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Creation through Destruction

Discussion in 'Art Gallery' started by Axion, Feb 3, 2014.

  1. Axion

    Axion Metal Trainer

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    honedgeforged.png

    The birth of Honedge.
    Demanding - 75 required

    Enjoy!
     
  2. Dalek

    Dalek New Member

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    Hee hee... I'll claim it as my first curation.... (sorry Vines)
     
  3. Dalek

    Dalek New Member

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    ... just typed a paragraph about needing multiple pics and then said, hey they said they were to change the whole thing... got it... either way, sorry to be a bummer, but there is no proof/signature here. I'll grade it anyways, just saying for next time...
     
  4. Axion

    Axion Metal Trainer

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    Look closer, its there.
     
  5. Dalek

    Dalek New Member

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    "Honedge Forged" by @Axion ; Review... :679: Complex Level, 65

    All right, you made a great little 3D scene in order to catch honedge. He's complex, but I can see you aimed for demanding, which is a pretty good start. Being a Game Art major, I've done a bit of 3D graphics, so I also know how much pain goes into a fully rendered scene like this.

    Having said this, I think the best place to start evaluating would be your project's method. At the pace I work with Blender, this project could have easily taken up an entire week. That's some good effort, but what makes it better is the professionalism you cast along with it. Textures, lighting, materials- it's all in this project. I really can't see anything wrong with the models except for the low quality textures. Maybe if you added a bump map to partner with the rock texture, it would have looked more high res instead of ps1 graphics (which I don't expect you were going for, but I love the look and feel of n64 models!).

    Texture is, in addition, the only thing I could say is "wrong" with the pokemon. The texture on the blade looks rusty, unlike the silver in the actual mon. Besides that, everything else is fine. Sure, It's missing the pupil, but we'll talk about that later. Craft-wise, you should have recalculated the normals on the hilt of the honedge. You can start to see the shadows becoming a little unnatural.

    But those are all just details, no? Hey, what a good jumping point for the next section; detail! First thing that catches my eye is actually the to-be sash hanging from the wall. There are also some other parts around the shop, as well as a to-do list and other furnishings. The texture on the blade, though, should not be so rusty. If you were going for the "straight out of the oven" idea, the blade should have been glowing like the coals (another good idea on your part). In addition, the blacksmith's silhouette is, well, wrong. Our POV is , I assume, the first person view that the blacksmith is seeing. If the light source were somewhere behind him, we would not see the side view of the man. Now I'm assuming you took the Dalek route when you made that shadow- making a flat mesh in the shape of the person with a lamp behind it. If you made a whole model, good for you, although no matter how I look at it, the blacksmith is beating in the wrong direction... looks like he's striking something far away...

    But there is something about to strike. The creativity section of the grade is what really merits this project. You took the pokemon's description- soul of a person in a blade, and made that into the story of the image by placing the silhouette of an assassin behind the blacksmith. Story, story, story... and such a clever one at that. Do I need to mention anything else about the creativity of the piece? No. I could talk about it forever...


    Well, overall this is a computer render of a 3D model, fully textured and everything. You clearly put in a lot of effort, and shipped off a final project that definatly deserves some respect.

    You score is.... :mallet: ... a 90/100! Not a perfect score only because of some detail quirks, but I think this could be in a book! Because I know how hard it is to get into modelling, though, I wouldn't feel guilty of giving you a stupefying picture for this kind of work. In fact, the only reason I don't say "just take the doubladge" is because there is no second blade in the picture that I can see...

    Oh, and you get the pokemon.

    PS. Looking close, your sig looks like it says arion in stead of axion. Oh, and I forgot to mention that you should have toned down the color for the "eye". Too much contrast.

    PPS Please comment! This is my first actual curation; I'd love to hear how I did.
     
    Last edited: Feb 3, 2014
  6. WinterVines

    WinterVines Virbank Gym Leader

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    I'd like to say that the POV isn't from the blacksmith's eyes at all. It's a sideways view. I don't think there's really anything wrong with the angle, especially considering how the assassin is skewed because we're not looking at the sword from a straight on horizontal. Light, depending where it is in the room, will skew those shadows too.

    Also, I'm personally a fan of the contrast of the blue to the rest of the picture. The ribbon on the wall and the shiny of the sheath as well. It gives the eye a path to follow around the image. Too much blending makes things a little indistinguishable, like the slightly smudgy area between blade and hilt that does look a little strange. As far as the glow on the sword, I agree it is a little dull, but if the sword's been hit a few times, it might be as bright as the coals depending on how long its been out. I guess I'm not a forger so I don't know for sure.

    I think your score is a little high, especially because we need to be more strict as ranks increase (doubly so now that the multiple piece submission rule was axed) and you did point out several things you thought were off, but then again, maybe that's my critical tendencies as a curator speaking. Otherwise I think you did pretty well.
     
  7. Axion

    Axion Metal Trainer

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    Uh oh, you took Winter's job, she gonna get you.
     
  8. Dalek

    Dalek New Member

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    Especially high? What are you guys looking for, a full length A grade animated movie?
     
  9. TheProtobabe

    TheProtobabe Prototype Babe

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    lmao, no, we aren't. The tougher a Pokemon is to catch, the more picky and stingy you should be with your points. If he'd done this much work for a Magikarp, per se, that grade would have been perfect, seeing as it's very simple to capture through art. For something hard to catch, like Honedge, nitpick away at a piece of art. Not only does it make this part of URPG challenging, but it also helps aspiring artists to improve. There is ALWAYS room to improve, even if you think a piece of art is perfect. It's hard to look at something like Axion's work and find something to be improved on, but nobody said curating was easy :p
     
  10. Elamite

    Elamite Active Member

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    Just like to say that I just noticed that sign in the background. LOL