are a couple of nice touches that really sold this feature. First of all, you reshaped the jagged edge of the trunk so that it looks more like teeth, and you turned them upward in order to make it look like a smile. Secondly, you turned his eye from an orange circle into a glowing orb that extends into the mouth region. I think the touch of red there is really what separates that area from the other black segment of the trunk and makes it look more mouth-like. In the original, the black segments are, again, kinda cool, but they're really throwaway features. You turned that throwaway feature into the star of the piece by giving Trevenant an expression, and I really applaud you for that.

    Compared to the sprite, you also made Trevenant look much more tree-like. For one thing, you used a variety of colored streaks up and down the trunk to give him the illusion of bark, or a grainy wood-like feel. Furthermore, your Trevenant's body parts, particularly the legs, look much more gnarled. In-game, the woody portions of Trevenant's body are still pretty clean and symmetrical, but your Trevenant looks like an actual tree from some haunted forest that has been possessed by a ghost. You've got knobby lumps and broken branches that really add in a level of realism that just isn't present in-game.

    I particularly love your use of color here. I've already touched on the way your orange glow added to the picture, but the rest of the purples and greens are important too. The purple is your dark color, and it makes up Trevenant's body and the sky in the background. The greens are your light color, and they're used for the leaves and ghosts. I'm sort of imagining what would happen if I came across this guy in a dark forest. First, I wouldn't see anything. Then, his eye lights up, which is horrifying in and of itself. Now that there's light, I can see the purple bits against the dark sky, but I don't have an outline so I can't tell what this thing is, only that I want to run away as fast as I can. Then the bright lights hit as the ghosts stream out from behind him, revealing the full terror. You've captured the scene at this exact point, where the action is fully in effect. The light from the ghosts plays off the outlines of Trevenant's hands and head, "revealing" those extremeties. It immediately calls our attention to just how massive and scary the Pokemon is, while the looming trunk, viewed from below, adds to the illusion of size.

    To continue this point, I think you mentioned that you are new to lineless art. I can see you played with the highlights and shadows around the edges of Trevenant's body. I can see two distinct "types" of highlights/shadows that you used. The first kind is closer to an actual outline. This kind is pretty clear on the left horn and especially the hand on the left side of the image. These highlights very closely follow the shape of the body parts. I think given the context (the ghosts illuminating his body from behind), these fit the picture pretty well. I do think the highlight on that hand might be a bit much, though. Considering the hand is "behind" the bush on his wrist from a lighting perspective, I don't think it would be so universally illuminated. On the other hand (heh), that claw has the brightest highlight in the piece because that's the part that's reaching out as if to grab the viewer, so it gets to be more prominent. You accomplished that somewhat with the increased size, so I think you may be able to play with the lighting to make it look a little more realistic on that hand without taking it out of the spotlight... so to speak.

    You also made use of some more natural light and shadows that don't take the place of outlines. The part I'd particularly like to point out is the shadow that separates Trevenant's legs from his body. It serves the same function as an outline, since it helps us to tell what part of the tree is the trunk and what part is the leg. To that point, you also used the grain of the wood to distinguish separate body parts. Overall I think you did a good job of creating an object without having to use an outline.

    There's only one detail in your picture that I'd say could use some work. It's that space between his two front legs.

    It looks like a butt.

    It's sort of an awkward feature that probably couldn't have been done away with no matter how hard you tried. Actually, I think all of the really important aspects of the image are above that bit, so this is a place where I might have even just hidden it off-screen. Butt to each their own.

    Grade

    As I said before, this is a really astounding piece. It's absolutely worth 75/45, at least, so Phantump is yours!
     
  6. TheProtobabe

    TheProtobabe Prototype Babe

    Blog Posts:
    0
    Joined:
    Jan 8, 2013
    Messages:
    548
    Likes Received:
    14
    I ain't even mad, I just started dying laughing.

    Thanks so much for the review, Elrond! Claimin' my tree.